diff --git a/src/mame/drivers/hh_hmcs40.cpp b/src/mame/drivers/hh_hmcs40.cpp index 88737aab60c..9aa3ffb62bb 100644 --- a/src/mame/drivers/hh_hmcs40.cpp +++ b/src/mame/drivers/hh_hmcs40.cpp @@ -75,12 +75,14 @@ - gckong random lockups (tap the jump button repeatedly): mcu stack overflow, works ok if stack levels is increased, 38800 B rev. has more stack levels? Or it could be a race condition: irq happening too late/early. - - bultrman building explosions are wrong, especially visible on the first one - epacman booting the game in demo mode, pacman should go straight to the upper-left power pill: mcu cycle/interrupt timing related - - Though very uncommon when compared to games with LED/lamp display, - some games may manipulate VFD plate brightness by strobing it longer, + - Though very uncommon when compared to games with LED/lamp display, some + games may manipulate VFD plate brightness by strobing it longer/shorter, eg. cgalaxn when the player ship explodes. + - Related to the above issue: bultrman sometimes strobes D0/D1/D2 for a very + short duration, causing (unwanted) dimly lit segments on the real machine. + On MAME they will show with full brightness, see eg. building explosions. - bzaxxon 3D effect is difficult to simulate ***************************************************************************/