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namcos23: improved downhill digital inputs (nw)
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225a99c0f6
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@ -3377,7 +3377,53 @@ static INPUT_PORTS_START( timecrs2 )
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INPUT_PORTS_END
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static INPUT_PORTS_START( downhill )
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PORT_START("P1")
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PORT_BIT( 0xfff, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_START("P2")
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PORT_BIT( 0xfff, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_START("IN01")
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PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_BUTTON3) // brake left
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PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_START1) // start
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PORT_BIT(0x100, IP_ACTIVE_LOW, IPT_SERVICE) PORT_TOGGLE // test switch
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PORT_BIT(0x200, IP_ACTIVE_LOW, IPT_JOYSTICK_UP) // select up
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PORT_BIT(0x400, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN) // select down
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PORT_BIT(0x800, IP_ACTIVE_LOW, IPT_BUTTON1) // enter
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PORT_BIT(0xf00c, IP_ACTIVE_LOW, IPT_UNKNOWN)
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PORT_START("IN23")
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PORT_BIT(0x400, IP_ACTIVE_LOW, IPT_BUTTON4) // brake right
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PORT_BIT(0xfbff, IP_ACTIVE_LOW, IPT_UNKNOWN)
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PORT_START("SERVICE")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE1 ) // service coin
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PORT_START("DSW")
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PORT_SERVICE( 0x01, IP_ACTIVE_LOW )
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PORT_DIPNAME( 0x02, 0x02, "Skip POST" )
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PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x04, 0x04, "Freeze?" )
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PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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INPUT_PORTS_END
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/***************************************************************************
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@ -5081,7 +5127,7 @@ GAME( 1997, rapidrvr, 0, gorgon, rapidrvr, namcos23_state, s23,
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GAME( 1997, rapidrvrv2c, rapidrvr, gorgon, rapidrvr, namcos23_state, s23, ROT0, "Namco", "Rapid River (RD2 Ver. C)", GAME_FLAGS ) // 97/11/27, Europe
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GAME( 1997, rapidrvrp, rapidrvr, gorgon, rapidrvrp, namcos23_state, s23, ROT0, "Namco", "Rapid River (prototype)", GAME_FLAGS ) // 97/11/10, USA
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GAME( 1997, finfurl, 0, gorgon, finfurl, namcos23_state, s23, ROT0, "Namco", "Final Furlong (FF2 Ver. A)", GAME_FLAGS )
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GAME( 1997, downhill, 0, s23, s23, namcos23_state, s23, ROT0, "Namco", "Downhill Bikers (DH3 Ver. A)", GAME_FLAGS )
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GAME( 1997, downhill, 0, s23, downhill, namcos23_state, s23, ROT0, "Namco", "Downhill Bikers (DH3 Ver. A)", GAME_FLAGS )
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GAME( 1997, motoxgo, 0, s23, s23, namcos23_state, s23, ROT0, "Namco", "Motocross Go! (MG3 Ver. A)", GAME_FLAGS )
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GAME( 1997, motoxgov2a, motoxgo, s23, s23, namcos23_state, s23, ROT0, "Namco", "Motocross Go! (MG2 Ver. A)", GAME_FLAGS )
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GAME( 1997, motoxgov1a, motoxgo, s23, s23, namcos23_state, s23, ROT0, "Namco", "Motocross Go! (MG1 Ver. A, set 1)", GAME_FLAGS )
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