little info update (nw)

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Cowering 2016-05-12 14:00:15 -05:00
parent 35e1b8c89b
commit 73279dff2f

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@ -10,12 +10,15 @@
Schematics scanned and provided by James Twine Schematics scanned and provided by James Twine
Thanks to Gary Walton for lending me his REAL Space Firebird Thanks to Gary Walton for lending me his REAL Space Firebird
There is an undumped bootleg of this named 'Fire Condor', see
http://solarfox.triluminary.net/arc_spacefirebird.php for info
Known issues/to-do's: Known issues/to-do's:
* Bullet colors are incorrect. The schematics cannot be right, so * Bullet colors are incorrect. The schematics cannot be right, so
I am using pure red for now I am using pure red for now
"MAME has the bullets and missiles as red, the real pcb shows them as "MAME has the bullets and missiles as red, the real pcb shows them as
yellow with red tinges, they are overal yellow/orange in appearance." yellow with red tinges, they are overall yellow/orange in appearance."
(Andrew Welburn 24/12/10) (Andrew Welburn 24/12/10)
* Analog sounds * Analog sounds
@ -23,7 +26,7 @@
0000-3FFF ROM Code 0000-3FFF ROM Code
8000-83FF RAM Sprite RAM 8000-83FF RAM Sprite RAM
C000-C7FF RAM Game ram C000-C7FF RAM Game RAM
IO Ports IO Ports
@ -34,7 +37,7 @@
bit 1 = Player 1 Left bit 1 = Player 1 Left
bit 2 = unused bit 2 = unused
bit 3 = unused bit 3 = unused
bit 4 = Player 1 Escape bit 4 = Player 1 Warp / Escape
bit 5 = unused bit 5 = unused
bit 6 = unused bit 6 = unused
bit 7 = Player 1 Fire bit 7 = Player 1 Fire
@ -45,7 +48,7 @@
bit 1 = Player 2 Left bit 1 = Player 2 Left
bit 2 = unused bit 2 = unused
bit 3 = unused bit 3 = unused
bit 4 = Player 2 Escape bit 4 = Player 2 Warp / Escape
bit 5 = unused bit 5 = unused
bit 6 = unused bit 6 = unused
bit 7 = Player 2 Fire bit 7 = Player 2 Fire
@ -612,4 +615,4 @@ GAME( 1980, spacefbg, spacefb, spacefb, spacefb, driver_device, 0, ROT270, "Nin
GAME( 1980, spacebrd, spacefb, spacefb, spacefb, driver_device, 0, ROT270, "bootleg (Karateco)", "Space Bird (bootleg)", MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) GAME( 1980, spacebrd, spacefb, spacefb, spacefb, driver_device, 0, ROT270, "bootleg (Karateco)", "Space Bird (bootleg)", MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 1980, spacefbb, spacefb, spacefb, spacefb, driver_device, 0, ROT270, "bootleg", "Space Firebird (bootleg)", MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) GAME( 1980, spacefbb, spacefb, spacefb, spacefb, driver_device, 0, ROT270, "bootleg", "Space Firebird (bootleg)", MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 1980, spacedem, spacefb, spacefb, spacedem, driver_device, 0, ROT270, "Nintendo (Fortrek license)", "Space Demon", MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) GAME( 1980, spacedem, spacefb, spacefb, spacedem, driver_device, 0, ROT270, "Nintendo (Fortrek license)", "Space Demon", MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 1980, starwarr, spacefb, spacefb, spacefb, driver_device, 0, ROT270, "bootleg? (Potomac Mortgage)", "Star Warrior", MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) GAME( 1980, starwarr, spacefb, spacefb, spacefb, driver_device, 0, ROT270, "bootleg (Potomac Mortgage)", "Star Warrior", MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )