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segahang.cpp: Fixed sharrier/enduror music playing after highscore entry [cmonkey, smarty, dj_yt]
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@ -52,6 +52,7 @@ WRITE8_MEMBER( segahang_state::video_lamps_w )
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//
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// D7 : FLIPC (1= flip screen, 0= normal orientation)
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// D6 : SHADE0 (1= highlight, 0= shadow)
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// D5 : Z80 /RESET
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// D4 : /KILL (1= screen on, 0= screen off)
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// D3 : LAMP2
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// D2 : LAMP1
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@ -66,6 +67,9 @@ WRITE8_MEMBER( segahang_state::video_lamps_w )
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// bit 6: shadow/highlight control
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m_shadow = ~data & 0x40;
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// bit 5: Z80 RESET line
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m_soundcpu->set_input_line(INPUT_LINE_RESET, (data & 0x20) ? CLEAR_LINE : ASSERT_LINE);
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// bit 4: enable display
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m_segaic16vid->set_display_enable(data & 0x10);
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