mirror of
https://github.com/holub/mame
synced 2025-05-29 00:53:09 +03:00
big cleanup
This commit is contained in:
parent
e74dad2324
commit
75f4abf813
@ -7,8 +7,9 @@ driver by Angelo Salese
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A fortune-teller machine with 24 characters LED-array and a printer.
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TODO:
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-Emulate the graphics with genuine artwork display;
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-Printer emulation;
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- Emulate the graphics with genuine artwork display;
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- Printer emulation;
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- Sound;
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***************************************************************************/
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@ -20,15 +21,28 @@ class destiny_state : public driver_device
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{
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public:
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destiny_state(const machine_config &mconfig, device_type type, const char *tag)
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: driver_device(mconfig, type, tag) ,
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m_io_ram(*this, "io_ram"){ }
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: driver_device(mconfig, type, tag),
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m_maincpu(*this, "maincpu")
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{ }
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required_device<cpu_device> m_maincpu;
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required_shared_ptr<UINT8> m_io_ram;
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char m_led_array[21];
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UINT8 m_bank;
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DECLARE_READ8_MEMBER(io_r);
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DECLARE_WRITE8_MEMBER(io_w);
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void update_led_array(UINT8 new_data);
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DECLARE_WRITE8_MEMBER(firq_ack_w);
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DECLARE_WRITE8_MEMBER(nmi_ack_w);
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DECLARE_READ8_MEMBER(printer_status_r);
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DECLARE_READ8_MEMBER(display_ready_r);
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DECLARE_WRITE8_MEMBER(display_w);
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DECLARE_WRITE8_MEMBER(out_w);
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DECLARE_WRITE8_MEMBER(bank_select_w);
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DECLARE_INPUT_CHANGED_MEMBER(coin_inserted);
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protected:
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// driver_device overrides
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virtual void machine_start();
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virtual void machine_reset();
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};
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@ -50,131 +64,175 @@ static SCREEN_UPDATE_IND16( destiny )
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return 0;
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}
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/*I don't know it this is 100% correct,might be different...*/
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void destiny_state::update_led_array(UINT8 new_data)
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/***************************************************************************
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I/O
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***************************************************************************/
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WRITE8_MEMBER(destiny_state::firq_ack_w)
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{
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UINT8 i;
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/*scroll the data*/
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for(i=0;i<19;i++)
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device_set_input_line(m_maincpu, M6809_FIRQ_LINE, CLEAR_LINE);
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}
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WRITE8_MEMBER(destiny_state::nmi_ack_w)
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{
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device_set_input_line(m_maincpu, INPUT_LINE_NMI, CLEAR_LINE);
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}
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READ8_MEMBER(destiny_state::printer_status_r)
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{
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// d2: mark sensor
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// d3: motor stop
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// d4: status
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// d5: /L-SW
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// d6: paper
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// d7: /R-SW
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return 0xff;
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}
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READ8_MEMBER(destiny_state::display_ready_r)
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{
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// d7: /display ready
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// other bits: N/C
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return 0;
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}
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WRITE8_MEMBER(destiny_state::display_w)
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{
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/* this is preliminary, just fills a string and doesn't support control codes etc. */
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// scroll the data
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for (int i = 0; i < 19; i++)
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m_led_array[i] = m_led_array[i+1];
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/*update the data*/
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m_led_array[19] = new_data;
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// update
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m_led_array[19] = data;
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}
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static void answer_bankswitch(running_machine &machine,UINT8 new_bank)
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WRITE8_MEMBER(destiny_state::out_w)
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{
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destiny_state *state = machine.driver_data<destiny_state>();
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if(state->m_bank!=new_bank)
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{
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UINT8 *ROM = state->memregion("answers")->base();
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UINT32 bankaddress;
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state->m_bank = new_bank;
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bankaddress = 0 + 0x6000 * state->m_bank;
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state->membank("bank1")->set_base(&ROM[bankaddress]);
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}
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// d0: coin blocker
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coin_lockout_w(machine(), 0, ~data & 1);
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// d1: paper cutter 1
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// d2: paper cutter 2
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// other bits: N/C?
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}
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READ8_MEMBER(destiny_state::io_r)
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WRITE8_MEMBER(destiny_state::bank_select_w)
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{
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switch(offset)
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{
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case 0x00: return 0xff; //printer read
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case 0x03: return ioport("KEY1")->read();
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case 0x04: return ioport("KEY2")->read();
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case 0x05: return ioport("DIPSW")->read();
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case 0x07: return ioport("KEY3")->read();
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case 0x0a: return m_io_ram[offset]; //"buzzer" 0 read
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case 0x0b: return m_io_ram[offset]; //"buzzer" 1 read
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}
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// printf("R -> [%02x]\n",offset);
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return m_io_ram[offset];
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// d0-d2 and d4: bank (but only up to 4 banks supported)
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membank("bank1")->set_base(memregion("answers")->base() + 0x6000 * (data & 3));
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}
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WRITE8_MEMBER(destiny_state::io_w)
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INPUT_CHANGED_MEMBER(destiny_state::coin_inserted)
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{
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switch(offset)
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{
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case 0x00: /*Printer data*/ return;
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case 0x02: update_led_array(data); return;
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case 0x05: coin_lockout_w(machine(), 0,m_io_ram[offset] & 1);return;
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case 0x06: /*Printer IRQ enable*/ return;
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// case 0x0a: "buzzer" 0 write
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// case 0x0b: "buzzer" 1 write
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case 0x0c: answer_bankswitch(machine(),data&0x03); return; //data & 0x10 enabled too,dunno if it is worth to shift the data...
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}
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m_io_ram[offset] = data;
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// printf("%02x -> [%02x]\n",data,offset);
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// NMI on Coin SW or Service SW
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if (oldval)
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device_set_input_line(m_maincpu, INPUT_LINE_NMI, ASSERT_LINE);
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// coincounter on coin insert
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if (((int)(FPTR)param) == 0)
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coin_counter_w(machine(), 0, newval);
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}
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static ADDRESS_MAP_START( main_map, AS_PROGRAM, 8, destiny_state )
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AM_RANGE(0x0000, 0x5fff) AM_ROMBANK("bank1")
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AM_RANGE(0x8000, 0x87ff) AM_RAM
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AM_RANGE(0x9000, 0x900f) AM_READWRITE(io_r,io_w) AM_SHARE("io_ram") //i/o area
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AM_RANGE(0x9000, 0x9000) AM_READWRITE(printer_status_r, firq_ack_w)
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AM_RANGE(0x9001, 0x9001) AM_READ_PORT("SYSTEM") AM_WRITE(nmi_ack_w)
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AM_RANGE(0x9002, 0x9002) AM_READWRITE(display_ready_r, display_w)
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AM_RANGE(0x9003, 0x9003) AM_READ_PORT("KEY1")
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AM_RANGE(0x9004, 0x9004) AM_READ_PORT("KEY2")
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AM_RANGE(0x9005, 0x9005) AM_READ_PORT("DIPSW") AM_WRITE(out_w)
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// AM_RANGE(0x9006, 0x9006) AM_NOP // printer motor on
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// AM_RANGE(0x9007, 0x9007) AM_NOP // printer data
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// AM_RANGE(0x900a, 0x900a) AM_NOP // sound on
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// AM_RANGE(0x900b, 0x900b) AM_NOP // sound off
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AM_RANGE(0x900c, 0x900c) AM_WRITE(bank_select_w)
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// AM_RANGE(0x900d, 0x900d) AM_NOP // printer motor off
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// AM_RANGE(0x900e, 0x900e) AM_NOP // printer motor jam reset
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AM_RANGE(0xc000, 0xffff) AM_ROM
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ADDRESS_MAP_END
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/***************************************************************************
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Inputs
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***************************************************************************/
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static INPUT_PORTS_START( destiny )
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PORT_START("KEY1")
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON11 ) PORT_NAME("Key Male") PORT_CODE(KEYCODE_SLASH_PAD)
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("Key 3") PORT_CODE(KEYCODE_3_PAD)
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("Key 2") PORT_CODE(KEYCODE_2_PAD)
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PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("Key 1") PORT_CODE(KEYCODE_1_PAD)
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PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON12 ) PORT_NAME("Key Female") PORT_CODE(KEYCODE_ASTERISK)
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PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_NAME("Key 6") PORT_CODE(KEYCODE_6_PAD)
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PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_NAME("Key 5") PORT_CODE(KEYCODE_5_PAD)
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PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("Key 4") PORT_CODE(KEYCODE_4_PAD)
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Key Male") PORT_CODE(KEYCODE_SLASH_PAD)
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Key 3") PORT_CODE(KEYCODE_3_PAD)
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Key 2") PORT_CODE(KEYCODE_2_PAD)
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PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Key 1") PORT_CODE(KEYCODE_1_PAD)
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PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Key Female") PORT_CODE(KEYCODE_ASTERISK)
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PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Key 6") PORT_CODE(KEYCODE_6_PAD)
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PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Key 5") PORT_CODE(KEYCODE_5_PAD)
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PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Key 4") PORT_CODE(KEYCODE_4_PAD)
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PORT_START("KEY2")
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON10 ) PORT_NAME("Key 0") PORT_CODE(KEYCODE_0_PAD)
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON9 ) PORT_NAME("Key 9") PORT_CODE(KEYCODE_9_PAD)
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON8 ) PORT_NAME("Key 8") PORT_CODE(KEYCODE_8_PAD)
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PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON7 ) PORT_NAME("Key 7") PORT_CODE(KEYCODE_7_PAD)
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PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON11 ) PORT_NAME("Key Enter") PORT_CODE(KEYCODE_ENTER_PAD)
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PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED )
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PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON13 ) PORT_NAME("Key Cancel") PORT_CODE(KEYCODE_PLUS_PAD)
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PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNUSED )
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PORT_START("KEY3")
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PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Key 0") PORT_CODE(KEYCODE_0_PAD)
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Key 9") PORT_CODE(KEYCODE_9_PAD)
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Key 8") PORT_CODE(KEYCODE_8_PAD)
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PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Key 7") PORT_CODE(KEYCODE_7_PAD)
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PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Key Enter") PORT_CODE(KEYCODE_ENTER_PAD)
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PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
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PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Key Cancel") PORT_CODE(KEYCODE_PLUS_PAD)
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PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
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PORT_START("DIPSW")
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PORT_DIPNAME( 0x01, 0x00, DEF_STR( Unknown ) )
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PORT_DIPNAME( 0x01, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:1")
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PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) )
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PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
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PORT_DIPUNKNOWN_DIPLOC( 0x02, 0x00, "SW1:2" )
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PORT_DIPUNKNOWN_DIPLOC( 0x04, 0x00, "SW1:3" )
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PORT_DIPUNKNOWN_DIPLOC( 0x08, 0x00, "SW1:4" )
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PORT_DIPUNKNOWN_DIPLOC( 0x10, 0x00, "SW1:5" )
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PORT_DIPNAME( 0x20, 0x00, "Force Start" ) PORT_DIPLOCATION("SW1:6")
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PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x01, DEF_STR( On ) )
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PORT_DIPNAME( 0x02, 0x00, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x02, DEF_STR( On ) )
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PORT_DIPNAME( 0x04, 0x00, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x04, DEF_STR( On ) )
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PORT_DIPNAME( 0x08, 0x00, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x08, DEF_STR( On ) )
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PORT_DIPNAME( 0x10, 0x00, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x10, DEF_STR( On ) )
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PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN1 )
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PORT_DIPNAME( 0xc0, 0x00, "Operation Mode" )
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PORT_DIPSETTING( 0x20, DEF_STR( On ) )
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PORT_DIPNAME( 0xc0, 0x00, "Operation Mode" ) PORT_DIPLOCATION("SW1:7,8")
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PORT_DIPSETTING( 0x00, "Normal Mode" )
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// PORT_DIPSETTING( 0x40, "Normal Mode" ) // dupe
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PORT_DIPSETTING( 0x80, "Test Mode" )
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PORT_DIPSETTING( 0xc0, "I/O Test" )
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// 0x40, Normal Mode again
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PORT_START("SYSTEM")
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SERVICE4 ) PORT_NAME("Paper Cutter Reset")
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_SERVICE3 ) PORT_NAME("Paper Cutter Set")
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_SERVICE2 ) PORT_NAME("Paper Cutter Point")
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PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_NAME("Spear") // starts game
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PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNUSED )
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PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED )
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PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED )
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_CHANGED_MEMBER(DEVICE_SELF, destiny_state, coin_inserted, (void *)0)
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PORT_START("SERVICE")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_CHANGED_MEMBER(DEVICE_SELF, destiny_state, coin_inserted, (void *)1)
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INPUT_PORTS_END
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/*Is it there an IRQ mask?*/
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static INTERRUPT_GEN( timer_irq )
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/***************************************************************************
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Machine Config(s)
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***************************************************************************/
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void destiny_state::machine_start()
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{
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cputag_set_input_line(device->machine(), "maincpu", M6809_IRQ_LINE, HOLD_LINE);
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}
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static MACHINE_RESET( destiny )
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void destiny_state::machine_reset()
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{
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destiny_state *state = machine.driver_data<destiny_state>();
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state->m_bank = -1;
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bank_select_w(*m_maincpu->memory().space(AS_PROGRAM), 0, 0);
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}
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static MACHINE_CONFIG_START( destiny, destiny_state )
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@ -182,11 +240,9 @@ static MACHINE_CONFIG_START( destiny, destiny_state )
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/* basic machine hardware */
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MCFG_CPU_ADD("maincpu", M6809, XTAL_4MHz/2)
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MCFG_CPU_PROGRAM_MAP(main_map)
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MCFG_CPU_VBLANK_INT("screen", timer_irq)
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MCFG_CPU_PERIODIC_INT(irq0_line_hold, 60) // timer irq controls update speed, frequency needs to be determined yet (2MHz through three 74LS390)
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MCFG_MACHINE_RESET(destiny)
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/* video hardware */
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/* video hardware (dummy) */
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MCFG_SCREEN_ADD("screen", RASTER)
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MCFG_SCREEN_REFRESH_RATE(60)
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MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
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@ -202,6 +258,8 @@ static MACHINE_CONFIG_START( destiny, destiny_state )
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MACHINE_CONFIG_END
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/***************************************************************************
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Game driver(s)
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@ -214,18 +272,18 @@ ROM_START( destiny )
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ROM_LOAD( "ag13-4.17c", 0xe000, 0x2000, CRC(36959ef6) SHA1(9b3ed44416fcda6a8e89d11ad6e713abd4f63d83) )
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ROM_REGION( 0x18000, "answers", 0 )
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ROM_LOAD( "ag00.1a", 0x00000, 0x2000, CRC(77f5bce0) SHA1(20b5257710c5e848893fec107f0d87a473a4ba24) )
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ROM_LOAD( "ag01.3a", 0x02000, 0x2000, CRC(c08e6a74) SHA1(88679ed8bd2b6b8698258baddf8433c0f60a1b64) )
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ROM_LOAD( "ag02.4a", 0x04000, 0x2000, CRC(687c72b5) SHA1(3f2768c9b6247e96d11b4159f6f5c0dfeb2c5075) )
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ROM_LOAD( "ag03.6a", 0x06000, 0x2000, CRC(535dbe83) SHA1(29336539c57d1fa7d42a0ce01884b29e1707e9ad) )
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ROM_LOAD( "ag04.7a", 0x08000, 0x2000, CRC(e6ae8eb7) SHA1(d0e20e438dcfeac9d844d1fd98701a443ea5e4f7) )
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ROM_LOAD( "ag05.9a", 0x0a000, 0x2000, CRC(c2485e40) SHA1(03f6d7c63a45d430a7965e28aaf07e053ecac7a1) )
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ROM_LOAD( "ag06.10a", 0x0c000, 0x2000, CRC(e6e0bbd1) SHA1(fe693d038b05ae18a3c0cfb25a4649dbb10ab2c7) )
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ROM_LOAD( "ag07.12a", 0x0e000, 0x2000, CRC(a62d879d) SHA1(94d07e774df4c9e4e34ae386714372b53b255530) )
|
||||
ROM_LOAD( "ag08.13a", 0x10000, 0x2000, CRC(f5822738) SHA1(afe53e875057317033cdd5f4b7614c96cd11193b) )
|
||||
ROM_LOAD( "ag09.15a", 0x12000, 0x2000, CRC(ad3c9f2c) SHA1(f665efb65c072a3d3d2e19844ebe0b352c0251d3) )
|
||||
ROM_LOAD( "ag10.16a", 0x14000, 0x2000, CRC(c498754a) SHA1(90e215e8e41d32237d1f4b074d93e20eade92e4e) )
|
||||
ROM_LOAD( "ag11.18a", 0x16000, 0x2000, CRC(5f7bf9f9) SHA1(281f89c0bccfcc2bdc1d4d0a5b9cc9a8ab2e7869) )
|
||||
ROM_LOAD( "ag00.1a", 0x00000, 0x2000, CRC(77f5bce0) SHA1(20b5257710c5e848893fec107f0d87a473a4ba24) )
|
||||
ROM_LOAD( "ag01.3a", 0x02000, 0x2000, CRC(c08e6a74) SHA1(88679ed8bd2b6b8698258baddf8433c0f60a1b64) )
|
||||
ROM_LOAD( "ag02.4a", 0x04000, 0x2000, CRC(687c72b5) SHA1(3f2768c9b6247e96d11b4159f6f5c0dfeb2c5075) )
|
||||
ROM_LOAD( "ag03.6a", 0x06000, 0x2000, CRC(535dbe83) SHA1(29336539c57d1fa7d42a0ce01884b29e1707e9ad) )
|
||||
ROM_LOAD( "ag04.7a", 0x08000, 0x2000, CRC(e6ae8eb7) SHA1(d0e20e438dcfeac9d844d1fd98701a443ea5e4f7) )
|
||||
ROM_LOAD( "ag05.9a", 0x0a000, 0x2000, CRC(c2485e40) SHA1(03f6d7c63a45d430a7965e28aaf07e053ecac7a1) )
|
||||
ROM_LOAD( "ag06.10a", 0x0c000, 0x2000, CRC(e6e0bbd1) SHA1(fe693d038b05ae18a3c0cfb25a4649dbb10ab2c7) )
|
||||
ROM_LOAD( "ag07.12a", 0x0e000, 0x2000, CRC(a62d879d) SHA1(94d07e774df4c9e4e34ae386714372b53b255530) )
|
||||
ROM_LOAD( "ag08.13a", 0x10000, 0x2000, CRC(f5822738) SHA1(afe53e875057317033cdd5f4b7614c96cd11193b) )
|
||||
ROM_LOAD( "ag09.15a", 0x12000, 0x2000, CRC(ad3c9f2c) SHA1(f665efb65c072a3d3d2e19844ebe0b352c0251d3) )
|
||||
ROM_LOAD( "ag10.16a", 0x14000, 0x2000, CRC(c498754a) SHA1(90e215e8e41d32237d1f4b074d93e20eade92e4e) )
|
||||
ROM_LOAD( "ag11.18a", 0x16000, 0x2000, CRC(5f7bf9f9) SHA1(281f89c0bccfcc2bdc1d4d0a5b9cc9a8ab2e7869) )
|
||||
ROM_END
|
||||
|
||||
GAME( 1983, destiny, 0, destiny, destiny, 0, ROT0, "Data East Corporation", "Destiny - The Fortuneteller (USA)", GAME_NO_SOUND | GAME_NOT_WORKING )
|
||||
|
Loading…
Reference in New Issue
Block a user