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sms: Document the Sports Pad modes (and change the default) used by Sports Pad Soccer (Jpn) [Enik Land]
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hash/sms.xml
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hash/sms.xml
@ -6165,7 +6165,18 @@
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</part>
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</software>
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<!-- Notes: This has a player 2 input bug: it reads part of player 1 data instead (see sportsjp.cpp) -->
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<!-- Notes: -->
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<!-- This Japanese version of Sports Pad Soccer has code to operate the
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Sports Pad controller in two diffent modes. When it detects a Japanese SMS,
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the operation is the same used by US Sports Pad games. Otherwise, it uses
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a mode compatible with the Sega Mark III, that lacks the TH line used by
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the US Sports Pad mode. This Mark III mode is also used on other non-SMSJ
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consoles, like the Korean SMS2 version. The two controller modes are
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significantly different from each other and no information was found about
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support for both modes on the Japanese Sports Pad model, so that model is
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currently emulated as a different device: sportspadjp. -->
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<!-- This ROM has a player 2 input bug when operates in Mark III compatible
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mode: it reads part of player 1 data instead (see sportsjp.cpp). -->
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<software name="sportssc" cloneof="worldsoc">
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<description>Sports Pad Soccer (Jpn)</description>
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<year>1988</year>
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@ -6173,8 +6184,8 @@
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<info name="serial" value="G-1365"/>
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<info name="release" value="19881029"/>
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<info name="alt_title" value="スポーツパッドサッカー" />
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<sharedfeat name="ctrl1_default" value="sportspadjp" />
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<sharedfeat name="ctrl2_default" value="sportspadjp" />
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<sharedfeat name="ctrl1_default" value="sportspad" />
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<sharedfeat name="ctrl2_default" value="sportspad" />
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<part name="cart" interface="sms_cart">
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<dataarea name="rom" size="131072">
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<rom name="sports pad soccer (japan).bin" size="131072" crc="41c948bf" sha1="7634ce39e87049dad1ee4f32a80d728e4bd1f81f" offset="000000" />
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@ -21,8 +21,10 @@ Notes:
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Games designed for the US model of the Sports Pad controller use the
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TH line of the controller port to select which nibble, of the two axis
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bytes, will be read at a time. The Japanese cartridge Sports Pad Soccer
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uses a different mode, because the Sega Mark III lacks the TH line, so
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there is a different Sports Pad model released in Japan (see sportsjp.c).
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uses a different mode when not detect a SMSJ, because the Sega Mark III
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lacks the TH line. There is a different Sports Pad model released in
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Japan and no information was found about it supporting both modes, so
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that model is currently emulated as a different device (see sportsjp.c).
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It was discovered that games designed for the Paddle Controller, released
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in Japan, switch to a mode incompatible with the original Paddle when
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@ -17,13 +17,23 @@ TODO:
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Notes:
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The Japanese Sports Pad controller is only required to play the cartridge
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Sports Pad Soccer, released in Japan. It uses a different mode than the
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used by the US model, due to the missing TH line on Sega Mark III
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controller ports.
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This Japanese Sports Pad controller device is only required to play the
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cartridge Sports Pad Soccer, released in Japan, on non-SMSJ consoles without
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ROM header validation, like the Sega Mark III and the Korean SMS2 version.
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A bug was discovered in the player 2 input handling code of the only known
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good ROM dump of Sports Pad Soccer (JP):
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The Japanese version of Sports Pad Soccer has code to operate the Sports
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Pad controller in two diffent modes. When it detects a Japanese SMS (testing
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if port $F2 has two bits for mute control), the operation is the same used
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by US Sports Pad games. Otherwise, it uses a mode that polls bits TR and TL
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of the controller ports, compatible with the Sega Mark III, that lacks the
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TH line used by the US Sports Pad mode. This Mark III mode is also used on
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other non-SMSJ consoles, like the Korean SMS2 version. The two controller
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modes are significantly different from each other and no information was
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found about support for both modes on the Japanese Sports Pad model, so that
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model is currently emulated as a different device.
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A bug was discovered in the player 2 input handling code of the Mark III
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compatible mode of the only known good ROM dump of Sports Pad Soccer (JP):
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size="131072" crc="41c948bf" sha1="7634ce39e87049dad1ee4f32a80d728e4bd1f81f"
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At address $12D1, instead read the upper 2 bits of port $DC and lower 2 bits
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of port $DD (to obtain the lower nibble of the current axis for player 2),
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