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https://github.com/holub/mame
synced 2025-10-06 09:00:04 +03:00
Attempt to fix sprite-sprite priorities in Panic Road, nw
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@ -124,7 +124,6 @@ public:
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virtual void palette_init();
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DECLARE_MACHINE_RESET(cshooter);
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void draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect);
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UINT32 screen_update_cshooter(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
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UINT32 screen_update_airraid(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
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TIMER_DEVICE_CALLBACK_MEMBER(cshooter_scanline);
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};
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@ -189,27 +188,6 @@ void cshooter_state::draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprec
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}
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}
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UINT32 cshooter_state::screen_update_cshooter(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
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{
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// set palette
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for (int i = 0; i < 0x100; i++)
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{
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int r = m_generic_paletteram_8[i] >> 4;
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int g = m_generic_paletteram_8[i] & 0xf;
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int b = m_generic_paletteram2_8[i] & 0xf;
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rgb_t color = MAKE_RGB(pal4bit(r), pal4bit(g), pal4bit(b));
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colortable_palette_set_color(machine().colortable, i, color);
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}
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bitmap.fill(0x80, cliprect); // temp
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//draw_sprites(bitmap, cliprect);
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m_txtilemap->draw(screen, bitmap, cliprect, 0,0);
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return 0;
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}
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UINT32 cshooter_state::screen_update_airraid(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
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{
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// set palette (compared to cshooter, r and g are swapped)
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@ -451,39 +429,6 @@ static GFXDECODE_START( cshooter )
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GFXDECODE_ENTRY( "gfx1", 0, cshooter_charlayout, 0, 16 )
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GFXDECODE_END
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#if 0
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static MACHINE_CONFIG_START( cshooter, cshooter_state )
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/* basic machine hardware */
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MCFG_CPU_ADD("maincpu", Z80,XTAL_12MHz/2) /* verified on pcb */
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MCFG_CPU_PROGRAM_MAP(cshooter_map)
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MCFG_TIMER_DRIVER_ADD_SCANLINE("scantimer", cshooter_state, cshooter_scanline, "screen", 0, 1)
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MCFG_CPU_ADD("audiocpu", Z80,XTAL_14_31818MHz/4) /* verified on pcb */
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MCFG_CPU_PROGRAM_MAP(sound_map)
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MCFG_QUANTUM_TIME(attotime::from_hz(6000))
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MCFG_MACHINE_RESET_OVERRIDE(cshooter_state,cshooter)
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/* video hardware */
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MCFG_SCREEN_ADD("screen", RASTER)
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MCFG_SCREEN_REFRESH_RATE(60)
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MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
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MCFG_SCREEN_SIZE(256, 256)
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MCFG_SCREEN_VISIBLE_AREA(0, 256-1, 16, 256-1-16)
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MCFG_SCREEN_UPDATE_DRIVER(cshooter_state, screen_update_cshooter)
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MCFG_GFXDECODE(cshooter)
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MCFG_PALETTE_LENGTH(0x100)
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/* sound hardware */
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/* YM2151 and ym3931 seibu custom cpu running at XTAL_14_31818MHz/4 */
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MCFG_SEIBU_SOUND_ADD("seibu_sound")
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MACHINE_CONFIG_END
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#endif
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static MACHINE_CONFIG_START( airraid, cshooter_state )
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/* basic machine hardware */
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@ -80,7 +80,7 @@ public:
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required_shared_ptr<UINT8> m_spriteram;
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required_shared_ptr<UINT8> m_textram;
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required_shared_ptr<UINT8> m_spritebank;
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required_device<cpu_device> m_maincpu;
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required_device<t5182_device> m_t5182;
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@ -255,7 +255,7 @@ void panicr_state::draw_sprites(bitmap_ind16 &bitmap,const rectangle &cliprect )
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// ssss ssss | Fx-- cccc | yyyy yyyy | xxxx xxxx
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for (offs = 0; offs<0x1d00; offs+=16)
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for (offs = m_spriteram.bytes() - 16; offs>=0; offs-=16)
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{
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flipx = 0;
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flipy = spriteram[offs+1] & 0x80;
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@ -371,7 +371,7 @@ READ8_MEMBER(panicr_state::panicr_collision_r)
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UINT8 ret = 0;
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UINT16* srcline = &m_tempbitmap_1->pix16(actual_line);
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ret |= (srcline[(actual_column+0)&0xff]&3) << 6;
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ret |= (srcline[(actual_column+1)&0xff]&3) << 4;
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ret |= (srcline[(actual_column+2)&0xff]&3) << 2;
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@ -611,7 +611,7 @@ static MACHINE_CONFIG_START( panicr, panicr_state )
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MCFG_CPU_ADD("maincpu", V20,MASTER_CLOCK/2) /* Sony 8623h9 CXQ70116D-8 (V20 compatible) */
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MCFG_CPU_PROGRAM_MAP(panicr_map)
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MCFG_TIMER_DRIVER_ADD_SCANLINE("scantimer", panicr_state, panicr_scanline, "screen", 0, 1)
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MCFG_T5182_ADD("t5182")
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MCFG_FRAGMENT_ADD(t5182)
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