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-docs: Documented debugger's built-in functions for expressions.
-Fixed a couple of coverity warnings.
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@ -30,7 +30,7 @@ infinite lives cheat for Raiden (``raiden``):
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:ref:`cheatinit command <debugger-command-cheatinit>`::
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:ref:`cheatinit command <debugger-command-cheatinit>`::
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>cheatinit ub
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>cheatinit ub
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MAME debugger version 0.236 (mame0236-190-gf7a8ad4fc7d-dirty)
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MAME debugger version 0.237 (mame0237)
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36928 cheat locations initialized for NEC V30 ':maincpu' program space
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36928 cheat locations initialized for NEC V30 ':maincpu' program space
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* Allow the game to run, lose a life and break into the debugger.
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* Allow the game to run, lose a life and break into the debugger.
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* Use the :ref:`cheatnext command <debugger-command-cheatnext>` to
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* Use the :ref:`cheatnext command <debugger-command-cheatnext>` to
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@ -43,7 +43,7 @@ infinite lives cheat for Raiden (``raiden``):
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>cheatnext -,1
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>cheatnext -,1
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Address=0B85 Start=03 Current=01
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Address=0B85 Start=03 Current=01
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1 cheat found
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1 cheats found
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* Use the :ref:`cheatlist command <debugger-command-cheatlist>` to save
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* Use the :ref:`cheatlist command <debugger-command-cheatlist>` to save
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the cheat candidate to a file::
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the cheat candidate to a file::
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@ -387,3 +387,39 @@ access type) requires a tag to be specified.
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Memory accesses can be used as both lvalues and rvalues, so you can write
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Memory accesses can be used as both lvalues and rvalues, so you can write
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``b@100 = ff`` to store a byte in memory.
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``b@100 = ff`` to store a byte in memory.
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Functions
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~~~~~~~~~
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The debugger supports a number of useful utility functions in expressions.
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min(<a>, <b>)
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Returns the lesser of the two arguments.
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max(<a>, <b>)
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Returns the greater of the two arguments.
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if(<cond>, <trueval>, <falseval>)
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Returns **<trueval>** if **<cond>** is true (non-zero), or
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**<falseval>** otherwise. Note that the expressions for
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**<trueval>** and **<falseval>** are both evaluated irrespective of
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whether **<cond>** is true or false.
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abs(<x>)
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Reinterprets the argument as a 64-bit signed integer and returns the
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absolute value.
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bit(<x>, <n>[, <w>])
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Extracts and right-aligns a bit field **<w>** bits wide from **<x>**
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with least significant bit position position **<n>**, counting from
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the least significant bit. If **<w>** is omitted, a single bit is
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extracted.
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s8(<x>)
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Sign-extends the argument from 8 bits to 64 bits (overwrites bits 8
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through 63, inclusive, with the value of bit 7, counting from the
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least significant bit).
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s16(<x>)
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Sign-extends the argument from 16 bits to 64 bits (overwrites bits
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16 through 63, inclusive, with the value of bit 15, counting from
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the least significant bit).
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s32(<x>)
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Sign-extends the argument from 32 bits to 64 bits (overwrites bits
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32 through 63, inclusive, with the value of bit 31, counting from
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the least significant bit).
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@ -211,7 +211,7 @@ The system and software selection menus use additional controls
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**Shift+Tab**
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**Shift+Tab**
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Moves keyboard/controller focus to the previous UI panel.
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Moves keyboard/controller focus to the previous UI panel.
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**Left Alt+F**
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**Left Alt+F**
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Adds or removes the selected system or software list time from the favorites
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Adds or removes the selected system or software list item from the favorites
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list.
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list.
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**Left Alt+E**
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**Left Alt+E**
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Exports the currently displayed list of systems.
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Exports the currently displayed list of systems.
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@ -220,7 +220,7 @@ The system and software selection menus use additional controls
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or software list item. (Shows information loaded by the data plugin from
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or software list item. (Shows information loaded by the data plugin from
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external files, including history.xml and mameinfo.dat.)
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external files, including history.xml and mameinfo.dat.)
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**F1**
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**F1**
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Audits system ROMs.
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Audits system ROMs and disk images.
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.. _default-arcade-keys:
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.. _default-arcade-keys:
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@ -53,6 +53,7 @@ menu_audit::menu_audit(mame_ui_manager &mui, render_container &container)
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, m_current(nullptr)
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, m_current(nullptr)
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, m_cancel(false)
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, m_cancel(false)
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, m_phase(phase::CONFIRMATION)
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, m_phase(phase::CONFIRMATION)
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, m_fast(true)
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{
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{
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std::string filename(emulator_info::get_configname());
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std::string filename(emulator_info::get_configname());
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filename += "_avail.ini";
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filename += "_avail.ini";
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@ -83,7 +83,7 @@ menu_dats_view::menu_dats_view(mame_ui_manager &mui, render_container &container
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, m_parent(swinfo->parentname)
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, m_parent(swinfo->parentname)
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{
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{
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if (swinfo && !swinfo->infotext.empty())
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if (!swinfo->infotext.empty())
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m_items_list.emplace_back(_("Software List Info"), 0, "");
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m_items_list.emplace_back(_("Software List Info"), 0, "");
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std::vector<std::string> lua_list;
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std::vector<std::string> lua_list;
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if (mame_machine_manager::instance()->lua()->call_plugin("data_list", std::string(m_short).append(1, ',').append(m_list).c_str(), lua_list))
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if (mame_machine_manager::instance()->lua()->call_plugin("data_list", std::string(m_short).append(1, ',').append(m_list).c_str(), lua_list))
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