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gradius3: also indicate that set is newer revision
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@ -731,7 +731,7 @@ ROM_END
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GAME( 1989, gradius3, 0, gradius3, gradius3, gradius3_state, empty_init, ROT0, "Konami", "Gradius III (World, version R)", MACHINE_SUPPORTS_SAVE )
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GAME( 1989, gradius3j, gradius3, gradius3, gradius3, gradius3_state, empty_init, ROT0, "Konami", "Gradius III: Densetsu kara Shinwa e (Japan, version 3)", MACHINE_SUPPORTS_SAVE ) // newer
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GAME( 1989, gradius3j, gradius3, gradius3, gradius3, gradius3_state, empty_init, ROT0, "Konami", "Gradius III: Densetsu kara Shinwa e (Japan, version 3, newer)", MACHINE_SUPPORTS_SAVE )
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GAME( 1989, gradius3ja, gradius3, gradius3, gradius3, gradius3_state, empty_init, ROT0, "Konami", "Gradius III: Densetsu kara Shinwa e (Japan, version S)", MACHINE_SUPPORTS_SAVE )
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GAME( 1989, gradius3jas, gradius3, gradius3, gradius3, gradius3_state, empty_init, ROT0, "Konami", "Gradius III: Densetsu kara Shinwa e (Japan, version S, split)", MACHINE_SUPPORTS_SAVE )
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GAME( 1989, gradius3a, gradius3, gradius3, gradius3, gradius3_state, empty_init, ROT0, "Konami", "Gradius III (Asia)", MACHINE_SUPPORTS_SAVE )
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@ -1,6 +1,6 @@
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// license:BSD-3-Clause
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// copyright-holders:R. Belmont
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/*************************************************************************
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/*******************************************************************************
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Run and Gun / Slam Dunk
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(c) 1993 Konami
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@ -15,13 +15,16 @@
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should be fine.
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Known Issues:
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- CRTC and video registers needs syncronization with current video draw state, it's very noticeable if for example scroll values are in very different states between screens.
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- Current draw state could be improved optimization-wise (for example by supporting it in the core in some way).
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- CRTC and video registers needs syncronization with current video draw state,
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it's very noticeable if for example scroll values are in very different states
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between screens.
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- Current draw state could be improved optimization-wise (for example by supporting
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it in the core in some way).
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- sprite palettes are not entirely right (fixed?)
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- sound volume mixing, handtune with set_gain() with m_k054539 devices.
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Also notice that "volume" in sound options is for k054539_1 (SFX)
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*************************************************************************/
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*******************************************************************************/
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#include "emu.h"
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