(MESS) svga_s3: Implemented pattern fills, fixed some BG/FG mix functions, fixed a bug when drawing wait rectangles in reverse direction.

This commit is contained in:
mahlemiut 2012-08-30 09:13:16 +00:00
parent 005eef1e03
commit 76571c8161

View File

@ -2758,37 +2758,37 @@ static void s3_write_fg(UINT32 offset)
switch(s3.fgmix & 0x000f)
{
case 0x0000:
vga.memory[offset] = !dst;
vga.memory[offset] = ~dst;
break;
case 0x0001:
// TODO: false
vga.memory[offset] = 0x00; // is this correct?
break;
case 0x0002:
// TODO: true
vga.memory[offset] = 0xff; // is this correct?
break;
case 0x0003:
// change nothing, pixel is unchanged
break;
case 0x0004:
vga.memory[offset] = !src;
vga.memory[offset] = ~src;
break;
case 0x0005:
vga.memory[offset] = src ^ dst;
break;
case 0x0006:
vga.memory[offset] = !(src ^ dst);
vga.memory[offset] = ~(src ^ dst);
break;
case 0x0007:
vga.memory[offset] = src;
break;
case 0x0008:
vga.memory[offset] = !(src & dst);
vga.memory[offset] = ~(src & dst);
break;
case 0x0009:
vga.memory[offset] = (!src) | dst;
vga.memory[offset] = (~src) | dst;
break;
case 0x000a:
vga.memory[offset] = src | (!dst);
vga.memory[offset] = src | (~dst);
break;
case 0x000b:
vga.memory[offset] = src | dst;
@ -2797,13 +2797,13 @@ static void s3_write_fg(UINT32 offset)
vga.memory[offset] = src & dst;
break;
case 0x000d:
vga.memory[offset] = src & (!dst);
vga.memory[offset] = src & (~dst);
break;
case 0x000e:
vga.memory[offset] = (!src) & dst;
vga.memory[offset] = (~src) & dst;
break;
case 0x000f:
vga.memory[offset] = !(src | dst);
vga.memory[offset] = ~(src | dst);
break;
}
}
@ -2833,37 +2833,37 @@ static void s3_write_bg(UINT32 offset)
switch(s3.bgmix & 0x000f)
{
case 0x0000:
vga.memory[offset] = !dst;
vga.memory[offset] = ~dst;
break;
case 0x0001:
// TODO: false
vga.memory[offset] = 0x00; // is this correct?
break;
case 0x0002:
// TODO: true
vga.memory[offset] = 0xff; // is this correct?
break;
case 0x0003:
// change nothing, pixel is unchanged
break;
case 0x0004:
vga.memory[offset] = !src;
vga.memory[offset] = ~src;
break;
case 0x0005:
vga.memory[offset] = src ^ dst;
break;
case 0x0006:
vga.memory[offset] = !(src ^ dst);
vga.memory[offset] = ~(src ^ dst);
break;
case 0x0007:
vga.memory[offset] = src;
break;
case 0x0008:
vga.memory[offset] = !(src & dst);
vga.memory[offset] = ~(src & dst);
break;
case 0x0009:
vga.memory[offset] = (!src) | dst;
vga.memory[offset] = (~src) | dst;
break;
case 0x000a:
vga.memory[offset] = src | (!dst);
vga.memory[offset] = src | (~dst);
break;
case 0x000b:
vga.memory[offset] = src | dst;
@ -2872,13 +2872,13 @@ static void s3_write_bg(UINT32 offset)
vga.memory[offset] = src & dst;
break;
case 0x000d:
vga.memory[offset] = src & (!dst);
vga.memory[offset] = src & (~dst);
break;
case 0x000e:
vga.memory[offset] = (!src) & dst;
vga.memory[offset] = (~src) & dst;
break;
case 0x000f:
vga.memory[offset] = !(src | dst);
vga.memory[offset] = ~(src | dst);
break;
}
}
@ -3006,8 +3006,7 @@ WRITE16_HANDLER(s3_cmd_w)
if(s3.enable_8514 != 0)
{
int x,y;
int dir_x;
// int pattern_x,pattern_y;
int pattern_x,pattern_y;
UINT32 offset,src;
s3.current_cmd = data;
@ -3038,15 +3037,14 @@ WRITE16_HANDLER(s3_cmd_w)
offset = VGA_START_ADDRESS;
offset += (VGA_LINE_LENGTH * s3.curr_y);
offset += s3.curr_x;
if(data & 0x0020)
dir_x = 1;
else
dir_x = -1;
for(y=0;y<=s3.rect_height;y++)
{
for(x=0;x<=s3.rect_width;x+=dir_x)
for(x=0;x<=s3.rect_width;x++)
{
s3_write_fg((offset+x) % vga.svga_intf.vram_size);
if(data & 0x0020)
s3_write_fg((offset+x) % vga.svga_intf.vram_size);
else
s3_write_fg((offset-x) % vga.svga_intf.vram_size);
}
if(data & 0x0080)
offset += VGA_LINE_LENGTH;
@ -3091,33 +3089,75 @@ WRITE16_HANDLER(s3_cmd_w)
s3.curr_x,s3.curr_y,s3.dest_x,s3.dest_y,s3.rect_width,s3.rect_height);
break;
case 0xe000: // Pattern Fill
// offset = VGA_START_ADDRESS;
// offset += (VGA_LINE_LENGTH * s3.dest_y);
// offset += s3.dest_x;
// src = VGA_START_ADDRESS;
// src += (VGA_LINE_LENGTH * s3.curr_y);
// src += s3.curr_x;
// pattern_x = pattern_y = 0;
// for(y=0;y<=s3.rect_height;y++)
// {
// for(x=0;x<=s3.rect_width;x++)
// {
// if(data & 0x0020)
// vga.memory[(offset+x) % vga.svga_intf.vram_size] = vga.memory[(src+pattern_x) % vga.svga_intf.vram_size];
// else
// vga.memory[(offset-x) % vga.svga_intf.vram_size] = vga.memory[(src-pattern_x) % vga.svga_intf.vram_size];
// pattern_x++;
// pattern_x %= 8;
// }
// pattern_y++;
// src += VGA_LINE_LENGTH;
// if(pattern_y % 8 == 0)
// src -= (VGA_LINE_LENGTH * 8); // move src pointer back to top of pattern
// if(data & 0x0080)
// offset += VGA_LINE_LENGTH;
// else
// offset -= VGA_LINE_LENGTH;
// }
offset = VGA_START_ADDRESS;
offset += (VGA_LINE_LENGTH * s3.dest_y);
offset += s3.dest_x;
src = VGA_START_ADDRESS;
src += (VGA_LINE_LENGTH * s3.curr_y);
src += s3.curr_x;
if(data & 0x0020)
pattern_x = 0;
else
pattern_x = 7;
if(data & 0x0080)
pattern_y = 0;
else
pattern_y = 7;
for(y=0;y<=s3.rect_height;y++)
{
for(x=0;x<=s3.rect_width;x++)
{
if(data & 0x0020)
{
if(vga.memory[(src+pattern_x) % vga.svga_intf.vram_size] == 0x00)
s3_write_fg(offset+x);
else
s3_write_bg(offset+x);
pattern_x++;
if(pattern_x >= 8)
pattern_x = 0;
}
else
{
if(vga.memory[(src-pattern_x) % vga.svga_intf.vram_size] == 0x00)
s3_write_fg(offset-x);
else
s3_write_bg(offset-x);
pattern_x--;
if(pattern_x < 0)
pattern_x = 7;
}
}
// for now, presume that INC_X and INC_Y affect both src and dest, at is would for a bitblt.
if(data & 0x0020)
pattern_x = 0;
else
pattern_x = 7;
if(data & 0x0080)
{
pattern_y++;
src += VGA_LINE_LENGTH;
if(pattern_y >= 8)
{
pattern_y = 0;
src -= (VGA_LINE_LENGTH * 8); // move src pointer back to top of pattern
}
offset += VGA_LINE_LENGTH;
}
else
{
pattern_y--;
src -= VGA_LINE_LENGTH;
if(pattern_y < 0)
{
pattern_y = 7;
src += (VGA_LINE_LENGTH * 8); // move src pointer back to bottom of pattern
}
offset -= VGA_LINE_LENGTH;
}
}
s3.state = S3_IDLE;
s3.gpbusy = false;
logerror("S3: Command (%04x) - Pattern Fill - source %i,%i dest %i,%i Width: %i Height: %i\n",s3.current_cmd,
@ -3378,18 +3418,61 @@ static void s3_wait_draw()
s3_write_bg(off % vga.svga_intf.vram_size);
}
}
off++;
s3.wait_rect_x++;
if(s3.wait_rect_x > s3.curr_x + s3.rect_width)
if(s3.current_cmd & 0x0020)
{
s3.wait_rect_x = s3.curr_x;
s3.wait_rect_y++;
if(s3.wait_rect_y > s3.curr_y + s3.rect_height)
off++;
s3.wait_rect_x++;
if(s3.wait_rect_x > s3.curr_x + s3.rect_width)
{
s3.state = S3_IDLE;
s3.gpbusy = false;
s3.wait_rect_x = s3.curr_x;
if(s3.current_cmd & 0x0080)
{
s3.wait_rect_y++;
if(s3.wait_rect_y > s3.curr_y + s3.rect_height)
{
s3.state = S3_IDLE;
s3.gpbusy = false;
}
}
else
{
s3.wait_rect_y--;
if(s3.wait_rect_y < s3.curr_y - s3.rect_height)
{
s3.state = S3_IDLE;
s3.gpbusy = false;
}
}
return;
}
}
else
{
off--;
s3.wait_rect_x--;
if(s3.wait_rect_x < s3.curr_x - s3.rect_width)
{
s3.wait_rect_x = s3.curr_x;
if(s3.current_cmd & 0x0080)
{
s3.wait_rect_y++;
if(s3.wait_rect_y > s3.curr_y + s3.rect_height)
{
s3.state = S3_IDLE;
s3.gpbusy = false;
}
}
else
{
s3.wait_rect_y--;
if(s3.wait_rect_y < s3.curr_y - s3.rect_height)
{
s3.state = S3_IDLE;
s3.gpbusy = false;
}
}
return;
}
return;
}
}
}
@ -3429,6 +3512,7 @@ READ16_HANDLER(s3_backmix_r)
WRITE16_HANDLER(s3_backmix_w)
{
s3.bgmix = data;
logerror("S3: BG Mix write %04x\n",data);
}
READ16_HANDLER(s3_foremix_r)
@ -3439,6 +3523,7 @@ READ16_HANDLER(s3_foremix_r)
WRITE16_HANDLER(s3_foremix_w)
{
s3.fgmix = data;
logerror("S3: FG Mix write %04x\n",data);
}
READ16_HANDLER(s3_pixel_xfer_r)