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https://github.com/holub/mame
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Use new TILEMAP_DRAW_ALL_CATEGORIES flag where applicable
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@ -170,8 +170,7 @@ static void gberet_draw_sprites(running_machine *machine, bitmap_t *bitmap, cons
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VIDEO_UPDATE( gberet )
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VIDEO_UPDATE( gberet )
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{
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{
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tilemap_draw(bitmap, cliprect, bg_tilemap, TILEMAP_DRAW_OPAQUE | 0, 0);
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tilemap_draw(bitmap, cliprect, bg_tilemap, TILEMAP_DRAW_OPAQUE | TILEMAP_DRAW_ALL_CATEGORIES, 0);
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tilemap_draw(bitmap, cliprect, bg_tilemap, TILEMAP_DRAW_OPAQUE | 1, 0);
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gberet_draw_sprites(screen->machine, bitmap, cliprect);
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gberet_draw_sprites(screen->machine, bitmap, cliprect);
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tilemap_draw(bitmap, cliprect, bg_tilemap, 0, 0);
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tilemap_draw(bitmap, cliprect, bg_tilemap, 0, 0);
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return 0;
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return 0;
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@ -223,8 +222,7 @@ static void gberetb_draw_sprites(running_machine *machine, bitmap_t *bitmap, con
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VIDEO_UPDATE( gberetb )
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VIDEO_UPDATE( gberetb )
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{
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{
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tilemap_draw(bitmap, cliprect, bg_tilemap, TILEMAP_DRAW_OPAQUE | 0, 0);
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tilemap_draw(bitmap, cliprect, bg_tilemap, TILEMAP_DRAW_OPAQUE | TILEMAP_DRAW_ALL_CATEGORIES, 0);
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tilemap_draw(bitmap, cliprect, bg_tilemap, TILEMAP_DRAW_OPAQUE | 1, 0);
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gberetb_draw_sprites(screen->machine, bitmap, cliprect);
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gberetb_draw_sprites(screen->machine, bitmap, cliprect);
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tilemap_draw(bitmap, cliprect, bg_tilemap, 0, 0);
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tilemap_draw(bitmap, cliprect, bg_tilemap, 0, 0);
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return 0;
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return 0;
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@ -533,8 +533,7 @@ VIDEO_UPDATE( superpac )
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{
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{
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int x,y;
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int x,y;
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tilemap_draw(bitmap,cliprect,bg_tilemap,0|TILEMAP_DRAW_OPAQUE,0);
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tilemap_draw(bitmap,cliprect,bg_tilemap,TILEMAP_DRAW_OPAQUE | TILEMAP_DRAW_ALL_CATEGORIES,0);
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tilemap_draw(bitmap,cliprect,bg_tilemap,1|TILEMAP_DRAW_OPAQUE,0);
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fillbitmap(sprite_bitmap,15,cliprect);
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fillbitmap(sprite_bitmap,15,cliprect);
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mappy_draw_sprites(screen->machine,sprite_bitmap,cliprect,0,0,15);
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mappy_draw_sprites(screen->machine,sprite_bitmap,cliprect,0,0,15);
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@ -560,8 +559,7 @@ VIDEO_UPDATE( phozon )
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/* flip screen control is embedded in RAM */
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/* flip screen control is embedded in RAM */
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flip_screen_set(mappy_spriteram[0x1f7f-0x800] & 1);
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flip_screen_set(mappy_spriteram[0x1f7f-0x800] & 1);
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tilemap_draw(bitmap,cliprect,bg_tilemap,0|TILEMAP_DRAW_OPAQUE,0);
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tilemap_draw(bitmap,cliprect,bg_tilemap,TILEMAP_DRAW_OPAQUE | TILEMAP_DRAW_ALL_CATEGORIES,0);
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tilemap_draw(bitmap,cliprect,bg_tilemap,1|TILEMAP_DRAW_OPAQUE,0);
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phozon_draw_sprites(screen->machine,bitmap,cliprect);
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phozon_draw_sprites(screen->machine,bitmap,cliprect);
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@ -577,8 +575,7 @@ VIDEO_UPDATE( mappy )
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for (offs = 2;offs < 34;offs++)
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for (offs = 2;offs < 34;offs++)
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tilemap_set_scrolly(bg_tilemap,offs,mappy_scroll);
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tilemap_set_scrolly(bg_tilemap,offs,mappy_scroll);
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tilemap_draw(bitmap,cliprect,bg_tilemap,0|TILEMAP_DRAW_OPAQUE,0);
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tilemap_draw(bitmap,cliprect,bg_tilemap,TILEMAP_DRAW_OPAQUE | TILEMAP_DRAW_ALL_CATEGORIES,0);
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tilemap_draw(bitmap,cliprect,bg_tilemap,1|TILEMAP_DRAW_OPAQUE,0);
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mappy_draw_sprites(screen->machine,bitmap,cliprect,0,0,15);
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mappy_draw_sprites(screen->machine,bitmap,cliprect,0,0,15);
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@ -304,8 +304,7 @@ static void zwackery_update_sprites(running_machine *machine, bitmap_t *bitmap,
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VIDEO_UPDATE( mcr68 )
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VIDEO_UPDATE( mcr68 )
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{
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{
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/* draw the background */
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/* draw the background */
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tilemap_draw(bitmap, cliprect, bg_tilemap, TILEMAP_DRAW_OPAQUE | 0, 0);
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tilemap_draw(bitmap, cliprect, bg_tilemap, TILEMAP_DRAW_OPAQUE | TILEMAP_DRAW_ALL_CATEGORIES, 0);
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tilemap_draw(bitmap, cliprect, bg_tilemap, TILEMAP_DRAW_OPAQUE | 1, 0);
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/* draw the low-priority sprites */
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/* draw the low-priority sprites */
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mcr68_update_sprites(screen->machine, bitmap, cliprect, 0);
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mcr68_update_sprites(screen->machine, bitmap, cliprect, 0);
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@ -357,8 +357,7 @@ VIDEO_UPDATE( nova2001 )
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VIDEO_UPDATE( pkunwar )
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VIDEO_UPDATE( pkunwar )
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{
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{
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tilemap_draw(bitmap, cliprect, bg_tilemap, TILEMAP_DRAW_OPAQUE | 0, 0);
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tilemap_draw(bitmap, cliprect, bg_tilemap, TILEMAP_DRAW_OPAQUE | TILEMAP_DRAW_ALL_CATEGORIES, 0);
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tilemap_draw(bitmap, cliprect, bg_tilemap, TILEMAP_DRAW_OPAQUE | 1, 0);
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pkunwar_draw_sprites(screen->machine, bitmap, cliprect);
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pkunwar_draw_sprites(screen->machine, bitmap, cliprect);
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