dumped Internal rom from an Oversea (English) region "Oriental Legend 2" cartridge confirming only the region byte changes in that case. [Jeremy Romine, Peter Wilhelmsen, Morten Shearman Kirkegaard]

Other regions, including Japan single PCB need confirming to see if there are further changes in those cases or not.

As the Oversea version ignores the Card Reader MCU we can mark it as working, so

New Working Machines
Oriental Legend 2 (Oversea)  [David Haywood, MetalliC, Jeremy Romine, Peter Wilhelmsen, Morten Shearman Kirkegaard]
This commit is contained in:
David Haywood 2017-12-06 20:01:34 +00:00
parent f703cd3aae
commit 753495e696
2 changed files with 77 additions and 17 deletions

View File

@ -58,6 +58,20 @@
- Debug/Cheat mode: hold P1 B+C during boot, when ingame pressing P1 Start skips to next location, where might be more unknown debug features.
works for both currently dumped games (orleg2, kov2nl)
Holographic Stickers
The IGS036 CPUs have holographic stickers on them, there is a number printed on each sticker but it doesn't seem connected to the
game code / revision contained within, it might just be to mark the date the board was produced as it seems to coincide with the
design of the hologram. For reference the ones being used for dumping are
Dodonpachi Daioujou Tamashi (China) - W10
King of Fighter 98 UMH (China) - C11
Knights of Valour 2 (China) - V21
Knights of Valour 3 (China) - V21
Oriental Legend 2 (Oversea) - V21
Oriental Legend 2 (China) - A8
*/
#include "includes/pgm2.h"
@ -361,38 +375,77 @@ MACHINE_CONFIG_END
ROM_REGION( 0x10000, "sram", 0 ) \
ROM_LOAD( "xyj2_nvram", 0x00000000, 0x10000, CRC(ccccc71c) SHA1(585b5ccbf89dd28d8532da785d7c8af12f31c6d6) )
#define ORLEG2_PROGRAM_104 \
ROM_REGION( 0x1000000, "user1", 0 ) \
ROM_LOAD( "xyj2_v104cn.u7", 0x00000000, 0x0800000, CRC(7c24a4f5) SHA1(3cd9f9264ef2aad0869afdf096e88eb8d74b2570) )
/*
External program revisions are CONFIRMED to be the same between regions, even if the label changes (localized game title + country specific extension code)
Confirmed country codes used on labels
FA = Oversea
CN = China
JP = Japan
TW = Taiwan
*/
#define ORLEG2_PROGRAM_103 \
#define ORLEG2_PROGRAM_104(prefix, extension) \
ROM_REGION( 0x1000000, "user1", 0 ) \
ROM_LOAD( "xyj2_v103cn.u7", 0x000000, 0x800000, CRC(21c1fae8) SHA1(36eeb7a5e8dc8ee7c834f3ff1173c28cf6c2f1a3) )
ROM_LOAD( #prefix "_v104" #extension ".u7", 0x000000, 0x800000, CRC(7c24a4f5) SHA1(3cd9f9264ef2aad0869afdf096e88eb8d74b2570) )
#define ORLEG2_PROGRAM_101 \
#define ORLEG2_PROGRAM_103(prefix, extension) \
ROM_REGION( 0x1000000, "user1", 0 ) \
ROM_LOAD( "xyj2_v101cn.u7", 0x000000, 0x800000, CRC(45805b53) SHA1(f2a8399c821b75fadc53e914f6f318707e70787c) )
ROM_LOAD( #prefix "_v103" #extension ".u7", 0x000000, 0x800000, CRC(21c1fae8) SHA1(36eeb7a5e8dc8ee7c834f3ff1173c28cf6c2f1a3) )
#define ORLEG2_PROGRAM_101(prefix, extension) \
ROM_REGION( 0x1000000, "user1", 0 ) \
ROM_LOAD( #prefix "_v101" #extension ".u7", 0x000000, 0x800000, CRC(45805b53) SHA1(f2a8399c821b75fadc53e914f6f318707e70787c) )
/*
Internal ROMs for CHINA and OVERSEA are confirmed to differ by just the region byte, other regions not yet verified.
label is a localized version of the game title and the country code (see above)
For OVERSEA this is "O/L2", but we omit the / due to naming rules
For the CHINA version this uses the Chinese characters
*/
#define ORLEG2_INTERNAL_CHINA \
ROM_REGION( 0x04000, "maincpu", 0 ) \
/* Offset 3cb8 of the internal rom controls the region, however only China is dumped at the moment. Overseas (English) external ROM is confirmed to match (with FA rom label extensions) but th Internal rom might differ by more than the region byte so needs dumping */ \
ROM_LOAD( "xyj2_igs036_china.rom", 0x00000000, 0x0004000, CRC(bcce7641) SHA1(c3b5cf6e9f6eae09b6785314777a52b34c3c7657) )
ROM_LOAD( "xyj2_cn.igs036", 0x00000000, 0x0004000, CRC(bcce7641) SHA1(c3b5cf6e9f6eae09b6785314777a52b34c3c7657) )
#define ORLEG2_INTERNAL_OVERSEAS \
ROM_REGION( 0x04000, "maincpu", 0 ) \
ROM_LOAD( "ol2_fa.igs036", 0x00000000, 0x0004000, CRC(cc4d398a) SHA1(c50bcc81f02cd5aa8ad157d73209dc53bdedc023) )
ROM_START( orleg2 )
ORLEG2_INTERNAL_CHINA
ORLEG2_PROGRAM_104
ORLEG2_INTERNAL_OVERSEAS
ORLEG2_PROGRAM_104(ol2,fa)
ORLEG2_VIDEO_SOUND_ROMS
ROM_END
ROM_START( orleg2_103 )
ORLEG2_INTERNAL_CHINA
ORLEG2_PROGRAM_103
ORLEG2_INTERNAL_OVERSEAS
ORLEG2_PROGRAM_103(ol2,fa)
ORLEG2_VIDEO_SOUND_ROMS
ROM_END
ROM_START( orleg2_101 )
ORLEG2_INTERNAL_OVERSEAS
ORLEG2_PROGRAM_101(ol2,fa)
ORLEG2_VIDEO_SOUND_ROMS
ROM_END
ROM_START( orleg2_104cn )
ORLEG2_INTERNAL_CHINA
ORLEG2_PROGRAM_101
ORLEG2_PROGRAM_104(xyj2,cn)
ORLEG2_VIDEO_SOUND_ROMS
ROM_END
ROM_START( orleg2_103cn )
ORLEG2_INTERNAL_CHINA
ORLEG2_PROGRAM_103(xyj2,cn)
ORLEG2_VIDEO_SOUND_ROMS
ROM_END
ROM_START( orleg2_101cn )
ORLEG2_INTERNAL_CHINA
ORLEG2_PROGRAM_101(xyj2,cn)
ORLEG2_VIDEO_SOUND_ROMS
ROM_END
@ -796,9 +849,13 @@ DRIVER_INIT_MEMBER(pgm2_state,kof98umh)
/* PGM2 */
// Oriental Legend 2 - should be a V102 and V100 too
GAME( 2007, orleg2, 0, pgm2, pgm2, pgm2_state, orleg2, ROT0, "IGS", "Oriental Legend 2 (V104, China)", MACHINE_NOT_WORKING )
GAME( 2007, orleg2_103, orleg2, pgm2, pgm2, pgm2_state, orleg2, ROT0, "IGS", "Oriental Legend 2 (V103, China)", MACHINE_NOT_WORKING )
GAME( 2007, orleg2_101, orleg2, pgm2, pgm2, pgm2_state, orleg2, ROT0, "IGS", "Oriental Legend 2 (V101, China)", MACHINE_NOT_WORKING )
GAME( 2007, orleg2, 0, pgm2, pgm2, pgm2_state, orleg2, ROT0, "IGS", "Oriental Legend 2 (V104, Oversea)", 0 ) /* Overseas sets of OL2 do not use the card reader */
GAME( 2007, orleg2_103, orleg2, pgm2, pgm2, pgm2_state, orleg2, ROT0, "IGS", "Oriental Legend 2 (V103, Oversea)", 0 )
GAME( 2007, orleg2_101, orleg2, pgm2, pgm2, pgm2_state, orleg2, ROT0, "IGS", "Oriental Legend 2 (V101, Oversea)", 0 )
GAME( 2007, orleg2_104cn, orleg2, pgm2, pgm2, pgm2_state, orleg2, ROT0, "IGS", "Oriental Legend 2 (V104, China)", MACHINE_NOT_WORKING )
GAME( 2007, orleg2_103cn, orleg2, pgm2, pgm2, pgm2_state, orleg2, ROT0, "IGS", "Oriental Legend 2 (V103, China)", MACHINE_NOT_WORKING )
GAME( 2007, orleg2_101cn, orleg2, pgm2, pgm2, pgm2_state, orleg2, ROT0, "IGS", "Oriental Legend 2 (V101, China)", MACHINE_NOT_WORKING )
// Knights of Valour 2 New Legend
GAME( 2008, kov2nl, 0, pgm2, pgm2, pgm2_state, kov2nl, ROT0, "IGS", "Knights of Valour 2 New Legend (V302, China)", MACHINE_NOT_WORKING )

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@ -31297,6 +31297,9 @@ kov3_100 //
orleg2 // (c) 2007
orleg2_103 //
orleg2_101 //
orleg2_104cn //
orleg2_103cn //
orleg2_101cn //
kof98umh // (c) 2009
@source:pgm3.cpp