give Aqua Stage a wide screen layout (nw)

(still not sure why it isn't running correctly, eg not sending valid commands for 2nd screen)
This commit is contained in:
David Haywood 2015-07-31 13:35:15 +01:00
parent 668c54497f
commit 79c45ea383
2 changed files with 20 additions and 1 deletions

View File

@ -280,6 +280,9 @@ to the same bank as defined through A20.
*/
// http://www.nicozon.net/watch/sm7834644 (first part is Aqua Stage video?)
// http://www.system16.com/hardware.php?id=841 has a picture of Aqua Stage showing the wide aspect
#include "emu.h"
#include "cpu/sh2/sh2.h"
@ -287,6 +290,7 @@ to the same bank as defined through A20.
#include "sound/scsp.h"
#include "machine/nvram.h"
#include "rendlay.h"
#include "aquastge.lh"
#define CLIPMAXX_FULL (496-1)
#define CLIPMAXY_FULL (384-1)
@ -3942,4 +3946,4 @@ DRIVER_INIT_MEMBER(coolridr_state, aquastge)
}
GAME( 1995, coolridr, 0, coolridr, coolridr, coolridr_state, coolridr, ROT0, "Sega", "Cool Riders",MACHINE_IMPERFECT_SOUND) // region is set in test mode, this set is for Japan, USA and Export (all regions)
GAME( 1995, aquastge, 0, aquastge, aquastge, coolridr_state, aquastge, ROT0, "Sega", "Aqua Stage",MACHINE_NOT_WORKING)
GAMEL( 1995, aquastge, 0, aquastge, aquastge, coolridr_state, aquastge, ROT0, "Sega", "Aqua Stage",MACHINE_NOT_WORKING, layout_aquastge)

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@ -0,0 +1,15 @@
<?xml version="1.0"?>
<mamelayout version="2">
<!-- exact ratio unknown, could be wider -->
<view name="Dual Wide Screens">
<screen index="0">
<bounds left="0" top="0" right="900" bottom="450" />
</screen>
<screen index="1">
<bounds left="900" top="0" right="1800" bottom="450" />
</screen>
</view>
</mamelayout>