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https://github.com/holub/mame
synced 2025-10-05 08:41:31 +03:00
hh_pic16: rocket pinball skeleton driver (nw)
This commit is contained in:
parent
851cf2cc7b
commit
762f2349a4
@ -6,25 +6,25 @@
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known chips:
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known chips:
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serial device etc.
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serial device etc.
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-----------------------------------------------------------
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-----------------------------------------------------------
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*024 1655 1979, <unknown> Football (have dump)
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*024 1655 1979, <unknown> Football (have dump)
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*033 1655A 1979, Toytronic Football (have dump)
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*033 1655A 1979, Toytronic Football (have dump)
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@036 1655A 1979, Ideal Maniac
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@036 1655A 1979, Ideal Maniac
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*043 1655A 1979, Calfax/Caprice Pro-Action Baseball (have dump)
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*043 1655A 1979, Calfax/Caprice Pro-Action Baseball (have dump)
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*051 1655A 1979, Tiger Half Court Computer Basketball/Sears Electronic Basketball (have dump)
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*051 1655A 1979, Tiger Half Court Computer Basketball/Sears Electronic Basketball (have dump)
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@053 1655A 1979, Atari Touch Me
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@053 1655A 1979, Atari Touch Me
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@061 1655A 1980, Lakeside Le Boom
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@061 1655A 1980, Lakeside Le Boom
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@094 1655A 1980, GAF Melody Madness
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@094 1655A 1980, GAF Melody Madness
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*110 1650A 1979, Tiger Rocket Pinball (have dump)
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@110 1650A 1979, Tiger/Tandy Rocket Pinball
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*133 1650A 1980, U.S. Games Programmable Baseball/Tandy 2-Player Baseball (have dump)
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*133 1650A 1980, U.S. Games Programmable Baseball/Tandy 2-Player Baseball (have dump)
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*144 1650A 1980, U.S. Games Football/Tandy 2-Player Football (model 60-2156) (have dump)
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*144 1650A 1980, U.S. Games Football/Tandy 2-Player Football (model 60-2156) (have dump)
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*192 1650 19??, (a phone dialer, have dump)
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*192 1650 19??, (a phone dialer, have dump)
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*255 1655 19??, (a talking clock, have dump)
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*255 1655 19??, (a talking clock, have dump)
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inconsistent:
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inconsistent:
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*69-11557 1655A 1979, U.S. Games Basketball/Tandy Electronic Basketball (have dump)
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*<none> 1655A 1979, U.S. Games Basketball/Tandy Electronic Basketball (have dump)
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(* denotes not yet emulated by MAME, @ denotes it's in this driver)
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(* denotes not yet emulated by MAME, @ denotes it's in this driver)
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@ -270,7 +270,7 @@ u16 hh_pic16_state::read_inputs(int columns)
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This is the handheld version of the 1974 arcade game.
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This is the handheld version of the 1974 arcade game.
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Known revisions:
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known revisions:
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- Model BH-100 GI C013233 Rev 2 Atari W 1979: PIC1655A-053
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- Model BH-100 GI C013233 Rev 2 Atari W 1979: PIC1655A-053
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- Model BH-100 C013150 Rev 6 Atari 1979: AMI C10745 (custom ASIC)
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- Model BH-100 C013150 Rev 6 Atari 1979: AMI C10745 (custom ASIC)
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@ -444,38 +444,38 @@ static INPUT_PORTS_START( melodym )
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_5) PORT_NAME("Button 5")
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_5) PORT_NAME("Button 5")
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PORT_START("IN.1") // B3 port C
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PORT_START("IN.1") // B3 port C
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_6) PORT_NAME("Button 6")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_Q) PORT_NAME("Button 6")
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_7) PORT_NAME("Button 7")
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_W) PORT_NAME("Button 7")
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_8) PORT_NAME("Button 8")
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_E) PORT_NAME("Button 8")
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_9) PORT_NAME("Button 9")
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_R) PORT_NAME("Button 9")
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_0) PORT_NAME("Button 10")
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_T) PORT_NAME("Button 10")
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PORT_START("IN.2") // B4 port C
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PORT_START("IN.2") // B4 port C
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_Q) PORT_NAME("Button 11")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_A) PORT_NAME("Button 11")
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_W) PORT_NAME("Button 12")
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_S) PORT_NAME("Button 12")
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) // there is no button 13
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) // there is no button 13
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_R) PORT_NAME("Button 14")
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_F) PORT_NAME("Button 14")
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_T) PORT_NAME("Button 15")
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_G) PORT_NAME("Button 15")
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PORT_START("IN.3") // B5 port C
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PORT_START("IN.3") // B5 port C
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_A) PORT_NAME("Button 16")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_Z) PORT_NAME("Button 16")
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_S) PORT_NAME("Button 17")
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_X) PORT_NAME("Button 17")
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_D) PORT_NAME("Button 18")
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_C) PORT_NAME("Button 18")
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_F) PORT_NAME("Button 19")
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_V) PORT_NAME("Button 19")
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_G) PORT_NAME("Button 20")
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_B) PORT_NAME("Button 20")
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PORT_START("IN.4") // B6 port C
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PORT_START("IN.4") // B6 port C
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_Z) PORT_NAME("Button 21")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_N) PORT_NAME("Button 21")
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_X) PORT_NAME("Button 22")
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_M) PORT_NAME("Button 22")
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_C) PORT_NAME("Button 23")
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_COMMA) PORT_NAME("Button 23")
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_V) PORT_NAME("Button 24")
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_STOP) PORT_NAME("Button 24")
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_B) PORT_NAME("Button 25")
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_SLASH) PORT_NAME("Button 25")
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PORT_START("IN.5") // port A
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PORT_START("IN.5") // port A
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_Y) PORT_NAME("Novice")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_7) PORT_NAME("Novice")
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_U) PORT_NAME("Whiz")
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_8) PORT_NAME("Whiz")
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_I) PORT_NAME("Pro")
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_9) PORT_NAME("Pro")
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_O) PORT_NAME("Note")
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_0) PORT_NAME("Note")
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INPUT_PORTS_END
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INPUT_PORTS_END
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static MACHINE_CONFIG_START( melodym, melodym_state )
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static MACHINE_CONFIG_START( melodym, melodym_state )
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@ -756,6 +756,112 @@ MACHINE_CONFIG_END
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/***************************************************************************
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Tiger Electronics Rocket Pinball
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* PIC1655A-110, 69-11397
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* 3 7seg LEDs + 44 other LEDs, 1-bit sound
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known releases:
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- Hong Kong: Rocket Pinball
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- USA(1): Rocket Pinball, distributed by Tandy
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- USA(2): Cosmic Pinball, distributed by Sears
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***************************************************************************/
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class rockpin_state : public hh_pic16_state
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{
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public:
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rockpin_state(const machine_config &mconfig, device_type type, const char *tag)
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: hh_pic16_state(mconfig, type, tag)
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{ }
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void prepare_display();
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DECLARE_WRITE8_MEMBER(write_a);
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DECLARE_WRITE8_MEMBER(write_b);
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DECLARE_WRITE8_MEMBER(write_c);
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DECLARE_WRITE8_MEMBER(write_d);
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};
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// handlers
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void rockpin_state::prepare_display()
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{
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}
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WRITE8_MEMBER(rockpin_state::write_a)
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{
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// A3,A4(tied together): speaker out
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m_speaker->level_w(data >> 3 & 3);
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// A0-A2: select digit
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m_a = data;
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prepare_display();
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}
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WRITE8_MEMBER(rockpin_state::write_b)
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{
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// B0-B6: digit segments
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m_b = data;
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prepare_display();
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}
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WRITE8_MEMBER(rockpin_state::write_c)
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{
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// C0-C7: led data
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m_c = ~data;
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prepare_display();
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}
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WRITE8_MEMBER(rockpin_state::write_d)
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{
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// D0-D5: led select
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m_d = ~data;
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prepare_display();
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}
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// config
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static INPUT_PORTS_START( rockpin )
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PORT_START("IN.0") // port A
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("Right Flipper")
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Left Flipper")
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("Shoot")
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INPUT_PORTS_END
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static const s16 rockpin_speaker_levels[] = { 0, 0x3fff, 0x3fff, 0x7fff };
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static MACHINE_CONFIG_START( rockpin, rockpin_state )
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/* basic machine hardware */
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MCFG_CPU_ADD("maincpu", PIC1650, 500000) // approximation - RC osc. R=47K, C=47pF
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MCFG_PIC16C5x_READ_A_CB(IOPORT("IN.0"))
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MCFG_PIC16C5x_WRITE_A_CB(WRITE8(rockpin_state, write_a))
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MCFG_PIC16C5x_READ_B_CB(CONSTANT(0xff))
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MCFG_PIC16C5x_WRITE_B_CB(WRITE8(rockpin_state, write_b))
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MCFG_PIC16C5x_READ_C_CB(CONSTANT(0xff))
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MCFG_PIC16C5x_WRITE_C_CB(WRITE8(rockpin_state, write_c))
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MCFG_PIC16C5x_READ_D_CB(CONSTANT(0xff))
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MCFG_PIC16C5x_WRITE_D_CB(WRITE8(rockpin_state, write_d))
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MCFG_DEVICE_ADD("clock", CLOCK, 500000/4) // PIC CLKOUT, tied to RTCC
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MCFG_CLOCK_SIGNAL_HANDLER(INPUTLINE("maincpu", PIC16C5x_RTCC))
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MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_pic16_state, display_decay_tick, attotime::from_msec(1))
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//MCFG_DEFAULT_LAYOUT(layout_rockpin)
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/* sound hardware */
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MCFG_SPEAKER_STANDARD_MONO("mono")
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MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0)
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MCFG_SPEAKER_LEVELS(4, rockpin_speaker_levels)
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MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
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MACHINE_CONFIG_END
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/***************************************************************************
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/***************************************************************************
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Game driver(s)
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Game driver(s)
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@ -763,29 +869,35 @@ MACHINE_CONFIG_END
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***************************************************************************/
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***************************************************************************/
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ROM_START( touchme )
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ROM_START( touchme )
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ROM_REGION( 0x0800, "maincpu", 0 )
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ROM_REGION( 0x0400, "maincpu", 0 )
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ROM_LOAD( "pic1655a-053", 0x0000, 0x0400, CRC(f0858f0a) SHA1(53ffe111d43db1c110847590350ef62f02ed5e0e) )
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ROM_LOAD( "pic1655a-053", 0x0000, 0x0400, CRC(f0858f0a) SHA1(53ffe111d43db1c110847590350ef62f02ed5e0e) )
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ROM_END
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ROM_END
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ROM_START( melodym )
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ROM_START( melodym )
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ROM_REGION( 0x0800, "maincpu", 0 )
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ROM_REGION( 0x0400, "maincpu", 0 )
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ROM_LOAD( "pic1655a-094", 0x0000, 0x0400, CRC(6d35bd7b) SHA1(20e326085878f69a9d4ef1651ef4443f27188567) )
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ROM_LOAD( "pic1655a-094", 0x0000, 0x0400, CRC(6d35bd7b) SHA1(20e326085878f69a9d4ef1651ef4443f27188567) )
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ROM_END
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ROM_END
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ROM_START( maniac )
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ROM_START( maniac )
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ROM_REGION( 0x0800, "maincpu", 0 )
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ROM_REGION( 0x0400, "maincpu", 0 )
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ROM_LOAD( "pic1655a-036", 0x0000, 0x0400, CRC(a96f7011) SHA1(e97ae44d3c1e74c7e1024bb0bdab03eecdc9f827) )
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ROM_LOAD( "pic1655a-036", 0x0000, 0x0400, CRC(a96f7011) SHA1(e97ae44d3c1e74c7e1024bb0bdab03eecdc9f827) )
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ROM_END
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ROM_END
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ROM_START( leboom )
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ROM_START( leboom )
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ROM_REGION( 0x0800, "maincpu", 0 )
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ROM_REGION( 0x0400, "maincpu", 0 )
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ROM_LOAD( "pic1655a-061", 0x0000, 0x0400, CRC(5880eea1) SHA1(e3795b347fd5df9de084da36e33f6b70fbc0b0ae) )
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ROM_LOAD( "pic1655a-061", 0x0000, 0x0400, CRC(5880eea1) SHA1(e3795b347fd5df9de084da36e33f6b70fbc0b0ae) )
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ROM_END
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ROM_END
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ROM_START( rockpin )
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ROM_REGION( 0x0400, "maincpu", 0 )
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ROM_LOAD( "pic1650a-110_69-11397", 0x0000, 0x0400, CRC(d5396e77) SHA1(952feaff70fde53a9eda84c54704520d50749e78) )
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ROM_END
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/* YEAR NAME PARENT COMPAT MACHINE INPUT INIT COMPANY, FULLNAME, FLAGS */
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/* YEAR NAME PARENT COMPAT MACHINE INPUT INIT COMPANY, FULLNAME, FLAGS */
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CONS( 1979, touchme, 0, 0, touchme, touchme, driver_device, 0, "Atari", "Touch Me (handheld, Rev 2)", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
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CONS( 1979, touchme, 0, 0, touchme, touchme, driver_device, 0, "Atari", "Touch Me (handheld, Rev 2)", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
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@ -795,3 +907,5 @@ CONS( 1980, melodym, 0, 0, melodym, melodym, driver_device, 0, "GAF", "
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CONS( 1979, maniac, 0, 0, maniac, maniac, driver_device, 0, "Ideal", "Maniac", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
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CONS( 1979, maniac, 0, 0, maniac, maniac, driver_device, 0, "Ideal", "Maniac", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
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CONS( 1980, leboom, 0, 0, leboom, leboom, driver_device, 0, "Lakeside", "Le Boom", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND | MACHINE_CLICKABLE_ARTWORK )
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CONS( 1980, leboom, 0, 0, leboom, leboom, driver_device, 0, "Lakeside", "Le Boom", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND | MACHINE_CLICKABLE_ARTWORK )
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CONS( 1979, rockpin, 0, 0, rockpin, rockpin, driver_device, 0, "Tiger Electronics", "Rocket Pinball", MACHINE_SUPPORTS_SAVE | MACHINE_NOT_WORKING )
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@ -14318,6 +14318,7 @@ gjungler // Gakken
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leboom // Lakeside
|
leboom // Lakeside
|
||||||
maniac // Ideal
|
maniac // Ideal
|
||||||
melodym // GAF
|
melodym // GAF
|
||||||
|
rockpin // Tiger Electronics
|
||||||
touchme // Atari
|
touchme // Atari
|
||||||
|
|
||||||
@source:hh_sm510.cpp
|
@source:hh_sm510.cpp
|
||||||
|
Loading…
Reference in New Issue
Block a user