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fix one opcode in match it 2
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@ -571,8 +571,8 @@ const UINT8 matchit2_decryption_table[256] = {
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// new new new new new new new new new new
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0x49,0xb4,0xa9,xxxx,0xd3,0x8b,0xe8,0xb8, 0xa0,xxxx,xxxx,xxxx,0x84,xxxx,xxxx,xxxx, /* 30 */
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// !!!! ???? new !!!! new new new new
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xxxx,xxxx,xxxx,xxxx,0x14,xxxx,0x25,xxxx, xxxx,0x5e,xxxx,0x87,0x56,0xb9,xxxx,0x39, /* 40 */
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// new new new new new new ???? new
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xxxx,xxxx,xxxx,xxxx,0x14,xxxx,0x25,xxxx, xxxx,0x5e,xxxx,0x87,0x56,0xb9,0x4a,0x39, /* 40 */
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// new new new new new new new new
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0x89,xxxx,xxxx,xxxx,xxxx,0x1f,0xa4,xxxx, 0xf8,0x5f,0x21,0xb3,0x5b,xxxx,0x8d,xxxx, /* 50 */
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// new new !!!! new new !!!! new new
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xxxx,0xc5,0x7c,0x07,xxxx,0x88,0xba,0x47, 0x35,0xfb,xxxx,0x7f,xxxx,xxxx,0xc6,0xeb, /* 60 */
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@ -602,8 +602,6 @@ Unknown (marked "????")
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from shisen 2:
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E4 -> pc: b08; f458, 1920 (99% 1 byte at boot and sometimes when a piece is selected)
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b65c (after one match is finished with the girl on the background or when you finish some levels in the other modes)
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(16 37 3e 3f 41 4a 4d 4e 4f 90 91 95 96)
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4E -> pc: 7ac3, 7ae8 (after a 2 players match and in a 2 players match in "stalemate")
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Found (marked "!!!!")
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14 -> pc: 8b2a -> 42
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@ -613,6 +611,7 @@ Found (marked "!!!!")
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30 -> pc: 19af, 1986 -> 49
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31 -> pc: c804, c813, c822, 1358, c303, c312, c321, 1315, 1338 (2 bytes opcode) -> B4
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34 -> pc: 42cd -> D3
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4E -> pc: 7ac3, 7ae8 (after a 2 players match and in a 2 players match in "stalemate") -> 4a
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56 -> pc: 6587 (can be 6C, 6D, 6E, 6F, A4, A6, A7, AA, AC, AD, AE at boot) -> A4
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5A -> pc: ae83 (after an item is selected) (00 10 13 15 1B -1C already used- 1D 21 28) -> 21 (it's used to evidence tiles similar to the one selected)
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62 -> pc: 5b3f (jump 71, 7C) -> 7C
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