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taito/taito_f3_v.cpp: fix vram wrap width (bubble symphony platforms) (#11211)
corrects mistake introduced by 819a5c4
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@ -1920,7 +1920,7 @@ void taito_f3_state::get_vram_info(tilemap_t *vram_tilemap, tilemap_t *pixel_til
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u16 pri = 0;
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const int vram_width_mask = 0x3ff;
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const int vram_width_mask = 0x1ff;
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if (m_flipscreen)
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{
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