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fix mame-specific unreachable code, JWallace can fix the bfm one
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@ -972,7 +972,7 @@ WRITE8_MEMBER(mpu4_state::pia_ic5_porta_w)
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of making the game fair, short of simulating the physics of a bouncing ball ;)*/
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if (data & 0x0f)
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{
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switch ((machine().rand()>>5) & 0x2)
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switch ((machine().rand()>>5) % 0x3)
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{
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case 0x00: //Top row
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{
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@ -1636,7 +1636,7 @@ static READ16_HANDLER( aceattac_custom_io_r )
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}
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break;
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case 0x3000/2:
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switch (offset & 3)
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switch (offset & 7)
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{
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case 0: return state->ioport("HANDX1")->read();
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case 1: return state->ioport("TRACKX1")->read();
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@ -191,7 +191,7 @@ void bfm_bd1_t::update_display()
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///////////////////////////////////////////////////////////////////////////
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void bfm_bd1_t::blank(int data)
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{
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switch ( data & 0x04 )
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switch ( data & 0x04 ) // TODO: wrong case values???
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{
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case 0x00: // clear blanking
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{
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@ -1324,7 +1324,7 @@ static void tgp_render(running_machine &machine, bitmap_rgb32 &bitmap, const rec
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list += 6;
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break;
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case 0xf:
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case -1:
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//case -1:
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goto end;
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default:
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LOG_TGP(("VIDEO: unknown type %d\n", type));
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