misc notes (nw)

This commit is contained in:
hap 2017-02-17 19:48:05 +01:00
parent af327dc410
commit 776d89919b
5 changed files with 21 additions and 23 deletions

View File

@ -586,14 +586,13 @@ MACHINE_CONFIG_END
LJN I Took a Lickin' From a Chicken
* COP421 MCU label ~/005 COP421-NJC/N
* 11 leds, 1-bit sound, motor to a rubber chicken with a pulley in the middle
* 11 leds, 1-bit sound, motor to a chicken on a spring
This toy includes 4 games: Tic Tac Toe, Chicken Sez, and Total Recall I/II.
known releases:
- USA: I Took a Lickin' From a Chicken (KMart Corporation/LJN?)
- Japan: Professor Chicken's Genius Classroom ,
distributed by Bandai
- USA: I Took a Lickin' From a Chicken
- Japan: Professor Chicken's Genius Classroom , distributed by Bandai
***************************************************************************/

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@ -63,6 +63,8 @@
35 HD44801B 1983, Alpha 8302 protection MCU (see 8201)
42 HD44801B 1984, Alpha 8303 protection MCU (see 8201)
*89 HD44801C 1985, CXG Advanced Portachess
(* denotes not yet emulated by MAME, @ denotes it's in this driver)

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@ -10,16 +10,18 @@
-----------------------------------------------------------
*020 1650 19??, GI Economega IV TV PPL Tuning System Control
@024 1655 1979, Toytronic? Football
@033 1655A 1979, Toytronic Football
@033 1655A 1979, Toytronic Football (newer)
@036 1655A 1979, Ideal Maniac
*043 1655A 1979, Calfax/Caprice Pro-Action Baseball (have dump)
*043 1655A 1979, Caprice Pro-Action Baseball (have dump)
*051 1655A 1979, U.S. Games Basketball/Tandy Electronic Basketball (have dump)
@053 1655A 1979, Atari Touch Me
@0?? 1655A 1979, Tiger Half Court Computer Basketball/Sears Electronic Basketball (custom label)
@061 1655A 1980, Lakeside Le Boom
*081 1655A 19??, Ramtex Space Invaders/Block Buster
@094 1655A 1980, GAF Melody Madness
@110 1650A 1979, Tiger/Tandy Rocket Pinball
*133 1650A 1980, U.S. Games Programmable Baseball/Tandy 2-Player Baseball (have dump)
*144 1650A 1980, U.S. Games Football/Tandy 2-Player Football (have dump)
*133 1650A 1981, U.S. Games Programmable Baseball/Tandy 2-Player Baseball (have dump)
*144 1650A 1981, U.S. Games Football/Tandy 2-Player Football (have dump)
*192 1650 19??, <unknown> phone dialer (have dump)
*255 1655 19??, <unknown> talking clock (have dump)
*518 1650A 19??, GI Teleview Control Chip (features differ per program)
@ -28,10 +30,6 @@
*533 1650A 19??, "
*536 1650 1982, GI Teleview Autodialer/Terminal Identifier
inconsistent:
@<none> 1655A 1979, Tiger Half Court Computer Basketball/Sears Electronic Basketball
(* denotes not yet emulated by MAME, @ denotes it's in this driver)
@ -617,8 +615,9 @@ MACHINE_CONFIG_END
* 1 led, 1-bit sound with RC circuit for volume decay
This is a tabletop timebomb defusion game. It's shaped like an aerial bomb,
and starts 'ticking' when the player opens the keypad door. To begin, select
the game mode, rows(keypad size), and fuse duration.
colored black on USA version, yellow on dual-language Canadian version.
The game starts 'ticking' when the player opens the keypad door. To begin,
select the game mode, rows(keypad size), and fuse duration.
Game modes as described on the box:
1: Eliminate the buttons one by one in the order set out by the computer. Press
@ -996,7 +995,7 @@ MACHINE_CONFIG_END
Toytronic Football
* PIC1655-024 or PIC1655A-033
* 4511 7seg decoder, 7 7seg LEDs + 27 other LEDs, 1-bit sound
* 4511 7seg BCD decoder, 7 7seg LEDs + 27 other LEDs, 1-bit sound
Hello and welcome to another Mattel Football clone, there are so many of these.
The PIC1655-024 one came from an unbranded handheld, but comparison suggests
@ -1045,7 +1044,7 @@ WRITE8_MEMBER(ttfball_state::write_b)
// B0,B1,B3,B7: input mux low
m_inp_mux = (m_inp_mux & 0x10) | (~data & 3) | (~data >> 1 & 4) | (~data >> 4 & 8);
// B0-B7: led select
// B0-B7: led select (see above)
m_b = data;
prepare_display();
}
@ -1058,7 +1057,7 @@ WRITE8_MEMBER(ttfball_state::write_c)
// C7: input mux high
m_inp_mux = (m_inp_mux & 0xf) | (data >> 3 & 0x10);
// C0-C7: led data/select, 4511
// C0-C7: led data/select (see above)
m_c = data;
prepare_display();
}

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@ -49,7 +49,7 @@
<!-- build screen -->
<view name="Internal Layout">
<bounds left="2.01" right="21.99" top="6.01" bottom="49.99" />
<bounds left="2.01" right="21.99" top="10.25" bottom="49.99" />
<!-- bezel -->

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@ -6,7 +6,6 @@
<element name="static_black"><rect><color red="0" green="0" blue="0" /></rect></element>
<element name="static_blue"><rect><color red="0.2" green="0.25" blue="0.9" /></rect></element>
<element name="static_yellow"><rect><color red="0.9" green="0.9" blue="0.2" /></rect></element>
<element name="static_yellow2"><rect><color red="0.8" green="0.6" blue="0.1" /></rect></element>
<element name="static_red"><rect><color red="0.9" green="0.1" blue="0.15" /></rect></element>
<element name="static_green"><rect><color red="0.2" green="0.9" blue="0.3" /></rect></element>
<element name="static_orange1"><rect><color red="0.9" green="0.4" blue="0.15" /></rect></element>
@ -54,14 +53,13 @@
<!-- build screen -->
<view name="Internal Layout">
<bounds left="1.41" right="10.89" top="4.7" bottom="19.3" />
<bounds left="1.41" right="10.89" top="5" bottom="19.3" />
<bezel name="digit0" element="digit"><bounds x="5.15" y="5.3" width="1" height="1.5" /></bezel>
<bezel name="digit1" element="digit"><bounds x="6.15" y="5.3" width="1" height="1.5" /></bezel>
<bezel name="digit0" element="digit"><bounds x="5.15" y="5.6" width="1" height="1.5" /></bezel>
<bezel name="digit1" element="digit"><bounds x="6.15" y="5.6" width="1" height="1.5" /></bezel>
<!-- bezel (also allow clicking it) -->
<bezel element="static_yellow2"><bounds x="1.4" y="7.4" width="9.5" height="1" /></bezel>
<bezel element="static_gray"><bounds x="1.4" y="7.7" width="9.5" height="12" /></bezel>
<bezel element="static_black"><bounds x="1.7" y="9.7" width="8.9" height="8.9" /></bezel>