Spacing cleanups.

This commit is contained in:
Aaron Giles 2007-12-24 04:03:00 +00:00
parent 2d19847752
commit 76278ddf02
14 changed files with 306 additions and 306 deletions

View File

@ -72,7 +72,7 @@ static const double bb_engine_gains[16] =
/*
8253 Programmable Interval Timer
8253 Programmable Interval Timer
*/
static struct
{
@ -90,35 +90,35 @@ static struct
} pit8253;
/*
Port A Port B
====== ======
Port A Port B
====== ======
0: Engine 1 gain (FR) #0 0: Coin Counter 1
1: Engine 1 gain (FR) #1 1: Coin Counter 2
2: Engine 1 gain (FR) #2 2: Coin Counter 3 (Unused)
3: Engine 1 gain (FR) #3 3: Engine 0 gain
4: Engine 1 gain (FL) #0 4: Noise EN1
5: Engine 1 gain (FL) #1 5: Noise EN2
6: Engine 1 gain (FL) #2 6: Enable YM IC24 output on RR
7: Engine 1 gain (FL) #3 7: Enable YM IC19 output on RL
0: Engine 1 gain (FR) #0 0: Coin Counter 1
1: Engine 1 gain (FR) #1 1: Coin Counter 2
2: Engine 1 gain (FR) #2 2: Coin Counter 3 (Unused)
3: Engine 1 gain (FR) #3 3: Engine 0 gain
4: Engine 1 gain (FL) #0 4: Noise EN1
5: Engine 1 gain (FL) #1 5: Noise EN2
6: Engine 1 gain (FL) #2 6: Enable YM IC24 output on RR
7: Engine 1 gain (FL) #3 7: Enable YM IC19 output on RL
The engine sounds are generated by an 8253. There are two channels.
The engine sounds are generated by an 8253. There are two channels.
#0 is the player's buggy
#1 is the opponents' buggies
#0 is the player's buggy
#1 is the opponents' buggies
+------------> GAIN[1] +--> FL
| +--> FR
+------------> GAIN[1] +--> FL
| +--> FR
8255 #0 --+--> BL
+--> BR
+--> BR
8255 #1 --+--> GAIN[2] ---> FL
+--> GAIN[3] ---> FR
8255 #1 --+--> GAIN[2] ---> FL
+--> GAIN[3] ---> FR
[1] is used to amplify sound during tunnel.
[2] and [3] are stereo fades
[2] and [3] are stereo fades
*/
@ -201,7 +201,7 @@ static void tx1_stream_update(void *param, stream_sample_t **inputs, stream_samp
}
/*
This is admittedly a bit of a hack job...
This is admittedly a bit of a hack job...
*/
static void buggyboy_stream_update(void *param, stream_sample_t **inputs, stream_sample_t **buffer, int length)
{

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@ -100,7 +100,7 @@ static READ32_HANDLER( cmos_r )
static WRITE32_HANDLER( zpram_w )
{
/* ZPRAM seems to use the same protection control as CMOS */
// if (!cmos_protected)
// if (!cmos_protected)
COMBINE_DATA(zpram + offset);
cmos_protected = TRUE;
}
@ -279,12 +279,12 @@ static READ32_HANDLER( unknown_8d0000_r )
}
static WRITE32_HANDLER( unknown_8d0000_w )
{
// logerror("%06X:write to %06X = %08X\n", activecpu_get_pc(), 0x8d0000 + offset, data);
// logerror("%06X:write to %06X = %08X\n", activecpu_get_pc(), 0x8d0000 + offset, data);
COMBINE_DATA(&unknown_8d0000[offset]);
}
static WRITE32_HANDLER( unknown_9d0000_w )
{
// logerror("%06X:write to %06X = %08X\n", activecpu_get_pc(), 0x9d0000 + offset, data);
// logerror("%06X:write to %06X = %08X\n", activecpu_get_pc(), 0x9d0000 + offset, data);
COMBINE_DATA(&unknown_8d0000[offset]);
}

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@ -480,7 +480,7 @@ static ADDRESS_MAP_START( tharrier_writemem, ADDRESS_SPACE_PROGRAM, 16 )
// AM_RANGE(0x080018, 0x080019) AM_WRITE(nmk_tilebank_w)
AM_RANGE(0x08001e, 0x08001f) AM_WRITE(soundlatch_word_w)
AM_RANGE(0x088000, 0x0883ff) AM_WRITE(paletteram16_RRRRGGGGBBBBRGBx_word_w) AM_BASE(&paletteram16)
// AM_RANGE(0x08c000, 0x08c007) AM_WRITE(nmk_scroll_w)
// AM_RANGE(0x08c000, 0x08c007) AM_WRITE(nmk_scroll_w)
AM_RANGE(0x090000, 0x093fff) AM_WRITE(nmk_bgvideoram_w) AM_BASE(&nmk_bgvideoram)
AM_RANGE(0x09c000, 0x09c7ff) AM_WRITE(MWA16_NOP) /* Unused txvideoram area? */
AM_RANGE(0x09d000, 0x09d7ff) AM_WRITE(nmk_txvideoram_w) AM_BASE(&nmk_txvideoram)
@ -635,7 +635,7 @@ anything to compare,infact
/*
static READ16_HANDLER( mcu_shared_r )
{
return nmk16_mcu_shared_ram[offset];
return nmk16_mcu_shared_ram[offset];
}
*/
@ -840,11 +840,11 @@ static WRITE16_HANDLER( tdragon_mainram_w )
static ADDRESS_MAP_START( tdragon_readmem, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x03ffff) AM_READ(MRA16_ROM)
AM_RANGE(0x044022, 0x044023) AM_READ(MRA16_NOP) /* No Idea */
// AM_RANGE(0x0b0000, 0x0b7fff) AM_READ(MRA16_RAM) /* Work RAM */
// AM_RANGE(0x0b8000, 0x0b8fff) AM_READ(MRA16_RAM) /* Sprite RAM */
// AM_RANGE(0x0b9000, 0x0bdfff) AM_READ(MRA16_RAM) /* Work RAM */
// AM_RANGE(0x0be000, 0x0befff) AM_READ(MRA16_RAM) /* Work RAM */
// AM_RANGE(0x0bf000, 0x0bffff) AM_READ(MRA16_RAM) /* Work RAM */
// AM_RANGE(0x0b0000, 0x0b7fff) AM_READ(MRA16_RAM) /* Work RAM */
// AM_RANGE(0x0b8000, 0x0b8fff) AM_READ(MRA16_RAM) /* Sprite RAM */
// AM_RANGE(0x0b9000, 0x0bdfff) AM_READ(MRA16_RAM) /* Work RAM */
// AM_RANGE(0x0be000, 0x0befff) AM_READ(MRA16_RAM) /* Work RAM */
// AM_RANGE(0x0bf000, 0x0bffff) AM_READ(MRA16_RAM) /* Work RAM */
AM_RANGE(0x0b0000, 0x0bffff) AM_RAM AM_WRITE( tdragon_mainram_w ) AM_BASE(&nmk16_mainram)
@ -860,11 +860,11 @@ ADDRESS_MAP_END
static ADDRESS_MAP_START( tdragon_writemem, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x03ffff) AM_WRITE(MWA16_ROM)
// AM_RANGE(0x0b0000, 0x0b7fff) AM_WRITE(MWA16_RAM) /* Work RAM */
// AM_RANGE(0x0b8000, 0x0b8fff) AM_WRITE(MWA16_RAM) AM_BASE(&spriteram16) AM_SIZE(&spriteram_size) /* Sprite RAM */
// AM_RANGE(0x0b9000, 0x0bdfff) AM_WRITE(MWA16_RAM) AM_BASE(&nmk16_mcu_work_ram) /* Work RAM */
// AM_RANGE(0x0be000, 0x0befff) AM_RAM AM_READWRITE(mcu_shared_r,tdragon_mcu_shared_w) AM_BASE(&nmk16_mcu_shared_ram) /* Work RAM */
// AM_RANGE(0x0bf000, 0x0bffff) AM_WRITE(MWA16_RAM) /* Work RAM */
// AM_RANGE(0x0b0000, 0x0b7fff) AM_WRITE(MWA16_RAM) /* Work RAM */
// AM_RANGE(0x0b8000, 0x0b8fff) AM_WRITE(MWA16_RAM) AM_BASE(&spriteram16) AM_SIZE(&spriteram_size) /* Sprite RAM */
// AM_RANGE(0x0b9000, 0x0bdfff) AM_WRITE(MWA16_RAM) AM_BASE(&nmk16_mcu_work_ram) /* Work RAM */
// AM_RANGE(0x0be000, 0x0befff) AM_RAM AM_READWRITE(mcu_shared_r,tdragon_mcu_shared_w) AM_BASE(&nmk16_mcu_shared_ram) /* Work RAM */
// AM_RANGE(0x0bf000, 0x0bffff) AM_WRITE(MWA16_RAM) /* Work RAM */
AM_RANGE(0x0c0014, 0x0c0015) AM_WRITE(nmk_flipscreen_w) /* Maybe */
AM_RANGE(0x0c0018, 0x0c0019) AM_WRITE(nmk_tilebank_w) /* Tile Bank ? */
AM_RANGE(0x0c001e, 0x0c001f) AM_WRITE(NMK004_w)

View File

@ -7,27 +7,27 @@
Games supported:
* TX-1 (1983) [2 sets]
* Buggy Boy (1985)
* Buggy Boy Junior (1986)
* Buggy Boy Junior (1986)
Notes:
* 'buggyboy' and 'tx1' are preliminary
* 'buggyboy' set is using ROMs from 'buggybjr' for testing purposes
until the original set can be dumped.
Notes:
* 'buggyboy' and 'tx1' are preliminary
* 'buggyboy' set is using ROMs from 'buggybjr' for testing purposes
until the original set can be dumped.
****************************************************************************
Buggy Boy Error Codes TX-1 Error Codes
===================== ================
Buggy Boy Error Codes TX-1 Error Codes
===================== ================
1 Main CPU RAM 1 Main microprocessor RAM
2 Video (character) RAM 2 Video RAM
3 Road/common RAM 3 Common RAM
4 Sound RAM 4 Sound RAM
5 Main CPU ROM 5 Main microprocessor ROM
6 Sound ROM 6 Sound ROM
8 Auxillary ROM 10 Interface ROM (time-out error)
12 Arithmetic unit 11 Common RAM (access for arithmetic CPU)
22 Main 8086-Z80 timeout 12 Common RAM (access for arithmetic CPU)
1 Main CPU RAM 1 Main microprocessor RAM
2 Video (character) RAM 2 Video RAM
3 Road/common RAM 3 Common RAM
4 Sound RAM 4 Sound RAM
5 Main CPU ROM 5 Main microprocessor ROM
6 Sound ROM 6 Sound ROM
8 Auxillary ROM 10 Interface ROM (time-out error)
12 Arithmetic unit 11 Common RAM (access for arithmetic CPU)
22 Main 8086-Z80 timeout 12 Common RAM (access for arithmetic CPU)
13 Arithmetic RAM
14 Common RAM (access for arithmetic CPU)
15 Object RAM
@ -353,18 +353,18 @@ static READ16_HANDLER( dipswitches_r )
}
/*
(TODO) TS: Connected in place of dipswitch A bit 0
Accessed on startup as some sort of acknowledgement
(TODO) TS: Connected in place of dipswitch A bit 0
Accessed on startup as some sort of acknowledgement
*/
static WRITE8_HANDLER( ts_w )
{
// TS = 1;
// TS = 1;
z80_ram[offset] = data;
}
static READ8_HANDLER( ts_r )
{
// TS = 1;
// TS = 1;
return z80_ram[offset];
}
@ -659,7 +659,7 @@ static struct CustomSound_interface bb_custom_interface =
static MACHINE_DRIVER_START( tx1 )
MDRV_CPU_ADD(I8086, 5000000)
MDRV_CPU_PROGRAM_MAP(tx1_main, 0)
// MDRV_WATCHDOG_TIME_INIT(5)
// MDRV_WATCHDOG_TIME_INIT(5)
MDRV_CPU_ADD(I8086,5000000)
MDRV_CPU_PROGRAM_MAP(tx1_math, 0)
@ -699,7 +699,7 @@ static MACHINE_DRIVER_START( tx1 )
MDRV_VIDEO_UPDATE(tx1)
MDRV_SPEAKER_STANDARD_STEREO("Front Left", "Front Right")
// MDRV_SPEAKER_STANDARD_STEREO("Rear Left", "Rear Right")
// MDRV_SPEAKER_STANDARD_STEREO("Rear Left", "Rear Right")
MDRV_SOUND_ADD(AY8910, TX1_PIXEL_CLOCK / 8)
MDRV_SOUND_CONFIG(tx1_ay8910_interface)
@ -716,7 +716,7 @@ MACHINE_DRIVER_END
static MACHINE_DRIVER_START( buggyboy )
MDRV_CPU_ADD(BUGGYBOY_CPU_TYPE, 5000000)
MDRV_CPU_PROGRAM_MAP(buggyboy_main, 0)
// MDRV_WATCHDOG_TIME_INIT(5)
// MDRV_WATCHDOG_TIME_INIT(5)
MDRV_CPU_ADD(BUGGYBOY_CPU_TYPE, 5000000)
MDRV_CPU_PROGRAM_MAP(buggyboy_math, 0)
@ -753,7 +753,7 @@ static MACHINE_DRIVER_START( buggyboy )
MDRV_VIDEO_UPDATE(buggyboy)
MDRV_SPEAKER_STANDARD_STEREO("Front Left", "Front Right")
// MDRV_SPEAKER_STANDARD_STEREO("Rear Left", "Rear Right")
// MDRV_SPEAKER_STANDARD_STEREO("Rear Left", "Rear Right")
MDRV_SOUND_ADD(YM2149, BUGGYBOY_ZCLK / 4)
MDRV_SOUND_CONFIG(buggyboy_ym2149_interface_1)
@ -773,7 +773,7 @@ MACHINE_DRIVER_END
static MACHINE_DRIVER_START( buggybjr )
MDRV_CPU_ADD(BUGGYBOY_CPU_TYPE, 5000000)
MDRV_CPU_PROGRAM_MAP(buggybjr_main, 0)
// MDRV_WATCHDOG_TIME_INIT(5)
// MDRV_WATCHDOG_TIME_INIT(5)
MDRV_CPU_ADD(BUGGYBOY_CPU_TYPE, 5000000)
MDRV_CPU_PROGRAM_MAP(buggyboy_math, 0)
@ -807,7 +807,7 @@ static MACHINE_DRIVER_START( buggybjr )
MDRV_VIDEO_EOF(buggyboy)
MDRV_SPEAKER_STANDARD_STEREO("Front Left", "Front Right")
// MDRV_SPEAKER_STANDARD_STEREO("Rear Left", "Rear Right")
// MDRV_SPEAKER_STANDARD_STEREO("Rear Left", "Rear Right")
MDRV_SOUND_ADD(YM2149, BUGGYBOY_ZCLK / 4)
MDRV_SOUND_CONFIG(buggyboy_ym2149_interface_1)

View File

@ -9,17 +9,17 @@
#include "tx1.h"
/*
6845 cursor output is connected to the main CPU interrupt pin.
The CRTC is programmed to provide a rudimentary VBLANK interrupt.
6845 cursor output is connected to the main CPU interrupt pin.
The CRTC is programmed to provide a rudimentary VBLANK interrupt.
TODO: Calc TX-1 values...
TODO: Calc TX-1 values...
*/
#define CURSOR_YPOS 239
#define CURSOR_XPOS 168
/*
Globals
Globals
*/
static UINT16 *prom;
@ -41,7 +41,7 @@ static struct
} math;
/*
Helper functions
Helper functions
*/
#define INC_PROM_ADDR ( math.promaddr = (math.promaddr + 1) & 0x1ff )
#define ROR16(val, shift) ( ((UINT16)val >> shift) | ((UINT16)val << (16 - shift)) )
@ -59,7 +59,7 @@ INLINE UINT8 reverse_nibble(UINT8 nibble)
/*
TODO: Check interrupt timing from CRT config. Probably different between games.
TODO: Check interrupt timing from CRT config. Probably different between games.
*/
static TIMER_CALLBACK( interrupt_callback )
{
@ -68,7 +68,7 @@ static TIMER_CALLBACK( interrupt_callback )
}
/*
SN74S516 16x16 Multiplier/Divider
SN74S516 16x16 Multiplier/Divider
*/
static struct
{
@ -91,11 +91,11 @@ static struct
} SN74S516;
/*
State transition table
State transition table
A little different to the real thing in that
there are no states between final input and
multiplication/division.
A little different to the real thing in that
there are no states between final input and
multiplication/division.
*/
static const UINT8 state_table[16][8] =
{
@ -259,8 +259,8 @@ static void kick_sn74s516(UINT16 *data, const int ins)
#define CLEAR_SEQUENCE (SN74S516.code = 0)
/*
Remember to change the Z/W flag.
*/
Remember to change the Z/W flag.
*/
switch (SN74S516.state)
{
case 0:
@ -477,11 +477,11 @@ static void tx1_update_state(void)
go = 1;
}
/*
Example:
120 /GO /LHIEN
121 /GO /LLOEN
Both 120 and 121 are used.
*/
Example:
120 /GO /LHIEN
121 /GO /LLOEN
Both 120 and 121 are used.
*/
else if ( (GO_EN(math.inslatch) && GO_EN(prom[math.promaddr])) && (LHIEN(math.inslatch) && LLOEN(prom[math.promaddr])) )
{
go = 1;
@ -512,8 +512,8 @@ static void tx1_update_state(void)
UINT16 data;
int dsel = (math.inslatch >> 8) & TX1_DSEL;
// int tfad = (math.inslatch & 0x1c00);
// int ps = math.ppshift & 0x78;
// int tfad = (math.inslatch & 0x1c00);
// int ps = math.ppshift & 0x78;
if ( (dsel & 1) == 0 )
@ -539,9 +539,9 @@ static void tx1_update_state(void)
kick_sn74s516(&data, ins);
}
/*
TODO: Changed ppshift to muxlatch for TX-1
Changed masks.
*/
TODO: Changed ppshift to muxlatch for TX-1
Changed masks.
*/
else if ( LHIEN(math.inslatch) || LLOEN(math.inslatch) )
{
UINT16 data;
@ -635,29 +635,29 @@ READ16_HANDLER( tx1_math_r )
{
/* TODO
SEL0 = 1 (DSEL = 0 or ???????)
DSEL1 = 0
*/
SEL0 = 1 (DSEL = 0 or ???????)
DSEL1 = 0
*/
int dsel = (math.inslatch >> 8) & TX1_DSEL;
// int tfad = (math.inslatch & 0x1c00);
// int ps = math.ppshift & 0x78;
// int tfad = (math.inslatch & 0x1c00);
// int ps = math.ppshift & 0x78;
/*
Actual MUX selects
00 Straight from DLATCH
01 Straight from ROM
10 << 4
11 Halves swapped, << 3
Actual MUX selects
00 Straight from DLATCH
01 Straight from ROM
10 << 4
11 Halves swapped, << 3
If DSEL = x0, MUX = x1
If DSEL = x0, MUX = x1
00 -> 01
00 -> 01
10 -> 11
10 -> 11
10 = 11
00 = 01
*/
10 = 11
00 = 01
*/
// TEST!
if ( (dsel & 1) == 0 )
@ -672,9 +672,9 @@ READ16_HANDLER( tx1_math_r )
else if ( dsel == 1 )
{
/*
TODO make this constant somewhere
e.g. math.retval = math.romptr[ get_tx1_datarom_addr() ];
*/
TODO make this constant somewhere
e.g. math.retval = math.romptr[ get_tx1_datarom_addr() ];
*/
UINT16 *romdata = (UINT16*)memory_region(REGION_USER1);
UINT16 addr = get_tx1_datarom_addr();
math.retval = romdata[addr];
@ -736,7 +736,7 @@ WRITE16_HANDLER( tx1_math_w )
math.cpulatch = data;
offset <<= 1;
// printf("W %x: %x\n", 0x3000 + offset, data);
// printf("W %x: %x\n", 0x3000 + offset, data);
/* /MLPCS */
if ( offset < 0x400 )
@ -1124,7 +1124,7 @@ READ16_HANDLER( buggyboy_math_r )
/* TODO */
//if (math.mux == BB_MUX_PPSEN)
// math.ppshift = math.retval;
// math.ppshift = math.retval;
}
/* /PPSEN */
else if ( offset < 0x800 )
@ -1261,7 +1261,7 @@ WRITE16_HANDLER( buggyboy_math_w )
}
/*
This is for ROM range 0x5000-0x7fff
This is for ROM range 0x5000-0x7fff
*/
READ16_HANDLER( buggyboy_spcs_rom_r )
{

View File

@ -1047,7 +1047,7 @@ if (
/* do a simple backface cull; not sure if the hardware does it, but I see no other
reason for a polygon normal here */
reason for a polygon normal here */
/* extract the polygon normal */
normal[0] = (INT8)(databuffer[0] >> 0);
@ -1062,8 +1062,8 @@ if (
{
if (logit)
logerror("quad (culled %08X)\n", rotnormal[2]);
// if (input_code_pressed(KEYCODE_COMMA))
// return;
// if (input_code_pressed(KEYCODE_COMMA))
// return;
}
if (logit)
@ -1342,8 +1342,8 @@ static void render_poly_solid(void *dest, INT32 scanline, const poly_extent *ext
if (depth > 0x7fff) depth = 0x7fff;
if (depth >= 0)
{
// UINT32 finalcolor = (((color & 0x7c00) * curv) & 0x7c000000) | (((color & 0x03e0) * curv) & 0x03e00000) | (((color & 0x001f) * curv) & 0x001f0000);
// waveram_plot_check_depth(scanline, x, finalcolor >> 16, depth);
// UINT32 finalcolor = (((color & 0x7c00) * curv) & 0x7c000000) | (((color & 0x03e0) * curv) & 0x03e00000) | (((color & 0x001f) * curv) & 0x001f0000);
// waveram_plot_check_depth(scanline, x, finalcolor >> 16, depth);
waveram_plot_check_depth(scanline, x, color, depth);
}
curz += dzdx;

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@ -388,8 +388,8 @@ static void zeus_register32_w(offs_t offset, UINT32 data, int logit)
UINT32 oldval = zeusbase[offset];
/* writes to register $CC need to force a partial update */
// if ((offset & ~1) == 0xcc)
// video_screen_update_partial(0, video_screen_get_vpos(0));
// if ((offset & ~1) == 0xcc)
// video_screen_update_partial(0, video_screen_get_vpos(0));
/* always write to low word? */
zeusbase[offset] = data;
@ -424,11 +424,11 @@ static void zeus_register_update(offs_t offset, UINT32 oldval, int logit)
case 0x20:
/* toggles between two values based on the page:
Page # zeusbase[0x20] zeusbase[0x38]
------ -------------- --------------
0 $04000190 $00000000
1 $04000000 $01900000
*/
Page # zeusbase[0x20] zeusbase[0x38]
------ -------------- --------------
0 $04000190 $00000000
1 $04000000 $01900000
*/
break;
case 0x33:
@ -489,12 +489,12 @@ static void zeus_register_update(offs_t offset, UINT32 oldval, int logit)
if (zeusbase[0x40] == 0x00890000)
{
/*
zeusbase[0x4e]:
bit 0-1: which register triggers write through
bit 3: enable write through via these registers
bit 4: seems to be set during reads, when 0x41 is used for latching
bit 6: enable autoincrement on write through
*/
zeusbase[0x4e]:
bit 0-1: which register triggers write through
bit 3: enable write through via these registers
bit 4: seems to be set during reads, when 0x41 is used for latching
bit 6: enable autoincrement on write through
*/
if ((zeusbase[0x4e] & 0x08) && (offset & 3) == (zeusbase[0x4e] & 3))
{
void *dest = waveram_ptr_from_expanded_addr(0, zeusbase[0x41]);
@ -566,13 +566,13 @@ static void zeus_register_update(offs_t offset, UINT32 oldval, int logit)
if (zeusbase[0x50] == 0x00890000)
{
/*
zeusbase[0x5e]:
bit 0-1: which register triggers write through
bit 3: enable write through via these registers
bit 4: seems to be set during reads, when 0x51 is used for latching
bit 5: unknown, currently used to specify ordering, but this is suspect
bit 6: enable autoincrement on write through
*/
zeusbase[0x5e]:
bit 0-1: which register triggers write through
bit 3: enable write through via these registers
bit 4: seems to be set during reads, when 0x51 is used for latching
bit 5: unknown, currently used to specify ordering, but this is suspect
bit 6: enable autoincrement on write through
*/
if ((zeusbase[0x5e] & 0x08) && (offset & 3) == (zeusbase[0x5e] & 3))
{
void *dest = waveram_ptr_from_expanded_addr(1, zeusbase[0x51]);

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@ -846,12 +846,12 @@ VIDEO_UPDATE( bjtwin )
VIDEO_EOF( nmk )
{
/* sprites are DMA'd from Main RAM to a private buffer automatically
(or at least this is how I interpret the datasheet) */
(or at least this is how I interpret the datasheet) */
/* -- I actually see little evidence to support this, sprite lag
in some games should be checked on real boards */
in some games should be checked on real boards */
// memcpy(spriteram_old2,spriteram_old,0x1000);
// memcpy(spriteram_old2,spriteram_old,0x1000);
memcpy(spriteram_old2,nmk16_mainram+0x8000/2,0x1000);
}

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@ -12,7 +12,7 @@
#define PRINT_CRTC_DATA 1
/*
HD46505S-2 CRT Controller
HD46505S-2 CRT Controller
*/
READ16_HANDLER( tx1_crtc_r )
{
@ -519,9 +519,9 @@ VIDEO_UPDATE( tx1 )
{
rectangle rect = { 0, 768 - 1, 0, 240 - 1 };
// tilemap_set_scrollx(tx1_tilemap, 0, scroll);
// tilemap_set_scrollx(tx1_tilemap, 0, scroll);
tilemap_draw(tx1_bitmap, &rect, tx1_tilemap, 0, 0);
// tx1_draw_road(tx1_bitmap, &rect);
// tx1_draw_road(tx1_bitmap, &rect);
tx1_draw_objects(tx1_bitmap, &rect);
}
@ -961,9 +961,9 @@ static void buggybjr_draw_road(UINT8 *bitmap)
else
{
/*
TODO: When ROM is not enabled, data = 0xff
But does anybody care?
*/
TODO: When ROM is not enabled, data = 0xff
But does anybody care?
*/
rc0 = rc1 = rc2 = rc3 = 0;
}
@ -1008,8 +1008,8 @@ static void buggybjr_draw_road(UINT8 *bitmap)
px3 = BIT(rc3, pix);
/*
Uh oh...
*/
Uh oh...
*/
if (vp2)
ic4_o18 = (hps00 && hps01 && hp3_en && !hps30) ||
(!hp0_en && hps01 && hp3_en && !hps30) ||
@ -1210,24 +1210,24 @@ static void buggybjr_draw_road(UINT8 *bitmap)
/***************************************************************************
Buggy Boy Object Drawing
Buggy Boy Object Drawing
X-scaling isn't quite right but you wouldn't notice...
X-scaling isn't quite right but you wouldn't notice...
-------- xxxxxxxx Object number
xxxxxxxx -------- Y position
-------- xxxxxxxx Object number
xxxxxxxx -------- Y position
xxxxxxxx xxxxxxxx Y scale value
xxxxxxxx xxxxxxxx Y scale value
-------- xxxxxxxx X scale
00 = Invisible?
80 = 1:1
FF = Double size
xxxxxxxx -------- Attributes
-------- xxxxxxxx X scale
00 = Invisible?
80 = 1:1
FF = Double size
xxxxxxxx -------- Attributes
xxxxxxxx xxxxxxxx Y scale delta
xxxxxxxx xxxxxxxx Y scale delta
------xx xxxxxxxx X position
------xx xxxxxxxx X position
**************************************************************************/
static void buggyboy_draw_objs(UINT8 *bitmap)
@ -1361,11 +1361,11 @@ static void buggyboy_draw_objs(UINT8 *bitmap)
UINT32 low_addr = ((x_acc >> (FRAC + 3)) & MASK);
/*
Objects are grouped by width (either 16, 8 or 4 tiles) in
the LUT ROMs. The ROM address lines therefore indicate
width and are used to determine the correct scan order
when x-flip is set.
*/
Objects are grouped by width (either 16, 8 or 4 tiles) in
the LUT ROMs. The ROM address lines therefore indicate
width and are used to determine the correct scan order
when x-flip is set.
*/
if (gxflip)
{
UINT32 xor_mask;
@ -1477,16 +1477,16 @@ static void buggyboy_draw_objs(UINT8 *bitmap)
/*
2400-24FF is road control (R/W)
2400-24FF is road control (R/W)
/GAS = 24XX:
/BASET0 = 2400-F, 2410-F
/BASET1 = 2420-F, 2430-F
/BSET = 2440-F, 2450-F
/HASET = 2460-F, 2470-F
/HSET = 2480-F, 2490-F
/WASET = 24A0-F, 24B0-F
/FLAGS = 24E0-F, 24F0-F
/GAS = 24XX:
/BASET0 = 2400-F, 2410-F
/BASET1 = 2420-F, 2430-F
/BSET = 2440-F, 2450-F
/HASET = 2460-F, 2470-F
/HSET = 2480-F, 2490-F
/WASET = 24A0-F, 24B0-F
/FLAGS = 24E0-F, 24F0-F
*/
WRITE16_HANDLER( buggyboy_gas_w )
{
@ -1621,7 +1621,7 @@ VIDEO_START( buggybjr )
}
/*
Draw the tilemap with scrolling
Draw the tilemap with scrolling
*/
static void buggyboy_draw_char(UINT8 *bitmap)
{

View File

@ -9,4 +9,4 @@
***************************************************************************/
const char build_version[] = "0.122 ("__DATE__")";
const char build_version[] = "0.122u1 ("__DATE__")";