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https://github.com/holub/mame
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Update comments (nw)
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@ -55,7 +55,7 @@
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04- GND
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05- DC +5V.
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06- GND
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07-
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07-
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08- ACFAIL
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09- DC 12V
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10- GND
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@ -70,7 +70,7 @@
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Voltage: AC 90/110 V., 50/60 Hz.
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Power: 30 W.
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****************************************************************************************
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Samples:
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@ -148,7 +148,7 @@
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$02E371-$030EDE: Sample #2-31 voice: unknown.
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$030EDF-$0333F8: Sample #2-32 voice: unknown.
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****************************************************************************************
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Technical info:
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@ -159,7 +159,7 @@
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E0 - PCB error, check ROM/RAM.
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E1 - Home position sensor error.
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E2 - Output sensor error.
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C0 - Freebie / Giveaway (??).
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C0 - Freebie / Giveaway (??).
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DIP Switches:
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@ -180,32 +180,105 @@
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| PLAYS PER | 1 CREDIT / 3 PLAYS | | | | | OFF | | | |
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| CREDIT | 1 CREDIT / 2 PLAYS | | | | | ON | | | |
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+--------------+--------------------+-----+-----+-----+-----+-----+-----+-----+-----+
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| ???? | ??? | | | | | | OFF | | |
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| | ??? | | | | | | ON | | |
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| PAYOUT RATE | AS CONFIGURED | | | | | | OFF | | |
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| MULTIPLIER | DOUBLE CONFIGURED | | | | | | ON | | |
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+--------------+--------------------+-----+-----+-----+-----+-----+-----+-----+-----+
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| ATTRACT | SOUND OUTPUT | | | | | | | OFF | |
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| ATTRACT | WITH SOUND OUTPUT | | | | | | | OFF | |
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| SOUND | NO SOUND OUTPUT | | | | | | | ON | |
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+--------------+--------------------+-----+-----+-----+-----+-----+-----+-----+-----+
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| UNUSED | LEAVE IT OFF | | | | | | | | OFF |
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+--------------+--------------------+-----+-----+-----+-----+-----+-----+-----+-----+
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| SETTING AS SHIPPED | OFF | OFF | ON | OFF | OFF | OFF | OFF | OFF |
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+-----------------------------------+-----+-----+-----+-----+-----+-----+-----+-----+
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Known Inputs:
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1x Coin-In (100Y)
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1x Start/Stop button.
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1x (comm with prize dispenser)
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1x Coin-In (100Y)
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1x Prize Payout Detector (optical)
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1x Prizes Empty Sensor
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1x Home Position Sensor (optical)
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1x Service Switch (allows play without incrementing 100Y counter)
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1x Test Switch (used to enter test mode)
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Known Outputs:
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2x 7-seg LEDs for credits counter and error codes.
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1x 7-seg LEDs for play count, error code, and test phase.
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1x Start/Stop Switch lamp.
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1x Prize payout lamp (arrow pointing to prize, blinks when wins).
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1x Prizes empty LED.
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2x Red panels (2 lamps each).
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2x Blue panels (2 lamps each).
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2x Yellow panels (2 lamps each).
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1x Empty prize stock LED.
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1x Arrow lamp pointing to the prize (blinks when wins).
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1x Prize dispenser.
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1x "Note Vendor" prize dispenser.
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1x Coin lockout.
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1x 100Y counter (counts 100Y coins).
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1x Prize counter (counts prizes paid out).
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Error codes
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Letter and number displayed alternately on the play count display
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C0 and prize out LED prizes out
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E0 PCB failure
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E1 home position sensor failure
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E2 output sensor failure
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Test mode
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Enter by pressing test switch
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Test switch moves to next
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Start switch moves to previous
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1. game count display test
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* press/hold service to increment displayed digit
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2. lamp/LED test
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* press/hold sevice to step through lamps/LEDs in order:
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- Start/stop switch
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- Prize payout lamp
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- Prizes empty LED
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- Left upper row 1
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- Left upper row 2
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- Middle upper row 1
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- Middle upper row 2
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- Right upper row 1
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- Right upper row 2
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- Left lower row 1
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- Left lower row 2
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- Middle lower row 1
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- Middle lower row 2
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- Right lower row 1
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- Right lower row 2
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- All lamps/LEDs off
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3. sensor/switch test
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* start/stop switch -> start switch lamp on=lit, off=unlit
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* coin detector -> left lower row 1 on=lit, off=unlit
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* prize payout detector -> left upper row 1 interrupted=lit, continuous=unlit
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* prizes empty -> middle upper row 1 on=lit, off=unlit
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* home position -> right upper row 1 interrupted=lit, continuous=unlit
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4. audio output test
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5. payout mechanism test
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* dispenses one prize each time service swith is pressed
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* dispenses prizes while start/stop is held
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* counts prizes dispensed and shows sensor state on lamps (as for sensor/switch test)
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6. coin mechanism test
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* service switch actuates coin lockout
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* counts/plays sound for coins
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* shows coin detector state on lamp (as for sensor/swtich test)
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7. DIP SW1..SW4 confirmation
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* SW1 -> left upper row 1
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* SW2 -> middle upper row 1
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* SW3 -> left lower row 1
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* SW4 -> middle lower row 1
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8. DIP SW5..SW8 confirmation
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* SW5 -> left upper row 1
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* SW6 -> middle upper row 1
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* SW7 -> left lower row 1
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* SW8 -> middle lower row 1
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***************************************************************************************/
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@ -367,21 +440,21 @@ static INPUT_PORTS_START( notechan )
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Inputs notes...
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Port FAh:
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(1) Pulsed under reset, activates port FAh-D5 (lamp 21) and triggers sample #20 (boing
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or FX sound, depending of the OKI bank). Maybe it's the 'start' button.
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(2) Pulsing and keep pressed under reset, triggers the sample #01 (cling) and starts
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a sequence of 4-lines output through port FFh D3-D2-D1-D0 (lamps 27-26-25-24)
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that seems a 4-bits countdown (from 8 to 0) maybe related to the 7segment LEDs
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credits counter). Then triggers sample #04 (voice or effect depending of the OKI
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bank). After a little while also triggers sample #05 (voice).
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Maybe it's some kind of hardware testing mode or boot sequence...
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that seems a 4-bits countdown (from 8 to 0) maybe related to the 7segment LEDs
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credits counter). Then triggers sample #04 (voice or effect depending of the OKI
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bank). After a little while also triggers sample #05 (voice).
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Maybe it's some kind of hardware testing mode or boot sequence...
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(3) Pulsing this input activates port FAh-D1 (lamp 17) and triggers sample #01 (cling).
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Maybe it's the 'coin-in' button.
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Maybe it's the 'coin-in' button.
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*/
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*/
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PORT_START("DSW")
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PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
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