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seta/seta.cpp: remove character design crediting across manufacturer fields
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@ -11341,9 +11341,9 @@ GAME( 1992, blockcarb, blockcar, blockcarb, blockcar, seta_state, empty_ini
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GAME( 1992, qzkklogy, 0, qzkklogy, qzkklogy, seta_state, empty_init, ROT0, "Tecmo", "Quiz Kokology", 0 )
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GAME( 1992, neobattl, 0, umanclub, neobattl, seta_state, empty_init, ROT270, "Banpresto / Sotsu Agency. Sunrise", "SD Gundam Neo Battling (Japan)", 0 )
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GAME( 1992, neobattl, 0, umanclub, neobattl, seta_state, empty_init, ROT270, "Banpresto", "SD Gundam Neo Battling (Japan)", 0 )
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GAME( 1992, umanclub, 0, umanclub, umanclub, seta_state, empty_init, ROT0, "Banpresto / Tsuburaya Productions", "Ultraman Club - Tatakae! Ultraman Kyoudai!!", 0 )
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GAME( 1992, umanclub, 0, umanclub, umanclub, seta_state, empty_init, ROT0, "Banpresto", "Ultraman Club - Tatakae! Ultraman Kyoudai!!", 0 )
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GAME( 1992, zingzip, 0, zingzip, zingzip, seta_state, empty_init, ROT270, "Allumer / Tecmo", "Zing Zing Zip (World) / Zhen Zhen Ji Pao (China?)", 0 ) // This set has Chinese Characters in Title screen, it distributed for Chinese market/or Title: DSW?
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GAME( 1992, zingzipbl, zingzip, zingzipbl, zingzip, seta_state, empty_init, ROT270, "bootleg", "Zing Zing Zip (bootleg)", MACHINE_NOT_WORKING )
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@ -11363,7 +11363,7 @@ GAME( 1999, jjsquawkb, jjsquawk, jjsquawb, jjsquawk, seta_state, empty_ini
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GAME( 1999, jjsquawkb2,jjsquawk, jjsquawk, jjsquawk, seta_state, empty_init, ROT0, "bootleg", "J. J. Squawkers (bootleg, Blandia Conversion)", MACHINE_IMPERFECT_SOUND )
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GAME( 2003, simpsonjr, jjsquawk, jjsquawb, jjsquawk, seta_state, empty_init, ROT0, "bootleg (Daigom Games)", "Simpson Junior (bootleg of J. J. Squawkers)", MACHINE_IMPERFECT_SOUND )
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GAME( 1993, kamenrid, 0, kamenrid, kamenrid, seta_state, empty_init, ROT0, "Banpresto / Toei", "Masked Riders Club Battle Race / Kamen Rider Club Battle Racer", 0 )
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GAME( 1993, kamenrid, 0, kamenrid, kamenrid, seta_state, empty_init, ROT0, "Banpresto", "Masked Riders Club Battle Race / Kamen Rider Club Battle Racer", 0 )
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GAME( 1993, madshark, 0, madshark, madshark, seta_state, empty_init, ROT270, "Allumer", "Mad Shark", 0 )
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GAME( 1993, madsharkbl,madshark, madsharkbl,madshark, seta_state, init_madsharkbl,ROT270, "bootleg", "Mad Shark (bootleg)", MACHINE_IMPERFECT_SOUND ) // no BGM. Wrong Oki banking?
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@ -11379,7 +11379,7 @@ GAME( 1993, triplfunk, oisipuzl, triplfun, oisipuzl, seta_state, empty_ini
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GAME( 1993, qzkklgy2, 0, qzkklgy2, qzkklgy2, seta_state, empty_init, ROT0, "Tecmo", "Quiz Kokology 2", 0 )
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GAME( 1993, utoukond, 0, utoukond, utoukond, seta_state, empty_init, ROT0, "Banpresto / Tsuburaya Productions", "Ultra Toukon Densetsu (Japan)", 0 )
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GAME( 1993, utoukond, 0, utoukond, utoukond, seta_state, empty_init, ROT0, "Banpresto", "Ultra Toukon Densetsu (Japan)", 0 )
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GAME( 1993, wrofaero, 0, wrofaero, wrofaero, seta_state, empty_init, ROT270, "Yang Cheng", "War of Aero - Project MEIOU", 0 )
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@ -11403,6 +11403,6 @@ GAME( 1995, sokonuke, 0, extdwnhl, sokonuke, seta_state, empty_ini
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GAME( 1995, zombraid, 0, zombraid, zombraid, zombraid_state, init_zombraid, ROT0, "American Sammy", "Zombie Raid (9/28/95, US)", MACHINE_NO_COCKTAIL )
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GAME( 1995, zombraidp, zombraid, zombraid, zombraid, zombraid_state, init_zombraid, ROT0, "American Sammy", "Zombie Raid (9/28/95, US, prototype PCB)", MACHINE_NO_COCKTAIL ) // actual code is same as the released version
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GAME( 1995, zombraidpj,zombraid, zombraid, zombraid, zombraid_state, init_zombraid, ROT0, "Sammy Industries Co.,Ltd.", "Zombie Raid (9/28/95, Japan, prototype PCB)", MACHINE_NO_COCKTAIL ) // just 3 bytes different from above
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GAME( 1995, zombraidpj,zombraid, zombraid, zombraid, zombraid_state, init_zombraid, ROT0, "Sammy Industries", "Zombie Raid (9/28/95, Japan, prototype PCB)", MACHINE_NO_COCKTAIL ) // just 3 bytes different from above
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GAME( 1996, crazyfgt, 0, crazyfgt, crazyfgt, crazyfgt_state, empty_init, ROT0, "Subsino", "Crazy Fight", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND )
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