Attempt to fix sprite-sprite priorities in Panic Road, nw

This commit is contained in:
Angelo Salese 2013-08-15 13:09:15 +00:00
parent f8ed67472d
commit 74ebabf032
2 changed files with 4 additions and 59 deletions

View File

@ -124,7 +124,6 @@ public:
virtual void palette_init();
DECLARE_MACHINE_RESET(cshooter);
void draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect);
UINT32 screen_update_cshooter(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
UINT32 screen_update_airraid(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
TIMER_DEVICE_CALLBACK_MEMBER(cshooter_scanline);
};
@ -189,27 +188,6 @@ void cshooter_state::draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprec
}
}
UINT32 cshooter_state::screen_update_cshooter(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
// set palette
for (int i = 0; i < 0x100; i++)
{
int r = m_generic_paletteram_8[i] >> 4;
int g = m_generic_paletteram_8[i] & 0xf;
int b = m_generic_paletteram2_8[i] & 0xf;
rgb_t color = MAKE_RGB(pal4bit(r), pal4bit(g), pal4bit(b));
colortable_palette_set_color(machine().colortable, i, color);
}
bitmap.fill(0x80, cliprect); // temp
//draw_sprites(bitmap, cliprect);
m_txtilemap->draw(screen, bitmap, cliprect, 0,0);
return 0;
}
UINT32 cshooter_state::screen_update_airraid(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
// set palette (compared to cshooter, r and g are swapped)
@ -451,39 +429,6 @@ static GFXDECODE_START( cshooter )
GFXDECODE_ENTRY( "gfx1", 0, cshooter_charlayout, 0, 16 )
GFXDECODE_END
#if 0
static MACHINE_CONFIG_START( cshooter, cshooter_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", Z80,XTAL_12MHz/2) /* verified on pcb */
MCFG_CPU_PROGRAM_MAP(cshooter_map)
MCFG_TIMER_DRIVER_ADD_SCANLINE("scantimer", cshooter_state, cshooter_scanline, "screen", 0, 1)
MCFG_CPU_ADD("audiocpu", Z80,XTAL_14_31818MHz/4) /* verified on pcb */
MCFG_CPU_PROGRAM_MAP(sound_map)
MCFG_QUANTUM_TIME(attotime::from_hz(6000))
MCFG_MACHINE_RESET_OVERRIDE(cshooter_state,cshooter)
/* video hardware */
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_REFRESH_RATE(60)
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MCFG_SCREEN_SIZE(256, 256)
MCFG_SCREEN_VISIBLE_AREA(0, 256-1, 16, 256-1-16)
MCFG_SCREEN_UPDATE_DRIVER(cshooter_state, screen_update_cshooter)
MCFG_GFXDECODE(cshooter)
MCFG_PALETTE_LENGTH(0x100)
/* sound hardware */
/* YM2151 and ym3931 seibu custom cpu running at XTAL_14_31818MHz/4 */
MCFG_SEIBU_SOUND_ADD("seibu_sound")
MACHINE_CONFIG_END
#endif
static MACHINE_CONFIG_START( airraid, cshooter_state )
/* basic machine hardware */

View File

@ -80,7 +80,7 @@ public:
required_shared_ptr<UINT8> m_spriteram;
required_shared_ptr<UINT8> m_textram;
required_shared_ptr<UINT8> m_spritebank;
required_device<cpu_device> m_maincpu;
required_device<t5182_device> m_t5182;
@ -255,7 +255,7 @@ void panicr_state::draw_sprites(bitmap_ind16 &bitmap,const rectangle &cliprect )
// ssss ssss | Fx-- cccc | yyyy yyyy | xxxx xxxx
for (offs = 0; offs<0x1d00; offs+=16)
for (offs = m_spriteram.bytes() - 16; offs>=0; offs-=16)
{
flipx = 0;
flipy = spriteram[offs+1] & 0x80;
@ -371,7 +371,7 @@ READ8_MEMBER(panicr_state::panicr_collision_r)
UINT8 ret = 0;
UINT16* srcline = &m_tempbitmap_1->pix16(actual_line);
ret |= (srcline[(actual_column+0)&0xff]&3) << 6;
ret |= (srcline[(actual_column+1)&0xff]&3) << 4;
ret |= (srcline[(actual_column+2)&0xff]&3) << 2;
@ -611,7 +611,7 @@ static MACHINE_CONFIG_START( panicr, panicr_state )
MCFG_CPU_ADD("maincpu", V20,MASTER_CLOCK/2) /* Sony 8623h9 CXQ70116D-8 (V20 compatible) */
MCFG_CPU_PROGRAM_MAP(panicr_map)
MCFG_TIMER_DRIVER_ADD_SCANLINE("scantimer", panicr_state, panicr_scanline, "screen", 0, 1)
MCFG_T5182_ADD("t5182")
MCFG_FRAGMENT_ADD(t5182)