mirror of
https://github.com/holub/mame
synced 2025-04-19 23:12:11 +03:00
cave.cpp : Updates
Simplify handlers, Use common interface for palette, Use seperated gfxdecode, palette, screen finder, bitmap for ppsatan each screen, Move sprite granularity into video_start, Allow save state for sailormn 3th tilemap, Reduce runtime tag lookups, Unnecessary lines, Fix debugger issue, Fix spacings, Use shorter / correct type values, Add notes
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85f717190c
commit
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File diff suppressed because it is too large
Load Diff
@ -27,7 +27,9 @@ public:
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, m_vram(*this, "vram.%u", 0)
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, m_vctrl(*this, "vctrl.%u", 0)
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, m_spriteram(*this, "spriteram.%u", 0)
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, m_paletteram(*this, "paletteram.%u", 0)
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, m_io_in0(*this, "IN0")
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, m_touch_x(*this, "TOUCH%u_X", 1U)
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, m_touch_y(*this, "TOUCH%u_Y", 1U)
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, m_spriteregion(*this, "sprites%u", 0)
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, m_tileregion(*this, "layer%u", 0)
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, m_okiregion(*this, "oki%u", 1)
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@ -42,9 +44,9 @@ public:
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, m_int_timer_left(*this, "int_timer_left")
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, m_int_timer_right(*this, "int_timer_right")
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, m_eeprom(*this, "eeprom")
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, m_gfxdecode(*this, "gfxdecode")
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, m_screen(*this, "screen")
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, m_palette(*this, "palette")
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, m_gfxdecode(*this, "gfxdecode.%u", 0U)
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, m_screen(*this, "screen.%u", 0U)
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, m_palette(*this, "palette.%u", 0U)
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, m_soundlatch(*this, "soundlatch")
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, m_startup(*this, "startup")
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, m_led_outputs(*this, "led%u", 0U)
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@ -105,46 +107,47 @@ private:
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u16 irq_cause_r(offs_t offset);
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u8 soundflags_r();
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DECLARE_READ16_MEMBER(soundflags_ack_r);
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DECLARE_WRITE16_MEMBER(sound_cmd_w);
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DECLARE_READ8_MEMBER(soundlatch_lo_r);
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DECLARE_READ8_MEMBER(soundlatch_hi_r);
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DECLARE_READ16_MEMBER(soundlatch_ack_r);
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DECLARE_WRITE8_MEMBER(soundlatch_ack_w);
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u16 soundflags_ack_r();
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void sound_cmd_w(u16 data);
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u8 soundlatch_lo_r();
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u8 soundlatch_hi_r();
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u16 soundlatch_ack_r();
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void soundlatch_ack_w(u8 data);
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void gaia_coin_w(u8 data);
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DECLARE_READ16_MEMBER(donpachi_videoregs_r);
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DECLARE_WRITE16_MEMBER(korokoro_leds_w);
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template<int Chip> DECLARE_WRITE16_MEMBER(pwrinst2_vctrl_w);
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DECLARE_READ16_MEMBER(sailormn_input0_r);
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u16 donpachi_videoregs_r(offs_t offset);
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void korokoro_leds_w(offs_t offset, u16 data, u16 mem_mask);
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template<int Chip> void pwrinst2_vctrl_w(offs_t offset, u16 data, u16 mem_mask);
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u16 sailormn_input0_r();
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void tjumpman_leds_w(u8 data);
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void pacslot_leds_w(u8 data);
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template<int Mask> void z80_rombank_w(u8 data);
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template<int Mask> void oki1_bank_w(u8 data);
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template<int Mask> void oki2_bank_w(u8 data);
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template<int Chip> DECLARE_WRITE16_MEMBER(vram_w);
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template<int Chip> DECLARE_WRITE16_MEMBER(vram_8x8_w);
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template<int Chip> void vram_w(offs_t offset, u16 data, u16 mem_mask);
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template<int Chip> void vram_8x8_w(offs_t offset, u16 data, u16 mem_mask);
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void eeprom_w(u8 data);
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void sailormn_eeprom_w(u8 data);
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void hotdogst_eeprom_w(u8 data);
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void guwange_eeprom_w(u8 data);
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void metmqstr_eeprom_w(u8 data);
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void korokoro_eeprom_w(offs_t offset, uint16_t data, uint16_t mem_mask);
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DECLARE_READ16_MEMBER(pwrinst2_eeprom_r);
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void korokoro_eeprom_w(offs_t offset, u16 data, u16 mem_mask);
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u16 pwrinst2_eeprom_r();
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void tjumpman_eeprom_w(u8 data);
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void ppsatan_eeprom_w(offs_t offset, uint16_t data, uint16_t mem_mask);
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DECLARE_WRITE16_MEMBER(ppsatan_io_mux_w);
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DECLARE_READ16_MEMBER(ppsatan_touch1_r);
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DECLARE_READ16_MEMBER(ppsatan_touch2_r);
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DECLARE_WRITE16_MEMBER(ppsatan_out_w);
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uint16_t ppsatan_touch_r(int player);
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void ppsatan_eeprom_w(offs_t offset, u16 data, u16 mem_mask);
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void ppsatan_io_mux_w(offs_t offset, u16 data, u16 mem_mask);
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template<int Player> u16 ppsatan_touch_r();
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void ppsatan_out_w(offs_t offset, u16 data, u16 mem_mask);
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TILE_GET_INFO_MEMBER(sailormn_get_tile_info_2);
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template<int Chip> TILE_GET_INFO_MEMBER(get_tile_info);
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template<int Chip, int Gfx> TILE_GET_INFO_MEMBER(get_tile_info);
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DECLARE_MACHINE_RESET(sailormn);
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DECLARE_VIDEO_START(cave_1_layer);
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DECLARE_VIDEO_START(cave_2_layers);
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DECLARE_VIDEO_START(cave_3_layers);
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DECLARE_VIDEO_START(cave_4_layers);
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DECLARE_VIDEO_START(sailormn_3_layers);
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DECLARE_VIDEO_START(ddonpach);
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DECLARE_VIDEO_START(dfeveron);
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DECLARE_VIDEO_START(donpachi);
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DECLARE_VIDEO_START(korokoro);
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DECLARE_VIDEO_START(ppsatan);
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DECLARE_VIDEO_START(pwrinst2);
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DECLARE_VIDEO_START(sailormn);
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DECLARE_VIDEO_START(uopoko);
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void cave_palette(palette_device &palette);
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void dfeveron_palette(palette_device &palette);
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void korokoro_palette(palette_device &palette);
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@ -152,11 +155,11 @@ private:
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void pwrinst2_palette(palette_device &palette);
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void sailormn_palette(palette_device &palette);
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void ppsatan_palette(palette_device &palette);
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uint32_t screen_update(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect);
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uint32_t screen_update_ppsatan_core (screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect, int chip);
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uint32_t screen_update_ppsatan_top (screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect);
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uint32_t screen_update_ppsatan_left (screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect);
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uint32_t screen_update_ppsatan_right(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect);
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u32 screen_update(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect);
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u32 screen_update_ppsatan_core (screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect, int chip);
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u32 screen_update_ppsatan_top (screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect);
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u32 screen_update_ppsatan_left (screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect);
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u32 screen_update_ppsatan_right(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect);
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INTERRUPT_GEN_MEMBER(interrupt);
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INTERRUPT_GEN_MEMBER(interrupt_ppsatan);
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TIMER_CALLBACK_MEMBER(vblank_end);
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@ -178,11 +181,14 @@ private:
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virtual void machine_reset() override;
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/* memory pointers */
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optional_shared_ptr_array<uint16_t, 4> m_videoregs;
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optional_shared_ptr_array<uint16_t, 4> m_vram;
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optional_shared_ptr_array<uint16_t, 4> m_vctrl;
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optional_shared_ptr_array<uint16_t, 4> m_spriteram;
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optional_shared_ptr_array<uint16_t, 4> m_paletteram;
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optional_shared_ptr_array<u16, 4> m_videoregs;
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optional_shared_ptr_array<u16, 4> m_vram;
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optional_shared_ptr_array<u16, 4> m_vctrl;
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optional_shared_ptr_array<u16, 4> m_spriteram;
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optional_ioport m_io_in0;
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optional_ioport_array<2> m_touch_x;
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optional_ioport_array<2> m_touch_y;
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/* memory regions */
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optional_memory_region_array<4> m_spriteregion;
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@ -206,7 +212,7 @@ private:
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int priority = 0, flags = 0;
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const uint8_t *pen_data = nullptr; /* points to top left corner of tile data */
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const u8 *pen_data = nullptr; /* points to top left corner of tile data */
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int line_offset = 0;
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pen_t base_pen = 0;
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@ -218,64 +224,64 @@ private:
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struct
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{
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int clip_left, clip_right, clip_top, clip_bottom;
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uint8_t *baseaddr;
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int line_offset;
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uint8_t *baseaddr_zbuf;
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int line_offset_zbuf;
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int clip_left, clip_right, clip_top, clip_bottom;
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u8 *baseaddr;
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int line_offset;
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u8 *baseaddr_zbuf;
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int line_offset_zbuf;
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} m_blit;
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std::unique_ptr<sprite_cave []> m_sprite[4];
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sprite_cave *m_sprite_table[4][MAX_PRIORITY][MAX_SPRITE_NUM + 1];
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tilemap_t *m_tilemap[4];
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int m_tiledim[4];
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int m_old_tiledim[4];
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tilemap_t *m_tilemap[4];
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bool m_tiledim[4];
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bool m_old_tiledim[4];
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bitmap_ind16 m_sprite_zbuf;
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uint16_t m_sprite_zbuf_baseval;
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bitmap_ind16 m_sprite_zbuf[4];
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u16 m_sprite_zbuf_baseval;
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int m_num_sprites[4];
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int m_num_sprites[4];
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int m_spriteram_bank[4];
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int m_spriteram_bank_delay[4];
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int m_spriteram_bank[4];
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int m_spriteram_bank_delay[4];
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std::unique_ptr<uint16_t[]> m_palette_map[4];
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int m_layers_offs_x;
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int m_layers_offs_y;
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int m_row_effect_offs_n;
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int m_row_effect_offs_f;
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u16 m_background_pen[4];
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int m_layers_offs_x;
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int m_layers_offs_y;
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int m_row_effect_offs_n;
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int m_row_effect_offs_f;
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int m_background_pen;
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int m_spritetype[2];
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int m_kludge;
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int m_spritetype[2];
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int m_kludge;
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emu_timer *m_vblank_end_timer;
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u16 m_sprite_base_pal;
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u16 m_sprite_granularity;
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/* misc */
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int m_time_vblank_irq;
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uint8_t m_irq_level;
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uint8_t m_vblank_irq;
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uint8_t m_sound_irq;
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uint8_t m_unknown_irq;
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uint8_t m_agallet_vblank_irq;
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int m_time_vblank_irq;
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u8 m_irq_level;
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u8 m_vblank_irq;
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u8 m_sound_irq;
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u8 m_unknown_irq;
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u8 m_agallet_vblank_irq;
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/* sound related */
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int m_soundbuf_wptr;
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int m_soundbuf_rptr;
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uint8_t m_soundbuf_data[32];
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bool m_soundbuf_empty;
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//uint8_t m_sound_flag[2];
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int m_soundbuf_wptr;
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int m_soundbuf_rptr;
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u8 m_soundbuf_data[32];
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bool m_soundbuf_empty;
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//u8 m_sound_flag[2];
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/* game specific */
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// sailormn
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int m_sailormn_tilebank;
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int m_sailormn_tilebank;
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// korokoro
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uint16_t m_leds[2];
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int m_hopper;
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u16 m_leds[2];
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int m_hopper;
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// ppsatan
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uint16_t m_ppsatan_io_mux;
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u16 m_ppsatan_io_mux;
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/* devices */
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required_device<cpu_device> m_maincpu;
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@ -285,9 +291,9 @@ private:
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optional_device<timer_device> m_int_timer_left;
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optional_device<timer_device> m_int_timer_right;
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optional_device<eeprom_serial_93cxx_device> m_eeprom;
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required_device<gfxdecode_device> m_gfxdecode;
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required_device<screen_device> m_screen;
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required_device<palette_device> m_palette;
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optional_device_array<gfxdecode_device, 4> m_gfxdecode;
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optional_device_array<screen_device, 4> m_screen;
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optional_device_array<palette_device, 4> m_palette;
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optional_device<generic_latch_16_device> m_soundlatch;
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optional_device<timer_device> m_startup;
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output_finder<9> m_led_outputs;
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@ -295,21 +301,21 @@ private:
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int m_rasflag;
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int m_old_rasflag;
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inline void tilemap_draw( int chip, screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect, uint32_t flags, uint32_t priority, uint32_t priority2, int GFX );
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inline void tilemap_draw(int chip, screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect, u32 flags, u32 priority, u32 priority2, int GFX);
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void set_pens(int chip);
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void vh_start( int num );
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void vh_start(int num, u16 sprcol_base, u16 sprcol_granularity);
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void get_sprite_info_cave(int chip);
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void get_sprite_info_donpachi(int chip);
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void sprite_init();
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void sprite_init(int chip);
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void sprite_check(int chip, screen_device &screen, const rectangle &clip);
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void do_blit_zoom32( int chip, const sprite_cave *sprite );
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void do_blit_zoom32_zb( int chip, const sprite_cave *sprite );
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void do_blit_32( int chip, const sprite_cave *sprite );
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void do_blit_32_zb( int chip, const sprite_cave *sprite );
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void sprite_draw_cave( int chip, int priority );
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void sprite_draw_cave_zbuf( int chip, int priority );
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void sprite_draw_donpachi( int chip, int priority );
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void sprite_draw_donpachi_zbuf( int chip, int priority );
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void do_blit_zoom32(int chip, const sprite_cave *sprite);
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void do_blit_zoom32_zb(int chip, const sprite_cave *sprite);
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void do_blit_32(int chip, const sprite_cave *sprite);
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void do_blit_32_zb(int chip, const sprite_cave *sprite);
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void sprite_draw_cave(int chip, int priority);
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void sprite_draw_cave_zbuf(int chip, int priority);
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void sprite_draw_donpachi(int chip, int priority);
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void sprite_draw_donpachi_zbuf(int chip, int priority);
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void init_cave();
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void init_z80_bank();
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void init_oki_bank(int chip);
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File diff suppressed because it is too large
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