diff --git a/src/mame/drivers/cntsteer.c b/src/mame/drivers/cntsteer.c index d7c906d9032..cbab9164e10 100644 --- a/src/mame/drivers/cntsteer.c +++ b/src/mame/drivers/cntsteer.c @@ -451,6 +451,7 @@ WRITE8_MEMBER(cntsteer_state::cntsteer_vregs_w) break; case 3: m_rotation_sign = (data & 7); m_disable_roz = (~data & 0x08); + m_maincpu->set_input_line(INPUT_LINE_RESET, data & 8 ? CLEAR_LINE : ASSERT_LINE); m_scrolly_hi = (data & 0x30) << 4; m_scrollx_hi = (data & 0xc0) << 2; break; @@ -630,8 +631,8 @@ INTERRUPT_GEN_MEMBER(cntsteer_state::subcpu_vblank_irq) // That's my best guess so far about how Slave is supposed to stop execution on Master CPU, the lack of any realistic write // between these operations brings us to this. // Game currently returns error on MIX CPU RAM because halt-ing BACK CPU doesn't happen when it should of course ... - UINT8 dp_r = (UINT8)device.state().state_int(M6809_DP); - m_maincpu->set_input_line(INPUT_LINE_HALT, dp_r ? ASSERT_LINE : CLEAR_LINE); +// UINT8 dp_r = (UINT8)device.state().state_int(M6809_DP); +// m_maincpu->set_input_line(INPUT_LINE_HALT, dp_r ? ASSERT_LINE : CLEAR_LINE); } INTERRUPT_GEN_MEMBER(cntsteer_state::sound_interrupt) @@ -876,7 +877,7 @@ MACHINE_START_MEMBER(cntsteer_state,zerotrgt) } -MACHINE_RESET_MEMBER(cntsteer_state,cntsteer) +MACHINE_RESET_MEMBER(cntsteer_state,zerotrgt) { m_flipscreen = 0; m_bg_bank = 0; @@ -889,13 +890,14 @@ MACHINE_RESET_MEMBER(cntsteer_state,cntsteer) m_bg_color_bank = 0; m_disable_roz = 0; + m_nmimask = 0; } -MACHINE_RESET_MEMBER(cntsteer_state,zerotrgt) +MACHINE_RESET_MEMBER(cntsteer_state,cntsteer) { - m_nmimask = 0; - MACHINE_RESET_CALL_MEMBER(cntsteer); + m_maincpu->set_input_line(INPUT_LINE_RESET, ASSERT_LINE); + MACHINE_RESET_CALL_MEMBER(zerotrgt); } static MACHINE_CONFIG_START( cntsteer, cntsteer_state )