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https://github.com/holub/mame
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cp2000: higher cpu clock (nw)
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@ -368,18 +368,20 @@ void cmpchess_state::mk1(machine_config &config)
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cmpchess(config);
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cmpchess(config);
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/* basic machine hardware */
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/* basic machine hardware */
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m_maincpu->set_clock(2000000); // JS&A version measured 2.18MHz on average
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m_maincpu->set_clock(2200000); // JS&A version measured 2.18MHz on average
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subdevice<f3853_device>("smi")->set_clock(2000000);
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subdevice<f3853_device>("smi")->set_clock(2200000);
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config.set_default_layout(layout_novag_mk1);
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config.set_default_layout(layout_novag_mk1);
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}
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}
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void cmpchess_state::cnc(machine_config &config)
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void cmpchess_state::cnc(machine_config &config)
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{
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{
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mk1(config);
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cmpchess(config);
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/* basic machine hardware */
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/* basic machine hardware */
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m_maincpu->set_addrmap(AS_IO, &cmpchess_state::cnc_io);
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m_maincpu->set_addrmap(AS_IO, &cmpchess_state::cnc_io);
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m_maincpu->set_clock(2000000); // LC circuit, measured 2MHz
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subdevice<f3853_device>("smi")->set_clock(2000000);
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config.set_default_layout(layout_cncchess);
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config.set_default_layout(layout_cncchess);
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@ -6,10 +6,17 @@
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SciSys Chess Partner 2000, also sold by Novag with the same name.
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SciSys Chess Partner 2000, also sold by Novag with the same name.
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It's probably the last SciSys / Novag collaboration.
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It's probably the last SciSys / Novag collaboration.
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- 3850PK CPU at ~2MHz, 3853PK memory interface
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Hardware notes:
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- 3850PK CPU at ~2.8MHz, 3853PK memory interface
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- 4KB ROM, 256 bytes RAM(2*2111N)
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- 4KB ROM, 256 bytes RAM(2*2111N)
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- 4-digit 7seg panel, sensory chessboard
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- 4-digit 7seg panel, sensory chessboard
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3850 is officially rated 2MHz, and even the CP2000 manual says it runs at 2MHz,
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but tests show that the chesscomputer runs at a much higher speed. Three individual
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CP2000 were measured, by timing move calculation, and one recording to verify
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beeper pitch and display blinking rate. Real CP2000 CPU frequency is in the
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2.63MHz to 2.91MHz range.
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Entering moves is not as friendly as newer sensory games. The player is expected
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Entering moves is not as friendly as newer sensory games. The player is expected
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to press ENTER after their own move, but if they (accidentally) press it after
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to press ENTER after their own move, but if they (accidentally) press it after
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doing the computer's move, the computer takes your turn.
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doing the computer's move, the computer takes your turn.
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@ -213,12 +220,12 @@ INPUT_PORTS_END
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void cp2000_state::cp2000(machine_config &config)
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void cp2000_state::cp2000(machine_config &config)
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{
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{
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/* basic machine hardware */
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/* basic machine hardware */
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F8(config, m_maincpu, 2000000);
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F8(config, m_maincpu, 2800000); // see driver notes
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m_maincpu->set_addrmap(AS_PROGRAM, &cp2000_state::main_map);
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m_maincpu->set_addrmap(AS_PROGRAM, &cp2000_state::main_map);
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m_maincpu->set_addrmap(AS_IO, &cp2000_state::main_io);
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m_maincpu->set_addrmap(AS_IO, &cp2000_state::main_io);
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m_maincpu->set_irq_acknowledge_callback("f3853", FUNC(f3853_device::int_acknowledge));
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m_maincpu->set_irq_acknowledge_callback("f3853", FUNC(f3853_device::int_acknowledge));
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f3853_device &f3853(F3853(config, "f3853", 2000000));
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f3853_device &f3853(F3853(config, "f3853", 2800000));
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f3853.int_req_callback().set_inputline("maincpu", F8_INPUT_LINE_INT_REQ);
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f3853.int_req_callback().set_inputline("maincpu", F8_INPUT_LINE_INT_REQ);
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SENSORBOARD(config, m_board).set_type(sensorboard_device::BUTTONS);
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SENSORBOARD(config, m_board).set_type(sensorboard_device::BUTTONS);
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