(MESS) microvision : added a note

This commit is contained in:
Robbbert 2014-01-29 13:10:48 +00:00
parent b6f05e2dc4
commit 70d3d34f3f

View File

@ -202,14 +202,32 @@ MACHINE_RESET_MEMBER(microvision_state, microvision)
}
}
#if 0
// This works for bowling, vegas slots
UINT32 microvision_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
for ( int i = 0; i < 16; i++ )
static UINT8 coord[16] = {3,2,1,0,7,6,5,4,11,10,9,8,15,14,13,12};
for ( UINT8 i = 0; i < 16; i++ )
{
for ( int j = 0; j < 16; j++ )
for ( UINT8 j = 0; j < 16; j++ )
{
bitmap.pix16(i,j) = m_lcd[i][j];
bitmap.pix16(i,j) = m_lcd [coord[i]] [coord[j]];
}
}
return 0;
}
#endif
// this works for pinball, blockbuster, phaser strike (remainder: its unknown what they should look like)
UINT32 microvision_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
for ( UINT8 i = 0; i < 16; i++ )
{
for ( UINT8 j = 0; j < 16; j++ )
{
bitmap.pix16(i,j) = m_lcd [i] [j];
}
}