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https://github.com/holub/mame
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Merge branch 'master' of https://github.com/mamedev/mame
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commit
71bc19b446
@ -5336,6 +5336,7 @@ tfrceacj // (c) 1990 Sega / Technosoft
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tfrceacb // bootleg
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twinsqua // (c) 1991 Sega
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soniccar // (c) 1991 Sega
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sonicpop
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ribbit // (c) 1991 Sega
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tantr // (c) 1992 Sega
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tantrkor // (c) 1992 Sega
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@ -30,6 +30,7 @@
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1992 Puyo Puyo Sega / Compile 317-0203 C2 171-5992A
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1992 Tant-R (Japan) Sega 317-0211 C2
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1992 Tant-R (Korea) Sega ? C2
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1993 SegaSonic Popcorn Shop Sega 317-0140 C2
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1994 PotoPoto (Japan) Sega 317-0218 C2
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1994 Stack Columns (Japan) Sega 317-0219 C2
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1994 Stack Columns (World) Sega 317-0223 C2
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@ -931,6 +932,61 @@ static INPUT_PORTS_START( soniccar )
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INPUT_PORTS_END
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static INPUT_PORTS_START( sonicpop )
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PORT_INCLUDE( systemc_generic )
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PORT_MODIFY("P1")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("Relay") // relay (must be ON by default or machine will instantly give an 'assistance' error)
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_NAME("Coinblock") // coinblock (inverted)
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_NAME("Sensor") // sensor
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 ) PORT_NAME("Cup Select 1") // cup select 2
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START1 ) PORT_NAME("Cup Select 1") // cup select 1
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("Handle B") // handle B
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Handle A") // handle A
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PORT_MODIFY("P2")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON9 ) PORT_NAME("Sold Out LED1") // sold out LED 1
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON10 ) PORT_NAME("Sold Out LED2") // sold out LED 2
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON11 ) PORT_NAME("Sold Out LED3") // sold out LED 3
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON7 ) PORT_NAME("Sold Out SW2") // sold out SW 2
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON8 ) PORT_NAME("Sold Out SW3") // sold out SW 3
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_NAME("Sold Out SW1") // sold out SW 1
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PORT_MODIFY("SERVICE")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) // coin
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE2 ) // 'reset'
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PORT_SERVICE_NO_TOGGLE( 0x04, IP_ACTIVE_LOW )
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE1 )
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_MODIFY("DSW")
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PORT_DIPNAME( 0x01, 0x01, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:1")
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PORT_DIPSETTING( 0x01, DEF_STR( On ) )
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PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
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PORT_DIPNAME( 0x02, 0x02, "Trouble BGM" ) PORT_DIPLOCATION("SW2:2")
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PORT_DIPSETTING( 0x02, DEF_STR( On ) )
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PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
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PORT_DIPNAME( 0x0c, 0x00, "Region" ) PORT_DIPLOCATION("SW2:3,4")
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PORT_DIPSETTING( 0x00, DEF_STR( USA ) )
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PORT_DIPSETTING( 0x04, "Export" )
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PORT_DIPSETTING( 0x08, "USA (duplicate)" )
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PORT_DIPSETTING( 0x0c, DEF_STR( Japan ) )
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PORT_DIPNAME( 0x10, 0x10, "Sensor Advertise" ) PORT_DIPLOCATION("SW2:5")
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PORT_DIPSETTING( 0x10, DEF_STR( On ) )
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PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
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PORT_DIPUNUSED_DIPLOC( 0x20, IP_ACTIVE_LOW, "SW2:6" )
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PORT_DIPUNUSED_DIPLOC( 0x40, IP_ACTIVE_LOW, "SW2:7" )
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PORT_DIPUNUSED_DIPLOC( 0x80, IP_ACTIVE_LOW, "SW2:8" )
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INPUT_PORTS_END
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static INPUT_PORTS_START( ribbit )
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PORT_INCLUDE( systemc_generic )
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@ -1635,6 +1691,16 @@ ROM_START( soniccar ) /* Waku Waku Sonic Patrol Car (c)1991 Sega - 834-8401 SON
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ROM_LOAD( "epr-14394.ic4", 0x000000, 0x040000, CRC(476e30dd) SHA1(c9d381160c58b05763ea286a53c7ca6de074fda2) )
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ROM_END
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ROM_START( sonicpop ) /* Sega Sonic Popcorn Shop (Rev.B) (c)1993 Sega - 834-9555-02 (EMP5032 labeled 317-0140) */
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ROM_REGION( 0x200000, "maincpu", 0 )
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ROM_LOAD16_BYTE( "epr-14592b.ic32", 0x000000, 0x040000, CRC(bac586a1) SHA1(0208213bfa1a5093e76edb1a7e0ba5ebc862801d) )
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ROM_LOAD16_BYTE( "epr-15491b.ic31", 0x000001, 0x040000, CRC(527106c3) SHA1(97f08006bba4b87c304c7ad3b1480b77e99dff10) )
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ROM_LOAD16_BYTE( "epr-15494.ic34", 0x100000, 0x040000, CRC(0520df5e) SHA1(5a795a1630d841406a106a566228223583deef44) )
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ROM_LOAD16_BYTE( "epr-15493.ic33", 0x100001, 0x040000, CRC(d51b3b85) SHA1(66f6b4656841ab70ffde0141a613eaf91c06f86b) )
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ROM_REGION( 0x040000, "upd", 0 )
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ROM_LOAD( "epr-15495.ic4", 0x000000, 0x040000, CRC(d3ee4c68) SHA1(557c57b22521339d94d9a3e6fd2af68a67a153b6) )
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ROM_END
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ROM_START( ribbit ) /* Ribbit (c)1991 Sega */
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ROM_REGION( 0x200000, "maincpu", 0 )
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@ -2319,10 +2385,10 @@ DRIVER_INIT_MEMBER(segac2_state,pclubjv5)
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// YEAR, NAME, PARENT, MACHINE,INPUT, INIT, MONITOR,COMPANY,FULLNAME,FLAGS
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/* System C Games */
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GAME( 1989, bloxeedc, bloxeed, segac, bloxeedc, segac2_state, bloxeedc, ROT0, "Sega / Elorg", "Bloxeed (World, C System)", 0 )
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GAME( 1989, bloxeedu, bloxeed, segac, bloxeedc, segac2_state, bloxeedc, ROT0, "Sega / Elorg", "Bloxeed (US, C System)", 0 )
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GAME( 1989, bloxeedu, bloxeed, segac, bloxeedc, segac2_state, bloxeedc, ROT0, "Sega / Elorg", "Bloxeed (US, C System, Rev A)", 0 )
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GAME( 1990, columns, 0, segac, columns, segac2_state, columns, ROT0, "Sega", "Columns (World)", 0 )
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GAME( 1990, columnsu, columns, segac, columnsu, segac2_state, columns, ROT0, "Sega", "Columns (US, cocktail)", 0 ) // has cocktail mode dsw
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GAME( 1990, columnsu, columns, segac, columnsu, segac2_state, columns, ROT0, "Sega", "Columns (US, cocktail, Rev A)", 0 ) // has cocktail mode dsw
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GAME( 1990, columnsj, columns, segac, columns, segac2_state, columns, ROT0, "Sega", "Columns (Japan)", 0 )
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GAME( 1990, columns2, 0, segac, columns2, segac2_state, columns2, ROT0, "Sega", "Columns II: The Voyage Through Time (World)", 0 )
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@ -2353,6 +2419,9 @@ GAME( 1992, tantrbl, tantr, segac2, ichir, segac2_state, c2boot, ROT0,
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GAME( 1994, tantrbl2, tantr, segac, ichir, segac2_state, tantr, ROT0, "bootleg", "Puzzle & Action: Tant-R (Japan) (bootleg set 2)", 0 ) // Common bootleg in Europe, C board, no samples
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GAME( 1994, tantrbl3, tantr, segac, ichir, segac2_state, tantr, ROT0, "bootleg", "Puzzle & Action: Tant-R (Japan) (bootleg set 3)", 0 ) // Common bootleg in Europe, C board, no samples
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// not really sure how this should hook up, things like the 'sold out' flags could be mechanical sensors, or from another MCU / CPU board in the actual popcorn part of the machine?
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GAME( 1993, sonicpop, 0, segac2, sonicpop, segac2_state, bloxeedc, ROT0, "Sega", "SegaSonic Popcorn Shop (Rev B)", MACHINE_NOT_WORKING ) // region DSW for USA / Export / Japan
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GAME( 1994, potopoto, 0, segac2, potopoto, segac2_state, potopoto, ROT0, "Sega", "Poto Poto (Japan)", 0 )
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GAME( 1994, stkclmns, 0, segac2, stkclmns, segac2_state, stkclmns, ROT0, "Sega", "Stack Columns (World)", 0 )
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