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Whoops, I knew I'd miss something in src/osd/windows (nw)
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@ -927,7 +927,7 @@ int shaders::create_resources(bool reset)
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texture.rowpixels = shadow_bitmap.rowpixels();
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texture.width = shadow_bitmap.width();
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texture.height = shadow_bitmap.height();
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texture.set_palette(NULL);
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texture.palette = NULL;
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texture.seqid = 0;
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// FIXME: should shadow bitmap really use prescale?
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@ -500,7 +500,7 @@ void texture_manager::create_resources()
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texture.rowpixels = m_default_bitmap.rowpixels();
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texture.width = m_default_bitmap.width();
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texture.height = m_default_bitmap.height();
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texture.set_palette(NULL);
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texture.palette = NULL;
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texture.seqid = 0;
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// now create it
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@ -517,7 +517,7 @@ void texture_manager::create_resources()
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texture.rowpixels = m_vector_bitmap.rowpixels();
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texture.width = m_vector_bitmap.width();
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texture.height = m_vector_bitmap.height();
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texture.set_palette(NULL);
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texture.palette = NULL;
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texture.seqid = 0;
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// now create it
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