As per Dox, swapped r<->b colors, colors looks now more realistic (and a sincere thank you to Sega that isn't even able to decide a standarized paletteram format for its HWs :/)

This commit is contained in:
Angelo Salese 2009-12-07 17:42:46 +00:00
parent b20c8a4100
commit 75b0d0c872

View File

@ -361,20 +361,18 @@ static WRITE32_HANDLER( sysh1_txt_blit_w )
}
//UINT16* sysh1_soundram;
static WRITE32_HANDLER( sysh1_pal_w )
{
int r,g,b;
COMBINE_DATA(&space->machine->generic.paletteram.u32[offset]);
b = ((space->machine->generic.paletteram.u32[offset] & 0x00007c00) >> 10);
r = ((space->machine->generic.paletteram.u32[offset] & 0x00007c00) >> 10);
g = ((space->machine->generic.paletteram.u32[offset] & 0x000003e0) >> 5);
r = ((space->machine->generic.paletteram.u32[offset] & 0x0000001f) >> 0);
b = ((space->machine->generic.paletteram.u32[offset] & 0x0000001f) >> 0);
palette_set_color_rgb(space->machine,(offset*2)+1,pal5bit(r),pal5bit(g),pal5bit(b));
b = ((space->machine->generic.paletteram.u32[offset] & 0x7c000000) >> 26);
r = ((space->machine->generic.paletteram.u32[offset] & 0x7c000000) >> 26);
g = ((space->machine->generic.paletteram.u32[offset] & 0x03e00000) >> 21);
r = ((space->machine->generic.paletteram.u32[offset] & 0x001f0000) >> 16);
b = ((space->machine->generic.paletteram.u32[offset] & 0x001f0000) >> 16);
palette_set_color_rgb(space->machine,offset*2,pal5bit(r),pal5bit(g),pal5bit(b));
}
@ -1033,6 +1031,9 @@ ROM_END
#if 0
static READ32_HANDLER( coolridr_hack1_r )
{
if(cpu_get_pc(space->cpu) == 0x6012374 || cpu_get_pc(space->cpu) == 0x6012392)
return 0;
return sysh1_workram_h[0xd88a4/4];
}
#endif