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-roc10937.cpp: Added state output for the brightness(duty) value.
Can be accessed as 'vfddutyX' where X is the port number Examples of it in use have been added to the generic MPU4, JPM System 5 and Impact layouts, and a full SVG based version in the JPM Sonic the Hedgehog layout. -mpu4.cpp: Miscellaneous layout fixes
This commit is contained in:
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71c868f75f
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70db1ed502
@ -3,7 +3,7 @@
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/**********************************************************************
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Rockwell 10937/10957 interface and emulation by J.Wallace
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OKI MSC1937 is a clone of this chip
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OKI MSC1937 is a clone of this chip, used in many displays
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**********************************************************************/
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@ -14,7 +14,7 @@
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/*
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Rockwell 10937 16 segment charset lookup table
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Rockwell 10937 16 segment charset lookup table (from MCU)
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0 1
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---- ----
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|\ | /|
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@ -33,7 +33,8 @@ a charset.
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Note that, although we call this a '16 segment' display,
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we actually have 18 segments, including the semicolon portions.
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16-bit tables are used to hold the main characters, the rest are OR'd in
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16-bit tables are used to hold the main characters in the MCU memory,
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the other characters come in separate to this lookup.
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*/
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static const uint16_t roc10937charset[]=
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@ -142,13 +143,15 @@ void rocvfd_device::device_start()
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m_outputs = std::make_unique<output_finder<16> >(*this, "vfd%u", unsigned(m_port_val * 16));
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m_outputs->resolve();
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m_brightness = std::make_unique<output_finder<1> >(*this, "vfdduty%u", unsigned(m_port_val));
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m_brightness->resolve();
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save_item(NAME(m_cursor_pos));
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save_item(NAME(m_window_size));
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save_item(NAME(m_shift_count));
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save_item(NAME(m_shift_data));
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save_item(NAME(m_pcursor_pos));
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save_item(NAME(m_chars));
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save_item(NAME(m_brightness));
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save_item(NAME(m_count));
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save_item(NAME(m_sclk));
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save_item(NAME(m_data));
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@ -163,7 +166,6 @@ void rocvfd_device::device_reset()
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m_shift_count = 0;
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m_shift_data = 0;
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m_pcursor_pos = 0;
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m_brightness =31;
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m_count=0;
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m_duty=31;
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m_disp = 0;
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@ -172,13 +174,15 @@ void rocvfd_device::device_reset()
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std::fill(std::begin(m_chars), std::end(m_chars), 0);
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std::fill(std::begin(*m_outputs), std::end(*m_outputs), 0);
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(*m_brightness)[0] = 0;
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}
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///////////////////////////////////////////////////////////////////////////
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uint32_t rocvfd_device::set_display(uint32_t segin)
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{
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return bitswap<32>(segin, 31,30,29,28,27,26,25,24,23,22,21,20,19,18,17,16,11,9,15,13,12,8,10,14,7,6,5,4,3,2,1,0);
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}
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///////////////////////////////////////////////////////////////////////////
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@ -190,6 +194,7 @@ void rocvfd_device::device_post_load()
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void rocvfd_device::update_display()
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{
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std::transform(std::begin(m_chars), std::end(m_chars), std::begin(*m_outputs), set_display);
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(*m_brightness)[0] = m_duty;
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}
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WRITE_LINE_MEMBER( rocvfd_device::sclk )
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@ -241,7 +246,7 @@ DEFINE_DEVICE_TYPE(ROC10937, roc10937_device, "roc10937", "Rockwell 10937 VFD co
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DEFINE_DEVICE_TYPE(MSC1937, msc1937_device, "msc1937", "OKI MSC1937 VFD controller")
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DEFINE_DEVICE_TYPE(MIC10937, mic10937_device, "mic10937", "Micrel MIC10937 VFD controller")
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DEFINE_DEVICE_TYPE(ROC10957, roc10957_device, "roc10957", "Rockwell 10957 VFD controller") // and compatible
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DEFINE_DEVICE_TYPE(S16LF01, s16lf01_device, "s16lf01", "Samsung 16LF01 Series VFD controller") // and compatible
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DEFINE_DEVICE_TYPE(S16LF01, s16lf01_device, "s16lf01", "Samsung 16LF01 Series VFD") // and compatible, basically the MSC1937 on a 16 seg display
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roc10937_device::roc10937_device(const machine_config &mconfig, const char *tag, device_t *owner, uint32_t clock)
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: rocvfd_device(mconfig, ROC10937, tag, owner, clock)
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@ -279,12 +284,13 @@ void rocvfd_device::write_char(int data)
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else m_window_size = data;
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}
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else if ( (data & 0xE0) == 0xE0 ) // 111x xxxx
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{ // 111x xxxx Set duty cycle ( brightness )
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m_brightness = (data & 0x1F);
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{ // 111x xxxx Set duty cycle ( power to display )
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m_duty = (data & 0x1F);
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}
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else if ( (data & 0xE0) == 0x80 ) // 100x ---
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{ // 100x xxxx Test mode
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m_duty =4;
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popmessage("TEST MODE ENABLED!");
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m_duty = 4;
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}
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}
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else
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@ -335,8 +341,8 @@ void roc10957_device::write_char(int data)
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else m_window_size = data;
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}
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else if ( (data & 0xE0) == 0xE0 ) // 111x xxxx
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{ // 111x xxxx Set duty cycle ( brightness )
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m_brightness = (data & 0x1F);
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{ // 111x xxxx Set duty cycle ( power to display )
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m_duty = (data & 0x1F);
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}
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else if ( (data & 0xE0) == 0x80 ) // 100x ---
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{ // 100x xxxx Test mode
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@ -361,9 +367,7 @@ void roc10957_device::write_char(int data)
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m_chars[m_pcursor_pos] |= (1<<16);//.
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break;
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case 0x6E: //
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{
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m_chars[m_pcursor_pos] = 0;
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}
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m_chars[m_pcursor_pos] |= (1<<17);//,
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break;
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default :
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m_pcursor_pos = m_cursor_pos;
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@ -30,13 +30,13 @@ protected:
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rocvfd_device(const machine_config &mconfig, device_type type, const char *tag, device_t *owner, uint32_t clock);
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std::unique_ptr<output_finder<16> > m_outputs;
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std::unique_ptr<output_finder<1> > m_brightness;
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int m_cursor_pos;
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int m_window_size;
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int m_shift_count;
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int m_shift_data;
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int m_pcursor_pos;
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int m_brightness;
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int m_count;
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int m_data;
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int m_duty;
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@ -662,52 +662,52 @@ license:CC0
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<element name="lamp123" ref="drop" state="0">
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<bounds x="20" y="90" width="28" height="14"/>
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</element>
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<element name="vfd0" ref="vfd0" state="0">
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<element name="vfd15" ref="vfd0" state="0">
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<bounds x="0" y="120" width="9" height="14"/>
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</element>
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<element name="vfd1" ref="vfd0" state="0">
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<element name="vfd2" ref="vfd0" state="0">
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<element name="vfd3" ref="vfd0" state="0">
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<bounds x="27" y="120" width="9" height="14"/>
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</element>
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<element name="vfd4" ref="vfd0" state="0">
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<element name="vfd11" ref="vfd0" state="0">
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<bounds x="36" y="120" width="9" height="14"/>
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</element>
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<element name="vfd5" ref="vfd0" state="0">
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<element name="vfd10" ref="vfd0" state="0">
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<bounds x="45" y="120" width="9" height="14"/>
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</element>
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<element name="vfd6" ref="vfd0" state="0">
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<element name="vfd9" ref="vfd0" state="0">
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<bounds x="54" y="120" width="9" height="14"/>
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</element>
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<element name="vfd7" ref="vfd0" state="0">
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<bounds x="63" y="120" width="9" height="14"/>
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<element name="vfd8" ref="vfd0" state="0">
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<bounds x="72" y="120" width="9" height="14"/>
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</element>
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<element name="vfd9" ref="vfd0" state="0">
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<element name="vfd6" ref="vfd0" state="0">
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<bounds x="81" y="120" width="9" height="14"/>
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</element>
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<element name="vfd10" ref="vfd0" state="0">
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<bounds x="90" y="120" width="9" height="14"/>
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</element>
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<element name="vfd11" ref="vfd0" state="0">
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<bounds x="99" y="120" width="9" height="14"/>
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</element>
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<element name="vfd12" ref="vfd0" state="0">
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<bounds x="108" y="120" width="9" height="14"/>
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<element name="vfd13" ref="vfd0" state="0">
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<bounds x="117" y="120" width="9" height="14"/>
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</element>
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<element name="vfd14" ref="vfd0" state="0">
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<bounds x="126" y="120" width="9" height="14"/>
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</element>
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<element name="vfd15" ref="vfd0" state="0">
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<element name="vfd0" ref="vfd0" state="0">
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<bounds x="135" y="120" width="9" height="14"/>
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</element>
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</view>
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@ -461,52 +461,52 @@ license:CC0
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<element name="CREDIT" ref="credit" state="0">
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<bounds x="332" y="280" width="20" height="12"/>
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</element>
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<element name="vfd0" ref="vfd0" state="0">
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<bounds x="17" y="280" width="7" height="24"/>
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<bounds x="52" y="280" width="7" height="24"/>
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</element>
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<element name="vfd6" ref="vfd0" state="0">
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<bounds x="59" y="280" width="7" height="24"/>
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||||
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<bounds x="80" y="280" width="7" height="24"/>
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<bounds x="87" y="280" width="7" height="24"/>
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</element>
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||||
<element name="vfd11" ref="vfd0" state="0">
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<element name="vfd4" ref="vfd0" state="0">
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<bounds x="94" y="280" width="7" height="24"/>
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</element>
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||||
<element name="vfd12" ref="vfd0" state="0">
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<bounds x="101" y="280" width="7" height="24"/>
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</element>
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<element name="vfd13" ref="vfd0" state="0">
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||||
<element name="vfd2" ref="vfd0" state="0">
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<bounds x="108" y="280" width="7" height="24"/>
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</element>
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<element name="vfd14" ref="vfd0" state="0">
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<element name="vfd1" ref="vfd0" state="0">
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||||
<bounds x="115" y="280" width="7" height="24"/>
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</element>
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<element name="vfd15" ref="vfd0" state="0">
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<element name="vfd0" ref="vfd0" state="0">
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<bounds x="122" y="280" width="7" height="24"/>
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</element>
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</view>
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@ -722,11 +722,11 @@
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<rect state="0">
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@ -1206,11 +1206,11 @@
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@ -1230,11 +1230,11 @@
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@ -1254,11 +1254,11 @@
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@ -1278,11 +1278,11 @@
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</text>
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@ -1394,7 +1394,7 @@
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<color red="0.0" green="0.0" blue="0.0"/>
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<bounds x="0.05" y="0.05" width="0.90" height="0.45"/>
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</text>
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<text string="Feat">
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<text string="Features">
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</text>
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@ -1414,11 +1414,11 @@
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<rect state="0">
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<text string="1 Crazy">
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</text>
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@ -1442,7 +1442,7 @@
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<color red="0.0" green="0.0" blue="0.0"/>
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<bounds x="0.05" y="0.05" width="0.90" height="0.45"/>
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</text>
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<text string="Nudg">
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<text string="Nudge">
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<color red="0.0" green="0.0" blue="0.0"/>
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</text>
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@ -1726,7 +1726,7 @@
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<color red="0.0" green="0.0" blue="0.0"/>
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<bounds x="0.05" y="0.05" width="0.90" height="0.45"/>
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</text>
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<text string="Nudg">
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<text string="Nudges">
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<color red="0.0" green="0.0" blue="0.0"/>
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</text>
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@ -1750,7 +1750,7 @@
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<color red="0.0" green="0.0" blue="0.0"/>
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<bounds x="0.05" y="0.05" width="0.90" height="0.45"/>
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</text>
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<text string="Nudg">
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<text string="Nudges">
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<color red="0.0" green="0.0" blue="0.0"/>
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</text>
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@ -1774,7 +1774,7 @@
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<color red="0.0" green="0.0" blue="0.0"/>
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<bounds x="0.05" y="0.05" width="0.90" height="0.45"/>
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</text>
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<text string="Nudg">
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<text string="Nudges">
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</text>
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@ -1798,7 +1798,7 @@
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<color red="0.0" green="0.0" blue="0.0"/>
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<bounds x="0.05" y="0.05" width="0.90" height="0.45"/>
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</text>
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<text string="Nudg">
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</text>
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@ -1822,7 +1822,7 @@
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<color red="0.0" green="0.0" blue="0.0"/>
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<bounds x="0.05" y="0.05" width="0.90" height="0.45"/>
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</text>
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<text string="Nudg">
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<text string="Nudges">
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</text>
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@ -2126,7 +2126,7 @@
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<rect state="0">
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</rect>
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<text string="lose">
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<text string="LOSE">
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<color red="0.0" green="0.0" blue="0.0"/>
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<bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
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</text>
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@ -2146,7 +2146,7 @@
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<rect state="0">
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</rect>
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<text string="hi">
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<text string="Hi">
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</text>
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@ -2166,7 +2166,7 @@
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<rect state="0">
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<color red="0.25" green="0.00" blue="0.00"/>
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</rect>
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<text string="lo">
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<text string="Lo">
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<color red="0.0" green="0.0" blue="0.0"/>
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<bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
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</text>
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@ -2434,9 +2434,9 @@
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<rect state="0">
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<color red="0.25" green="0.00" blue="0.00"/>
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</rect>
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<text string="H">
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<text string="Hold / Lo">
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<color red="0.0" green="0.0" blue="0.0"/>
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<bounds x="0.05" y="0.05" width="0.90" height="0.45"/>
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<bounds x="0.05" y="0.05" width="0.90" height="0.90"/>
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</text>
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</element>
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<element name="colour_button_120_border">
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@ -2605,22 +2605,22 @@
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</rect>
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</element>
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<element name="reel0" defstate="0">
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<reel reelreversed="0" stateoffset="2730" numsymbolsvisible="3" symbollist="reel,reel,reel,reel,reel,reel,reel,reel,reel,reel,reel,reel,reel,reel,reel,reel">
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<reel reelreversed="0" stateoffset="-5461" numsymbolsvisible="3" symbollist="Red7(1),Melon,Bell,JPM,Cherry,Bell,Grapes(3),Cherry,Melon,Blue7,Grapes,Melon,Grapes(4),Cherry,Blue7(2),Cherry">
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<color red="0.0" green="0.0" blue="0.0"/>
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<element name="reel1" defstate="0">
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<reel reelreversed="0" stateoffset="2730" numsymbolsvisible="3" symbollist="reel,reel,reel,reel,reel,reel,reel,reel,reel,reel,reel,reel,reel,reel,reel,reel">
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<reel reelreversed="0" stateoffset="-5461" numsymbolsvisible="3" symbollist="Red7,Melon(1),Bell,JPM,Cherry,Bell,Grapes(?),Cherry(2),Melon,Red7,Grapes,Melon(3),Grapes,Cherry,Blue7,Cherry(4)">
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<reel reelreversed="0" stateoffset="2730" numsymbolsvisible="3" symbollist="reel,reel,reel,reel,reel,reel,reel,reel,reel,reel,reel,reel,reel,reel,reel,reel">
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<reel reelreversed="0" stateoffset="-5461" numsymbolsvisible="3" symbollist="Red7,Melon,Bell(1),JPM,Cherry,Bell(3),Grapes,Cherry,Melon,Blue7,Grapes,Melon,Grapes,Cherry(4),Blue7,Cherry(2)">
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</element>
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<element name="reel3" defstate="0">
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<reel reelreversed="0" stateoffset="-1365" numsymbolsvisible="1" symbollist="reel,reel,reel,reel,reel,reel,reel,reel,reel,reel,reel,reel">
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<reel reelreversed="0" stateoffset="-1365" numsymbolsvisible="1" symbollist="1,2,3,4,5,6,7,8,9,10,11,12">
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<color red="0.0" green="0.0" blue="0.0"/>
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</reel>
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</element>
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@ -4782,22 +4782,22 @@
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<element name="lamp1" ref="reel_lamp_layer_5" state="0">
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<bounds x="176.6667" y="506.3889" width="46.6667" height="27.2222"/>
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</element>
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<element name="lamp-2" ref="reel_lamp_layer_0" state="0">
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<element name="lamp0" ref="reel_lamp_layer_0" state="0">
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<bounds x="160.0000" y="543.3333" width="80.0000" height="46.6667"/>
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</element>
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<element name="lamp-2" ref="reel_lamp_layer_1" state="0">
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<element name="lamp0" ref="reel_lamp_layer_1" state="0">
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<bounds x="163.3333" y="545.2778" width="73.3333" height="42.7778"/>
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</element>
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<element name="lamp-2" ref="reel_lamp_layer_2" state="0">
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<element name="lamp0" ref="reel_lamp_layer_2" state="0">
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<bounds x="166.6667" y="547.2222" width="66.6667" height="38.8889"/>
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</element>
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<element name="lamp-2" ref="reel_lamp_layer_3" state="0">
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<element name="lamp0" ref="reel_lamp_layer_3" state="0">
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<bounds x="170.0000" y="549.1666" width="60.0000" height="35.0000"/>
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</element>
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<element name="lamp-2" ref="reel_lamp_layer_4" state="0">
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<element name="lamp0" ref="reel_lamp_layer_4" state="0">
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<bounds x="173.3333" y="551.1111" width="53.3333" height="31.1111"/>
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</element>
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<element name="lamp-2" ref="reel_lamp_layer_5" state="0">
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<element name="lamp0" ref="reel_lamp_layer_5" state="0">
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<bounds x="176.6667" y="553.0555" width="46.6667" height="27.2222"/>
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</element>
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<element name="sreel1" ref="reel0" state="0">
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@ -4926,6 +4926,30 @@
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<element ref="reel_background">
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<bounds x="5" y="180" width="80" height="80"/>
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</element>
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<element name="lamp20" ref="reel_lamp_layer_0" state="0">
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<bounds x="5.0000" y="180.0000" width="80" height="80">
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</bounds>
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</element>
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<element name="lamp20" ref="reel_lamp_layer_1" state="0">
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<bounds x="13.0000" y="188.0000" width="72" height="72">
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</bounds>
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</element>
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<element name="lamp20" ref="reel_lamp_layer_2" state="0">
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<bounds x="21.0000" y="196.0000" width="64" height="64">
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</bounds>
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</element>
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<element name="lamp20" ref="reel_lamp_layer_3" state="0">
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<bounds x="29.0000" y="204.0000" width="56" height="56">
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</bounds>
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</element>
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<element name="lamp20" ref="reel_lamp_layer_4" state="0">
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<bounds x="37.0000" y="212.0000" width="48" height="48">
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</bounds>
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</element>
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<element name="lamp20" ref="reel_lamp_layer_5" state="0">
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<bounds x="45" y="200" width="40" height="40">
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</bounds>
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</element>
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<element name="sreel4" ref="reel3" state="0">
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<bounds x="5" y="180" width="80" height="80"/>
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</element>
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@ -5577,82 +5601,82 @@
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<element name="lamp199" ref="lamp_199_1" state="0">
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<bounds x="11" y="441" width="58" height="28"/>
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</element>
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<element name="lamp225" ref="colour_button_114_border" state="0" inputtag="TODO" inputmask="0x80">
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<element name="lamp225" ref="colour_button_114_border" state="0" inputtag="J9_0" inputmask="0x80">
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<bounds x="544" y="424" width="75" height="27"/>
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</element>
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<element name="lamp225" ref="colour_button_114" state="0" inputtag="TODO" inputmask="0x80">
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<element name="lamp225" ref="colour_button_114" state="0" inputtag="J9_0" inputmask="0x80">
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<bounds x="546" y="426" width="71" height="23"/>
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</element>
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<element name="lamp209" ref="colour_button_116_border" state="0" inputtag="TODO" inputmask="0x10">
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<element name="lamp209" ref="colour_button_116_border" state="0" inputtag="J9_0" inputmask="0x10">
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<bounds x="234" y="599" width="75" height="27"/>
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</element>
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<element name="lamp209" ref="colour_button_116" state="0" inputtag="TODO" inputmask="0x10">
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<element name="lamp209" ref="colour_button_116" state="0" inputtag="J9_0" inputmask="0x10">
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<bounds x="236" y="601" width="71" height="23"/>
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</element>
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<element name="lamp211" ref="colour_button_117_border" state="0" inputtag="TODO" inputmask="0x20">
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<element name="lamp211" ref="colour_button_117_border" state="0" inputtag="J9_0" inputmask="0x20">
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<bounds x="154" y="599" width="75" height="27"/>
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</element>
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<element name="lamp211" ref="colour_button_117" state="0" inputtag="TODO" inputmask="0x20">
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<element name="lamp211" ref="colour_button_117" state="0" inputtag="J9_0" inputmask="0x20">
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<bounds x="156" y="601" width="71" height="23"/>
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</element>
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<element name="lamp224" ref="colour_button_118_border" state="0" inputtag="TODO" inputmask="0x40">
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<element name="lamp224" ref="colour_button_118_border" state="0" inputtag="J9_0" inputmask="0x40">
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<bounds x="74" y="599" width="75" height="27"/>
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</element>
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<element name="lamp224" ref="colour_button_118" state="0" inputtag="TODO" inputmask="0x40">
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<element name="lamp224" ref="colour_button_118" state="0" inputtag="J9_0" inputmask="0x40">
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<bounds x="76" y="601" width="71" height="23"/>
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</element>
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<element name="lamp208" ref="colour_button_119_border" state="0" inputtag="TODO" inputmask="0x08">
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<element name="lamp195" ref="colour_button_119_border" state="0" inputtag="J9_0" inputmask="0x08">
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<bounds x="319" y="599" width="75" height="27"/>
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</element>
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<element name="lamp208" ref="colour_button_119" state="0" inputtag="TODO" inputmask="0x08">
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<element name="lamp195" ref="colour_button_119" state="0" inputtag="J9_0" inputmask="0x08">
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<bounds x="321" y="601" width="71" height="23"/>
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</element>
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<element name="lamp194" ref="colour_button_120_border" state="0" inputtag="TODO" inputmask="0x04">
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<element name="lamp194" ref="colour_button_120_border" state="0" inputtag="J9_0" inputmask="0x04">
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<bounds x="409" y="599" width="75" height="27"/>
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</element>
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<element name="lamp194" ref="colour_button_120" state="0" inputtag="TODO" inputmask="0x04">
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<element name="lamp194" ref="colour_button_120" state="0" inputtag="J9_0" inputmask="0x04">
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<bounds x="411" y="601" width="71" height="23"/>
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</element>
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<element name="lamp83" ref="colour_button_126" state="0" inputtag="TODO" inputmask="0x10">
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<element name="lamp83" ref="colour_button_126" state="0" inputtag="J10_2" inputmask="0x10">
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<element name="lamp0" ref="colour_button_127" state="0" inputtag="TODO" inputmask="0x01">
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|
||||
<param name="i" start="0" increment="1" />
|
||||
<param name="x" start="185" increment="17" />
|
||||
<element name="vfdblank~i~" ref="vfd0">
|
||||
<color red="0.21" green="0.0" blue="0.01"></color>
|
||||
<bounds x="~x~" y="364" width="17" height="29">
|
||||
</bounds>
|
||||
</element>
|
||||
|
||||
<element name="vfd~i~" ref="vfd0" state="0">
|
||||
<bounds x="~x~" y="364" width="17" height="30">
|
||||
<element name="vfd~i~" ref="vfd0">
|
||||
<animate name="vfdduty0" />
|
||||
<color state="0" red="0.00" green="1.00" blue="1.00" alpha="0.0"></color>
|
||||
<color state="31" red="0.00" green="1.00" blue="1.00" alpha="1.0"></color>
|
||||
<bounds x="~x~" y="364" width="17" height="29">
|
||||
</bounds>
|
||||
</element>
|
||||
</repeat>
|
||||
|
@ -35,6 +35,9 @@ license:CC0
|
||||
<param name="x" start="10" increment="9" />
|
||||
<param name="i" start="0" increment="1" />
|
||||
<element name="vfd~i~" ref="vfd0">
|
||||
<animate name="vfdduty0" />
|
||||
<color state="0" red="0.00" green="0.6" blue="1.00" alpha="0.0"></color>
|
||||
<color state="31" red="0.00" green="0.6" blue="1.00" alpha="1.0"></color>
|
||||
<bounds x="~x~" y="200" width="9" height="17" />
|
||||
</element>
|
||||
</repeat>
|
||||
@ -63,6 +66,9 @@ license:CC0
|
||||
<param name="x" start="10" increment="9" />
|
||||
<param name="i" start="0" increment="1" />
|
||||
<element name="vfd~i~" ref="vfd0">
|
||||
<animate name="vfdduty0" />
|
||||
<color state="0" red="0.00" green="0.6" blue="1.00" alpha="0.0"></color>
|
||||
<color state="31" red="0.00" green="0.6" blue="1.00" alpha="1.0"></color>
|
||||
<bounds x="~x~" y="200" width="9" height="17" />
|
||||
</element>
|
||||
</repeat>
|
||||
|
@ -41,6 +41,9 @@ license:CC0
|
||||
<param name="x" start="10" increment="9" />
|
||||
<param name="i" start="0" increment="1" />
|
||||
<element name="vfd~i~" ref="vfd0">
|
||||
<animate name="vfdduty0" />
|
||||
<color state="0" red="0.00" green="0.6" blue="1.00" alpha="0.0"></color>
|
||||
<color state="31" red="0.00" green="0.6" blue="1.00" alpha="1.0"></color>
|
||||
<bounds x="~x~" y="200" width="9" height="17" />
|
||||
</element>
|
||||
</repeat>
|
||||
@ -83,6 +86,9 @@ license:CC0
|
||||
<param name="x" start="10" increment="9" />
|
||||
<param name="i" start="0" increment="1" />
|
||||
<element name="vfd~i~" ref="vfd0">
|
||||
<animate name="vfdduty0" />
|
||||
<color state="0" red="0.00" green="0.6" blue="1.00" alpha="0.0"></color>
|
||||
<color state="31" red="0.00" green="0.6" blue="1.00" alpha="1.0"></color>
|
||||
<bounds x="~x~" y="200" width="9" height="17" />
|
||||
</element>
|
||||
</repeat>
|
||||
|
@ -35,6 +35,9 @@ license:CC0
|
||||
<param name="n" start="15" increment="-1" />
|
||||
<param name="x" start="0" increment="9" />
|
||||
<element name="vfd~n~" ref="vfd0" state="0">
|
||||
<animate name="vfdduty0" />
|
||||
<color state="0" red="0.00" green="0.6" blue="1.00" alpha="0.0"></color>
|
||||
<color state="31" red="0.00" green="0.6" blue="1.00" alpha="1.0"></color>
|
||||
<bounds x="~x~" y="0" width="9" height="17"/>
|
||||
</element>
|
||||
</repeat>
|
||||
|
@ -35,6 +35,9 @@ license:CC0
|
||||
<param name="n" start="15" increment="-1" />
|
||||
<param name="x" start="0" increment="9" />
|
||||
<element name="vfd~n~" ref="vfd0" state="0">
|
||||
<animate name="vfdduty0" />
|
||||
<color state="0" red="0.00" green="0.6" blue="1.00" alpha="0.0"></color>
|
||||
<color state="31" red="0.00" green="0.6" blue="1.00" alpha="1.0"></color>
|
||||
<bounds x="~x~" y="0" width="9" height="17"/>
|
||||
</element>
|
||||
</repeat>
|
||||
|
Loading…
Reference in New Issue
Block a user