PSX GPU: Copy the textures STP bit, which improves Silent Hill. [smf]

This commit is contained in:
smf- 2018-09-24 13:52:32 +01:00
parent b99742eacb
commit 7a6ba5c482

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@ -1045,7 +1045,8 @@ void psxgpu_device::decode_tpage( uint32_t tpage )
WRITE_PIXEL( \
p_n_redshade[ p_n_redlevel[ n_bgr ] | n_r.w.h ] | \
p_n_greenshade[ p_n_greenlevel[ n_bgr ] | n_g.w.h ] | \
p_n_blueshade[ p_n_bluelevel[ n_bgr ] | n_b.w.h ] ) \
p_n_blueshade[ p_n_bluelevel[ n_bgr ] | n_b.w.h ] | \
( n_bgr & 0x8000 ) ) \
} \
p_vram++; \
PIXELUPDATE \
@ -1060,7 +1061,8 @@ void psxgpu_device::decode_tpage( uint32_t tpage )
WRITE_PIXEL( \
p_n_redtrans[ p_n_f[ p_n_redlevel[ n_bgr ] | n_r.w.h ] | p_n_redb[ *( p_vram ) ] ] | \
p_n_greentrans[ p_n_f[ p_n_greenlevel[ n_bgr ] | n_g.w.h ] | p_n_greenb[ *( p_vram ) ] ] | \
p_n_bluetrans[ p_n_f[ p_n_bluelevel[ n_bgr ] | n_b.w.h ] | p_n_blueb[ *( p_vram ) ] ] ) \
p_n_bluetrans[ p_n_f[ p_n_bluelevel[ n_bgr ] | n_b.w.h ] | p_n_blueb[ *( p_vram ) ] ] | \
0x8000 ) \
} \
else \
{ \