From 75d4ebdea58702103be37dcf2b3e3f27d48c0c0d Mon Sep 17 00:00:00 2001 From: Angelo Salese Date: Wed, 25 Sep 2019 01:42:46 +0200 Subject: [PATCH] Update TODO list (nw) --- src/mame/drivers/alpha68k.cpp | 9 +++++++-- 1 file changed, 7 insertions(+), 2 deletions(-) diff --git a/src/mame/drivers/alpha68k.cpp b/src/mame/drivers/alpha68k.cpp index eabd096baa4..0869534ed8d 100644 --- a/src/mame/drivers/alpha68k.cpp +++ b/src/mame/drivers/alpha68k.cpp @@ -25,8 +25,13 @@ TODO: - Super Stingray MCU irq controls timer speed, needs the MCU to be hooked up. - Super Champion Baseball "ball speed" protection -- Fix sound CPU crashes properly on Alpha 68k II / V HW games (nested NMIs) -- Sky Soldiers : BGM Fade out before boss battle isn't implemented +- II & V board: bit 15 of palette RAM isn't hooked up, according to Sky Adventure + service mode enables "bright"; +- II & V board: Fix sound CPU crashes properly (nested NMIs) +- Sky Soldiers: BGM Fade out before boss battle isn't implemented +- Sky Adventure, probably others: sprite drawing is off-sync, cfr. notes in video file; +- Refactor sprite chips into proper devices, they all have 8-bit data buses and + have suspicious similarities with other SNK/Alpha HWs. General notes: