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https://github.com/holub/mame
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luaengine: add machine_flags library
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4437d3bbc2
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@ -1283,6 +1283,8 @@ void lua_engine::initialize()
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* driver.manufacturer
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* driver.compatible_with
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* driver.default_layout
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*
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* driver.flags[] - machine_flags table (k=name, v=value)
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*/
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sol().registry().new_usertype<game_driver>("game_driver", "new", sol::no_constructor,
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@ -1293,7 +1295,75 @@ void lua_engine::initialize()
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"year", sol::readonly(&game_driver::year),
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"manufacturer", sol::readonly(&game_driver::manufacturer),
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"compatible_with", sol::readonly(&game_driver::compatible_with),
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"default_layout", sol::readonly(&game_driver::default_layout));
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"default_layout", sol::readonly(&game_driver::default_layout),
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"flags", sol::property([this](game_driver const &driver) {
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/* machine_flags library
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*
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* emu.driver_find(driver_name).flags
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*
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* flags.orientation - screen rotation degree (rot0/90/180/270)
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* flags.type - machine type (arcade/console/computer/other)
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* flags.not_working - not considered working
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* flags.supports_save - supports save states
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* flags.no_cocktail - screen flip support is missing
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* flags.is_bios_root - this driver entry is a BIOS root
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* flags.requires_artwork - requires external artwork for key game elements
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* flags.clickable_artwork - artwork is clickable and requires mouse cursor
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* flags.unofficial - unofficial hardware modification
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* flags.no_sound_hw - system has no sound output
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* flags.mechanical - contains mechanical parts (pinball, redemption games, ...)
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* flags.is_incomplete - official system with blatantly incomplete hardware/software
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*/
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sol::table table = sol().create_table();
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machine_flags::type flags = driver.flags;
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switch (flags & machine_flags::MASK_ORIENTATION)
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{
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case machine_flags::ROT0:
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table["orientation"] = "rot0";
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break;
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case machine_flags::ROT90:
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table["orientation"] = "rot90";
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break;
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case machine_flags::ROT180:
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table["orientation"] = "rot180";
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break;
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case machine_flags::ROT270:
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table["orientation"] = "rot270";
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break;
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default:
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table["orientation"] = "undefined";
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break;
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}
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switch (flags & machine_flags::MASK_TYPE)
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{
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case machine_flags::TYPE_ARCADE:
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table["type"] = "arcade";
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break;
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case machine_flags::TYPE_CONSOLE:
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table["type"] = "console";
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break;
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case machine_flags::TYPE_COMPUTER:
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table["type"] = "computer";
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break;
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default:
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table["type"] = "other";
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break;
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}
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table["not_working"] = (flags & machine_flags::NOT_WORKING) > 0;
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table["supports_save"] = (flags & machine_flags::SUPPORTS_SAVE) > 0;
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table["no_cocktail"] = (flags & machine_flags::NO_COCKTAIL) > 0;
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table["is_bios_root"] = (flags & machine_flags::IS_BIOS_ROOT) > 0;
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table["requires_artwork"] = (flags & machine_flags::REQUIRES_ARTWORK) > 0;
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table["clickable_artwork"] = (flags & machine_flags::CLICKABLE_ARTWORK) > 0;
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table["unofficial"] = (flags & machine_flags::UNOFFICIAL) > 0;
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table["no_sound_hw"] = (flags & machine_flags::NO_SOUND_HW) > 0;
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table["mechanical"] = (flags & machine_flags::MECHANICAL) > 0;
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table["is_incomplete"] = (flags & machine_flags::IS_INCOMPLETE) > 0;
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return table;
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}));
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/* debugger_manager library (requires debugger to be active)
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