hh_tms1k: added arcmania.lay (nw)

This commit is contained in:
hap 2017-07-06 22:33:34 +02:00
parent ef5ad0cbd9
commit 76c4fc09e2
2 changed files with 38 additions and 3 deletions

View File

@ -153,6 +153,7 @@
// internal artwork
#include "7in1ss.lh"
#include "amaztron.lh" // clickable
#include "arcmania.lh"
#include "astro.lh"
#include "bankshot.lh"
#include "bcheetah.lh"
@ -6454,8 +6455,7 @@ static MACHINE_CONFIG_START( arcmania )
MCFG_TMS1XXX_WRITE_O_CB(WRITE16(arcmania_state, write_o))
MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1))
//MCFG_DEFAULT_LAYOUT(layout_arcmania)
MCFG_DEFAULT_LAYOUT(layout_hh_tms1k_test)
MCFG_DEFAULT_LAYOUT(layout_arcmania)
/* sound hardware */
MCFG_SPEAKER_STANDARD_MONO("mono")
@ -9467,7 +9467,7 @@ CONS( 1979, simonf, simon, 0, simon, simon, simon_state, 0,
CONS( 1979, ssimon, 0, 0, ssimon, ssimon, ssimon_state, 0, "Milton Bradley", "Super Simon", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
CONS( 1979, bigtrak, 0, 0, bigtrak, bigtrak, bigtrak_state, 0, "Milton Bradley", "Big Trak", MACHINE_SUPPORTS_SAVE | MACHINE_MECHANICAL ) // ***
CONS( 1981, mbdtower, 0, 0, mbdtower, mbdtower, mbdtower_state, 0, "Milton Bradley", "Dark Tower (Milton Bradley)", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK | MACHINE_MECHANICAL ) // ***
CONS( 1983, arcmania, 0, 0, arcmania, arcmania, arcmania_state, 0, "Milton Bradley", "Electronic Arcade Mania (Arcade Machine)", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK | MACHINE_REQUIRES_ARTWORK ) // ***
CONS( 1983, arcmania, 0, 0, arcmania, arcmania, arcmania_state, 0, "Milton Bradley", "Electronic Arcade Mania (Arcade Machine)", MACHINE_SUPPORTS_SAVE | MACHINE_REQUIRES_ARTWORK ) // ***
CONS( 1977, cnsector, 0, 0, cnsector, cnsector, cnsector_state, 0, "Parker Brothers", "Code Name: Sector", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK | MACHINE_NO_SOUND_HW ) // ***
CONS( 1978, merlin, 0, 0, merlin, merlin, merlin_state, 0, "Parker Brothers", "Merlin - The Electronic Wizard", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )

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@ -0,0 +1,35 @@
<?xml version="1.0"?>
<mamelayout version="2">
<!-- define elements -->
<element name="static_gray"><rect><color red="0.25" green="0.25" blue="0.25" /></rect></element>
<element name="led" defstate="0">
<disk state="1"><color red="1.0" green="0.9" blue="0.15" /></disk>
<disk state="0"><color red="0.08" green="0.07" blue="0.015" /></disk>
</element>
<!-- build screen -->
<view name="Internal Layout">
<bounds left="0.01" right="8.99" top="0.01" bottom="8.99" />
<bezel element="static_gray"><bounds x="0" y="2.9" width="9" height="0.2" /></bezel>
<bezel element="static_gray"><bounds x="0" y="5.9" width="9" height="0.2" /></bezel>
<bezel element="static_gray"><bounds x="2.9" y="0" width="0.2" height="9" /></bezel>
<bezel element="static_gray"><bounds x="5.9" y="0" width="0.2" height="9" /></bezel>
<bezel name="0.0" element="led"><bounds x="1" y="1" width="1" height="1" /></bezel>
<bezel name="0.1" element="led"><bounds x="4" y="1" width="1" height="1" /></bezel>
<bezel name="0.2" element="led"><bounds x="7" y="1" width="1" height="1" /></bezel>
<bezel name="0.3" element="led"><bounds x="1" y="4" width="1" height="1" /></bezel>
<bezel name="0.4" element="led"><bounds x="4" y="4" width="1" height="1" /></bezel>
<bezel name="0.5" element="led"><bounds x="7" y="4" width="1" height="1" /></bezel>
<bezel name="0.6" element="led"><bounds x="1" y="7" width="1" height="1" /></bezel>
<bezel name="0.7" element="led"><bounds x="4" y="7" width="1" height="1" /></bezel>
<bezel name="0.8" element="led"><bounds x="7" y="7" width="1" height="1" /></bezel>
</view>
</mamelayout>