mirror of
https://github.com/holub/mame
synced 2025-05-25 23:35:26 +03:00
Fixed video register comment layout, no credit please
This commit is contained in:
parent
a7a09f29d5
commit
70c71abae8
@ -1540,32 +1540,31 @@ static void hng64_drawtilemap(running_machine* machine, bitmap_t *bitmap, const
|
|||||||
* Video Regs Format
|
* Video Regs Format
|
||||||
* ------------------
|
* ------------------
|
||||||
*
|
*
|
||||||
|
* UINT32 | Bits | Use
|
||||||
|
* | 3322 2222 2222 1111 1111 11 |
|
||||||
|
* -------+-1098-7654-3210-9876-5432-1098-7654-3210-+----------------
|
||||||
* 0 | ---- -C-- ---- -??Z ---- ---- ---- ---- | unknown (scroll control?) C = Global Complex zoom, ? = Always Set?, Z = Global Zoom Disable?
|
* 0 | ---- -C-- ---- -??Z ---- ---- ---- ---- | unknown (scroll control?) C = Global Complex zoom, ? = Always Set?, Z = Global Zoom Disable?
|
||||||
0000 0011 - road edge alt 1
|
0000 0011 - road edge alt 1
|
||||||
0000 0111 - road edge alt 2
|
0000 0111 - road edge alt 2
|
||||||
|
* 1 | xxxx xxxx xxxx xxxx ---- ---- ---- ---- | looks like it's 0001 most (all) of the time - turns off in buriki intro
|
||||||
* UINT32 | Bytes | Use
|
* 1 | ---- ---- ---- ---- oooo oooo oooo oooo | unknown - always seems to be 0000 (fatfurwa)
|
||||||
* -------+-76543210-+----------------
|
* 2 | xxxx xxxx xxxx xxxx ---- ---- ---- ---- | tilemap0 per layer flags
|
||||||
* 1 | xxxx---- | looks like it's 0001 most (all) of the time - turns off in buriki intro
|
* 2 | ---- ---- ---- ---- xxxx xxxx xxxx xxxx | tilemap1 per layer flags
|
||||||
* 1 | ----oooo | unknown - always seems to be 0000 (fatfurwa)
|
* 3 | xxxx xxxx xxxx xxxx ---- ---- ---- ---- | tilemap2 per layer flags
|
||||||
* 2 | xxxx---- | tilemap0 per layer flags
|
* 3 | ---- ---- ---- ---- xxxx xxxx xxxx xxxx | tilemap3 per layer flags
|
||||||
* 2 | ----xxxx | tilemap1 per layer flags
|
* 4 | xxxx xxxx xxxx xxxx ---- ---- ---- ---- | tilemap0 offset into tilemap RAM?
|
||||||
* 3 | xxxx---- | tilemap2 per layer flags
|
* 4 | ---- ---- ---- ---- xxxx xxxx xxxx xxxx | tilemap1 offset into tilemap RAM
|
||||||
* 3 | ----xxxx | tilemap3 per layer flags
|
* 5 | xxxx xxxx xxxx xxxx ---- ---- ---- ---- | tilemap3 offset into tilemap RAM
|
||||||
* 4 | xxxx---- | tilemap0 offset into tilemap RAM?
|
* 5 | ---- ---- ---- ---- xxxx xxxx xxxx xxxx | tilemap4 offset into tilemap RAM?
|
||||||
* 4 | ----xxxx | tilemap1 offset into tilemap RAM
|
* 6 | oooo oooo oooo oooo oooo oooo oooo oooo | unknown - always seems to be 000001ff (fatfurwa)
|
||||||
* 5 | xxxx---- | tilemap3 offset into tilemap RAM
|
* 7 | oooo oooo oooo oooo oooo oooo oooo oooo | unknown - always seems to be 000001ff (fatfurwa)
|
||||||
* 5 | ----xxxx | tilemap4 offset into tilemap RAM?
|
* 8 | oooo oooo oooo oooo oooo oooo oooo oooo | unknown - always seems to be 80008000 (fatfurwa)
|
||||||
* 6 | oooooooo | unknown - always seems to be 000001ff (fatfurwa)
|
* 9 | oooo oooo oooo oooo oooo oooo oooo oooo | unknown - always seems to be 00000000 (fatfurwa)
|
||||||
* 7 | oooooooo | unknown - always seems to be 000001ff (fatfurwa)
|
* a | oooo oooo oooo oooo oooo oooo oooo oooo | unknown - always seems to be 00000000 (fatfurwa)
|
||||||
* 8 | oooooooo | unknown - always seems to be 80008000 (fatfurwa)
|
* b | mmmm mmmm mmmm mmmm mmmm mmmm mmmm mmmm | auto animation mask for tilemaps, - use these bits from the original tile number
|
||||||
* 9 | oooooooo | unknown - always seems to be 00000000 (fatfurwa)
|
* c | xxxx xxxx xxxx xxxx xxxx xxxx xxxx xxxx | auto animation bits for tilemaps, - merge in these bits to auto animate the tilemap
|
||||||
* a | oooooooo | unknown - always seems to be 00000000 (fatfurwa)
|
* d | oooo oooo oooo oooo oooo oooo oooo oooo | not used ??
|
||||||
* b | mmmmmmmm | auto animation mask for tilemaps, - use these bits from the original tile number
|
* e | oooo oooo oooo oooo oooo oooo oooo oooo | not used ??
|
||||||
* c | xxxxxxxx | auto animation bits for tilemaps, - merge in these bits to auto animate the tilemap
|
|
||||||
* d | oooooooo | not used ??
|
|
||||||
* e | oooooooo | not used ??
|
|
||||||
|
|
||||||
per tile regs (0x2/0x3)
|
per tile regs (0x2/0x3)
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user