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SDL: Fix -prescale option for SDL builds [Matthias Reichl]
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@ -170,7 +170,7 @@ public:
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// OpenGL specific options
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// OpenGL specific options
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bool filter() const { return bool_value(SDLOPTION_FILTER); }
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bool filter() const { return bool_value(SDLOPTION_FILTER); }
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int prescale() const { return bool_value(SDLOPTION_PRESCALE); }
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int prescale() const { return int_value(SDLOPTION_PRESCALE); }
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bool gl_force_pow2_texture() const { return bool_value(SDLOPTION_GL_FORCEPOW2TEXTURE); }
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bool gl_force_pow2_texture() const { return bool_value(SDLOPTION_GL_FORCEPOW2TEXTURE); }
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bool gl_no_texture_rect() const { return bool_value(SDLOPTION_GL_NOTEXTURERECT); }
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bool gl_no_texture_rect() const { return bool_value(SDLOPTION_GL_NOTEXTURERECT); }
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bool gl_vbo() const { return bool_value(SDLOPTION_GL_VBO); }
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bool gl_vbo() const { return bool_value(SDLOPTION_GL_VBO); }
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