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synced 2025-07-02 00:29:37 +03:00
Fixed visible screen area to animalhs, animalhsa, and eldoraddoa.
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@ -9837,6 +9837,8 @@ void goldstar_state::animalhs(machine_config &config)
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m_maincpu->set_addrmap(AS_IO, &goldstar_state::animalhs_portmap);
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m_maincpu->set_addrmap(AS_IO, &goldstar_state::animalhs_portmap);
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subdevice<screen_device>("screen")->set_screen_update(FUNC(goldstar_state::screen_update_cmast91));
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subdevice<screen_device>("screen")->set_screen_update(FUNC(goldstar_state::screen_update_cmast91));
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subdevice<screen_device>("screen")->set_size(64*8, 32*8);
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subdevice<screen_device>("screen")->set_visarea(0*8, 64*8-1, 1*8+4, 30*8+4-1);
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m_gfxdecode->set_info(gfx_animalhs);
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m_gfxdecode->set_info(gfx_animalhs);
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m_palette->set_init(FUNC(goldstar_state::cmast91_palette));
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m_palette->set_init(FUNC(goldstar_state::cmast91_palette));
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@ -20227,7 +20229,7 @@ GAME( 1994, chryangla, ncb3, chryangla,ncb3, cb3_state, init_chrya
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GAME( 1991, eldoradd, 0, eldoradd, chrygld, cb3_state, empty_init, ROT0, "Dyna", "El Dorado (V5.1DR)", MACHINE_NOT_WORKING ) // everything
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GAME( 1991, eldoradd, 0, eldoradd, chrygld, cb3_state, empty_init, ROT0, "Dyna", "El Dorado (V5.1DR)", MACHINE_NOT_WORKING ) // everything
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GAME( 1991, eldoraddo, eldoradd, eldoradd, chrygld, cb3_state, empty_init, ROT0, "Dyna", "El Dorado (V1.1TA)", MACHINE_NOT_WORKING ) // everything
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GAME( 1991, eldoraddo, eldoradd, eldoradd, chrygld, cb3_state, empty_init, ROT0, "Dyna", "El Dorado (V1.1TA)", MACHINE_NOT_WORKING ) // everything
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GAME( 1991, eldoraddoa,eldoradd, eldoraddoa,animalhs,cb3_state, init_eldoraddoa,ROT0, "Dyna", "El Dorado (V1.4D)", MACHINE_NOT_WORKING | MACHINE_WRONG_COLORS ) // improve GFX drawing, correct palette decode, I/O, etc
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GAME( 1991, eldoraddoa, eldoradd, eldoraddoa,animalhs,cb3_state, init_eldoraddoa,ROT0, "Dyna", "El Dorado (V1.4D)", MACHINE_NOT_WORKING | MACHINE_WRONG_COLORS ) // improve GFX drawing, correct palette decode, I/O, etc
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GAME( 1991, animalhs, 0, animalhs, animalhs, goldstar_state, init_animalhs, ROT0, "Suns Co Ltd.", "Animal House (V1.0, set 1)", MACHINE_NOT_WORKING ) // improve GFX drawing, correct palette decode, I/O, etc
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GAME( 1991, animalhs, 0, animalhs, animalhs, goldstar_state, init_animalhs, ROT0, "Suns Co Ltd.", "Animal House (V1.0, set 1)", MACHINE_NOT_WORKING ) // improve GFX drawing, correct palette decode, I/O, etc
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GAME( 1991, animalhsa, animalhs, animalhs, animalhs, goldstar_state, init_animalhs, ROT0, "Suns Co Ltd.", "Animal House (V1.0, set 2)", MACHINE_NOT_WORKING ) // improve GFX drawing, correct palette decode, I/O, etc
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GAME( 1991, animalhsa, animalhs, animalhs, animalhs, goldstar_state, init_animalhs, ROT0, "Suns Co Ltd.", "Animal House (V1.0, set 2)", MACHINE_NOT_WORKING ) // improve GFX drawing, correct palette decode, I/O, etc
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