Update comments (nw)

This commit is contained in:
Vas Crabb 2017-10-13 13:35:34 +11:00
parent dab51f7aa7
commit 783f324ada

View File

@ -55,7 +55,7 @@
04- GND
05- DC +5V.
06- GND
07-
07-
08- ACFAIL
09- DC 12V
10- GND
@ -70,7 +70,7 @@
Voltage: AC 90/110 V., 50/60 Hz.
Power: 30 W.
****************************************************************************************
Samples:
@ -148,7 +148,7 @@
$02E371-$030EDE: Sample #2-31 voice: unknown.
$030EDF-$0333F8: Sample #2-32 voice: unknown.
****************************************************************************************
Technical info:
@ -159,7 +159,7 @@
E0 - PCB error, check ROM/RAM.
E1 - Home position sensor error.
E2 - Output sensor error.
C0 - Freebie / Giveaway (??).
C0 - Freebie / Giveaway (??).
DIP Switches:
@ -180,32 +180,105 @@
| PLAYS PER | 1 CREDIT / 3 PLAYS | | | | | OFF | | | |
| CREDIT | 1 CREDIT / 2 PLAYS | | | | | ON | | | |
+--------------+--------------------+-----+-----+-----+-----+-----+-----+-----+-----+
| ???? | ??? | | | | | | OFF | | |
| | ??? | | | | | | ON | | |
| PAYOUT RATE | AS CONFIGURED | | | | | | OFF | | |
| MULTIPLIER | DOUBLE CONFIGURED | | | | | | ON | | |
+--------------+--------------------+-----+-----+-----+-----+-----+-----+-----+-----+
| ATTRACT | SOUND OUTPUT | | | | | | | OFF | |
| ATTRACT | WITH SOUND OUTPUT | | | | | | | OFF | |
| SOUND | NO SOUND OUTPUT | | | | | | | ON | |
+--------------+--------------------+-----+-----+-----+-----+-----+-----+-----+-----+
| UNUSED | LEAVE IT OFF | | | | | | | | OFF |
+--------------+--------------------+-----+-----+-----+-----+-----+-----+-----+-----+
| SETTING AS SHIPPED | OFF | OFF | ON | OFF | OFF | OFF | OFF | OFF |
+-----------------------------------+-----+-----+-----+-----+-----+-----+-----+-----+
Known Inputs:
1x Coin-In (100Y)
1x Start/Stop button.
1x (comm with prize dispenser)
1x Coin-In (100Y)
1x Prize Payout Detector (optical)
1x Prizes Empty Sensor
1x Home Position Sensor (optical)
1x Service Switch (allows play without incrementing 100Y counter)
1x Test Switch (used to enter test mode)
Known Outputs:
2x 7-seg LEDs for credits counter and error codes.
1x 7-seg LEDs for play count, error code, and test phase.
1x Start/Stop Switch lamp.
1x Prize payout lamp (arrow pointing to prize, blinks when wins).
1x Prizes empty LED.
2x Red panels (2 lamps each).
2x Blue panels (2 lamps each).
2x Yellow panels (2 lamps each).
1x Empty prize stock LED.
1x Arrow lamp pointing to the prize (blinks when wins).
1x Prize dispenser.
1x "Note Vendor" prize dispenser.
1x Coin lockout.
1x 100Y counter (counts 100Y coins).
1x Prize counter (counts prizes paid out).
Error codes
Letter and number displayed alternately on the play count display
C0 and prize out LED prizes out
E0 PCB failure
E1 home position sensor failure
E2 output sensor failure
Test mode
Enter by pressing test switch
Test switch moves to next
Start switch moves to previous
1. game count display test
* press/hold service to increment displayed digit
2. lamp/LED test
* press/hold sevice to step through lamps/LEDs in order:
- Start/stop switch
- Prize payout lamp
- Prizes empty LED
- Left upper row 1
- Left upper row 2
- Middle upper row 1
- Middle upper row 2
- Right upper row 1
- Right upper row 2
- Left lower row 1
- Left lower row 2
- Middle lower row 1
- Middle lower row 2
- Right lower row 1
- Right lower row 2
- All lamps/LEDs off
3. sensor/switch test
* start/stop switch -> start switch lamp on=lit, off=unlit
* coin detector -> left lower row 1 on=lit, off=unlit
* prize payout detector -> left upper row 1 interrupted=lit, continuous=unlit
* prizes empty -> middle upper row 1 on=lit, off=unlit
* home position -> right upper row 1 interrupted=lit, continuous=unlit
4. audio output test
5. payout mechanism test
* dispenses one prize each time service swith is pressed
* dispenses prizes while start/stop is held
* counts prizes dispensed and shows sensor state on lamps (as for sensor/switch test)
6. coin mechanism test
* service switch actuates coin lockout
* counts/plays sound for coins
* shows coin detector state on lamp (as for sensor/swtich test)
7. DIP SW1..SW4 confirmation
* SW1 -> left upper row 1
* SW2 -> middle upper row 1
* SW3 -> left lower row 1
* SW4 -> middle lower row 1
8. DIP SW5..SW8 confirmation
* SW5 -> left upper row 1
* SW6 -> middle upper row 1
* SW7 -> left lower row 1
* SW8 -> middle lower row 1
***************************************************************************************/
@ -367,21 +440,21 @@ static INPUT_PORTS_START( notechan )
Inputs notes...
Port FAh:
(1) Pulsed under reset, activates port FAh-D5 (lamp 21) and triggers sample #20 (boing
or FX sound, depending of the OKI bank). Maybe it's the 'start' button.
(2) Pulsing and keep pressed under reset, triggers the sample #01 (cling) and starts
a sequence of 4-lines output through port FFh D3-D2-D1-D0 (lamps 27-26-25-24)
that seems a 4-bits countdown (from 8 to 0) maybe related to the 7segment LEDs
credits counter). Then triggers sample #04 (voice or effect depending of the OKI
bank). After a little while also triggers sample #05 (voice).
Maybe it's some kind of hardware testing mode or boot sequence...
that seems a 4-bits countdown (from 8 to 0) maybe related to the 7segment LEDs
credits counter). Then triggers sample #04 (voice or effect depending of the OKI
bank). After a little while also triggers sample #05 (voice).
Maybe it's some kind of hardware testing mode or boot sequence...
(3) Pulsing this input activates port FAh-D1 (lamp 17) and triggers sample #01 (cling).
Maybe it's the 'coin-in' button.
Maybe it's the 'coin-in' button.
*/
*/
PORT_START("DSW")
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )