multi8: use standard 3-bit brg palette

This commit is contained in:
Dirk Best 2015-07-29 21:22:22 +02:00
parent 9e629028fb
commit 789d68ba70

View File

@ -69,7 +69,6 @@ public:
virtual void machine_start(); virtual void machine_start();
virtual void machine_reset(); virtual void machine_reset();
virtual void video_start(); virtual void video_start();
DECLARE_PALETTE_INIT(multi8);
UINT32 screen_update_multi8(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect); UINT32 screen_update_multi8(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
TIMER_DEVICE_CALLBACK_MEMBER(keyboard_callback); TIMER_DEVICE_CALLBACK_MEMBER(keyboard_callback);
void multi8_draw_pixel(bitmap_ind16 &bitmap,int y,int x,UINT8 pen,UINT8 width); void multi8_draw_pixel(bitmap_ind16 &bitmap,int y,int x,UINT8 pen,UINT8 width);
@ -560,14 +559,6 @@ static GFXDECODE_START( multi8 )
GFXDECODE_END GFXDECODE_END
PALETTE_INIT_MEMBER(multi8_state, multi8)
{
UINT8 i;
for(i=0; i<8; i++)
palette.set_pen_color(i, pal1bit(i >> 1),pal1bit(i >> 2),pal1bit(i >> 0));
}
READ8_MEMBER( multi8_state::porta_r ) READ8_MEMBER( multi8_state::porta_r )
{ {
int vsync = (ioport("VBLANK")->read() & 0x1) << 5; int vsync = (ioport("VBLANK")->read() & 0x1) << 5;
@ -638,8 +629,7 @@ static MACHINE_CONFIG_START( multi8, multi8_state )
MCFG_SCREEN_UPDATE_DRIVER(multi8_state, screen_update_multi8) MCFG_SCREEN_UPDATE_DRIVER(multi8_state, screen_update_multi8)
MCFG_SCREEN_PALETTE("palette") MCFG_SCREEN_PALETTE("palette")
MCFG_PALETTE_ADD("palette", 8) MCFG_PALETTE_ADD_3BIT_BRG("palette")
MCFG_PALETTE_INIT_OWNER(multi8_state, multi8)
MCFG_GFXDECODE_ADD("gfxdecode", "palette", multi8) MCFG_GFXDECODE_ADD("gfxdecode", "palette", multi8)
/* Audio */ /* Audio */