fixed silly mistake with 32x hi-priority pixels. nw.

This commit is contained in:
Fabio Priuli 2014-03-28 11:22:54 +00:00
parent 1293e42d7c
commit 78caedf58a

View File

@ -1772,14 +1772,14 @@ void sega_32x_device::_32x_render_videobuffer_to_screenbuffer(int x, UINT32 prio
{
if (priority && !(m_32x_linerender[x] & 0x8000))
lineptr = m_32x_linerender[x] & 0x7fff;
if (!priority && m_32x_linerender[x] & 0x8000)
if (m_32x_linerender[x] & 0x8000)
lineptr = m_32x_linerender[x] & 0x7fff;
}
else
{
if (priority && m_32x_linerender[x] & 0x8000)
lineptr = m_32x_linerender[x] & 0x7fff;
if (!priority && !(m_32x_linerender[x] & 0x8000))
if (!(m_32x_linerender[x] & 0x8000))
lineptr = m_32x_linerender[x] & 0x7fff;
}
}