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New games marked as GAME_NOT_WORKING
------------------------------------ unknown Bordun game [Roberto Fresca, Siftware]
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/*************************************************************************************************************
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/***************************************************************************************************
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Sky Lancer / Mad Zoo
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Sky Lancer / Mad Zoo
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Bordun International.
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Original preliminary driver by Luca Elia.
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Additional Work: Roberto Fresca & David Haywood.
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Original preliminary driver by Luca Elia.
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Additional Work: Roberto Fresca & David Haywood.
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****************************************************************************************************
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Notes:
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- Some of the tiles look badly scaled down, and others appear to have columns swapped.
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This might actually be correct.
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- Skylncr and madzoo can run with the same program roms, they're basically graphics swaps.
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- To enter the Service Mode, press F2. All the game settings are there.
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Change regular values using DIP switches, and jackpot value using STOP2 and STOP3.
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To exit the mode, press START. You must reset the machine (F3) to update the changes.
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- Press key 0 to navigate between statistics pages. Press START to exit the mode.
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**************************************************************************************************************
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TODO:
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Notes:
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- Proper M5M82C255 device emulation.
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- Some of the tiles look badly scaled down, and others appear to have columns swapped.
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This might actually be correct.
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- Skylncr and madzoo can run with the same program roms, they're basically graphics swaps.
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- To enter the Service Mode, press F2. All the game settings are there.
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Change regular values using DIP switches, and jackpot value using STOP2 and STOP3.
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To exit the mode, press START. You must reset the machine (F3) to update the changes.
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- Press key 0 to navigate between statistics pages. Press START to exit the mode.
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TODO:
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- Proper M5M82C255 device emulation.
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*************************************************************************************************************/
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***************************************************************************************************/
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#define MASTER_CLOCK XTAL_12MHz /* confirmed */
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@ -866,6 +865,36 @@ ROM_START( leader )
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ROM_LOAD16_BYTE( "leadergfx2.dmp22", 0x40001, 0x20000, CRC(04cc0118) SHA1(016ccbe7daf8c4676830aadcc906a64e2826d11a) )
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ROM_END
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/*
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Unknown Bordun International game...
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PCB looks similar to Sky Lancer.
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With the big M5M82C255 for I/O,
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a daughterboard with Z80 CPU,
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a Xilinx CPLD...}
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Graphics set is for a game like Gold Star or Lucky 8.
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Title is in japanese plus -'97-
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(seeing the decoded tiles)
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*/
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ROM_START( unkbor )
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ROM_REGION( 0x80000, "maincpu", 0 )
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ROM_LOAD( "bor.u15", 0x00000, 0x8000, CRC(a5da4f92) SHA1(82ac70bd379649f130db017aa226d0247db0f3cd) )
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ROM_REGION( 0x40000, "gfx1", 0 ) // 0-1 6-5
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ROM_LOAD16_BYTE( "bor.u23", 0x00000, 0x10000, CRC(82c9db19) SHA1(3611fb59bb7c962c7fabe7a29fa72b632fa69bed) )
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ROM_LOAD16_BYTE( "bor.u25", 0x00001, 0x10000, CRC(42ee9b7a) SHA1(b39f677f58072ea7dcd7f49208be1a7b70bdc5e5) )
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ROM_LOAD16_BYTE( "bor.u24", 0x20000, 0x10000, CRC(6d70879b) SHA1(83cbe67cda95e5f3d95065015f6b1b2044b88989) )
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ROM_LOAD16_BYTE( "bor.u26", 0x20001, 0x10000, CRC(1b8b84ac) SHA1(b914bad0b1fb58cf581d1227e8127c6afb906fb7) )
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ROM_REGION( 0x40000, "gfx2", 0 )
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ROM_LOAD16_BYTE( "bor.u19", 0x00000, 0x10000, CRC(daf651a7) SHA1(d4e472aa90aa2b52c997b2f2272007b139e3cbc2) )
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ROM_LOAD16_BYTE( "bor.u21", 0x00001, 0x10000, CRC(1d88bc70) SHA1(49246d96a4ce2b8e9b10e928d7dd13973feac883) )
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ROM_LOAD16_BYTE( "bor.u20", 0x20000, 0x10000, CRC(7e28ba2f) SHA1(ac8d4e95efce87456f569a71650bd7afcb59095e) )
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ROM_LOAD16_BYTE( "bor.u22", 0x20001, 0x10000, CRC(52f98575) SHA1(b786c441d5ef47ff4cb50835c6ac6889cb169c6e) )
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ROM_END
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/**********************************
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* Driver Init *
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@ -882,8 +911,9 @@ DRIVER_INIT_MEMBER(skylncr_state,skylncr)
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* Game Drivers *
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****************************************************/
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/* YEAR NAME PARENT MACHINE INPUT INIT ROT COMPANY FULLNAME FLAGS */
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/* YEAR NAME PARENT MACHINE INPUT STATE INIT ROT COMPANY FULLNAME FLAGS */
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GAME( 1995, skylncr, 0, skylncr, skylncr, skylncr_state, skylncr, ROT0, "Bordun International", "Sky Lancer (Bordun, ver.U450C)", 0 )
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GAME( 1995, butrfly, 0, skylncr, skylncr, skylncr_state, skylncr, ROT0, "Bordun International", "Butterfly Video Game (ver.U350C)", 0 )
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GAME( 1995, madzoo, 0, skylncr, skylncr, skylncr_state, skylncr, ROT0, "Bordun International", "Mad Zoo (ver.U450C)", 0 )
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GAME( 1995, leader, 0, skylncr, skylncr, skylncr_state, skylncr, ROT0, "bootleg", "Leader", GAME_NOT_WORKING )
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GAME( 199?, unkbor, 0, skylncr, skylncr, skylncr_state, skylncr, ROT0, "Bordun International", "unknown Bordun game", GAME_NOT_WORKING )
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@ -11048,6 +11048,7 @@ skylncr // (c) 1995 Bordun International
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butrfly // (c) 1995 Bordun International
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madzoo // (c) 1995 Bordun International
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leader // Bootleg?
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unkbor // (c) 199? Bordun International
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livequiz // (c) 1999 Andamiro
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hammer // (c) 2000 Andamiro
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discoboy // (c) 1993 Soft Art Co.
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