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-bgfx: Fixed UV rounding errors in fs_blit_palette16; Switched back to direct texture upload rather than CPU copy. (#8505) [Ryan Holtz]
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@ -15,7 +15,14 @@ uniform vec4 u_inv_tex_size1;
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void main()
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{
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vec4 srcpix = texture2D(s_tex, v_texcoord0.xy);
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vec2 palette_uv = (srcpix.bg * vec2(256.0, 256.0)) * u_inv_tex_size1.xy;
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vec2 original_uv = v_texcoord0.xy * u_tex_size0.xy;
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float mod_val = mod(original_uv.x, 2.0);
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vec2 rounded_uv = vec2(original_uv.x - mod_val, original_uv.y);
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vec4 srcpix = texture2D(s_tex, rounded_uv * u_inv_tex_size0.xy + vec2(u_inv_tex_size0.x, 0.0));
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vec2 palette_uv = (srcpix.ra * vec2(256.0, 256.0)) * u_inv_tex_size1.xy;
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if (mod_val < 1.0)
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palette_uv = (srcpix.bg * vec2(256.0, 256.0)) * u_inv_tex_size1.xy;
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gl_FragColor = vec4(texture2D(s_pal, palette_uv).rgb, 1.0) * v_color0;
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}
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@ -22,6 +22,7 @@ const bgfx::Memory* bgfx_util::mame_texture_data_to_bgfx_texture_data(bgfx::Text
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switch (src_format)
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{
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case PRIMFLAG_TEXFORMAT(TEXFORMAT_YUY16):
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case PRIMFLAG_TEXFORMAT(TEXFORMAT_PALETTE16):
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dst_format = bgfx::TextureFormat::BGRA8;
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convert_stride = 2;
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out_pitch = rowpixels * 2;
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@ -29,26 +30,6 @@ const bgfx::Memory* bgfx_util::mame_texture_data_to_bgfx_texture_data(bgfx::Text
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data = bgfx::copy(base, info.storageSize);
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break;
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case PRIMFLAG_TEXFORMAT(TEXFORMAT_PALETTE16):
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{
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dst_format = bgfx::TextureFormat::BGRA8;
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convert_stride = 1;
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out_pitch = rowpixels * 4;
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bgfx::calcTextureSize(info, rowpixels / convert_stride, height, 1, false, false, 1, dst_format);
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uint16_t *src = (uint16_t *)base;
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uint16_t *dst_data = new uint16_t[rowpixels * 2 * height];
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uint16_t *dst = dst_data;
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for (int i = 0; i < rowpixels * height; i++, src++)
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{
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*dst++ = *src;
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*dst++ = 0;
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}
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data = bgfx::copy(dst_data, info.storageSize);
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delete [] dst_data;
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break;
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}
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case PRIMFLAG_TEXFORMAT(TEXFORMAT_ARGB32):
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case PRIMFLAG_TEXFORMAT(TEXFORMAT_RGB32):
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dst_format = bgfx::TextureFormat::BGRA8;
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