Whoops, I knew I'd miss something in src/osd/windows (nw)

This commit is contained in:
Alex W. Jackson 2015-02-23 16:54:55 -05:00
parent 9a9b7ea3d1
commit 757335d048
2 changed files with 3 additions and 3 deletions

View File

@ -927,7 +927,7 @@ int shaders::create_resources(bool reset)
texture.rowpixels = shadow_bitmap.rowpixels();
texture.width = shadow_bitmap.width();
texture.height = shadow_bitmap.height();
texture.set_palette(NULL);
texture.palette = NULL;
texture.seqid = 0;
// FIXME: should shadow bitmap really use prescale?

View File

@ -500,7 +500,7 @@ void texture_manager::create_resources()
texture.rowpixels = m_default_bitmap.rowpixels();
texture.width = m_default_bitmap.width();
texture.height = m_default_bitmap.height();
texture.set_palette(NULL);
texture.palette = NULL;
texture.seqid = 0;
// now create it
@ -517,7 +517,7 @@ void texture_manager::create_resources()
texture.rowpixels = m_vector_bitmap.rowpixels();
texture.width = m_vector_bitmap.width();
texture.height = m_vector_bitmap.height();
texture.set_palette(NULL);
texture.palette = NULL;
texture.seqid = 0;
// now create it