cave.cpp : Updates

Simplify handlers, Use common interface for palette, Use seperated gfxdecode, palette, screen finder, bitmap for ppsatan each screen, Move sprite granularity into video_start, Allow save state for sailormn 3th tilemap, Reduce runtime tag lookups, Unnecessary lines, Fix debugger issue, Fix spacings, Use shorter / correct type values, Add notes
This commit is contained in:
cam900 2019-05-15 19:06:57 +09:00
parent 85f717190c
commit 7507ca4ea2
3 changed files with 776 additions and 873 deletions

File diff suppressed because it is too large Load Diff

View File

@ -27,7 +27,9 @@ public:
, m_vram(*this, "vram.%u", 0)
, m_vctrl(*this, "vctrl.%u", 0)
, m_spriteram(*this, "spriteram.%u", 0)
, m_paletteram(*this, "paletteram.%u", 0)
, m_io_in0(*this, "IN0")
, m_touch_x(*this, "TOUCH%u_X", 1U)
, m_touch_y(*this, "TOUCH%u_Y", 1U)
, m_spriteregion(*this, "sprites%u", 0)
, m_tileregion(*this, "layer%u", 0)
, m_okiregion(*this, "oki%u", 1)
@ -42,9 +44,9 @@ public:
, m_int_timer_left(*this, "int_timer_left")
, m_int_timer_right(*this, "int_timer_right")
, m_eeprom(*this, "eeprom")
, m_gfxdecode(*this, "gfxdecode")
, m_screen(*this, "screen")
, m_palette(*this, "palette")
, m_gfxdecode(*this, "gfxdecode.%u", 0U)
, m_screen(*this, "screen.%u", 0U)
, m_palette(*this, "palette.%u", 0U)
, m_soundlatch(*this, "soundlatch")
, m_startup(*this, "startup")
, m_led_outputs(*this, "led%u", 0U)
@ -105,46 +107,47 @@ private:
u16 irq_cause_r(offs_t offset);
u8 soundflags_r();
DECLARE_READ16_MEMBER(soundflags_ack_r);
DECLARE_WRITE16_MEMBER(sound_cmd_w);
DECLARE_READ8_MEMBER(soundlatch_lo_r);
DECLARE_READ8_MEMBER(soundlatch_hi_r);
DECLARE_READ16_MEMBER(soundlatch_ack_r);
DECLARE_WRITE8_MEMBER(soundlatch_ack_w);
u16 soundflags_ack_r();
void sound_cmd_w(u16 data);
u8 soundlatch_lo_r();
u8 soundlatch_hi_r();
u16 soundlatch_ack_r();
void soundlatch_ack_w(u8 data);
void gaia_coin_w(u8 data);
DECLARE_READ16_MEMBER(donpachi_videoregs_r);
DECLARE_WRITE16_MEMBER(korokoro_leds_w);
template<int Chip> DECLARE_WRITE16_MEMBER(pwrinst2_vctrl_w);
DECLARE_READ16_MEMBER(sailormn_input0_r);
u16 donpachi_videoregs_r(offs_t offset);
void korokoro_leds_w(offs_t offset, u16 data, u16 mem_mask);
template<int Chip> void pwrinst2_vctrl_w(offs_t offset, u16 data, u16 mem_mask);
u16 sailormn_input0_r();
void tjumpman_leds_w(u8 data);
void pacslot_leds_w(u8 data);
template<int Mask> void z80_rombank_w(u8 data);
template<int Mask> void oki1_bank_w(u8 data);
template<int Mask> void oki2_bank_w(u8 data);
template<int Chip> DECLARE_WRITE16_MEMBER(vram_w);
template<int Chip> DECLARE_WRITE16_MEMBER(vram_8x8_w);
template<int Chip> void vram_w(offs_t offset, u16 data, u16 mem_mask);
template<int Chip> void vram_8x8_w(offs_t offset, u16 data, u16 mem_mask);
void eeprom_w(u8 data);
void sailormn_eeprom_w(u8 data);
void hotdogst_eeprom_w(u8 data);
void guwange_eeprom_w(u8 data);
void metmqstr_eeprom_w(u8 data);
void korokoro_eeprom_w(offs_t offset, uint16_t data, uint16_t mem_mask);
DECLARE_READ16_MEMBER(pwrinst2_eeprom_r);
void korokoro_eeprom_w(offs_t offset, u16 data, u16 mem_mask);
u16 pwrinst2_eeprom_r();
void tjumpman_eeprom_w(u8 data);
void ppsatan_eeprom_w(offs_t offset, uint16_t data, uint16_t mem_mask);
DECLARE_WRITE16_MEMBER(ppsatan_io_mux_w);
DECLARE_READ16_MEMBER(ppsatan_touch1_r);
DECLARE_READ16_MEMBER(ppsatan_touch2_r);
DECLARE_WRITE16_MEMBER(ppsatan_out_w);
uint16_t ppsatan_touch_r(int player);
void ppsatan_eeprom_w(offs_t offset, u16 data, u16 mem_mask);
void ppsatan_io_mux_w(offs_t offset, u16 data, u16 mem_mask);
template<int Player> u16 ppsatan_touch_r();
void ppsatan_out_w(offs_t offset, u16 data, u16 mem_mask);
TILE_GET_INFO_MEMBER(sailormn_get_tile_info_2);
template<int Chip> TILE_GET_INFO_MEMBER(get_tile_info);
template<int Chip, int Gfx> TILE_GET_INFO_MEMBER(get_tile_info);
DECLARE_MACHINE_RESET(sailormn);
DECLARE_VIDEO_START(cave_1_layer);
DECLARE_VIDEO_START(cave_2_layers);
DECLARE_VIDEO_START(cave_3_layers);
DECLARE_VIDEO_START(cave_4_layers);
DECLARE_VIDEO_START(sailormn_3_layers);
DECLARE_VIDEO_START(ddonpach);
DECLARE_VIDEO_START(dfeveron);
DECLARE_VIDEO_START(donpachi);
DECLARE_VIDEO_START(korokoro);
DECLARE_VIDEO_START(ppsatan);
DECLARE_VIDEO_START(pwrinst2);
DECLARE_VIDEO_START(sailormn);
DECLARE_VIDEO_START(uopoko);
void cave_palette(palette_device &palette);
void dfeveron_palette(palette_device &palette);
void korokoro_palette(palette_device &palette);
@ -152,11 +155,11 @@ private:
void pwrinst2_palette(palette_device &palette);
void sailormn_palette(palette_device &palette);
void ppsatan_palette(palette_device &palette);
uint32_t screen_update(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect);
uint32_t screen_update_ppsatan_core (screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect, int chip);
uint32_t screen_update_ppsatan_top (screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect);
uint32_t screen_update_ppsatan_left (screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect);
uint32_t screen_update_ppsatan_right(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect);
u32 screen_update(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect);
u32 screen_update_ppsatan_core (screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect, int chip);
u32 screen_update_ppsatan_top (screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect);
u32 screen_update_ppsatan_left (screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect);
u32 screen_update_ppsatan_right(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect);
INTERRUPT_GEN_MEMBER(interrupt);
INTERRUPT_GEN_MEMBER(interrupt_ppsatan);
TIMER_CALLBACK_MEMBER(vblank_end);
@ -178,11 +181,14 @@ private:
virtual void machine_reset() override;
/* memory pointers */
optional_shared_ptr_array<uint16_t, 4> m_videoregs;
optional_shared_ptr_array<uint16_t, 4> m_vram;
optional_shared_ptr_array<uint16_t, 4> m_vctrl;
optional_shared_ptr_array<uint16_t, 4> m_spriteram;
optional_shared_ptr_array<uint16_t, 4> m_paletteram;
optional_shared_ptr_array<u16, 4> m_videoregs;
optional_shared_ptr_array<u16, 4> m_vram;
optional_shared_ptr_array<u16, 4> m_vctrl;
optional_shared_ptr_array<u16, 4> m_spriteram;
optional_ioport m_io_in0;
optional_ioport_array<2> m_touch_x;
optional_ioport_array<2> m_touch_y;
/* memory regions */
optional_memory_region_array<4> m_spriteregion;
@ -206,7 +212,7 @@ private:
int priority = 0, flags = 0;
const uint8_t *pen_data = nullptr; /* points to top left corner of tile data */
const u8 *pen_data = nullptr; /* points to top left corner of tile data */
int line_offset = 0;
pen_t base_pen = 0;
@ -218,64 +224,64 @@ private:
struct
{
int clip_left, clip_right, clip_top, clip_bottom;
uint8_t *baseaddr;
int line_offset;
uint8_t *baseaddr_zbuf;
int line_offset_zbuf;
int clip_left, clip_right, clip_top, clip_bottom;
u8 *baseaddr;
int line_offset;
u8 *baseaddr_zbuf;
int line_offset_zbuf;
} m_blit;
std::unique_ptr<sprite_cave []> m_sprite[4];
sprite_cave *m_sprite_table[4][MAX_PRIORITY][MAX_SPRITE_NUM + 1];
tilemap_t *m_tilemap[4];
int m_tiledim[4];
int m_old_tiledim[4];
tilemap_t *m_tilemap[4];
bool m_tiledim[4];
bool m_old_tiledim[4];
bitmap_ind16 m_sprite_zbuf;
uint16_t m_sprite_zbuf_baseval;
bitmap_ind16 m_sprite_zbuf[4];
u16 m_sprite_zbuf_baseval;
int m_num_sprites[4];
int m_num_sprites[4];
int m_spriteram_bank[4];
int m_spriteram_bank_delay[4];
int m_spriteram_bank[4];
int m_spriteram_bank_delay[4];
std::unique_ptr<uint16_t[]> m_palette_map[4];
int m_layers_offs_x;
int m_layers_offs_y;
int m_row_effect_offs_n;
int m_row_effect_offs_f;
u16 m_background_pen[4];
int m_layers_offs_x;
int m_layers_offs_y;
int m_row_effect_offs_n;
int m_row_effect_offs_f;
int m_background_pen;
int m_spritetype[2];
int m_kludge;
int m_spritetype[2];
int m_kludge;
emu_timer *m_vblank_end_timer;
u16 m_sprite_base_pal;
u16 m_sprite_granularity;
/* misc */
int m_time_vblank_irq;
uint8_t m_irq_level;
uint8_t m_vblank_irq;
uint8_t m_sound_irq;
uint8_t m_unknown_irq;
uint8_t m_agallet_vblank_irq;
int m_time_vblank_irq;
u8 m_irq_level;
u8 m_vblank_irq;
u8 m_sound_irq;
u8 m_unknown_irq;
u8 m_agallet_vblank_irq;
/* sound related */
int m_soundbuf_wptr;
int m_soundbuf_rptr;
uint8_t m_soundbuf_data[32];
bool m_soundbuf_empty;
//uint8_t m_sound_flag[2];
int m_soundbuf_wptr;
int m_soundbuf_rptr;
u8 m_soundbuf_data[32];
bool m_soundbuf_empty;
//u8 m_sound_flag[2];
/* game specific */
// sailormn
int m_sailormn_tilebank;
int m_sailormn_tilebank;
// korokoro
uint16_t m_leds[2];
int m_hopper;
u16 m_leds[2];
int m_hopper;
// ppsatan
uint16_t m_ppsatan_io_mux;
u16 m_ppsatan_io_mux;
/* devices */
required_device<cpu_device> m_maincpu;
@ -285,9 +291,9 @@ private:
optional_device<timer_device> m_int_timer_left;
optional_device<timer_device> m_int_timer_right;
optional_device<eeprom_serial_93cxx_device> m_eeprom;
required_device<gfxdecode_device> m_gfxdecode;
required_device<screen_device> m_screen;
required_device<palette_device> m_palette;
optional_device_array<gfxdecode_device, 4> m_gfxdecode;
optional_device_array<screen_device, 4> m_screen;
optional_device_array<palette_device, 4> m_palette;
optional_device<generic_latch_16_device> m_soundlatch;
optional_device<timer_device> m_startup;
output_finder<9> m_led_outputs;
@ -295,21 +301,21 @@ private:
int m_rasflag;
int m_old_rasflag;
inline void tilemap_draw( int chip, screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect, uint32_t flags, uint32_t priority, uint32_t priority2, int GFX );
inline void tilemap_draw(int chip, screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect, u32 flags, u32 priority, u32 priority2, int GFX);
void set_pens(int chip);
void vh_start( int num );
void vh_start(int num, u16 sprcol_base, u16 sprcol_granularity);
void get_sprite_info_cave(int chip);
void get_sprite_info_donpachi(int chip);
void sprite_init();
void sprite_init(int chip);
void sprite_check(int chip, screen_device &screen, const rectangle &clip);
void do_blit_zoom32( int chip, const sprite_cave *sprite );
void do_blit_zoom32_zb( int chip, const sprite_cave *sprite );
void do_blit_32( int chip, const sprite_cave *sprite );
void do_blit_32_zb( int chip, const sprite_cave *sprite );
void sprite_draw_cave( int chip, int priority );
void sprite_draw_cave_zbuf( int chip, int priority );
void sprite_draw_donpachi( int chip, int priority );
void sprite_draw_donpachi_zbuf( int chip, int priority );
void do_blit_zoom32(int chip, const sprite_cave *sprite);
void do_blit_zoom32_zb(int chip, const sprite_cave *sprite);
void do_blit_32(int chip, const sprite_cave *sprite);
void do_blit_32_zb(int chip, const sprite_cave *sprite);
void sprite_draw_cave(int chip, int priority);
void sprite_draw_cave_zbuf(int chip, int priority);
void sprite_draw_donpachi(int chip, int priority);
void sprite_draw_donpachi_zbuf(int chip, int priority);
void init_cave();
void init_z80_bank();
void init_oki_bank(int chip);

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