Reapplied dec8.c pixel clock changes ...

This commit is contained in:
Angelo Salese 2012-11-14 22:38:11 +00:00
parent 4ebe1304dc
commit 77352c80cc
2 changed files with 58 additions and 62 deletions

View File

@ -501,7 +501,7 @@ WRITE8_MEMBER(dec8_state::ghostb_bank_w)
membank("bank1")->set_entry(data >> 4);
if ((data&1)==0) m_maincpu->set_input_line(M6809_IRQ_LINE, CLEAR_LINE);
if (data & 2) m_nmi_enable =1; else m_nmi_enable = 0;
m_nmi_enable = (data & 2) >> 1;
flip_screen_set(data & 0x08);
}
@ -576,29 +576,6 @@ WRITE8_MEMBER(dec8_state::oscar_int_w)
/* Used by Shackled, Last Mission, Captain Silver */
WRITE8_MEMBER(dec8_state::shackled_int_w)
{
#if 0
/* This is correct, but the cpus in Shackled need an interleave of about 5000!
With lower interleave CPU 0 misses an interrupt at the start of the game
(The last interrupt has not finished and been ack'd when the new one occurs */
switch (offset)
{
case 0: /* CPU 2 - IRQ acknowledge */
m_subcpu->set_input_line(M6809_IRQ_LINE, CLEAR_LINE);
return;
case 1: /* CPU 1 - IRQ acknowledge */
m_maincpu->set_input_line(M6809_IRQ_LINE, CLEAR_LINE);
return;
case 2: /* i8751 - FIRQ acknowledge */
return;
case 3: /* IRQ 1 */
m_maincpu->set_input_line(M6809_IRQ_LINE, ASSERT_LINE);
return;
case 4: /* IRQ 2 */
m_subcpu->set_input_line(M6809_IRQ_LINE, ASSERT_LINE);
return;
}
#endif
switch (offset)
{
case 0: /* CPU 2 - IRQ acknowledge */
@ -2069,6 +2046,15 @@ void dec8_state::machine_reset()
}
/* TODO: These are raw guesses, only to get ~57,41 Hz, assume to be the same as dec0 */
#define DEC8_PIXEL_CLOCK XTAL_20MHz/4
#define DEC8_HTOTAL 256+74
#define DEC8_HBEND 0
#define DEC8_HBSTART 256
#define DEC8_VTOTAL 264
#define DEC8_VBEND 8
#define DEC8_VBSTART 256-8
static MACHINE_CONFIG_START( lastmisn, dec8_state )
/* basic machine hardware */
@ -2091,10 +2077,11 @@ static MACHINE_CONFIG_START( lastmisn, dec8_state )
deco_karnovsprites_device::set_gfx_region(*device, 1);
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_REFRESH_RATE(58)
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* 58Hz, 529ms Vblank duration */)
MCFG_SCREEN_SIZE(32*8, 32*8)
MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 1*8, 31*8-1)
// MCFG_SCREEN_REFRESH_RATE(58)
// MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* 58Hz, 529ms Vblank duration */)
// MCFG_SCREEN_SIZE(32*8, 32*8)
// MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 1*8, 31*8-1)
MCFG_SCREEN_RAW_PARAMS(DEC8_PIXEL_CLOCK, DEC8_HTOTAL, DEC8_HBEND, DEC8_HBSTART, DEC8_VTOTAL, DEC8_VBEND, DEC8_VBSTART)
MCFG_SCREEN_UPDATE_DRIVER(dec8_state, screen_update_lastmisn)
MCFG_GFXDECODE(shackled)
@ -2128,8 +2115,9 @@ static MACHINE_CONFIG_START( shackled, dec8_state )
MCFG_CPU_ADD("audiocpu", M6502, 1500000)
MCFG_CPU_PROGRAM_MAP(ym3526_s_map)
/* NMIs are caused by the main CPU */
MCFG_QUANTUM_TIME(attotime::from_hz(4800))
// MCFG_QUANTUM_TIME(attotime::from_hz(100000))
MCFG_QUANTUM_PERFECT_CPU("maincpu") // needs heavy sync, otherwise one of the two CPUs will miss an irq and makes the game to hang
/* video hardware */
MCFG_BUFFERED_SPRITERAM8_ADD("spriteram")
@ -2138,10 +2126,11 @@ static MACHINE_CONFIG_START( shackled, dec8_state )
deco_karnovsprites_device::set_gfx_region(*device, 1);
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_REFRESH_RATE(58)
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* 58Hz, 529ms Vblank duration */)
MCFG_SCREEN_SIZE(32*8, 32*8)
MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 1*8, 31*8-1)
// MCFG_SCREEN_REFRESH_RATE(58)
// MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* 58Hz, 529ms Vblank duration */)
// MCFG_SCREEN_SIZE(32*8, 32*8)
// MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 1*8, 31*8-1)
MCFG_SCREEN_RAW_PARAMS(DEC8_PIXEL_CLOCK, DEC8_HTOTAL, DEC8_HBEND, DEC8_HBSTART, DEC8_VTOTAL, DEC8_VBEND, DEC8_VBSTART)
MCFG_SCREEN_UPDATE_DRIVER(dec8_state, screen_update_shackled)
MCFG_GFXDECODE(shackled)
@ -2185,10 +2174,11 @@ static MACHINE_CONFIG_START( gondo, dec8_state )
deco_karnovsprites_device::set_gfx_region(*device, 1);
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_REFRESH_RATE(58)
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(529) /* 58Hz, 529ms Vblank duration */)
MCFG_SCREEN_SIZE(32*8, 32*8)
MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 1*8, 31*8-1)
// MCFG_SCREEN_REFRESH_RATE(58)
// MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(529) /* 58Hz, 529ms Vblank duration */)
// MCFG_SCREEN_SIZE(32*8, 32*8)
// MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 1*8, 31*8-1)
MCFG_SCREEN_RAW_PARAMS(DEC8_PIXEL_CLOCK, DEC8_HTOTAL, DEC8_HBEND, DEC8_HBSTART, DEC8_VTOTAL, DEC8_VBEND, DEC8_VBSTART)
MCFG_SCREEN_UPDATE_DRIVER(dec8_state, screen_update_gondo)
MCFG_SCREEN_VBLANK_DRIVER(dec8_state, screen_eof_dec8)
@ -2233,10 +2223,11 @@ static MACHINE_CONFIG_START( garyoret, dec8_state )
deco_karnovsprites_device::set_gfx_region(*device, 1);
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_REFRESH_RATE(58)
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(529) /* 58Hz, 529ms Vblank duration */)
MCFG_SCREEN_SIZE(32*8, 32*8)
MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 1*8, 31*8-1)
// MCFG_SCREEN_REFRESH_RATE(58)
// MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(529) /* 58Hz, 529ms Vblank duration */)
// MCFG_SCREEN_SIZE(32*8, 32*8)
// MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 1*8, 31*8-1)
MCFG_SCREEN_RAW_PARAMS(DEC8_PIXEL_CLOCK, DEC8_HTOTAL, DEC8_HBEND, DEC8_HBSTART, DEC8_VTOTAL, DEC8_VBEND, DEC8_VBSTART)
MCFG_SCREEN_UPDATE_DRIVER(dec8_state, screen_update_garyoret)
MCFG_SCREEN_VBLANK_DRIVER(dec8_state, screen_eof_dec8)
@ -2284,10 +2275,11 @@ static MACHINE_CONFIG_START( ghostb, dec8_state )
deco_karnovsprites_device::set_gfx_region(*device, 1);
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_REFRESH_RATE(58)
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* 58Hz, 529ms Vblank duration */)
MCFG_SCREEN_SIZE(32*8, 32*8)
MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 1*8, 31*8-1)
// MCFG_SCREEN_REFRESH_RATE(58)
// MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* 58Hz, 529ms Vblank duration */)
// MCFG_SCREEN_SIZE(32*8, 32*8)
// MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 1*8, 31*8-1)
MCFG_SCREEN_RAW_PARAMS(DEC8_PIXEL_CLOCK, DEC8_HTOTAL, DEC8_HBEND, DEC8_HBSTART, DEC8_VTOTAL, DEC8_VBEND, DEC8_VBSTART)
MCFG_SCREEN_UPDATE_DRIVER(dec8_state, screen_update_ghostb)
MCFG_SCREEN_VBLANK_DRIVER(dec8_state, screen_eof_dec8)
@ -2334,10 +2326,11 @@ static MACHINE_CONFIG_START( csilver, dec8_state )
deco_karnovsprites_device::set_gfx_region(*device, 1);
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_REFRESH_RATE(58)
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(529) /* 58Hz, 529ms Vblank duration */)
MCFG_SCREEN_SIZE(32*8, 32*8)
MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 1*8, 31*8-1)
// MCFG_SCREEN_REFRESH_RATE(58)
// MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(529) /* 58Hz, 529ms Vblank duration */)
// MCFG_SCREEN_SIZE(32*8, 32*8)
// MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 1*8, 31*8-1)
MCFG_SCREEN_RAW_PARAMS(DEC8_PIXEL_CLOCK, DEC8_HTOTAL, DEC8_HBEND, DEC8_HBSTART, DEC8_VTOTAL, DEC8_VBEND, DEC8_VBSTART)
MCFG_SCREEN_UPDATE_DRIVER(dec8_state, screen_update_lastmisn)
MCFG_GFXDECODE(shackled)
@ -2389,10 +2382,11 @@ static MACHINE_CONFIG_START( oscar, dec8_state )
deco_mxc06_device::set_gfx_region(*device, 1);
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_REFRESH_RATE(58)
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* 58Hz, 529ms Vblank duration */)
MCFG_SCREEN_SIZE(32*8, 32*8)
MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 1*8, 31*8-1)
// MCFG_SCREEN_REFRESH_RATE(58)
// MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* 58Hz, 529ms Vblank duration */)
// MCFG_SCREEN_SIZE(32*8, 32*8)
// MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 1*8, 31*8-1)
MCFG_SCREEN_RAW_PARAMS(DEC8_PIXEL_CLOCK, DEC8_HTOTAL, DEC8_HBEND, DEC8_HBSTART, DEC8_VTOTAL, DEC8_VBEND, DEC8_VBSTART)
MCFG_SCREEN_UPDATE_DRIVER(dec8_state, screen_update_oscar)
MCFG_GFXDECODE(oscar)
@ -2430,10 +2424,11 @@ static MACHINE_CONFIG_START( srdarwin, dec8_state )
MCFG_BUFFERED_SPRITERAM8_ADD("spriteram")
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_REFRESH_RATE(58)
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(529) /* 58Hz, 529ms Vblank duration */)
MCFG_SCREEN_SIZE(32*8, 32*8)
MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 1*8, 31*8-1)
// MCFG_SCREEN_REFRESH_RATE(58)
// MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(529) /* 58Hz, 529ms Vblank duration */)
// MCFG_SCREEN_SIZE(32*8, 32*8)
// MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 1*8, 31*8-1)
MCFG_SCREEN_RAW_PARAMS(DEC8_PIXEL_CLOCK, DEC8_HTOTAL, DEC8_HBEND, DEC8_HBSTART, DEC8_VTOTAL, DEC8_VBEND, DEC8_VBSTART)
MCFG_SCREEN_UPDATE_DRIVER(dec8_state, screen_update_srdarwin)
MCFG_GFXDECODE(srdarwin)
@ -2480,10 +2475,11 @@ static MACHINE_CONFIG_START( cobracom, dec8_state )
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_REFRESH_RATE(58)
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(529) /* 58Hz, 529ms Vblank duration */)
MCFG_SCREEN_SIZE(32*8, 32*8)
MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 1*8, 31*8-1)
// MCFG_SCREEN_REFRESH_RATE(58)
// MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(529) /* 58Hz, 529ms Vblank duration */)
// MCFG_SCREEN_SIZE(32*8, 32*8)
// MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 1*8, 31*8-1)
MCFG_SCREEN_RAW_PARAMS(DEC8_PIXEL_CLOCK, DEC8_HTOTAL, DEC8_HBEND, DEC8_HBSTART, DEC8_VTOTAL, DEC8_VBEND, DEC8_VBSTART)
MCFG_SCREEN_UPDATE_DRIVER(dec8_state, screen_update_cobracom)
MCFG_GFXDECODE(cobracom)

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@ -2201,7 +2201,7 @@ GFXDECODE_END
****************************************/
/*
irq assignment is:
irq assignment:
8259 master:
ir0 PIT