mirror of
https://github.com/holub/mame
synced 2025-04-23 00:39:36 +03:00
New working systems
------------------- Enterprise "S" [hap, Sean Riddle, Lord Nightmare]
This commit is contained in:
parent
11b8f8af4c
commit
7641b01454
@ -1168,6 +1168,7 @@ void m6801_cpu_device::device_start()
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m_timer_over.d = 0;
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m_timer_next = 0;
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save_item(NAME(m_nvram_battery));
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save_item(NAME(m_port_ddr));
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save_item(NAME(m_port_data));
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save_item(NAME(m_p3csr));
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@ -61,7 +61,7 @@ public:
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void nvram_set_battery(int state) { m_nvram_battery = bool(state); } // default is 1 (nvram_enable_backup needs to be true)
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void nvram_set_default_value(uint8_t val) { m_nvram_defval = val; } // default is 0
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auto standby_cb() { return m_standby_func.bind(); } // notifier (not an output pin)
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bool standby() { return suspended(SUSPEND_REASON_CLOCK); }
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int standby() { return suspended(SUSPEND_REASON_CLOCK) ? 1 : 0; }
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void m6801_clock_serial();
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573
src/mame/layout/cxg_enterprise.lay
Normal file
573
src/mame/layout/cxg_enterprise.lay
Normal file
@ -0,0 +1,573 @@
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<?xml version="1.0"?>
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<!--
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license:CC0-1.0
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-->
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<mamelayout version="2">
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<!-- define elements -->
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<element name="led" defstate="0">
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<disk state="1"><color red="1.0" green="0.1" blue="0.15" /></disk>
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<disk state="0"><color red="0.1" green="0.01" blue="0.015" /></disk>
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</element>
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<element name="led2" defstate="0">
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<disk state="1"><color red="1.0" green="0.1" blue="0.15" /></disk>
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<disk state="0"><color red="0.14" green="0.014" blue="0.02" /></disk>
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</element>
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<element name="text_10">
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</element>
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<element name="piece" defstate="0">
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<image file="chess/wq.svg" state="5"/>
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<image file="chess/wk.svg" state="6"/>
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<image file="chess/bp.svg" state="7"/>
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<image file="chess/bn.svg" state="8"/>
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<image file="chess/bb.svg" state="9"/>
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<image file="chess/br.svg" state="10"/>
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||||
<image file="chess/bq.svg" state="11"/>
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||||
<image file="chess/bk.svg" state="12"/>
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||||
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||||
<!-- selected pieces -->
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||||
<image file="chess/wp.svg" state="13"><color alpha="0.5" /></image>
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||||
<image file="chess/wn.svg" state="14"><color alpha="0.5" /></image>
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<image file="chess/br.svg" state="22"><color alpha="0.5" /></image>
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<group name="sb_board">
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<!-- squares (avoid seams) -->
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|
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|
||||
<element ref="text_51"><bounds x="77.75" y="34.3" width="2" height="1.4" /></element>
|
||||
<element ref="text_41"><bounds x="77.75" y="44.3" width="2" height="1.4" /></element>
|
||||
<element ref="text_31"><bounds x="77.75" y="54.3" width="2" height="1.4" /></element>
|
||||
<element ref="text_21"><bounds x="77.75" y="64.3" width="2" height="1.4" /></element>
|
||||
<element ref="text_11"><bounds x="77.75" y="74.3" width="2" height="1.4" /></element>
|
||||
|
||||
<element ref="text_a0"><bounds x="4" y="0" width="2" height="1.4" /></element>
|
||||
<element ref="text_b0"><bounds x="14" y="0" width="2" height="1.4" /></element>
|
||||
<element ref="text_c0"><bounds x="24" y="0" width="2" height="1.4" /></element>
|
||||
<element ref="text_d0"><bounds x="34" y="0" width="2" height="1.4" /></element>
|
||||
<element ref="text_e0"><bounds x="44" y="0" width="2" height="1.4" /></element>
|
||||
<element ref="text_f0"><bounds x="54" y="0" width="2" height="1.4" /></element>
|
||||
<element ref="text_g0"><bounds x="64" y="0" width="2" height="1.4" /></element>
|
||||
<element ref="text_h0"><bounds x="74" y="0" width="2" height="1.4" /></element>
|
||||
|
||||
<element ref="text_a1"><bounds x="4" y="78.55" width="2" height="1.4" /></element>
|
||||
<element ref="text_b1"><bounds x="14" y="78.55" width="2" height="1.4" /></element>
|
||||
<element ref="text_c1"><bounds x="24" y="78.55" width="2" height="1.4" /></element>
|
||||
<element ref="text_d1"><bounds x="34" y="78.55" width="2" height="1.4" /></element>
|
||||
<element ref="text_e1"><bounds x="44" y="78.55" width="2" height="1.4" /></element>
|
||||
<element ref="text_f1"><bounds x="54" y="78.55" width="2" height="1.4" /></element>
|
||||
<element ref="text_g1"><bounds x="64" y="78.55" width="2" height="1.4" /></element>
|
||||
<element ref="text_h1"><bounds x="74" y="78.55" width="2" height="1.4" /></element>
|
||||
|
||||
<!-- sensors, pieces -->
|
||||
<repeat count="8">
|
||||
<param name="y" start="0" increment="10" />
|
||||
<param name="i" start="8" increment="-1" />
|
||||
|
||||
<element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x01"><bounds x="0" y="~y~" width="10" height="10" /><color alpha="0.04" /></element>
|
||||
<element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x02"><bounds x="10" y="~y~" width="10" height="10" /><color alpha="0.04" /></element>
|
||||
<element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x04"><bounds x="20" y="~y~" width="10" height="10" /><color alpha="0.04" /></element>
|
||||
<element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x08"><bounds x="30" y="~y~" width="10" height="10" /><color alpha="0.04" /></element>
|
||||
<element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x10"><bounds x="40" y="~y~" width="10" height="10" /><color alpha="0.04" /></element>
|
||||
<element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x20"><bounds x="50" y="~y~" width="10" height="10" /><color alpha="0.04" /></element>
|
||||
<element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x40"><bounds x="60" y="~y~" width="10" height="10" /><color alpha="0.04" /></element>
|
||||
<element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x80"><bounds x="70" y="~y~" width="10" height="10" /><color alpha="0.04" /></element>
|
||||
|
||||
<element name="piece_a~i~" ref="piece"><bounds x="0" y="~y~" width="10" height="10" /></element>
|
||||
<element name="piece_b~i~" ref="piece"><bounds x="10" y="~y~" width="10" height="10" /></element>
|
||||
<element name="piece_c~i~" ref="piece"><bounds x="20" y="~y~" width="10" height="10" /></element>
|
||||
<element name="piece_d~i~" ref="piece"><bounds x="30" y="~y~" width="10" height="10" /></element>
|
||||
<element name="piece_e~i~" ref="piece"><bounds x="40" y="~y~" width="10" height="10" /></element>
|
||||
<element name="piece_f~i~" ref="piece"><bounds x="50" y="~y~" width="10" height="10" /></element>
|
||||
<element name="piece_g~i~" ref="piece"><bounds x="60" y="~y~" width="10" height="10" /></element>
|
||||
<element name="piece_h~i~" ref="piece"><bounds x="70" y="~y~" width="10" height="10" /></element>
|
||||
</repeat>
|
||||
</group>
|
||||
|
||||
|
||||
<!-- sb ui -->
|
||||
|
||||
<element name="hlub" defstate="0">
|
||||
<rect state="1"><color red="0" green="0" blue="0" /></rect>
|
||||
</element>
|
||||
|
||||
<element name="text_uit1"><text string="S.BOARD"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_uit2"><text string="INTERFACE"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_uib1"><text string="BOARD:"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_uib2">
|
||||
<rect><color red="0.81" green="0.8" blue="0.79" /></rect>
|
||||
<text string="RESET"><color red="0.01" green="0.01" blue="0.01" /></text>
|
||||
</element>
|
||||
<element name="text_uib3">
|
||||
<rect><color red="0.81" green="0.8" blue="0.79" /></rect>
|
||||
<text string="CLEAR"><color red="0.01" green="0.01" blue="0.01" /></text>
|
||||
</element>
|
||||
<element name="text_uis1"><text string="SPAWN:"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_uih1"><text string="HAND:"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_uih2">
|
||||
<rect><color red="0.81" green="0.8" blue="0.79" /></rect>
|
||||
<text string="REMOVE"><color red="0.01" green="0.01" blue="0.01" /></text>
|
||||
</element>
|
||||
<element name="text_uiu1"><text string="UNDO:"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_uiu2a">
|
||||
<rect><color red="0.81" green="0.8" blue="0.79" /></rect>
|
||||
<text string=" <<"><color red="0.01" green="0.01" blue="0.01" /></text>
|
||||
</element>
|
||||
<element name="text_uiu2b">
|
||||
<rect><color red="0.81" green="0.8" blue="0.79" /></rect>
|
||||
<text string=" < "><color red="0.01" green="0.01" blue="0.01" /></text>
|
||||
</element>
|
||||
<element name="text_uiu2c">
|
||||
<rect><color red="0.81" green="0.8" blue="0.79" /></rect>
|
||||
<text string=" >"><color red="0.01" green="0.01" blue="0.01" /></text>
|
||||
</element>
|
||||
<element name="text_uiu2d">
|
||||
<rect><color red="0.81" green="0.8" blue="0.79" /></rect>
|
||||
<text string=" >>"><color red="0.01" green="0.01" blue="0.01" /></text>
|
||||
</element>
|
||||
<element name="text_uiu3a" defstate="0">
|
||||
<simplecounter maxstate="999" digits="1" align="2">
|
||||
<color red="0.81" green="0.8" blue="0.79" />
|
||||
</simplecounter>
|
||||
</element>
|
||||
<element name="text_uiu3b"><text string="/"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_uiu3c" defstate="0">
|
||||
<simplecounter maxstate="999" digits="1" align="1">
|
||||
<color red="0.81" green="0.8" blue="0.79" />
|
||||
</simplecounter>
|
||||
</element>
|
||||
|
||||
<group name="sb_ui">
|
||||
<bounds x="0" y="0" width="10" height="80" />
|
||||
<element ref="cblack"><bounds x="0" y="0" width="10" height="1" /></element>
|
||||
<element ref="cblack"><bounds x="0" y="7" width="10" height="1" /></element>
|
||||
<element ref="cblack"><bounds x="0" y="79" width="10" height="1" /></element>
|
||||
<element ref="text_uit1"><bounds x="0" y="2" width="10" height="2" /></element>
|
||||
<element ref="text_uit2"><bounds x="0" y="4" width="10" height="2" /></element>
|
||||
|
||||
<!-- board -->
|
||||
<element ref="text_uib1"><bounds x="0" y="9" width="10" height="2" /></element>
|
||||
<element ref="cwhite"><bounds x="1" y="11.5" width="8" height="2.5" /></element>
|
||||
<element ref="cwhite"><bounds x="1" y="15" width="8" height="2.5" /></element>
|
||||
|
||||
<element ref="text_uib2"><bounds x="1.5" y="11.75" width="7" height="2" /></element>
|
||||
<element ref="text_uib3"><bounds x="1.5" y="15.25" width="7" height="2" /></element>
|
||||
|
||||
<element ref="hlub" inputtag="board:UI" inputmask="0x200"><bounds x="1" y="11.5" width="8" height="2.5" /><color alpha="0.25" /></element>
|
||||
<element ref="hlub" inputtag="board:UI" inputmask="0x100"><bounds x="1" y="15" width="8" height="2.5" /><color alpha="0.25" /></element>
|
||||
|
||||
<!-- spawn -->
|
||||
<element ref="text_uis1"><bounds x="0" y="20.5" width="10" height="2" /></element>
|
||||
<element ref="cwhite"><bounds x="1" y="23" width="8" height="12" /></element>
|
||||
<element ref="cwhite"><bounds x="1" y="36" width="8" height="12" /></element>
|
||||
|
||||
<element name="piece_ui1" ref="piece"><bounds x="1" y="23" width="4" height="4" /></element>
|
||||
<element name="piece_ui2" ref="piece"><bounds x="1" y="27" width="4" height="4" /></element>
|
||||
<element name="piece_ui3" ref="piece"><bounds x="1" y="31" width="4" height="4" /></element>
|
||||
<element name="piece_ui4" ref="piece"><bounds x="5" y="23" width="4" height="4" /></element>
|
||||
<element name="piece_ui5" ref="piece"><bounds x="5" y="27" width="4" height="4" /></element>
|
||||
<element name="piece_ui6" ref="piece"><bounds x="5" y="31" width="4" height="4" /></element>
|
||||
<element name="piece_ui7" ref="piece"><bounds x="1" y="36" width="4" height="4" /></element>
|
||||
<element name="piece_ui8" ref="piece"><bounds x="1" y="40" width="4" height="4" /></element>
|
||||
<element name="piece_ui9" ref="piece"><bounds x="1" y="44" width="4" height="4" /></element>
|
||||
<element name="piece_ui10" ref="piece"><bounds x="5" y="36" width="4" height="4" /></element>
|
||||
<element name="piece_ui11" ref="piece"><bounds x="5" y="40" width="4" height="4" /></element>
|
||||
<element name="piece_ui12" ref="piece"><bounds x="5" y="44" width="4" height="4" /></element>
|
||||
|
||||
<element ref="hlub" inputtag="board:SPAWN" inputmask="0x0001"><bounds x="1" y="23" width="4" height="4" /><color alpha="0.25" /></element>
|
||||
<element ref="hlub" inputtag="board:SPAWN" inputmask="0x0002"><bounds x="1" y="27" width="4" height="4" /><color alpha="0.25" /></element>
|
||||
<element ref="hlub" inputtag="board:SPAWN" inputmask="0x0004"><bounds x="1" y="31" width="4" height="4" /><color alpha="0.25" /></element>
|
||||
<element ref="hlub" inputtag="board:SPAWN" inputmask="0x0008"><bounds x="5" y="23" width="4" height="4" /><color alpha="0.25" /></element>
|
||||
<element ref="hlub" inputtag="board:SPAWN" inputmask="0x0010"><bounds x="5" y="27" width="4" height="4" /><color alpha="0.25" /></element>
|
||||
<element ref="hlub" inputtag="board:SPAWN" inputmask="0x0020"><bounds x="5" y="31" width="4" height="4" /><color alpha="0.25" /></element>
|
||||
<element ref="hlub" inputtag="board:SPAWN" inputmask="0x0040"><bounds x="1" y="36" width="4" height="4" /><color alpha="0.25" /></element>
|
||||
<element ref="hlub" inputtag="board:SPAWN" inputmask="0x0080"><bounds x="1" y="40" width="4" height="4" /><color alpha="0.25" /></element>
|
||||
<element ref="hlub" inputtag="board:SPAWN" inputmask="0x0100"><bounds x="1" y="44" width="4" height="4" /><color alpha="0.25" /></element>
|
||||
<element ref="hlub" inputtag="board:SPAWN" inputmask="0x0200"><bounds x="5" y="36" width="4" height="4" /><color alpha="0.25" /></element>
|
||||
<element ref="hlub" inputtag="board:SPAWN" inputmask="0x0400"><bounds x="5" y="40" width="4" height="4" /><color alpha="0.25" /></element>
|
||||
<element ref="hlub" inputtag="board:SPAWN" inputmask="0x0800"><bounds x="5" y="44" width="4" height="4" /><color alpha="0.25" /></element>
|
||||
|
||||
<!-- hand -->
|
||||
<element ref="text_uih1"><bounds x="0" y="51" width="10" height="2" /></element>
|
||||
<element ref="cblack"><bounds x="1" y="53.5" width="8" height="6" /></element>
|
||||
<element name="piece_ui0" ref="piece"><bounds x="2" y="53.5" width="6" height="6" /></element>
|
||||
|
||||
<element ref="cwhite"><bounds x="1" y="60.5" width="8" height="2.5" /></element>
|
||||
<element ref="text_uih2"><bounds x="1.5" y="60.75" width="7" height="2" /></element>
|
||||
<element ref="hlub" inputtag="board:UI" inputmask="0x08"><bounds x="1" y="60.5" width="8" height="2.5" /><color alpha="0.25" /></element>
|
||||
|
||||
<!-- undo -->
|
||||
<element ref="text_uiu1"><bounds x="0" y="66" width="10" height="2" /></element>
|
||||
<element ref="cwhite"><bounds x="1" y="68.5" width="1.7" height="6" /></element>
|
||||
<element ref="cwhite"><bounds x="3.1" y="68.5" width="1.7" height="6" /></element>
|
||||
<element ref="cwhite"><bounds x="5.2" y="68.5" width="1.7" height="6" /></element>
|
||||
<element ref="cwhite"><bounds x="7.3" y="68.5" width="1.7" height="6" /></element>
|
||||
<element ref="text_uiu2a"><bounds x="1" y="69.5" width="1.7" height="4" /></element>
|
||||
<element ref="text_uiu2b"><bounds x="3.1" y="69.5" width="1.7" height="4" /></element>
|
||||
<element ref="text_uiu2c"><bounds x="5.2" y="69.5" width="1.7" height="4" /></element>
|
||||
<element ref="text_uiu2d"><bounds x="7.3" y="69.5" width="1.7" height="4" /></element>
|
||||
|
||||
<element ref="hlub" inputtag="board:UI" inputmask="0x10"><bounds x="1" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></element>
|
||||
<element ref="hlub" inputtag="board:UI" inputmask="0x20"><bounds x="3.1" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></element>
|
||||
<element ref="hlub" inputtag="board:UI" inputmask="0x40"><bounds x="5.2" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></element>
|
||||
<element ref="hlub" inputtag="board:UI" inputmask="0x80"><bounds x="7.3" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></element>
|
||||
|
||||
<element name="count_ui0" ref="text_uiu3a"><bounds x="0" y="75" width="4" height="2" /></element>
|
||||
<element name="count_ui1" ref="text_uiu3c"><bounds x="6" y="75" width="4" height="2" /></element>
|
||||
<element ref="text_uiu3b"><bounds x="4" y="75" width="2" height="2" /></element>
|
||||
</group>
|
||||
|
||||
|
||||
<!-- buttons -->
|
||||
|
||||
<element name="whiter"><rect><color red="1" green="1" blue="1" /></rect></element>
|
||||
|
||||
<element name="butw" defstate="0">
|
||||
<rect state="0"><color red="0.9" green="0.9" blue="0.92" /></rect>
|
||||
<rect state="1"><color red="0.65" green="0.65" blue="0.66" /></rect>
|
||||
</element>
|
||||
|
||||
<element name="text_l1"><text string="NEW GAME" align="2"><color red="1" green="1" blue="1" /></text></element>
|
||||
<element name="text_l2"><text string="TAKE BACK" align="2"><color red="1" green="1" blue="1" /></text></element>
|
||||
<element name="text_l3"><text string="ENTER POSITION" align="2"><color red="1" green="1" blue="1" /></text></element>
|
||||
<element name="text_l4"><text string="MULTI MOVE" align="2"><color red="1" green="1" blue="1" /></text></element>
|
||||
<element name="text_l5"><text string="HINT" align="2"><color red="1" green="1" blue="1" /></text></element>
|
||||
<element name="text_l6"><text string="SOUND/COLOR" align="2"><color red="1" green="1" blue="1" /></text></element>
|
||||
<element name="text_l7"><text string="LEVEL" align="2"><color red="1" green="1" blue="1" /></text></element>
|
||||
<element name="text_l8"><text string="MOVE" align="2"><color red="1" green="1" blue="1" /></text></element>
|
||||
|
||||
<element name="text_l11"><text string="BLACK" align="2"><color red="1" green="1" blue="1" /></text></element>
|
||||
<element name="text_l12"><text string="WHITE" align="2"><color red="1" green="1" blue="1" /></text></element>
|
||||
<element name="text_l13"><text string="CHECK" align="2"><color red="1" green="1" blue="1" /></text></element>
|
||||
<element name="text_l14"><text string="DRAW/MATE" align="2"><color red="1" green="1" blue="1" /></text></element>
|
||||
|
||||
<element name="text_p1"><image file="chess/wk.svg"/></element>
|
||||
<element name="text_p2"><image file="chess/wq.svg"/></element>
|
||||
<element name="text_p3"><image file="chess/wr.svg"/></element>
|
||||
<element name="text_p4"><image file="chess/wb.svg"/></element>
|
||||
<element name="text_p5"><image file="chess/wn.svg"/></element>
|
||||
<element name="text_p6"><image file="chess/wp.svg"/></element>
|
||||
|
||||
<group name="panel">
|
||||
<bounds x="0" y="0" width="50" height="100" />
|
||||
|
||||
<repeat count="8">
|
||||
<param name="y" start="29.8" increment="5" />
|
||||
<param name="i" start="1" increment="1" />
|
||||
<element ref="text_l~i~"><bounds x="3.5" y="~y~" width="15" height="1.5" /></element>
|
||||
</repeat>
|
||||
|
||||
<repeat count="6">
|
||||
<param name="y" start="69.1" increment="5" />
|
||||
<param name="i" start="1" increment="1" />
|
||||
<element ref="text_p~i~"><bounds x="16.5" y="~y~" width="2.5" height="2.5" /></element>
|
||||
</repeat>
|
||||
|
||||
<repeat count="4">
|
||||
<param name="y" start="16" increment="2.9" />
|
||||
<param name="i" start="11" increment="1" />
|
||||
<element ref="text_l~i~"><bounds x="3.5" y="~y~" width="15" height="1.5" /></element>
|
||||
</repeat>
|
||||
|
||||
<repeat count="5">
|
||||
<param name="y" start="15.2" increment="2.9" />
|
||||
<element ref="whiter"><bounds x="1" y="~y~" width="30" height="0.15" /></element>
|
||||
</repeat>
|
||||
|
||||
<element ref="cwhite" blend="multiply"><bounds x="0" y="0" width="50" height="100" /></element>
|
||||
|
||||
<element name="1.a" ref="led2"><bounds x="3.5" yc="16.725" width="1.5" height="1.5" /></element>
|
||||
<element name="0.a" ref="led2"><bounds x="3.5" yc="19.625" width="1.5" height="1.5" /></element>
|
||||
<element name="3.a" ref="led2"><bounds x="3.5" yc="22.525" width="1.5" height="1.5" /></element>
|
||||
<element name="4.a" ref="led2"><bounds x="3.5" yc="25.425" width="1.5" height="1.5" /></element>
|
||||
<element name="2.a" ref="led2"><bounds x="3.5" yc="40.5" width="1.5" height="1.5" /></element>
|
||||
|
||||
<element ref="butw" inputtag="IN.1" inputmask="0x80"><bounds x="20" yc="30.5" width="8" height="1.15" /></element>
|
||||
<element ref="butw" inputtag="IN.1" inputmask="0x40"><bounds x="20" yc="35.5" width="8" height="1.15" /></element>
|
||||
<element ref="butw" inputtag="IN.0" inputmask="0x04"><bounds x="20" yc="40.5" width="8" height="1.15" /></element>
|
||||
<element ref="butw" inputtag="IN.1" inputmask="0x04"><bounds x="20" yc="45.5" width="8" height="1.15" /></element>
|
||||
<element ref="butw" inputtag="IN.0" inputmask="0x02"><bounds x="20" yc="50.5" width="8" height="1.15" /></element>
|
||||
<element ref="butw" inputtag="IN.1" inputmask="0x20"><bounds x="20" yc="55.5" width="8" height="1.15" /></element>
|
||||
<element ref="butw" inputtag="IN.1" inputmask="0x10"><bounds x="20" yc="60.5" width="8" height="1.15" /></element>
|
||||
<element ref="butw" inputtag="IN.1" inputmask="0x02"><bounds x="20" yc="65.5" width="8" height="1.15" /></element>
|
||||
<element ref="butw" inputtag="IN.0" inputmask="0x08"><bounds x="20" yc="70.5" width="8" height="1.15" /></element>
|
||||
<element ref="butw" inputtag="IN.1" inputmask="0x08"><bounds x="20" yc="75.5" width="8" height="1.15" /></element>
|
||||
<element ref="butw" inputtag="IN.0" inputmask="0x10"><bounds x="20" yc="80.5" width="8" height="1.15" /></element>
|
||||
<element ref="butw" inputtag="IN.0" inputmask="0x20"><bounds x="20" yc="85.5" width="8" height="1.15" /></element>
|
||||
<element ref="butw" inputtag="IN.0" inputmask="0x40"><bounds x="20" yc="90.5" width="8" height="1.15" /></element>
|
||||
<element ref="butw" inputtag="IN.0" inputmask="0x80"><bounds x="20" yc="95.5" width="8" height="1.15" /></element>
|
||||
</group>
|
||||
|
||||
|
||||
<!-- build screen -->
|
||||
|
||||
<view name="Internal Layout">
|
||||
<bounds left="-7" right="122" top="6" bottom="94" />
|
||||
|
||||
<group ref="panel"><bounds x="91" y="-5.6" width="50" height="100" /></group>
|
||||
|
||||
<element ref="cblack"><bounds x="6" y="9.5" width="84.5" height="84.5" /></element>
|
||||
<element ref="cwhite"><bounds x="9.5" y="9.5" width="81" height="81" /></element>
|
||||
<group ref="sb_board"><bounds x="10" y="10" width="80" height="80" /></group>
|
||||
<group ref="sb_ui"><bounds x="-5.5" y="10" width="10" height="80" /></group>
|
||||
|
||||
<!-- leds -->
|
||||
<repeat count="8">
|
||||
<param name="x" start="14.25" increment="10" />
|
||||
<param name="i" start="7" increment="-1" />
|
||||
<element name="6.~i~" ref="led"><bounds x="~x~" y="91.5" width="1.5" height="1.5" /></element>
|
||||
</repeat>
|
||||
<repeat count="8">
|
||||
<param name="y" start="14.25" increment="10" />
|
||||
<param name="i" start="0" increment="1" />
|
||||
<element name="5.~i~" ref="led"><bounds x="7" y="~y~" width="1.5" height="1.5" /></element>
|
||||
</repeat>
|
||||
|
||||
</view>
|
||||
</mamelayout>
|
@ -38348,6 +38348,7 @@ compan
|
||||
|
||||
@source:saitek/companion2.cpp
|
||||
compan2
|
||||
enterp
|
||||
expchess
|
||||
|
||||
@source:saitek/chesstrv.cpp
|
||||
|
@ -4,12 +4,12 @@
|
||||
/*******************************************************************************
|
||||
|
||||
SciSys Chess Companion II family
|
||||
CXG Enterprise "S" family
|
||||
|
||||
The chess engine is LogiChess (ported from Z80 to 6801), by Kaare Danielsen.
|
||||
CXG Enterprise "S" / Star Chess is probably on similar hardware.
|
||||
|
||||
NOTE: It triggers an NMI when the power switch is changed from ON to MEMORY.
|
||||
If this is not done, NVRAM may fail on the next boot.
|
||||
If this is not done, NVRAM won't save properly.
|
||||
|
||||
TODO:
|
||||
- if/when MAME supports an exit callback, hook up power-off NMI to that
|
||||
@ -51,6 +51,26 @@ is either VCC or GND to distinguish between the two.
|
||||
|
||||
The Tandy clones run at a lower clock frequency, 3MHz and 6MHz respectively.
|
||||
|
||||
********************************************************************************
|
||||
|
||||
CXG Enterprise "S" / Star Chess is on very similar hardware, so it's emulated
|
||||
in this driver too.
|
||||
|
||||
Hardware notes:
|
||||
- Hitachi HD6301V1 (HD6301V1C42P), 7.15909MHz XTAL
|
||||
- port 2 I/O is changed a bit, rest is same as compan2
|
||||
|
||||
HD6301V1C42P MCU is used in:
|
||||
- CXG Enterprise "S" (black/brown/blue)
|
||||
- CXG Star Chess (black/gray)
|
||||
- CXG Computachess III
|
||||
- CXG Super Computachess
|
||||
- CXG Crown
|
||||
- CXG Sphinx Galaxy 2 (suspected)
|
||||
- Fidelity Genesis (Fidelity brand Computachess III)
|
||||
- Mephisto Merlin 4K (H+G brand Computachess III)
|
||||
- Multitech Enterprise (Multitech brand Super Computachess)
|
||||
|
||||
*******************************************************************************/
|
||||
|
||||
#include "emu.h"
|
||||
@ -63,6 +83,7 @@ The Tandy clones run at a lower clock frequency, 3MHz and 6MHz respectively.
|
||||
#include "speaker.h"
|
||||
|
||||
// internal artwork
|
||||
#include "cxg_enterprise.lh"
|
||||
#include "saitek_companion2.lh"
|
||||
#include "saitek_expchess.lh"
|
||||
|
||||
@ -80,6 +101,7 @@ public:
|
||||
m_inputs(*this, "IN.%u", 0)
|
||||
{ }
|
||||
|
||||
void enterp(machine_config &config);
|
||||
void expchess(machine_config &config);
|
||||
void compan2(machine_config &config);
|
||||
|
||||
@ -101,6 +123,7 @@ private:
|
||||
// I/O handlers
|
||||
u8 input1_r();
|
||||
u8 input2_r();
|
||||
u8 input2c_r();
|
||||
void mux_w(u8 data);
|
||||
u8 power_r();
|
||||
void led_w(u8 data);
|
||||
@ -171,6 +194,8 @@ INPUT_CHANGED_MEMBER(compan2_state::power_off)
|
||||
I/O
|
||||
*******************************************************************************/
|
||||
|
||||
// common
|
||||
|
||||
u8 compan2_state::input1_r()
|
||||
{
|
||||
u8 data = 0;
|
||||
@ -219,20 +244,62 @@ void compan2_state::led_w(u8 data)
|
||||
}
|
||||
|
||||
|
||||
// enterp-specific
|
||||
|
||||
u8 compan2_state::input2c_r()
|
||||
{
|
||||
// P20,P21: read buttons
|
||||
u8 data = input2_r() >> 1 & 3;
|
||||
|
||||
// P24: power switch state
|
||||
return data | (power_r() << 4) | 0xec;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*******************************************************************************
|
||||
Input Ports
|
||||
*******************************************************************************/
|
||||
|
||||
static INPUT_PORTS_START( expchess )
|
||||
static INPUT_PORTS_START( enterp )
|
||||
PORT_START("IN.0")
|
||||
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_UNUSED)
|
||||
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_H) PORT_NAME("Hint")
|
||||
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_E) PORT_NAME("Enter Position")
|
||||
PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("King")
|
||||
PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("Rook")
|
||||
PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("Bishop")
|
||||
PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("Knight")
|
||||
PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("Pawn")
|
||||
|
||||
PORT_START("IN.1")
|
||||
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_UNUSED)
|
||||
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_O) PORT_NAME("Move")
|
||||
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_M) PORT_NAME("Multi Move")
|
||||
PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("Queen")
|
||||
PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_L) PORT_NAME("Level")
|
||||
PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_S) PORT_NAME("Sound/Color")
|
||||
PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_T) PORT_NAME("Take Back")
|
||||
PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_N) PORT_NAME("New Game")
|
||||
|
||||
PORT_START("IN.2")
|
||||
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_UNUSED)
|
||||
|
||||
PORT_START("POWER")
|
||||
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_F1) PORT_CHANGED_MEMBER(DEVICE_SELF, compan2_state, power_off, 0) PORT_NAME("Power Off")
|
||||
INPUT_PORTS_END
|
||||
|
||||
static INPUT_PORTS_START( expchess )
|
||||
PORT_INCLUDE( enterp )
|
||||
|
||||
PORT_MODIFY("IN.0")
|
||||
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_W) PORT_NAME("White/Black")
|
||||
PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_N) PORT_NAME("New Game / Clear Board")
|
||||
PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_F) PORT_NAME("2nd F")
|
||||
PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("King")
|
||||
PORT_BIT(0x63, IP_ACTIVE_HIGH, IPT_UNUSED)
|
||||
|
||||
PORT_START("IN.1")
|
||||
PORT_MODIFY("IN.1")
|
||||
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("Rook")
|
||||
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("Bishop")
|
||||
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_T) PORT_NAME("Take Back")
|
||||
@ -242,35 +309,21 @@ static INPUT_PORTS_START( expchess )
|
||||
PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("Pawn")
|
||||
PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("Queen")
|
||||
|
||||
PORT_START("IN.2")
|
||||
PORT_MODIFY("IN.2")
|
||||
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_CUSTOM) // button config
|
||||
|
||||
PORT_START("POWER")
|
||||
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_F1) PORT_CHANGED_MEMBER(DEVICE_SELF, compan2_state, power_off, 0) PORT_NAME("Power Off")
|
||||
INPUT_PORTS_END
|
||||
|
||||
static INPUT_PORTS_START( compan2 )
|
||||
PORT_INCLUDE( expchess )
|
||||
PORT_INCLUDE( enterp )
|
||||
|
||||
PORT_MODIFY("IN.0")
|
||||
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_UNUSED)
|
||||
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_S) PORT_NAME("Sound")
|
||||
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_C) PORT_NAME("Color")
|
||||
PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("King")
|
||||
PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("Rook")
|
||||
PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("Bishop")
|
||||
PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("Knight")
|
||||
PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("Pawn")
|
||||
|
||||
PORT_MODIFY("IN.1")
|
||||
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_UNUSED)
|
||||
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_L) PORT_NAME("Level")
|
||||
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_M) PORT_NAME("Multi Move")
|
||||
PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("Queen")
|
||||
PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_O) PORT_NAME("Play")
|
||||
PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_E) PORT_NAME("Enter Position")
|
||||
PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_T) PORT_NAME("Take Back")
|
||||
PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_N) PORT_NAME("New Game")
|
||||
|
||||
PORT_MODIFY("IN.2")
|
||||
PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_CUSTOM) // button config
|
||||
@ -287,18 +340,17 @@ INPUT_PORTS_END
|
||||
Machine Configs
|
||||
*******************************************************************************/
|
||||
|
||||
void compan2_state::expchess(machine_config &config)
|
||||
void compan2_state::enterp(machine_config &config)
|
||||
{
|
||||
// basic machine hardware
|
||||
HD6301V1(config, m_maincpu, 4000000); // approximation, no XTAL
|
||||
HD6301V1(config, m_maincpu, 7.15909_MHz_XTAL);
|
||||
m_maincpu->nvram_enable_backup(true);
|
||||
m_maincpu->standby_cb().set(m_maincpu, FUNC(hd6301v1_cpu_device::nvram_set_battery));
|
||||
m_maincpu->standby_cb().append([this](int state) { if (state) m_display->clear(); });
|
||||
m_maincpu->in_p1_cb().set(FUNC(compan2_state::input1_r));
|
||||
m_maincpu->in_p2_cb().set(FUNC(compan2_state::input2_r));
|
||||
m_maincpu->out_p2_cb().set("dac", FUNC(dac_1bit_device::write)).bit(0);
|
||||
m_maincpu->in_p2_cb().set(FUNC(compan2_state::input2c_r));
|
||||
m_maincpu->out_p2_cb().set("dac", FUNC(dac_1bit_device::write)).bit(2);
|
||||
m_maincpu->out_p3_cb().set(FUNC(compan2_state::mux_w));
|
||||
m_maincpu->in_p4_cb().set(FUNC(compan2_state::power_r));
|
||||
m_maincpu->out_p4_cb().set(FUNC(compan2_state::led_w));
|
||||
|
||||
SENSORBOARD(config, m_board).set_type(sensorboard_device::BUTTONS);
|
||||
@ -308,17 +360,31 @@ void compan2_state::expchess(machine_config &config)
|
||||
|
||||
// video hardware
|
||||
PWM_DISPLAY(config, m_display).set_size(5+2, 8);
|
||||
config.set_default_layout(layout_saitek_expchess);
|
||||
config.set_default_layout(layout_cxg_enterprise);
|
||||
|
||||
// sound hardware
|
||||
SPEAKER(config, "speaker").front_center();
|
||||
DAC_1BIT(config, "dac").add_route(ALL_OUTPUTS, "speaker", 0.25);
|
||||
}
|
||||
|
||||
void compan2_state::expchess(machine_config &config)
|
||||
{
|
||||
enterp(config);
|
||||
|
||||
// basic machine hardware
|
||||
m_maincpu->set_clock(4000000); // approximation, no XTAL
|
||||
m_maincpu->in_p2_cb().set(FUNC(compan2_state::input2_r));
|
||||
m_maincpu->out_p2_cb().set("dac", FUNC(dac_1bit_device::write)).bit(0);
|
||||
m_maincpu->in_p4_cb().set(FUNC(compan2_state::power_r));
|
||||
|
||||
config.set_default_layout(layout_saitek_expchess);
|
||||
}
|
||||
|
||||
void compan2_state::compan2(machine_config &config)
|
||||
{
|
||||
expchess(config);
|
||||
|
||||
// basic machine hardware
|
||||
MCFG_MACHINE_RESET_OVERRIDE(compan2_state, compan2)
|
||||
config.set_default_layout(layout_saitek_companion2);
|
||||
}
|
||||
@ -339,6 +405,11 @@ ROM_START( expchess )
|
||||
ROM_LOAD("1983_te-1_scisys-w_0609v171.u1", 0x0000, 0x1000, CRC(a26632fd) SHA1(fb83dc2476500acaabd949d749e58adca01012ea) )
|
||||
ROM_END
|
||||
|
||||
ROM_START( enterp )
|
||||
ROM_REGION( 0x1000, "maincpu", 0 )
|
||||
ROM_LOAD("1984nc208_newcrest_hd6301v1c42p", 0x0000, 0x1000, CRC(b9cc7da7) SHA1(ca07ba072cc101aabeb0853f518053f48cc73a4d) )
|
||||
ROM_END
|
||||
|
||||
} // anonymous namespace
|
||||
|
||||
|
||||
@ -350,3 +421,5 @@ ROM_END
|
||||
// YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY, FULLNAME, FLAGS
|
||||
SYST( 1983, compan2, 0, 0, compan2, compan2, compan2_state, empty_init, "SciSys", "Chess Companion II", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
|
||||
SYST( 1983, expchess, compan2, 0, expchess, expchess, compan2_state, empty_init, "SciSys", "Explorer Chess", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
|
||||
|
||||
SYST( 1984, enterp, 0, 0, enterp, enterp, compan2_state, empty_init, "CXG Systems / Newcrest Technology", "Enterprise \"S\"", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
|
||||
|
Loading…
Reference in New Issue
Block a user