gamepock: merge driver files

This commit is contained in:
hap 2022-09-18 01:40:18 +02:00
parent ec295d16b6
commit 79e178bcd3
4 changed files with 269 additions and 268 deletions

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@ -1,17 +1,281 @@
// license:BSD-3-Clause
// copyright-holders:Wilbert Pol
/******************************************************************************
Epoch Game Pocket Computer
Japanese LCD handheld console
Hardware notes:
- NEC uPD78C06AG
- x
TODO:
- use hd44102_device
******************************************************************************/
#include "emu.h"
#include "gamepock.h"
#include "bus/generic/carts.h"
#include "bus/generic/slot.h"
#include "cpu/upd7810/upd7810.h"
#include "sound/spkrdev.h"
#include "emupal.h"
#include "screen.h"
#include "softlist_dev.h"
#include "speaker.h"
namespace {
class gamepock_state : public driver_device
{
public:
gamepock_state(const machine_config &mconfig, device_type type, const char *tag) :
driver_device(mconfig, type, tag),
m_maincpu(*this, "maincpu"),
m_speaker(*this, "speaker")
{ }
void gamepock(machine_config &config);
private:
struct HD44102CH {
uint8_t enabled = 0U;
uint8_t start_page = 0U;
uint8_t address = 0U;
uint8_t y_inc = 0U;
uint8_t ram[256]{}; // There are actually 50 x 4 x 8 bits. This just makes addressing easier.
};
virtual void machine_reset() override;
void hd44102ch_w(int which, int c_d, uint8_t data);
void hd44102ch_init(int which);
void lcd_update();
void port_a_w(uint8_t data);
uint8_t port_b_r();
void port_b_w(uint8_t data);
uint8_t port_c_r();
uint32_t screen_update_gamepock(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
void gamepock_mem(address_map &map);
uint8_t m_port_a = 0U;
uint8_t m_port_b = 0U;
HD44102CH m_hd44102ch[3];
required_device<upd78c06_device> m_maincpu;
required_device<speaker_sound_device> m_speaker;
};
void gamepock_state::hd44102ch_w( int which, int c_d, uint8_t data )
{
if ( c_d )
{
uint8_t y;
/* Data */
m_hd44102ch[which].ram[ m_hd44102ch[which].address ] = data;
/* Increment/decrement Y counter */
y = ( m_hd44102ch[which].address & 0x3F ) + m_hd44102ch[which].y_inc;
if ( y == 0xFF )
{
y = 49;
}
if ( y == 50 )
{
y = 0;
}
m_hd44102ch[which].address = ( m_hd44102ch[which].address & 0xC0 ) | y;
}
else
{
/* Command */
switch ( data )
{
case 0x38: /* Display off */
m_hd44102ch[which].enabled = 0;
break;
case 0x39: /* Display on */
m_hd44102ch[which].enabled = 1;
break;
case 0x3A: /* Y decrement mode */
m_hd44102ch[which].y_inc = 0xFF;
break;
case 0x3B: /* Y increment mode */
m_hd44102ch[which].y_inc = 0x01;
break;
case 0x3E: /* Display start page #0 */
case 0x7E: /* Display start page #1 */
case 0xBE: /* Display start page #2 */
case 0xFE: /* Display start page #3 */
m_hd44102ch[which].start_page = data & 0xC0;
break;
default:
if ( ( data & 0x3F ) < 50 )
{
m_hd44102ch[which].address = data;
}
break;
}
}
}
void gamepock_state::hd44102ch_init( int which )
{
memset( &m_hd44102ch[which], 0, sizeof( HD44102CH ) );
m_hd44102ch[which].y_inc = 0x01;
}
void gamepock_state::lcd_update()
{
/* Check whether HD44102CH #1 is enabled */
if ( m_port_a & 0x08 )
{
hd44102ch_w( 0, m_port_a & 0x04, m_port_b );
}
/* Check whether HD44102CH #2 is enabled */
if ( m_port_a & 0x10 )
{
hd44102ch_w( 1, m_port_a & 0x04, m_port_b );
}
/* Check whether HD44102CH #3 is enabled */
if ( m_port_a & 0x20 )
{
hd44102ch_w( 2, m_port_a & 0x04, m_port_b );
}
}
void gamepock_state::port_a_w(uint8_t data)
{
uint8_t old_port_a = m_port_a;
m_port_a = data;
if ( ! ( old_port_a & 0x02 ) && ( m_port_a & 0x02 ) )
{
lcd_update();
}
}
void gamepock_state::port_b_w(uint8_t data)
{
m_port_b = data;
}
uint8_t gamepock_state::port_b_r()
{
logerror("gamepock_port_b_r: not implemented\n");
return 0xFF;
}
uint8_t gamepock_state::port_c_r()
{
uint8_t data = 0xFF;
if ( m_port_a & 0x80 )
{
data &= ioport("IN0")->read();
}
if ( m_port_a & 0x40 )
{
data &= ioport("IN1")->read();
}
return data;
}
void gamepock_state::machine_reset()
{
hd44102ch_init( 0 );
hd44102ch_init( 1 );
hd44102ch_init( 2 );
}
uint32_t gamepock_state::screen_update_gamepock(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
uint8_t ad;
/* Handle HD44102CH #0 */
ad = m_hd44102ch[0].start_page;
for ( int i = 0; i < 4; i++ )
{
for ( int j = 0; j < 50; j++ )
{
bitmap.pix(i * 8 + 0, 49 - j ) = ( m_hd44102ch[0].ram[ad+j] & 0x01 ) ? 0 : 1;
bitmap.pix(i * 8 + 1, 49 - j ) = ( m_hd44102ch[0].ram[ad+j] & 0x02 ) ? 0 : 1;
bitmap.pix(i * 8 + 2, 49 - j ) = ( m_hd44102ch[0].ram[ad+j] & 0x04 ) ? 0 : 1;
bitmap.pix(i * 8 + 3, 49 - j ) = ( m_hd44102ch[0].ram[ad+j] & 0x08 ) ? 0 : 1;
bitmap.pix(i * 8 + 4, 49 - j ) = ( m_hd44102ch[0].ram[ad+j] & 0x10 ) ? 0 : 1;
bitmap.pix(i * 8 + 5, 49 - j ) = ( m_hd44102ch[0].ram[ad+j] & 0x20 ) ? 0 : 1;
bitmap.pix(i * 8 + 6, 49 - j ) = ( m_hd44102ch[0].ram[ad+j] & 0x40 ) ? 0 : 1;
bitmap.pix(i * 8 + 7, 49 - j ) = ( m_hd44102ch[0].ram[ad+j] & 0x80 ) ? 0 : 1;
}
ad += 0x40;
}
/* Handle HD44102CH #1 */
ad = m_hd44102ch[1].start_page;
for ( int i = 4; i < 8; i++ )
{
for ( int j = 0; j < 50; j++ )
{
bitmap.pix(i * 8 + 0, j ) = ( m_hd44102ch[1].ram[ad+j] & 0x01 ) ? 0 : 1;
bitmap.pix(i * 8 + 1, j ) = ( m_hd44102ch[1].ram[ad+j] & 0x02 ) ? 0 : 1;
bitmap.pix(i * 8 + 2, j ) = ( m_hd44102ch[1].ram[ad+j] & 0x04 ) ? 0 : 1;
bitmap.pix(i * 8 + 3, j ) = ( m_hd44102ch[1].ram[ad+j] & 0x08 ) ? 0 : 1;
bitmap.pix(i * 8 + 4, j ) = ( m_hd44102ch[1].ram[ad+j] & 0x10 ) ? 0 : 1;
bitmap.pix(i * 8 + 5, j ) = ( m_hd44102ch[1].ram[ad+j] & 0x20 ) ? 0 : 1;
bitmap.pix(i * 8 + 6, j ) = ( m_hd44102ch[1].ram[ad+j] & 0x40 ) ? 0 : 1;
bitmap.pix(i * 8 + 7, j ) = ( m_hd44102ch[1].ram[ad+j] & 0x80 ) ? 0 : 1;
}
ad += 0x40;
}
/* Handle HD44102CH #2 */
ad = m_hd44102ch[2].start_page;
for ( int i = 0; i < 4; i++ )
{
for ( int j = 0; j < 25; j++ )
{
bitmap.pix(i * 8 + 0, 50 + j ) = ( m_hd44102ch[2].ram[ad+j] & 0x01 ) ? 0 : 1;
bitmap.pix(i * 8 + 1, 50 + j ) = ( m_hd44102ch[2].ram[ad+j] & 0x02 ) ? 0 : 1;
bitmap.pix(i * 8 + 2, 50 + j ) = ( m_hd44102ch[2].ram[ad+j] & 0x04 ) ? 0 : 1;
bitmap.pix(i * 8 + 3, 50 + j ) = ( m_hd44102ch[2].ram[ad+j] & 0x08 ) ? 0 : 1;
bitmap.pix(i * 8 + 4, 50 + j ) = ( m_hd44102ch[2].ram[ad+j] & 0x10 ) ? 0 : 1;
bitmap.pix(i * 8 + 5, 50 + j ) = ( m_hd44102ch[2].ram[ad+j] & 0x20 ) ? 0 : 1;
bitmap.pix(i * 8 + 6, 50 + j ) = ( m_hd44102ch[2].ram[ad+j] & 0x40 ) ? 0 : 1;
bitmap.pix(i * 8 + 7, 50 + j ) = ( m_hd44102ch[2].ram[ad+j] & 0x80 ) ? 0 : 1;
}
for ( int j = 25; j < 50; j++ )
{
bitmap.pix(32 + i * 8 + 0, 25 + j ) = ( m_hd44102ch[2].ram[ad+j] & 0x01 ) ? 0 : 1;
bitmap.pix(32 + i * 8 + 1, 25 + j ) = ( m_hd44102ch[2].ram[ad+j] & 0x02 ) ? 0 : 1;
bitmap.pix(32 + i * 8 + 2, 25 + j ) = ( m_hd44102ch[2].ram[ad+j] & 0x04 ) ? 0 : 1;
bitmap.pix(32 + i * 8 + 3, 25 + j ) = ( m_hd44102ch[2].ram[ad+j] & 0x08 ) ? 0 : 1;
bitmap.pix(32 + i * 8 + 4, 25 + j ) = ( m_hd44102ch[2].ram[ad+j] & 0x10 ) ? 0 : 1;
bitmap.pix(32 + i * 8 + 5, 25 + j ) = ( m_hd44102ch[2].ram[ad+j] & 0x20 ) ? 0 : 1;
bitmap.pix(32 + i * 8 + 6, 25 + j ) = ( m_hd44102ch[2].ram[ad+j] & 0x40 ) ? 0 : 1;
bitmap.pix(32 + i * 8 + 7, 25 + j ) = ( m_hd44102ch[2].ram[ad+j] & 0x80 ) ? 0 : 1;
}
ad += 0x40;
}
return 0;
}
void gamepock_state::gamepock_mem(address_map &map)
{
@ -73,9 +337,11 @@ void gamepock_state::gamepock(machine_config &config)
ROM_START( gamepock )
ROM_REGION( 0x1000, "maincpu", ROMREGION_ERASEFF )
ROM_REGION( 0x1000, "maincpu", 0 )
ROM_LOAD( "egpcboot.bin", 0x0000, 0x1000, CRC(ee1ea65d) SHA1(9c7731b5ead721d2cc7f7e2655c5fed9e56db8b0) )
ROM_END
} // anonymous namespace
CONS( 1984, gamepock, 0, 0, gamepock, gamepock, gamepock_state, empty_init, "Epoch", "Game Pocket Computer", 0 )

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@ -1,53 +0,0 @@
// license:BSD-3-Clause
// copyright-holders:Wilbert Pol
#ifndef MAME_INCLUDES_GAMEPOCK_H
#define MAME_INCLUDES_GAMEPOCK_H
#pragma once
#include "bus/generic/slot.h"
#include "cpu/upd7810/upd7810.h"
#include "sound/spkrdev.h"
class gamepock_state : public driver_device
{
public:
gamepock_state(const machine_config &mconfig, device_type type, const char *tag) :
driver_device(mconfig, type, tag),
m_maincpu(*this, "maincpu"),
m_speaker(*this, "speaker")
{ }
void gamepock(machine_config &config);
private:
struct HD44102CH {
uint8_t enabled = 0U;
uint8_t start_page = 0U;
uint8_t address = 0U;
uint8_t y_inc = 0U;
uint8_t ram[256]{}; // There are actually 50 x 4 x 8 bits. This just makes addressing easier.
};
virtual void machine_reset() override;
void hd44102ch_w(int which, int c_d, uint8_t data);
void hd44102ch_init(int which);
void lcd_update();
void port_a_w(uint8_t data);
uint8_t port_b_r();
void port_b_w(uint8_t data);
uint8_t port_c_r();
uint32_t screen_update_gamepock(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
void gamepock_mem(address_map &map);
uint8_t m_port_a = 0U;
uint8_t m_port_b = 0U;
HD44102CH m_hd44102ch[3];
required_device<upd78c06_device> m_maincpu;
required_device<speaker_sound_device> m_speaker;
};
#endif // MAME_INCLUDES_GAMEPOCK_H

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@ -1,213 +0,0 @@
// license:BSD-3-Clause
// copyright-holders:Wilbert Pol
#include "emu.h"
#include "gamepock.h"
#include "cpu/upd7810/upd7810.h"
void gamepock_state::hd44102ch_w( int which, int c_d, uint8_t data )
{
if ( c_d )
{
uint8_t y;
/* Data */
m_hd44102ch[which].ram[ m_hd44102ch[which].address ] = data;
/* Increment/decrement Y counter */
y = ( m_hd44102ch[which].address & 0x3F ) + m_hd44102ch[which].y_inc;
if ( y == 0xFF )
{
y = 49;
}
if ( y == 50 )
{
y = 0;
}
m_hd44102ch[which].address = ( m_hd44102ch[which].address & 0xC0 ) | y;
}
else
{
/* Command */
switch ( data )
{
case 0x38: /* Display off */
m_hd44102ch[which].enabled = 0;
break;
case 0x39: /* Display on */
m_hd44102ch[which].enabled = 1;
break;
case 0x3A: /* Y decrement mode */
m_hd44102ch[which].y_inc = 0xFF;
break;
case 0x3B: /* Y increment mode */
m_hd44102ch[which].y_inc = 0x01;
break;
case 0x3E: /* Display start page #0 */
case 0x7E: /* Display start page #1 */
case 0xBE: /* Display start page #2 */
case 0xFE: /* Display start page #3 */
m_hd44102ch[which].start_page = data & 0xC0;
break;
default:
if ( ( data & 0x3F ) < 50 )
{
m_hd44102ch[which].address = data;
}
break;
}
}
}
void gamepock_state::hd44102ch_init( int which )
{
memset( &m_hd44102ch[which], 0, sizeof( HD44102CH ) );
m_hd44102ch[which].y_inc = 0x01;
}
void gamepock_state::lcd_update()
{
/* Check whether HD44102CH #1 is enabled */
if ( m_port_a & 0x08 )
{
hd44102ch_w( 0, m_port_a & 0x04, m_port_b );
}
/* Check whether HD44102CH #2 is enabled */
if ( m_port_a & 0x10 )
{
hd44102ch_w( 1, m_port_a & 0x04, m_port_b );
}
/* Check whether HD44102CH #3 is enabled */
if ( m_port_a & 0x20 )
{
hd44102ch_w( 2, m_port_a & 0x04, m_port_b );
}
}
void gamepock_state::port_a_w(uint8_t data)
{
uint8_t old_port_a = m_port_a;
m_port_a = data;
if ( ! ( old_port_a & 0x02 ) && ( m_port_a & 0x02 ) )
{
lcd_update();
}
}
void gamepock_state::port_b_w(uint8_t data)
{
m_port_b = data;
}
uint8_t gamepock_state::port_b_r()
{
logerror("gamepock_port_b_r: not implemented\n");
return 0xFF;
}
uint8_t gamepock_state::port_c_r()
{
uint8_t data = 0xFF;
if ( m_port_a & 0x80 )
{
data &= ioport("IN0")->read();
}
if ( m_port_a & 0x40 )
{
data &= ioport("IN1")->read();
}
return data;
}
void gamepock_state::machine_reset()
{
hd44102ch_init( 0 );
hd44102ch_init( 1 );
hd44102ch_init( 2 );
}
uint32_t gamepock_state::screen_update_gamepock(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
uint8_t ad;
/* Handle HD44102CH #0 */
ad = m_hd44102ch[0].start_page;
for ( int i = 0; i < 4; i++ )
{
for ( int j = 0; j < 50; j++ )
{
bitmap.pix(i * 8 + 0, 49 - j ) = ( m_hd44102ch[0].ram[ad+j] & 0x01 ) ? 0 : 1;
bitmap.pix(i * 8 + 1, 49 - j ) = ( m_hd44102ch[0].ram[ad+j] & 0x02 ) ? 0 : 1;
bitmap.pix(i * 8 + 2, 49 - j ) = ( m_hd44102ch[0].ram[ad+j] & 0x04 ) ? 0 : 1;
bitmap.pix(i * 8 + 3, 49 - j ) = ( m_hd44102ch[0].ram[ad+j] & 0x08 ) ? 0 : 1;
bitmap.pix(i * 8 + 4, 49 - j ) = ( m_hd44102ch[0].ram[ad+j] & 0x10 ) ? 0 : 1;
bitmap.pix(i * 8 + 5, 49 - j ) = ( m_hd44102ch[0].ram[ad+j] & 0x20 ) ? 0 : 1;
bitmap.pix(i * 8 + 6, 49 - j ) = ( m_hd44102ch[0].ram[ad+j] & 0x40 ) ? 0 : 1;
bitmap.pix(i * 8 + 7, 49 - j ) = ( m_hd44102ch[0].ram[ad+j] & 0x80 ) ? 0 : 1;
}
ad += 0x40;
}
/* Handle HD44102CH #1 */
ad = m_hd44102ch[1].start_page;
for ( int i = 4; i < 8; i++ )
{
for ( int j = 0; j < 50; j++ )
{
bitmap.pix(i * 8 + 0, j ) = ( m_hd44102ch[1].ram[ad+j] & 0x01 ) ? 0 : 1;
bitmap.pix(i * 8 + 1, j ) = ( m_hd44102ch[1].ram[ad+j] & 0x02 ) ? 0 : 1;
bitmap.pix(i * 8 + 2, j ) = ( m_hd44102ch[1].ram[ad+j] & 0x04 ) ? 0 : 1;
bitmap.pix(i * 8 + 3, j ) = ( m_hd44102ch[1].ram[ad+j] & 0x08 ) ? 0 : 1;
bitmap.pix(i * 8 + 4, j ) = ( m_hd44102ch[1].ram[ad+j] & 0x10 ) ? 0 : 1;
bitmap.pix(i * 8 + 5, j ) = ( m_hd44102ch[1].ram[ad+j] & 0x20 ) ? 0 : 1;
bitmap.pix(i * 8 + 6, j ) = ( m_hd44102ch[1].ram[ad+j] & 0x40 ) ? 0 : 1;
bitmap.pix(i * 8 + 7, j ) = ( m_hd44102ch[1].ram[ad+j] & 0x80 ) ? 0 : 1;
}
ad += 0x40;
}
/* Handle HD44102CH #2 */
ad = m_hd44102ch[2].start_page;
for ( int i = 0; i < 4; i++ )
{
for ( int j = 0; j < 25; j++ )
{
bitmap.pix(i * 8 + 0, 50 + j ) = ( m_hd44102ch[2].ram[ad+j] & 0x01 ) ? 0 : 1;
bitmap.pix(i * 8 + 1, 50 + j ) = ( m_hd44102ch[2].ram[ad+j] & 0x02 ) ? 0 : 1;
bitmap.pix(i * 8 + 2, 50 + j ) = ( m_hd44102ch[2].ram[ad+j] & 0x04 ) ? 0 : 1;
bitmap.pix(i * 8 + 3, 50 + j ) = ( m_hd44102ch[2].ram[ad+j] & 0x08 ) ? 0 : 1;
bitmap.pix(i * 8 + 4, 50 + j ) = ( m_hd44102ch[2].ram[ad+j] & 0x10 ) ? 0 : 1;
bitmap.pix(i * 8 + 5, 50 + j ) = ( m_hd44102ch[2].ram[ad+j] & 0x20 ) ? 0 : 1;
bitmap.pix(i * 8 + 6, 50 + j ) = ( m_hd44102ch[2].ram[ad+j] & 0x40 ) ? 0 : 1;
bitmap.pix(i * 8 + 7, 50 + j ) = ( m_hd44102ch[2].ram[ad+j] & 0x80 ) ? 0 : 1;
}
for ( int j = 25; j < 50; j++ )
{
bitmap.pix(32 + i * 8 + 0, 25 + j ) = ( m_hd44102ch[2].ram[ad+j] & 0x01 ) ? 0 : 1;
bitmap.pix(32 + i * 8 + 1, 25 + j ) = ( m_hd44102ch[2].ram[ad+j] & 0x02 ) ? 0 : 1;
bitmap.pix(32 + i * 8 + 2, 25 + j ) = ( m_hd44102ch[2].ram[ad+j] & 0x04 ) ? 0 : 1;
bitmap.pix(32 + i * 8 + 3, 25 + j ) = ( m_hd44102ch[2].ram[ad+j] & 0x08 ) ? 0 : 1;
bitmap.pix(32 + i * 8 + 4, 25 + j ) = ( m_hd44102ch[2].ram[ad+j] & 0x10 ) ? 0 : 1;
bitmap.pix(32 + i * 8 + 5, 25 + j ) = ( m_hd44102ch[2].ram[ad+j] & 0x20 ) ? 0 : 1;
bitmap.pix(32 + i * 8 + 6, 25 + j ) = ( m_hd44102ch[2].ram[ad+j] & 0x40 ) ? 0 : 1;
bitmap.pix(32 + i * 8 + 7, 25 + j ) = ( m_hd44102ch[2].ram[ad+j] & 0x80 ) ? 0 : 1;
}
ad += 0x40;
}
return 0;
}

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@ -3,6 +3,7 @@
/******************************************************************************
Hartung Game Master
Hong Kong LCD handheld console (mainly sold in Europe)
PeT mess@utanet.at march 2002
Hardware notes: