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hh_tms1k: added arcmania.lay (nw)
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@ -153,6 +153,7 @@
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// internal artwork
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#include "7in1ss.lh"
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#include "amaztron.lh" // clickable
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#include "arcmania.lh"
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#include "astro.lh"
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#include "bankshot.lh"
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#include "bcheetah.lh"
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@ -6454,8 +6455,7 @@ static MACHINE_CONFIG_START( arcmania )
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MCFG_TMS1XXX_WRITE_O_CB(WRITE16(arcmania_state, write_o))
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MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1))
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//MCFG_DEFAULT_LAYOUT(layout_arcmania)
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MCFG_DEFAULT_LAYOUT(layout_hh_tms1k_test)
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MCFG_DEFAULT_LAYOUT(layout_arcmania)
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/* sound hardware */
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MCFG_SPEAKER_STANDARD_MONO("mono")
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@ -9467,7 +9467,7 @@ CONS( 1979, simonf, simon, 0, simon, simon, simon_state, 0,
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CONS( 1979, ssimon, 0, 0, ssimon, ssimon, ssimon_state, 0, "Milton Bradley", "Super Simon", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
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CONS( 1979, bigtrak, 0, 0, bigtrak, bigtrak, bigtrak_state, 0, "Milton Bradley", "Big Trak", MACHINE_SUPPORTS_SAVE | MACHINE_MECHANICAL ) // ***
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CONS( 1981, mbdtower, 0, 0, mbdtower, mbdtower, mbdtower_state, 0, "Milton Bradley", "Dark Tower (Milton Bradley)", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK | MACHINE_MECHANICAL ) // ***
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CONS( 1983, arcmania, 0, 0, arcmania, arcmania, arcmania_state, 0, "Milton Bradley", "Electronic Arcade Mania (Arcade Machine)", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK | MACHINE_REQUIRES_ARTWORK ) // ***
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CONS( 1983, arcmania, 0, 0, arcmania, arcmania, arcmania_state, 0, "Milton Bradley", "Electronic Arcade Mania (Arcade Machine)", MACHINE_SUPPORTS_SAVE | MACHINE_REQUIRES_ARTWORK ) // ***
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CONS( 1977, cnsector, 0, 0, cnsector, cnsector, cnsector_state, 0, "Parker Brothers", "Code Name: Sector", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK | MACHINE_NO_SOUND_HW ) // ***
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CONS( 1978, merlin, 0, 0, merlin, merlin, merlin_state, 0, "Parker Brothers", "Merlin - The Electronic Wizard", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
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35
src/mame/layout/arcmania.lay
Normal file
35
src/mame/layout/arcmania.lay
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@ -0,0 +1,35 @@
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<?xml version="1.0"?>
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<mamelayout version="2">
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<!-- define elements -->
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<element name="static_gray"><rect><color red="0.25" green="0.25" blue="0.25" /></rect></element>
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<element name="led" defstate="0">
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<disk state="1"><color red="1.0" green="0.9" blue="0.15" /></disk>
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<disk state="0"><color red="0.08" green="0.07" blue="0.015" /></disk>
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</element>
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<!-- build screen -->
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<view name="Internal Layout">
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<bounds left="0.01" right="8.99" top="0.01" bottom="8.99" />
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<bezel element="static_gray"><bounds x="0" y="2.9" width="9" height="0.2" /></bezel>
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<bezel element="static_gray"><bounds x="0" y="5.9" width="9" height="0.2" /></bezel>
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<bezel element="static_gray"><bounds x="2.9" y="0" width="0.2" height="9" /></bezel>
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<bezel element="static_gray"><bounds x="5.9" y="0" width="0.2" height="9" /></bezel>
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<bezel name="0.0" element="led"><bounds x="1" y="1" width="1" height="1" /></bezel>
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<bezel name="0.1" element="led"><bounds x="4" y="1" width="1" height="1" /></bezel>
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<bezel name="0.2" element="led"><bounds x="7" y="1" width="1" height="1" /></bezel>
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<bezel name="0.3" element="led"><bounds x="1" y="4" width="1" height="1" /></bezel>
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<bezel name="0.4" element="led"><bounds x="4" y="4" width="1" height="1" /></bezel>
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<bezel name="0.5" element="led"><bounds x="7" y="4" width="1" height="1" /></bezel>
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<bezel name="0.6" element="led"><bounds x="1" y="7" width="1" height="1" /></bezel>
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<bezel name="0.7" element="led"><bounds x="4" y="7" width="1" height="1" /></bezel>
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<bezel name="0.8" element="led"><bounds x="7" y="7" width="1" height="1" /></bezel>
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</view>
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</mamelayout>
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