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(MESS) microvision : added a note
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@ -202,14 +202,32 @@ MACHINE_RESET_MEMBER(microvision_state, microvision)
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}
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}
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#if 0
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// This works for bowling, vegas slots
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UINT32 microvision_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
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{
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for ( int i = 0; i < 16; i++ )
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static UINT8 coord[16] = {3,2,1,0,7,6,5,4,11,10,9,8,15,14,13,12};
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for ( UINT8 i = 0; i < 16; i++ )
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{
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for ( int j = 0; j < 16; j++ )
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for ( UINT8 j = 0; j < 16; j++ )
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{
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bitmap.pix16(i,j) = m_lcd[i][j];
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bitmap.pix16(i,j) = m_lcd [coord[i]] [coord[j]];
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}
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}
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return 0;
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}
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#endif
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// this works for pinball, blockbuster, phaser strike (remainder: its unknown what they should look like)
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UINT32 microvision_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
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{
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for ( UINT8 i = 0; i < 16; i++ )
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{
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for ( UINT8 j = 0; j < 16; j++ )
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{
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bitmap.pix16(i,j) = m_lcd [i] [j];
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}
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}
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