hh_pic16: rocket pinball skeleton driver (nw)

This commit is contained in:
hap 2017-02-14 21:14:36 +01:00
parent 851cf2cc7b
commit 762f2349a4
2 changed files with 158 additions and 43 deletions

View File

@ -16,7 +16,7 @@
@053 1655A 1979, Atari Touch Me
@061 1655A 1980, Lakeside Le Boom
@094 1655A 1980, GAF Melody Madness
*110 1650A 1979, Tiger Rocket Pinball (have dump)
@110 1650A 1979, Tiger/Tandy Rocket Pinball
*133 1650A 1980, U.S. Games Programmable Baseball/Tandy 2-Player Baseball (have dump)
*144 1650A 1980, U.S. Games Football/Tandy 2-Player Football (model 60-2156) (have dump)
*192 1650 19??, (a phone dialer, have dump)
@ -24,7 +24,7 @@
inconsistent:
*69-11557 1655A 1979, U.S. Games Basketball/Tandy Electronic Basketball (have dump)
*<none> 1655A 1979, U.S. Games Basketball/Tandy Electronic Basketball (have dump)
(* denotes not yet emulated by MAME, @ denotes it's in this driver)
@ -270,7 +270,7 @@ u16 hh_pic16_state::read_inputs(int columns)
This is the handheld version of the 1974 arcade game.
Known revisions:
known revisions:
- Model BH-100 GI C013233 Rev 2 Atari W 1979: PIC1655A-053
- Model BH-100 C013150 Rev 6 Atari 1979: AMI C10745 (custom ASIC)
@ -444,38 +444,38 @@ static INPUT_PORTS_START( melodym )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_5) PORT_NAME("Button 5")
PORT_START("IN.1") // B3 port C
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_6) PORT_NAME("Button 6")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_7) PORT_NAME("Button 7")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_8) PORT_NAME("Button 8")
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_9) PORT_NAME("Button 9")
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_0) PORT_NAME("Button 10")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_Q) PORT_NAME("Button 6")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_W) PORT_NAME("Button 7")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_E) PORT_NAME("Button 8")
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_R) PORT_NAME("Button 9")
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_T) PORT_NAME("Button 10")
PORT_START("IN.2") // B4 port C
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_Q) PORT_NAME("Button 11")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_W) PORT_NAME("Button 12")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_A) PORT_NAME("Button 11")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_S) PORT_NAME("Button 12")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) // there is no button 13
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_R) PORT_NAME("Button 14")
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_T) PORT_NAME("Button 15")
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_F) PORT_NAME("Button 14")
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_G) PORT_NAME("Button 15")
PORT_START("IN.3") // B5 port C
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_A) PORT_NAME("Button 16")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_S) PORT_NAME("Button 17")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_D) PORT_NAME("Button 18")
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_F) PORT_NAME("Button 19")
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_G) PORT_NAME("Button 20")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_Z) PORT_NAME("Button 16")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_X) PORT_NAME("Button 17")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_C) PORT_NAME("Button 18")
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_V) PORT_NAME("Button 19")
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_B) PORT_NAME("Button 20")
PORT_START("IN.4") // B6 port C
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_Z) PORT_NAME("Button 21")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_X) PORT_NAME("Button 22")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_C) PORT_NAME("Button 23")
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_V) PORT_NAME("Button 24")
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_B) PORT_NAME("Button 25")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_N) PORT_NAME("Button 21")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_M) PORT_NAME("Button 22")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_COMMA) PORT_NAME("Button 23")
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_STOP) PORT_NAME("Button 24")
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_SLASH) PORT_NAME("Button 25")
PORT_START("IN.5") // port A
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_Y) PORT_NAME("Novice")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_U) PORT_NAME("Whiz")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_I) PORT_NAME("Pro")
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_O) PORT_NAME("Note")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_7) PORT_NAME("Novice")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_8) PORT_NAME("Whiz")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_9) PORT_NAME("Pro")
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_CODE(KEYCODE_0) PORT_NAME("Note")
INPUT_PORTS_END
static MACHINE_CONFIG_START( melodym, melodym_state )
@ -756,6 +756,112 @@ MACHINE_CONFIG_END
/***************************************************************************
Tiger Electronics Rocket Pinball
* PIC1655A-110, 69-11397
* 3 7seg LEDs + 44 other LEDs, 1-bit sound
known releases:
- Hong Kong: Rocket Pinball
- USA(1): Rocket Pinball, distributed by Tandy
- USA(2): Cosmic Pinball, distributed by Sears
***************************************************************************/
class rockpin_state : public hh_pic16_state
{
public:
rockpin_state(const machine_config &mconfig, device_type type, const char *tag)
: hh_pic16_state(mconfig, type, tag)
{ }
void prepare_display();
DECLARE_WRITE8_MEMBER(write_a);
DECLARE_WRITE8_MEMBER(write_b);
DECLARE_WRITE8_MEMBER(write_c);
DECLARE_WRITE8_MEMBER(write_d);
};
// handlers
void rockpin_state::prepare_display()
{
}
WRITE8_MEMBER(rockpin_state::write_a)
{
// A3,A4(tied together): speaker out
m_speaker->level_w(data >> 3 & 3);
// A0-A2: select digit
m_a = data;
prepare_display();
}
WRITE8_MEMBER(rockpin_state::write_b)
{
// B0-B6: digit segments
m_b = data;
prepare_display();
}
WRITE8_MEMBER(rockpin_state::write_c)
{
// C0-C7: led data
m_c = ~data;
prepare_display();
}
WRITE8_MEMBER(rockpin_state::write_d)
{
// D0-D5: led select
m_d = ~data;
prepare_display();
}
// config
static INPUT_PORTS_START( rockpin )
PORT_START("IN.0") // port A
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("Right Flipper")
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Left Flipper")
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("Shoot")
INPUT_PORTS_END
static const s16 rockpin_speaker_levels[] = { 0, 0x3fff, 0x3fff, 0x7fff };
static MACHINE_CONFIG_START( rockpin, rockpin_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", PIC1650, 500000) // approximation - RC osc. R=47K, C=47pF
MCFG_PIC16C5x_READ_A_CB(IOPORT("IN.0"))
MCFG_PIC16C5x_WRITE_A_CB(WRITE8(rockpin_state, write_a))
MCFG_PIC16C5x_READ_B_CB(CONSTANT(0xff))
MCFG_PIC16C5x_WRITE_B_CB(WRITE8(rockpin_state, write_b))
MCFG_PIC16C5x_READ_C_CB(CONSTANT(0xff))
MCFG_PIC16C5x_WRITE_C_CB(WRITE8(rockpin_state, write_c))
MCFG_PIC16C5x_READ_D_CB(CONSTANT(0xff))
MCFG_PIC16C5x_WRITE_D_CB(WRITE8(rockpin_state, write_d))
MCFG_DEVICE_ADD("clock", CLOCK, 500000/4) // PIC CLKOUT, tied to RTCC
MCFG_CLOCK_SIGNAL_HANDLER(INPUTLINE("maincpu", PIC16C5x_RTCC))
MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_pic16_state, display_decay_tick, attotime::from_msec(1))
//MCFG_DEFAULT_LAYOUT(layout_rockpin)
/* sound hardware */
MCFG_SPEAKER_STANDARD_MONO("mono")
MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0)
MCFG_SPEAKER_LEVELS(4, rockpin_speaker_levels)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
MACHINE_CONFIG_END
/***************************************************************************
Game driver(s)
@ -763,29 +869,35 @@ MACHINE_CONFIG_END
***************************************************************************/
ROM_START( touchme )
ROM_REGION( 0x0800, "maincpu", 0 )
ROM_REGION( 0x0400, "maincpu", 0 )
ROM_LOAD( "pic1655a-053", 0x0000, 0x0400, CRC(f0858f0a) SHA1(53ffe111d43db1c110847590350ef62f02ed5e0e) )
ROM_END
ROM_START( melodym )
ROM_REGION( 0x0800, "maincpu", 0 )
ROM_REGION( 0x0400, "maincpu", 0 )
ROM_LOAD( "pic1655a-094", 0x0000, 0x0400, CRC(6d35bd7b) SHA1(20e326085878f69a9d4ef1651ef4443f27188567) )
ROM_END
ROM_START( maniac )
ROM_REGION( 0x0800, "maincpu", 0 )
ROM_REGION( 0x0400, "maincpu", 0 )
ROM_LOAD( "pic1655a-036", 0x0000, 0x0400, CRC(a96f7011) SHA1(e97ae44d3c1e74c7e1024bb0bdab03eecdc9f827) )
ROM_END
ROM_START( leboom )
ROM_REGION( 0x0800, "maincpu", 0 )
ROM_REGION( 0x0400, "maincpu", 0 )
ROM_LOAD( "pic1655a-061", 0x0000, 0x0400, CRC(5880eea1) SHA1(e3795b347fd5df9de084da36e33f6b70fbc0b0ae) )
ROM_END
ROM_START( rockpin )
ROM_REGION( 0x0400, "maincpu", 0 )
ROM_LOAD( "pic1650a-110_69-11397", 0x0000, 0x0400, CRC(d5396e77) SHA1(952feaff70fde53a9eda84c54704520d50749e78) )
ROM_END
/* YEAR NAME PARENT COMPAT MACHINE INPUT INIT COMPANY, FULLNAME, FLAGS */
CONS( 1979, touchme, 0, 0, touchme, touchme, driver_device, 0, "Atari", "Touch Me (handheld, Rev 2)", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
@ -795,3 +907,5 @@ CONS( 1980, melodym, 0, 0, melodym, melodym, driver_device, 0, "GAF", "
CONS( 1979, maniac, 0, 0, maniac, maniac, driver_device, 0, "Ideal", "Maniac", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
CONS( 1980, leboom, 0, 0, leboom, leboom, driver_device, 0, "Lakeside", "Le Boom", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND | MACHINE_CLICKABLE_ARTWORK )
CONS( 1979, rockpin, 0, 0, rockpin, rockpin, driver_device, 0, "Tiger Electronics", "Rocket Pinball", MACHINE_SUPPORTS_SAVE | MACHINE_NOT_WORKING )

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@ -14318,6 +14318,7 @@ gjungler // Gakken
leboom // Lakeside
maniac // Ideal
melodym // GAF
rockpin // Tiger Electronics
touchme // Atari
@source:hh_sm510.cpp