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https://github.com/holub/mame
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Bonne Chance!: Worked complete inputs from the scratch. Promoted to working.
Added some notes. [Roberto Fresca] New games added or promoted from NOT_WORKING status --------------------------------------------------- Bonne Chance! (French/English) [Roberto Fresca, Any, The Dumping Union]
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@ -262,7 +262,7 @@
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This is the only explanation I found to allow a normal boot, and seems to be
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This is the only explanation I found to allow a normal boot, and seems to be
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created as a protection method that don't allow owners to use a ROM-swap on
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created as a protection method that don't allow owners to use a ROM-swap on
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his boards, converting one game to another.
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their boards, converting from one game to another.
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*******************************************************************************
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*******************************************************************************
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@ -321,6 +321,17 @@
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your chance...
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your chance...
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* Bonne Chance!
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This is a French/English poker game and maybe the hardware was meant for it.
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Seems to be the prototype or prequel of the well known Bonanza's 'Golden Poker'
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and 'Jack Potten Poker' (Good Luck!). Also some Cal Omega poker games are based
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on this poker game.
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With the default DIP switches positions, the game is totally in French, and is
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titled 'BONNE CHANCE!'. Turning the 4th DIP switch ON, the game switch to English,
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and the title changes to 'GOOD LUCK!' (as the above mentioned games).
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*******************************************************************************
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*******************************************************************************
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@ -400,11 +411,13 @@
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[2013-01-17]
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[2013-01-17]
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- Added Bonne Chance!. A French/English poker game prototype of
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- Added Bonne Chance!. A French/English poker game prototype of
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the well known 'Golden Poker' and 'Jack Potten Poker'.
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the well known 'Golden Poker' and 'Jack Potten Poker'.
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- Worked complete inputs from the scratch. Promoted to working.
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- Added some notes.
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TODO:
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TODO:
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- Inputs and palette for Bonne Chance!.
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- Palette for Bonne Chance!.
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- Simplify the gfx banks to avoid a custom palette.
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- Simplify the gfx banks to avoid a custom palette.
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- Document the correct pinout.
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- Document the correct pinout.
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- Analyze the PLD. Try to reconstruct the original equations.
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- Analyze the PLD. Try to reconstruct the original equations.
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@ -745,6 +758,76 @@ static INPUT_PORTS_START( 7mezzo )
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INPUT_PORTS_END
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INPUT_PORTS_END
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static INPUT_PORTS_START( bchance )
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static INPUT_PORTS_START( bchance )
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/* Multiplexed 4 x 5 bits.
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Code accept only bits 0, 1, 2, 3 and 5 as valid.
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Input Test grid...
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C1 C2 C3 C4 C5
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R1 0 0 0 0 0
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R2 0 0 0 0 0
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R3 0 0 0 0 0
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R4 0 0 0 0 0
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*/
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PORT_START("IN0-0")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) // input test R1C1 (coin 1)
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) // input test R1C2 (coin 2)
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_D) PORT_NAME("IN0-3") // input test R1C3 (unknown)
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_F) PORT_NAME("IN0-4") // input test R1C4 (unknown)
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_G) PORT_NAME("IN0-6") // input test R1C5 (unknown)
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_START("IN0-1")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_GAMBLE_LOW ) PORT_NAME("Small") // input test R2C1 (small)
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_GAMBLE_HIGH ) PORT_NAME("Big") // input test R2C2 (big)
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_GAMBLE_KEYOUT ) PORT_NAME("Payout") // input test R2C3 (payout)
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_GAMBLE_TAKE ) // input test R2C4 (take)
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_H) PORT_NAME("IN1-6") // input test R2C5 (unknown)
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_START("IN0-2")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_POKER_HOLD4 ) // input test R3C1 (hold 4)
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_POKER_HOLD5 ) // input test R3C2 (hold 5)
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_POKER_HOLD2 ) // input test R3C3 (hold 2)
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_POKER_HOLD3 ) // input test R3C4 (hold 3)
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_POKER_HOLD1 ) // input test R3C5 (hold 1)
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_START("IN0-3")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_GAMBLE_DEAL ) // input test R4C1 (start/deal)
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_POKER_CANCEL ) // input test R4C2 (cancel)
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_GAMBLE_SERVICE ) // input test R4C3 (service/test)
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_GAMBLE_D_UP ) // input test R4C4 (d-up)
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_GAMBLE_BET ) // input test R4C5 (bet)
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_START("DSW0")
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/* Only 4 phisical DIP switches
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(valid bits = 4, 6, 7)
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*/
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_DIPNAME( 0x10, 0x10, "Bet Max" )
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PORT_DIPSETTING( 0x10, "20" )
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PORT_DIPSETTING( 0x00, "50" )
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x80, 0x80, "Language" )
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PORT_DIPSETTING( 0x80, "French" )
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PORT_DIPSETTING( 0x00, "English" )
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INPUT_PORTS_END
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INPUT_PORTS_END
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@ -889,9 +972,9 @@ ROM_START( 7mezzo )
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ROM_COPY( "gfx", 0x1800, 0x0000, 0x0800 ) /* chars */
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ROM_COPY( "gfx", 0x1800, 0x0000, 0x0800 ) /* chars */
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ROM_REGION( 0x1800, "gfxbnk1", 0 )
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ROM_REGION( 0x1800, "gfxbnk1", 0 )
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ROM_COPY( "gfx", 0x1000, 0x0000, 0x0800 ) /* sprites, bitplane 1 */
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ROM_COPY( "gfx", 0x1000, 0x0000, 0x0800 ) /* 3bpp tiles, bitplane 1 */
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ROM_COPY( "gfx", 0x3800, 0x0800, 0x0800 ) /* sprites, bitplane 2 */
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ROM_COPY( "gfx", 0x3800, 0x0800, 0x0800 ) /* 3bpp tiles, bitplane 2 */
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ROM_COPY( "gfx", 0x5800, 0x1000, 0x0800 ) /* sprites, bitplane 3 */
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ROM_COPY( "gfx", 0x5800, 0x1000, 0x0800 ) /* 3bpp tiles, bitplane 3 */
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ROM_REGION( 0x0200, "plds", 0 )
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ROM_REGION( 0x0200, "plds", 0 )
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ROM_LOAD( "pal16r4a-7mezzo.bin", 0x0000, 0x0104, BAD_DUMP CRC(61ac7372) SHA1(7560506468a7409075094787182ded24e2d0c0a3) )
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ROM_LOAD( "pal16r4a-7mezzo.bin", 0x0000, 0x0104, BAD_DUMP CRC(61ac7372) SHA1(7560506468a7409075094787182ded24e2d0c0a3) )
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@ -911,9 +994,9 @@ ROM_START( bchance )
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ROM_COPY( "gfx", 0x1800, 0x0000, 0x0800 ) /* chars */
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ROM_COPY( "gfx", 0x1800, 0x0000, 0x0800 ) /* chars */
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ROM_REGION( 0x1800, "gfxbnk1", 0 )
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ROM_REGION( 0x1800, "gfxbnk1", 0 )
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ROM_COPY( "gfx", 0x1000, 0x0000, 0x0800 ) /* sprites, bitplane 1 */
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ROM_COPY( "gfx", 0x1000, 0x0000, 0x0800 ) /* 3bpp tiles, bitplane 1 */
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ROM_COPY( "gfx", 0x3800, 0x0800, 0x0800 ) /* sprites, bitplane 2 */
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ROM_COPY( "gfx", 0x3800, 0x0800, 0x0800 ) /* 3bpp tiles, bitplane 2 */
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ROM_COPY( "gfx", 0x5800, 0x1000, 0x0800 ) /* sprites, bitplane 3 */
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ROM_COPY( "gfx", 0x5800, 0x1000, 0x0800 ) /* 3bpp tiles, bitplane 3 */
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ROM_REGION( 0x0200, "plds", 0 )
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ROM_REGION( 0x0200, "plds", 0 )
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ROM_LOAD( "gal16v8-bchance.bin", 0x0000, 0x0104, NO_DUMP ) // protected.
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ROM_LOAD( "gal16v8-bchance.bin", 0x0000, 0x0104, NO_DUMP ) // protected.
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@ -927,4 +1010,4 @@ ROM_END
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/* YEAR NAME PARENT MACHINE INPUT STATE INIT ROT COMPANY FULLNAME FLAGS... */
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/* YEAR NAME PARENT MACHINE INPUT STATE INIT ROT COMPANY FULLNAME FLAGS... */
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GAME( 198?, magicfly, 0, magicfly, magicfly, driver_device, 0, ROT0, "P&A Games", "Magic Fly", 0 )
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GAME( 198?, magicfly, 0, magicfly, magicfly, driver_device, 0, ROT0, "P&A Games", "Magic Fly", 0 )
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GAME( 198?, 7mezzo, 0, 7mezzo, 7mezzo, driver_device, 0, ROT0, "<unknown>", "7 e Mezzo", 0 )
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GAME( 198?, 7mezzo, 0, 7mezzo, 7mezzo, driver_device, 0, ROT0, "<unknown>", "7 e Mezzo", 0 )
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GAME( 198?, bchance, 0, magicfly, bchance, driver_device, 0, ROT0, "<unknown>", "Bonne Chance! (French/English)", GAME_IMPERFECT_COLORS | GAME_IMPERFECT_GRAPHICS | GAME_NOT_WORKING )
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GAME( 198?, bchance, 0, magicfly, bchance, driver_device, 0, ROT0, "<unknown>", "Bonne Chance! (French/English)", GAME_IMPERFECT_COLORS | GAME_IMPERFECT_GRAPHICS )
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