little info update (nw)
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@ -10,12 +10,15 @@
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Schematics scanned and provided by James Twine
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Schematics scanned and provided by James Twine
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Thanks to Gary Walton for lending me his REAL Space Firebird
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Thanks to Gary Walton for lending me his REAL Space Firebird
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There is an undumped bootleg of this named 'Fire Condor', see
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http://solarfox.triluminary.net/arc_spacefirebird.php for info
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Known issues/to-do's:
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Known issues/to-do's:
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* Bullet colors are incorrect. The schematics cannot be right, so
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* Bullet colors are incorrect. The schematics cannot be right, so
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I am using pure red for now
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I am using pure red for now
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"MAME has the bullets and missiles as red, the real pcb shows them as
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"MAME has the bullets and missiles as red, the real pcb shows them as
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yellow with red tinges, they are overal yellow/orange in appearance."
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yellow with red tinges, they are overall yellow/orange in appearance."
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(Andrew Welburn 24/12/10)
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(Andrew Welburn 24/12/10)
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* Analog sounds
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* Analog sounds
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@ -23,7 +26,7 @@
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0000-3FFF ROM Code
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0000-3FFF ROM Code
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8000-83FF RAM Sprite RAM
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8000-83FF RAM Sprite RAM
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C000-C7FF RAM Game ram
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C000-C7FF RAM Game RAM
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IO Ports
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IO Ports
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@ -34,7 +37,7 @@
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bit 1 = Player 1 Left
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bit 1 = Player 1 Left
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bit 2 = unused
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bit 2 = unused
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bit 3 = unused
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bit 3 = unused
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bit 4 = Player 1 Escape
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bit 4 = Player 1 Warp / Escape
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bit 5 = unused
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bit 5 = unused
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bit 6 = unused
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bit 6 = unused
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bit 7 = Player 1 Fire
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bit 7 = Player 1 Fire
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@ -45,7 +48,7 @@
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bit 1 = Player 2 Left
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bit 1 = Player 2 Left
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bit 2 = unused
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bit 2 = unused
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bit 3 = unused
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bit 3 = unused
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bit 4 = Player 2 Escape
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bit 4 = Player 2 Warp / Escape
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bit 5 = unused
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bit 5 = unused
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bit 6 = unused
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bit 6 = unused
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bit 7 = Player 2 Fire
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bit 7 = Player 2 Fire
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@ -612,4 +615,4 @@ GAME( 1980, spacefbg, spacefb, spacefb, spacefb, driver_device, 0, ROT270, "Nin
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GAME( 1980, spacebrd, spacefb, spacefb, spacefb, driver_device, 0, ROT270, "bootleg (Karateco)", "Space Bird (bootleg)", MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
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GAME( 1980, spacebrd, spacefb, spacefb, spacefb, driver_device, 0, ROT270, "bootleg (Karateco)", "Space Bird (bootleg)", MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
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GAME( 1980, spacefbb, spacefb, spacefb, spacefb, driver_device, 0, ROT270, "bootleg", "Space Firebird (bootleg)", MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
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GAME( 1980, spacefbb, spacefb, spacefb, spacefb, driver_device, 0, ROT270, "bootleg", "Space Firebird (bootleg)", MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
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GAME( 1980, spacedem, spacefb, spacefb, spacedem, driver_device, 0, ROT270, "Nintendo (Fortrek license)", "Space Demon", MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
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GAME( 1980, spacedem, spacefb, spacefb, spacedem, driver_device, 0, ROT270, "Nintendo (Fortrek license)", "Space Demon", MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
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GAME( 1980, starwarr, spacefb, spacefb, spacefb, driver_device, 0, ROT270, "bootleg? (Potomac Mortgage)", "Star Warrior", MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
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GAME( 1980, starwarr, spacefb, spacefb, spacefb, driver_device, 0, ROT270, "bootleg (Potomac Mortgage)", "Star Warrior", MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
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