emu/gamedrv.h: get rid of MACHINE_IS_SKELETON[_MECHANICAL]

- cfr. https://github.com/mamedev/mame/pull/13090#issuecomment-2551146118 for details
This commit is contained in:
angelosa 2024-12-19 10:06:31 +01:00
parent 0182b489b6
commit 7a755b7d73
658 changed files with 7651 additions and 7655 deletions

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@ -663,8 +663,8 @@ ioport_constructor vme_sys68k_cpu1_card_device::device_input_ports() const
/* Driver */
/* YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS */
//COMP( 1983, fccpu1, 0, 0, fccpu1, force68k, vme_sys68k_cpu1_card_device, empty_init, "Force Computers GmbH", "SYS68K/CPU-1", MACHINE_NO_SOUND_HW )
//COMP( 1989, fccpu6, 0, 0, fccpu6, force68k, vme_sys68k_cpu1_card_device, empty_init, "Force Computers GmbH", "SYS68K/CPU-6", MACHINE_IS_SKELETON )
//COMP( 1989, fccpu6a, 0, 0, fccpu6a, force68k, vme_sys68k_cpu1_card_device, empty_init, "Force Computers GmbH", "SYS68K/CPU-6a", MACHINE_IS_SKELETON )
//COMP( 1989, fccpu6v, 0, 0, fccpu6v, force68k, vme_sys68k_cpu1_card_device, empty_init, "Force Computers GmbH", "SYS68K/CPU-6v", MACHINE_IS_SKELETON )
//COMP( 1989, fccpu6va, 0, 0, fccpu6va, force68k, vme_sys68k_cpu1_card_device, empty_init, "Force Computers GmbH", "SYS68K/CPU-6va", MACHINE_IS_SKELETON )
//COMP( 1989, fccpu6vb, 0, 0, fccpu6vb, force68k, vme_sys68k_cpu1_card_device, empty_init, "Force Computers GmbH", "SYS68K/CPU-6vb", MACHINE_IS_SKELETON )
//COMP( 1989, fccpu6, 0, 0, fccpu6, force68k, vme_sys68k_cpu1_card_device, empty_init, "Force Computers GmbH", "SYS68K/CPU-6", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
//COMP( 1989, fccpu6a, 0, 0, fccpu6a, force68k, vme_sys68k_cpu1_card_device, empty_init, "Force Computers GmbH", "SYS68K/CPU-6a", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
//COMP( 1989, fccpu6v, 0, 0, fccpu6v, force68k, vme_sys68k_cpu1_card_device, empty_init, "Force Computers GmbH", "SYS68K/CPU-6v", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
//COMP( 1989, fccpu6va, 0, 0, fccpu6va, force68k, vme_sys68k_cpu1_card_device, empty_init, "Force Computers GmbH", "SYS68K/CPU-6va", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
//COMP( 1989, fccpu6vb, 0, 0, fccpu6vb, force68k, vme_sys68k_cpu1_card_device, empty_init, "Force Computers GmbH", "SYS68K/CPU-6vb", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )

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@ -486,4 +486,4 @@ void vme_sys68k_iscsi1_card_device::not_implemented_w(uint8_t data){
// This info isn't kept in a card driver atm so storing it as a comment for later use
// YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS
//COMP( 1986, fcscsi1, 0, 0, fcscsi1, fcscsi1, driver_device, 0, "Force Computers Gmbh", "SYS68K/SCSI-1", MACHINE_IS_SKELETON )
//COMP( 1986, fcscsi1, 0, 0, fcscsi1, fcscsi1, driver_device, 0, "Force Computers Gmbh", "SYS68K/SCSI-1", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )

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@ -88,10 +88,6 @@ constexpr u64 MACHINE_NODEVICE_PRINTER = 0x00000100'00000000;
constexpr u64 MACHINE_NODEVICE_LAN = 0x00000200'00000000; ///< The system has unemulated local area networking
constexpr u64 MACHINE_IMPERFECT_TIMING = 0x00000400'00000000; ///< Timing is known to be imperfectly emulated for the system
// useful combinations of flags
constexpr u64 MACHINE_IS_SKELETON = MACHINE_NO_SOUND | MACHINE_NOT_WORKING; ///< Useful combination of flags for preliminary systems
constexpr u64 MACHINE_IS_SKELETON_MECHANICAL = MACHINE_IS_SKELETON | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK; // flag combination for skeleton mechanical machines
/// \}
/// \}

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@ -118,4 +118,4 @@ ROM_END
//**************************************************************************
// YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS
COMP( 1995, 4000_260, 0, 0, _4000_260, _4000_260, _4000_260_state, empty_init, "ADDS", "4000/260", MACHINE_IS_SKELETON )
COMP( 1995, 4000_260, 0, 0, _4000_260, _4000_260, _4000_260_state, empty_init, "ADDS", "4000/260", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )

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@ -141,4 +141,4 @@ ROM_END
} // anonymous namespace
COMP(1986, adds2020, 0, 0, adds2020, adds2020, adds2020_state, empty_init, "Applied Digital Data Systems", "ADDS 2020", MACHINE_IS_SKELETON)
COMP(1986, adds2020, 0, 0, adds2020, adds2020, adds2020_state, empty_init, "Applied Digital Data Systems", "ADDS 2020", MACHINE_NO_SOUND | MACHINE_NOT_WORKING)

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@ -133,4 +133,4 @@ ROM_END
} // anonymous namespace
COMP( 1982, vp60, 0, 0, vp60, vp60, vp60_state, empty_init, "ADDS", "Viewpoint 60", MACHINE_IS_SKELETON )
COMP( 1982, vp60, 0, 0, vp60, vp60, vp60_state, empty_init, "ADDS", "Viewpoint 60", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )

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@ -95,4 +95,4 @@ ROM_END
// 'STELLA DICE MASTER F2' and 'COPYRIGHT BY ADP LUEBBECKE GERMANY 1993' in ROM
GAME( 1993, dicemstr, 0, dicemstr, dicemstr, stella8085_state, empty_init, ROT0, "Stella", "Dice Master", MACHINE_IS_SKELETON_MECHANICAL )
GAME( 1993, dicemstr, 0, dicemstr, dicemstr, stella8085_state, empty_init, ROT0, "Stella", "Dice Master", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK )

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@ -126,5 +126,5 @@ ROM_END
} // anonymous namespace
GAME(199?, st_ohla, 0, stellafr, stellafr, stellafr_state, empty_init, ROT0, "Stella", "Oh La La (Stella)", MACHINE_IS_SKELETON_MECHANICAL )
GAME(199?, st_vulkn, 0, stellafr, stellafr, stellafr_state, empty_init, ROT0, "Stella", "Vulkan (Stella)", MACHINE_IS_SKELETON_MECHANICAL )
GAME(199?, st_ohla, 0, stellafr, stellafr, stellafr_state, empty_init, ROT0, "Stella", "Oh La La (Stella)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK )
GAME(199?, st_vulkn, 0, stellafr, stellafr, stellafr_state, empty_init, ROT0, "Stella", "Vulkan (Stella)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK )

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@ -102,5 +102,5 @@ ROM_END
} // anonymous namespace
SYST(1988, vx600, 0, 0, vx600, vx600, akaivx600_state, empty_init, "Akai", "VX600 Programmable Matrix Synthesizer", MACHINE_IS_SKELETON)
SYST(1988, vx600, 0, 0, vx600, vx600, akaivx600_state, empty_init, "Akai", "VX600 Programmable Matrix Synthesizer", MACHINE_NO_SOUND | MACHINE_NOT_WORKING)

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@ -195,4 +195,4 @@ ROM_END
} // anonymous namespace
SYST(1987, mpc60, 0, 0, mpc60, mpc60, mpc60_state, empty_init, "Akai Electric", "MPC60 MIDI Production Center", MACHINE_IS_SKELETON)
SYST(1987, mpc60, 0, 0, mpc60, mpc60, mpc60_state, empty_init, "Akai Electric", "MPC60 MIDI Production Center", MACHINE_NO_SOUND | MACHINE_NOT_WORKING)

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@ -219,5 +219,5 @@ ROM_END
} // anonymous namespace
GAME( 1984, hanadojo, 0, hanadojo, hanadojo, hanadojo_state, empty_init, ROT0, "Alba", "Hana Doujou (set 1)", MACHINE_IS_SKELETON )
GAME( 1984, hanadojoa, hanadojo, hanadojo, hanadojo, hanadojo_state, empty_init, ROT0, "Alba", "Hana Doujou (set 2)", MACHINE_IS_SKELETON )
GAME( 1984, hanadojo, 0, hanadojo, hanadojo, hanadojo_state, empty_init, ROT0, "Alba", "Hana Doujou (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 1984, hanadojoa, hanadojo, hanadojo, hanadojo, hanadojo_state, empty_init, ROT0, "Alba", "Hana Doujou (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )

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@ -137,4 +137,4 @@ ROM_END
} // anonymous namespace
GAME( 1975, sburners, 0, sburners, 0, sburners_state, empty_init, ROT0, "Allied Leisure", "Street Burners", MACHINE_IS_SKELETON )
GAME( 1975, sburners, 0, sburners, 0, sburners_state, empty_init, ROT0, "Allied Leisure", "Street Burners", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )

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@ -405,4 +405,4 @@ ROM_END
} // anonymous namespace
COMP( 1980, dialog80, 0, 0, ampex, ampex, ampex_state, empty_init, "Ampex", "Dialogue 80", MACHINE_IS_SKELETON )
COMP( 1980, dialog80, 0, 0, ampex, ampex, ampex_state, empty_init, "Ampex", "Dialogue 80", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )

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@ -243,5 +243,5 @@ ROM_END
} // anonymous namespace
COMP(1988, ampex210p, 0, 0, ampex210p, ampex210p, ampex210_state, empty_init, "Ampex", "Ampex 210 plus Terminal (v3.0)", MACHINE_IS_SKELETON)
COMP(1988, ampex230p, 0, 0, ampex230p, ampex210p, ampex210_state, empty_init, "Ampex", "Ampex 230 plus Terminal (v4.0)", MACHINE_IS_SKELETON)
COMP(1988, ampex210p, 0, 0, ampex210p, ampex210p, ampex210_state, empty_init, "Ampex", "Ampex 210 plus Terminal (v3.0)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING)
COMP(1988, ampex230p, 0, 0, ampex230p, ampex210p, ampex210_state, empty_init, "Ampex", "Ampex 230 plus Terminal (v4.0)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING)

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@ -314,4 +314,4 @@ ROM_END
/* YEAR NAME PARENT COMPAT MACHINE INPUT STATE INIT COMPANY FULLNAME FLAGS */
// console section
CONS( 2007, iphone2g, 0, 0, iphone2g, 0, iphone2g_state, empty_init, "Apple", "iPhone (A1203)", MACHINE_IS_SKELETON )
CONS( 2007, iphone2g, 0, 0, iphone2g, 0, iphone2g_state, empty_init, "Apple", "iPhone (A1203)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )

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@ -815,6 +815,6 @@ ROM_END
/* YEAR NAME PARENT COMPAT MACHINE INPUT STATE INIT COMPANY FULLNAME FLAGS */
CONS( 1985, lwriter, 0, 0, lwriter, lwriter, lwriter_state, empty_init, "Apple Computer", "LaserWriter", MACHINE_IS_SKELETON)
CONS( 1986, lwriterplus, 0, 0, lwriter, lwriter, lwriter_state, empty_init, "Apple Computer", "LaserWriter Plus", MACHINE_IS_SKELETON)
CONS( 1988, lwriter2nt, 0, 0, lwriter2nt, lwriter, lwriter_state, empty_init, "Apple Computer", "LaserWriter II NT", MACHINE_IS_SKELETON)
CONS( 1985, lwriter, 0, 0, lwriter, lwriter, lwriter_state, empty_init, "Apple Computer", "LaserWriter", MACHINE_NO_SOUND | MACHINE_NOT_WORKING)
CONS( 1986, lwriterplus, 0, 0, lwriter, lwriter, lwriter_state, empty_init, "Apple Computer", "LaserWriter Plus", MACHINE_NO_SOUND | MACHINE_NOT_WORKING)
CONS( 1988, lwriter2nt, 0, 0, lwriter2nt, lwriter, lwriter_state, empty_init, "Apple Computer", "LaserWriter II NT", MACHINE_NO_SOUND | MACHINE_NOT_WORKING)

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@ -187,13 +187,13 @@ ROM_END
/* Driver */
// YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS
CONS( 1992, newtnotp, 0, 0, gen1, newton, newton_state, empty_init, "Apple Computer", "Newton Notepad (prototype)", MACHINE_IS_SKELETON )
CONS( 1993, newtonmp, 0, 0, gen1, newton, newton_state, empty_init, "Apple Computer", "Newton MessagePad", MACHINE_IS_SKELETON )
CONS( 1993, spi7000, 0, 0, gen1, newton, newton_state, empty_init, "Sharp", "ExpertPad PI-7000", MACHINE_IS_SKELETON )
CONS( 1994, mp110, 0, 0, gen1, newton, newton_state, empty_init, "Apple Computer", "Newton MessagePad 110", MACHINE_IS_SKELETON )
CONS( 1995, mp120, 0, 0, mp120, newton, newton_state, empty_init, "Apple Computer", "Newton MessagePad 120", MACHINE_IS_SKELETON )
CONS( 1995, motmarco, 0, 0, marco, newton, newton_state, empty_init, "Motorola", "Marco", MACHINE_IS_SKELETON )
CONS( 1996, mp130, 0, 0, mp130, newton, newton_state, empty_init, "Apple Computer", "Newton MessagePad 130", MACHINE_IS_SKELETON )
CONS( 1997, emate, 0, 0, emate, newton, newton_state, empty_init, "Apple Computer", "eMate 300", MACHINE_IS_SKELETON )
CONS( 1997, mp2000, 0, 0, mp2000, newton, newton_state, empty_init, "Apple Computer", "Newton MessagePad 2000", MACHINE_IS_SKELETON )
CONS( 1997, mp2100, 0, 0, mp2100, newton, newton_state, empty_init, "Apple Computer", "Newton MessagePad 2100", MACHINE_IS_SKELETON )
CONS( 1992, newtnotp, 0, 0, gen1, newton, newton_state, empty_init, "Apple Computer", "Newton Notepad (prototype)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
CONS( 1993, newtonmp, 0, 0, gen1, newton, newton_state, empty_init, "Apple Computer", "Newton MessagePad", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
CONS( 1993, spi7000, 0, 0, gen1, newton, newton_state, empty_init, "Sharp", "ExpertPad PI-7000", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
CONS( 1994, mp110, 0, 0, gen1, newton, newton_state, empty_init, "Apple Computer", "Newton MessagePad 110", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
CONS( 1995, mp120, 0, 0, mp120, newton, newton_state, empty_init, "Apple Computer", "Newton MessagePad 120", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
CONS( 1995, motmarco, 0, 0, marco, newton, newton_state, empty_init, "Motorola", "Marco", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
CONS( 1996, mp130, 0, 0, mp130, newton, newton_state, empty_init, "Apple Computer", "Newton MessagePad 130", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
CONS( 1997, emate, 0, 0, emate, newton, newton_state, empty_init, "Apple Computer", "eMate 300", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
CONS( 1997, mp2000, 0, 0, mp2000, newton, newton_state, empty_init, "Apple Computer", "Newton MessagePad 2000", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
CONS( 1997, mp2100, 0, 0, mp2100, newton, newton_state, empty_init, "Apple Computer", "Newton MessagePad 2100", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )

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@ -230,6 +230,6 @@ ROM_END
} // anonymous namespace
GAME(2006?, aristmk7, 0, aristmk7, aristmk7, aristmk7_state, empty_init, ROT0, "Aristocrat", "Aristocrat MK-7 BIOS", MACHINE_IS_SKELETON | MACHINE_IS_BIOS_ROOT )
GAME(2006?, aristmk7, 0, aristmk7, aristmk7, aristmk7_state, empty_init, ROT0, "Aristocrat", "Aristocrat MK-7 BIOS", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_IS_BIOS_ROOT )
GAME(200?, a7lucky88, aristmk7, aristmk7, aristmk7, aristmk7_state, empty_init, ROT0, "Aristocrat", "Lucky 88 (Aristocrat MK-7)", MACHINE_IS_SKELETON )
GAME(200?, a7lucky88, aristmk7, aristmk7, aristmk7, aristmk7_state, empty_init, ROT0, "Aristocrat", "Lucky 88 (Aristocrat MK-7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )

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@ -138,5 +138,5 @@ ROM_END
} // anonymous namespace
GAME ( 2009, pengprty, 0, hummer, hummer, hummer_state, empty_init, ROT0, "Astro Corp.", "Penguin Party", MACHINE_IS_SKELETON )
GAME ( 2012, jackvent, 0, hummer, hummer, hummer_state, empty_init, ROT0, "Astro Corp.", "Jack's Venture - Inca Treasure", MACHINE_IS_SKELETON )
GAME ( 2009, pengprty, 0, hummer, hummer, hummer_state, empty_init, ROT0, "Astro Corp.", "Penguin Party", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME ( 2012, jackvent, 0, hummer, hummer, hummer_state, empty_init, ROT0, "Astro Corp.", "Jack's Venture - Inca Treasure", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )

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@ -635,39 +635,39 @@ ROM_END
} // Anonymous namespace
GAME(1975, antiairc, 0, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari", "Anti-Aircraft", MACHINE_IS_SKELETON)
GAME(1975, crashnsc, 0, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari", "Crash 'n Score/Stock Car", MACHINE_IS_SKELETON)
GAME(1975, antiairc, 0, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari", "Anti-Aircraft", MACHINE_NO_SOUND | MACHINE_NOT_WORKING)
GAME(1975, crashnsc, 0, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari", "Crash 'n Score/Stock Car", MACHINE_NO_SOUND | MACHINE_NOT_WORKING)
GAME(1974, gtrak10, 0, gtrak10, gtrak10, gtrak10_state, empty_init, ROT0, "Atari/Kee", "Gran Trak 10/Trak 10/Formula K", MACHINE_NOT_WORKING | MACHINE_NO_SOUND)
GAME(1974, gtrak10a, gtrak10, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari/Kee", "Gran Trak 10/Trak 10/Formula K (older)", MACHINE_IS_SKELETON)
GAME(1974, gtrak20, 0, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari/Kee", "Gran Trak 20/Trak 20/Twin Racer", MACHINE_IS_SKELETON)
GAME(1976, indy4, 0, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari/Kee", "Indy 4", MACHINE_IS_SKELETON)
GAME(1975, indy800, 0, atarikee, 0, atarikee_state, empty_init, ROT90, "Atari/Kee", "Indy 800", MACHINE_IS_SKELETON)
GAME(1975, jetfight, 0, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari", "Jet Fighter/Jet Fighter Cocktail/Launch Aircraft (set 1)", MACHINE_IS_SKELETON)
GAME(1975, jetfighta, jetfight, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari", "Jet Fighter/Jet Fighter Cocktail/Launch Aircraft (set 2)", MACHINE_IS_SKELETON)
GAME(1976, lemans, 0, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari", "Le Mans", MACHINE_IS_SKELETON)
GAME(1976, outlaw, 0, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari", "Outlaw", MACHINE_IS_SKELETON)
GAME(1974, qwakttl, 0, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari", "Qwak!/Quack", MACHINE_IS_SKELETON)
GAME(1975, sharkjaw, 0, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari/Horror Games", "Shark JAWS", MACHINE_IS_SKELETON)
GAME(1975, steeplec, 0, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari", "Steeplechase", MACHINE_IS_SKELETON)
GAME(1976, stuntcyc, 0, stuntcyc, stuntcyc, stuntcyc_state, empty_init, ROT0, "Atari", "Stunt Cycle", MACHINE_IS_SKELETON)
GAME(1974, gtrak10a, gtrak10, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari/Kee", "Gran Trak 10/Trak 10/Formula K (older)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING)
GAME(1974, gtrak20, 0, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari/Kee", "Gran Trak 20/Trak 20/Twin Racer", MACHINE_NO_SOUND | MACHINE_NOT_WORKING)
GAME(1976, indy4, 0, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari/Kee", "Indy 4", MACHINE_NO_SOUND | MACHINE_NOT_WORKING)
GAME(1975, indy800, 0, atarikee, 0, atarikee_state, empty_init, ROT90, "Atari/Kee", "Indy 800", MACHINE_NO_SOUND | MACHINE_NOT_WORKING)
GAME(1975, jetfight, 0, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari", "Jet Fighter/Jet Fighter Cocktail/Launch Aircraft (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING)
GAME(1975, jetfighta, jetfight, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari", "Jet Fighter/Jet Fighter Cocktail/Launch Aircraft (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING)
GAME(1976, lemans, 0, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari", "Le Mans", MACHINE_NO_SOUND | MACHINE_NOT_WORKING)
GAME(1976, outlaw, 0, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari", "Outlaw", MACHINE_NO_SOUND | MACHINE_NOT_WORKING)
GAME(1974, qwakttl, 0, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari", "Qwak!/Quack", MACHINE_NO_SOUND | MACHINE_NOT_WORKING)
GAME(1975, sharkjaw, 0, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari/Horror Games", "Shark JAWS", MACHINE_NO_SOUND | MACHINE_NOT_WORKING)
GAME(1975, steeplec, 0, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari", "Steeplechase", MACHINE_NO_SOUND | MACHINE_NOT_WORKING)
GAME(1976, stuntcyc, 0, stuntcyc, stuntcyc, stuntcyc_state, empty_init, ROT0, "Atari", "Stunt Cycle", MACHINE_NO_SOUND | MACHINE_NOT_WORKING)
GAME(1974, tank, 0, tank, tank, tank_state, empty_init, ROT0, "Atari/Kee", "Tank/Tank Cocktail", MACHINE_NOT_WORKING | MACHINE_NO_SOUND )
GAME(1975, tankii, 0, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari/Kee", "Tank II", MACHINE_IS_SKELETON)
GAME(1975, tankii, 0, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari/Kee", "Tank II", MACHINE_NO_SOUND | MACHINE_NOT_WORKING)
// MISSING ROM DUMPS
//GAME(1975, astrotrf, steeplec, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari", "Astroturf", MACHINE_IS_SKELETON)
//GAME(1975, astrotrf, steeplec, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari", "Astroturf", MACHINE_NO_SOUND | MACHINE_NOT_WORKING)
// 100% TTL
//GAME(1974, coupfran, worldcup, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari Europe", "Coup Franc", MACHINE_IS_SKELETON)
//GAME(1974, coupdmnd, worldcup, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari France", "Coup du Monde", MACHINE_IS_SKELETON)
//GAME(1975, crossfir, 0, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari/Kee", "Crossfire", MACHINE_IS_SKELETON)
//GAME(1973, eliminat, 0, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari/Kee", "Elimination!", MACHINE_IS_SKELETON)
//GAME(1975, goaliv, 0, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari", "Goal IV", MACHINE_IS_SKELETON)
//GAME(1973, gotchaat, 0, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari", "Gotcha", MACHINE_IS_SKELETON) //?
//GAME(1973, gotchaatc, 0, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari", "Gotcha Color", MACHINE_IS_SKELETON) //?
//GAME(1975, hiway, 0, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari", "Hi-Way/Highway", MACHINE_IS_SKELETON)
//GAME(1974, pinpong, 0, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari", "Pin Pong", MACHINE_IS_SKELETON)
//GAME(1975, pursuit, 0, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari", "Pursuit", MACHINE_IS_SKELETON)
//GAME(1974, quadpong, eliminat, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari", "Quadrapong", MACHINE_IS_SKELETON)
//GAME(1973, spacrace, 0, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari", "Space Race", MACHINE_IS_SKELETON)
//GAME(1974, touchme, 0, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari", "Touch-Me", MACHINE_IS_SKELETON) //?
//GAME(1974, worldcup, 0, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari", "World Cup/World Cup Football", MACHINE_IS_SKELETON)
//GAME(1974, coupfran, worldcup, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari Europe", "Coup Franc", MACHINE_NO_SOUND | MACHINE_NOT_WORKING)
//GAME(1974, coupdmnd, worldcup, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari France", "Coup du Monde", MACHINE_NO_SOUND | MACHINE_NOT_WORKING)
//GAME(1975, crossfir, 0, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari/Kee", "Crossfire", MACHINE_NO_SOUND | MACHINE_NOT_WORKING)
//GAME(1973, eliminat, 0, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari/Kee", "Elimination!", MACHINE_NO_SOUND | MACHINE_NOT_WORKING)
//GAME(1975, goaliv, 0, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari", "Goal IV", MACHINE_NO_SOUND | MACHINE_NOT_WORKING)
//GAME(1973, gotchaat, 0, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari", "Gotcha", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) //?
//GAME(1973, gotchaatc, 0, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari", "Gotcha Color", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) //?
//GAME(1975, hiway, 0, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari", "Hi-Way/Highway", MACHINE_NO_SOUND | MACHINE_NOT_WORKING)
//GAME(1974, pinpong, 0, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari", "Pin Pong", MACHINE_NO_SOUND | MACHINE_NOT_WORKING)
//GAME(1975, pursuit, 0, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari", "Pursuit", MACHINE_NO_SOUND | MACHINE_NOT_WORKING)
//GAME(1974, quadpong, eliminat, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari", "Quadrapong", MACHINE_NO_SOUND | MACHINE_NOT_WORKING)
//GAME(1973, spacrace, 0, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari", "Space Race", MACHINE_NO_SOUND | MACHINE_NOT_WORKING)
//GAME(1974, touchme, 0, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari", "Touch-Me", MACHINE_NO_SOUND | MACHINE_NOT_WORKING) //?
//GAME(1974, worldcup, 0, atarikee, 0, atarikee_state, empty_init, ROT0, "Atari", "World Cup/World Cup Football", MACHINE_NO_SOUND | MACHINE_NOT_WORKING)

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@ -199,4 +199,4 @@ ROM_END
} // anonymous namespace
GAME( 199?, badlandsm, badlands, badlandsm, badlandsm, badlands_ms_state, empty_init, ROT0, "bootleg (Gaelco / Ervisa)", "Bad Lands (Modular System)", MACHINE_IS_SKELETON )
GAME( 199?, badlandsm, badlands, badlandsm, badlandsm, badlands_ms_state, empty_init, ROT0, "bootleg (Gaelco / Ervisa)", "Bad Lands (Modular System)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )

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@ -141,4 +141,4 @@ ROM_END
} // Anonymous namespace
GAME( 1990, gumrally, 0, gumrally, gumrally, gumrally_state, empty_init, ROT0, "Atari Games", "Gumball Rally", MACHINE_IS_SKELETON_MECHANICAL ) // year taken from labels on OKI ROMs
GAME( 1990, gumrally, 0, gumrally, gumrally, gumrally_state, empty_init, ROT0, "Atari Games", "Gumball Rally", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // year taken from labels on OKI ROMs

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@ -682,8 +682,8 @@ GAMEL( 1974, rebound, 0, rebound, rebound, rebound_state, empty_init, ROT0
GAMEL( 1976, breakout, 0, breakout, breakout, breakout_state, empty_init, ROT90, "Atari", "Breakout", MACHINE_SUPPORTS_SAVE, layout_breakout)
// 100% TTL
//GAMEL(1974, spike, rebound, rebound, rebound, rebound_state, empty_init, ROT0, "Atari/Kee", "Spike", MACHINE_IS_SKELETON)
//GAMEL(1974, volleyball, rebound, rebound, rebound, rebound_state, empty_init, ROT0, "Atari", "Volleyball", MACHINE_IS_SKELETON)
//GAMEL(1974, spike, rebound, rebound, rebound, rebound_state, empty_init, ROT0, "Atari/Kee", "Spike", MACHINE_NO_SOUND | MACHINE_NOT_WORKING)
//GAMEL(1974, volleyball, rebound, rebound, rebound, rebound_state, empty_init, ROT0, "Atari", "Volleyball", MACHINE_NO_SOUND | MACHINE_NOT_WORKING)
//GAME( 1973, coupedav, pongd, pongd, pongd, pong_state, empty_init, ROT0, "Atari France", "Coupe Davis", MACHINE_SUPPORTS_SAVE)
//GAME( 1973, pongbarl, pong, pong, pong, pong_state, empty_init, ROT0, "Atari", "Pong In-A-Barrel", MACHINE_SUPPORTS_SAVE)
//GAME( 1974, cktpong, pong, pong, pong, pong_state, empty_init, ROT0, "Atari / National Entertainment Co.", "Cocktail Pong", MACHINE_SUPPORTS_SAVE)

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@ -189,4 +189,4 @@ ROM_END
} // anonymous namespace
GAME( 200?, bowltry, 0, bowltry, bowltry, bowltry_state, empty_init, ROT0, "Atlus", "Bowling Try!", MACHINE_IS_SKELETON_MECHANICAL )
GAME( 200?, bowltry, 0, bowltry, bowltry, bowltry_state, empty_init, ROT0, "Atlus", "Bowling Try!", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK )

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@ -153,4 +153,4 @@ ROM_END
} // anonymous namespace
GAME( 1999, rallypnt2, 0, rallypnt, rallypnt, rallypnt_state, empty_init, ROT0, "Atlus", "Rally Point 2", MACHINE_IS_SKELETON_MECHANICAL )
GAME( 1999, rallypnt2, 0, rallypnt, rallypnt, rallypnt_state, empty_init, ROT0, "Atlus", "Rally Point 2", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK )

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@ -136,7 +136,7 @@ ROM_END
} // anonymous namespace
COMP(1984, 3b2_300, 0, 0, att3b2v2, att3b2, att3b2_state, empty_init, "AT&T", "3B2/300", MACHINE_IS_SKELETON)
COMP(1985, 3b2_310, 3b2_300, 0, att3b2v2, att3b2, att3b2_state, empty_init, "AT&T", "3B2/310", MACHINE_IS_SKELETON)
COMP(1985, 3b2_400, 3b2_300, 0, att3b2v2, att3b2, att3b2_state, empty_init, "AT&T", "3B2/400", MACHINE_IS_SKELETON)
COMP(1987, 3b2_600, 0, 0, att3b2v3, att3b2, att3b2_state, empty_init, "AT&T", "3B2/600", MACHINE_IS_SKELETON)
COMP(1984, 3b2_300, 0, 0, att3b2v2, att3b2, att3b2_state, empty_init, "AT&T", "3B2/300", MACHINE_NO_SOUND | MACHINE_NOT_WORKING)
COMP(1985, 3b2_310, 3b2_300, 0, att3b2v2, att3b2, att3b2_state, empty_init, "AT&T", "3B2/310", MACHINE_NO_SOUND | MACHINE_NOT_WORKING)
COMP(1985, 3b2_400, 3b2_300, 0, att3b2v2, att3b2, att3b2_state, empty_init, "AT&T", "3B2/400", MACHINE_NO_SOUND | MACHINE_NOT_WORKING)
COMP(1987, 3b2_600, 0, 0, att3b2v3, att3b2, att3b2_state, empty_init, "AT&T", "3B2/600", MACHINE_NO_SOUND | MACHINE_NOT_WORKING)

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@ -310,4 +310,4 @@ ROM_END
/* System Drivers */
// YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS
COMP( 1983, att4425, 0, 0, att4425, att4425, att4425_state, empty_init, "AT&T", "AT&T Teletype 4425", MACHINE_IS_SKELETON )
COMP( 1983, att4425, 0, 0, att4425, att4425, att4425_state, empty_init, "AT&T", "AT&T Teletype 4425", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )

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@ -187,5 +187,5 @@ ROM_END
} // anonymous namespace
COMP(1986, att610, 0, 0, att610, att610, att610_state, empty_init, "AT&T", "610 Business Communication Terminal", MACHINE_IS_SKELETON)
COMP(1987, att615, 0, 0, att610, att610, att610_state, empty_init, "AT&T", "615 MT", MACHINE_IS_SKELETON)
COMP(1986, att610, 0, 0, att610, att610, att610_state, empty_init, "AT&T", "610 Business Communication Terminal", MACHINE_NO_SOUND | MACHINE_NOT_WORKING)
COMP(1987, att615, 0, 0, att610, att610, att610_state, empty_init, "AT&T", "615 MT", MACHINE_NO_SOUND | MACHINE_NOT_WORKING)

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@ -200,5 +200,5 @@ ROM_END
} // anonymous namespace
COMP( 1986, att630, 0, 0, att630, att630, att630_state, empty_init, "AT&T", "630 MTG", MACHINE_IS_SKELETON )
COMP( 1990, att730x, 0, 0, att730x, att630, att630_state, empty_init, "AT&T", "730X", MACHINE_IS_SKELETON )
COMP( 1986, att630, 0, 0, att630, att630, att630_state, empty_init, "AT&T", "630 MTG", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
COMP( 1990, att730x, 0, 0, att730x, att630, att630_state, empty_init, "AT&T", "730X", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )

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@ -291,4 +291,4 @@ ROM_END
/* Driver */
// YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS
COMP( 1981, blit, 0, 0, blit, blit, blit_state, empty_init, "AT&T", "Blit", MACHINE_IS_SKELETON )
COMP( 1981, blit, 0, 0, blit, blit, blit_state, empty_init, "AT&T", "Blit", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )

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@ -163,4 +163,4 @@ ROM_END
} // anonymous namespace
CONS( 1995, bdesignm, 0, 0, bdesignm, bdesignm, bdsm_state, empty_init, "Bandai", "Design Master Denshi Mangajuku", MACHINE_IS_SKELETON )
CONS( 1995, bdesignm, 0, 0, bdesignm, bdesignm, bdsm_state, empty_init, "Bandai", "Design Master Denshi Mangajuku", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )

File diff suppressed because it is too large Load Diff

View File

@ -151,4 +151,4 @@ ROM_END
} // Anonymous namespace
CONS( 2002, chalgear, 0, 0, challenge_gear, challenge_gear, challenge_gear_state, empty_init, "Benesse Corporation", "Challenge Gear (Japan)", MACHINE_IS_SKELETON )
CONS( 2002, chalgear, 0, 0, challenge_gear, challenge_gear, challenge_gear_state, empty_init, "Benesse Corporation", "Challenge Gear (Japan)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )

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@ -138,4 +138,4 @@ ROM_END
// YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS
CONS( 199?, pockchal, 0, 0, pockchalv1, pockchalv1, pockchalv1_state, empty_init, "Benesse Corporation", "Pocket Challenge W (Japan)", MACHINE_IS_SKELETON )
CONS( 199?, pockchal, 0, 0, pockchalv1, pockchalv1, pockchalv1_state, empty_init, "Benesse Corporation", "Pocket Challenge W (Japan)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )

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@ -2004,357 +2004,357 @@ ROM_END
// PR3255 CASINO COPS TRIPLE CASINO COPS ARCADE PR3255 COPS & ROBBERS SOUNDS11
GAME( 200?, ad5crcpt, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Cops 'n' Robbers Community Party (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
GAME( 200?, ad5crcpta, ad5crcpt, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Cops 'n' Robbers Community Party (Bellfruit) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
GAME( 200?, ad5crcpt, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Cops 'n' Robbers Community Party (Bellfruit) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5crcpta, ad5crcpt, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Cops 'n' Robbers Community Party (Bellfruit) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
// PROJECT NUMBER PR2334 BULLSEYE_PFP ITSBULLSEYE SOUNDS BULLSEYE_PFP S.SITE
GAME( 200?, ad5bpfpm, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Bullseye Pounds For Points (Mazooma) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
GAME( 200?, ad5bpfpma, ad5bpfpm, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Bullseye Pounds For Points (Mazooma) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
GAME( 200?, ad5bpfpmb, ad5bpfpm, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Bullseye Pounds For Points (Mazooma) (Adder 5) (set 3)", MACHINE_IS_SKELETON )
GAME( 200?, ad5bpfpm, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Bullseye Pounds For Points (Mazooma) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5bpfpma, ad5bpfpm, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Bullseye Pounds For Points (Mazooma) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5bpfpmb, ad5bpfpm, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Bullseye Pounds For Points (Mazooma) (Adder 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
// PROJECT NUMBER PR2334 BULLSEYE_PFP BULLSEYEPFP SOUNDS BULLSEYE_PFP S.SITE
GAME( 200?, ad5bpfpmc, ad5bpfpm, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Bullseye Pounds For Points (Mazooma) (Adder 5) (set 4)", MACHINE_IS_SKELETON )
GAME( 200?, ad5bpfpmd, ad5bpfpm, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Bullseye Pounds For Points (Mazooma) (Adder 5) (set 5)", MACHINE_IS_SKELETON )
GAME( 200?, ad5bpfpmc, ad5bpfpm, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Bullseye Pounds For Points (Mazooma) (Adder 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5bpfpmd, ad5bpfpm, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Bullseye Pounds For Points (Mazooma) (Adder 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
// PR1601 AWP CRAZY MONEY CRAZY MONEY S.SITE PR1601 CRAZY MONEY SOUNDS11
GAME( 200?, ad5cmons, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Crazy Money (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
GAME( 200?, ad5cmonsa, ad5cmons, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Crazy Money (Bellfruit) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
GAME( 200?, ad5cmons, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Crazy Money (Bellfruit) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5cmonsa, ad5cmons, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Crazy Money (Bellfruit) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
// PR3314 AWP DEAL OR NO DEAL PLATINUM SCORP5 PR3314 DOND PLATINUM SOUNDS11
GAME( 200?, ad5dndpl, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal Platinum (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
GAME( 200?, ad5dndpla, ad5dndpl, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal Platinum (Bellfruit) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
GAME( 200?, ad5dndplb, ad5dndpl, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal Platinum (Bellfruit) (Adder 5) (set 3)", MACHINE_IS_SKELETON )
GAME( 200?, ad5dndplc, ad5dndpl, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal Platinum (Bellfruit) (Adder 5) (set 4)", MACHINE_IS_SKELETON )
GAME( 200?, ad5dndpl, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal Platinum (Bellfruit) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5dndpla, ad5dndpl, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal Platinum (Bellfruit) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5dndplb, ad5dndpl, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal Platinum (Bellfruit) (Adder 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5dndplc, ad5dndpl, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal Platinum (Bellfruit) (Adder 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
// PROJECT NUMBER PR3401 AWP HI ROLLER SCORP5 PR3401 HI ROLLER SOUNDS11 HI ROLLER S.SITE
GAME( 200?, ad5hir, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Hi Roller (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
GAME( 200?, ad5hira, ad5hir, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Hi Roller (Bellfruit) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
GAME( 200?, ad5hirb, ad5hir, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Hi Roller (Bellfruit) (Adder 5) (set 3)", MACHINE_IS_SKELETON )
GAME( 200?, ad5hirc, ad5hir, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Hi Roller (Bellfruit) (Adder 5) (set 4)", MACHINE_IS_SKELETON )
GAME( 200?, ad5hir, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Hi Roller (Bellfruit) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5hira, ad5hir, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Hi Roller (Bellfruit) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5hirb, ad5hir, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Hi Roller (Bellfruit) (Adder 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5hirc, ad5hir, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Hi Roller (Bellfruit) (Adder 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
// PROJECT NUMBER PR1755 HI ROLLER PR1755 HI ROLLER SOUNDS12
GAME( 200?, ad5hircl, ad5hir, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Hi Roller Club (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
GAME( 200?, ad5hircla, ad5hir, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Hi Roller Club (Bellfruit) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
GAME( 200?, ad5hirclb, ad5hir, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Hi Roller Club (Bellfruit) (Adder 5) (set 3)", MACHINE_IS_SKELETON )
GAME( 200?, ad5hircl, ad5hir, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Hi Roller Club (Bellfruit) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5hircla, ad5hir, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Hi Roller Club (Bellfruit) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5hirclb, ad5hir, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Hi Roller Club (Bellfruit) (Adder 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
// PROJECT NUMBER PR1965 CASINO DOND TRIPLE CASINO DOND ARCADE PR1965 CASINO DOND R SOUNDS11
GAME( 200?, ad5dnd, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
GAME( 200?, ad5dnda, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
GAME( 200?, ad5dndb, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 3)", MACHINE_IS_SKELETON )
GAME( 200?, ad5dndc, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 4)", MACHINE_IS_SKELETON )
GAME( 200?, ad5dndd, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 5)", MACHINE_IS_SKELETON )
GAME( 200?, ad5dnde, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 6)", MACHINE_IS_SKELETON )
GAME( 200?, ad5dndf, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 7)", MACHINE_IS_SKELETON )
GAME( 200?, ad5dndg, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 8)", MACHINE_IS_SKELETON )
GAME( 200?, ad5dndh, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 9)", MACHINE_IS_SKELETON )
GAME( 200?, ad5dndi, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 10)", MACHINE_IS_SKELETON )
GAME( 200?, ad5dndj, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 11)", MACHINE_IS_SKELETON )
GAME( 200?, ad5dndk, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 12)", MACHINE_IS_SKELETON )
GAME( 200?, ad5dndl, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 13)", MACHINE_IS_SKELETON )
GAME( 200?, ad5dnd, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5dnda, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5dndb, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5dndc, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5dndd, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5dnde, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5dndf, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5dndg, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5dndh, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 9)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5dndi, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 10)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5dndj, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 11)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5dndk, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 12)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5dndl, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 13)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
// PROJECT NUMBER PR1945 VIDEO CASINO DOND VID CASINO DOND ARCADE PR1945 CASINO D O N D SOUNDS12
GAME( 200?, ad5dndm, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 14)", MACHINE_IS_SKELETON )
GAME( 200?, ad5dndn, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 15)", MACHINE_IS_SKELETON )
GAME( 200?, ad5dndo, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 16)", MACHINE_IS_SKELETON )
GAME( 200?, ad5dndp, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 17)", MACHINE_IS_SKELETON )
GAME( 200?, ad5dndq, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 18)", MACHINE_IS_SKELETON )
GAME( 200?, ad5dndr, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 19)", MACHINE_IS_SKELETON )
GAME( 200?, ad5dndm, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 14)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5dndn, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 15)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5dndo, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 16)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5dndp, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 17)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5dndq, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 18)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5dndr, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 19)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
// PROJECT NUMBER PR1945 DEAL OR NO DEAL - BFG*DEAL ( PR1945 CASINO D O N D SOUNDS11 )
GAME( 200?, ad5dndu, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 22)", MACHINE_IS_SKELETON )
GAME( 200?, ad5dndv, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 23)", MACHINE_IS_SKELETON )
GAME( 200?, ad5dndu, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 22)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5dndv, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 23)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
// PROJECT NUMBER PR3078 DEAL OR NO DEAL - BFG*BDTS ( PR3078 DOND TWIN SOUNDS11 ) (twin screen)
GAME( 200?, ad5dndcl, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal Club (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
GAME( 200?, ad5dndcla, ad5dndcl, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal Club (Bellfruit) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
GAME( 200?, ad5dndclb, ad5dndcl, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal Club (Bellfruit) (Adder 5) (set 3)", MACHINE_IS_SKELETON )
GAME( 200?, ad5dndclc, ad5dndcl, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal Club (Bellfruit) (Adder 5) (set 4)", MACHINE_IS_SKELETON )
GAME( 200?, ad5dndcld, ad5dndcl, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal Club (Bellfruit) (Adder 5) (set 5)", MACHINE_IS_SKELETON )
GAME( 200?, ad5dndcle, ad5dndcl, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal Club (Bellfruit) (Adder 5) (set 6)", MACHINE_IS_SKELETON )
GAME( 200?, ad5dndclf, ad5dndcl, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal Club (Bellfruit) (Adder 5) (set 20)", MACHINE_IS_SKELETON )
GAME( 200?, ad5dndclg, ad5dndcl, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal Club (Bellfruit) (Adder 5) (set 21)", MACHINE_IS_SKELETON )
GAME( 200?, ad5dndcl, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal Club (Bellfruit) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5dndcla, ad5dndcl, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal Club (Bellfruit) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5dndclb, ad5dndcl, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal Club (Bellfruit) (Adder 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5dndclc, ad5dndcl, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal Club (Bellfruit) (Adder 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5dndcld, ad5dndcl, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal Club (Bellfruit) (Adder 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5dndcle, ad5dndcl, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal Club (Bellfruit) (Adder 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5dndclf, ad5dndcl, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal Club (Bellfruit) (Adder 5) (set 20)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5dndclg, ad5dndcl, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal Club (Bellfruit) (Adder 5) (set 21)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
// PR3402 AWP DOND DOUBLE DELUXE S5 PR3402 DOUBLE DELUXE SOUNDS11
GAME( 200?, ad5dnddd, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal Double Deal or No Deal (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
GAME( 200?, ad5dnddda, ad5dnddd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal Double Deal or No Deal (Bellfruit) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
GAME( 200?, ad5dnddd, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal Double Deal or No Deal (Bellfruit) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5dnddda, ad5dnddd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal Double Deal or No Deal (Bellfruit) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
// PR3526 DEAL OR NO DEAL THE PERFECT GAME - BFGNVVPG ( R3526 DOND PERFG CLUB SOUNDS12 ) (twin screen)
GAME( 200?, ad5dndpg, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal The Perfect Game (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
GAME( 200?, ad5dndpga, ad5dndpg, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal The Perfect Game (Bellfruit) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
GAME( 200?, ad5dndpgb, ad5dndpg, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal The Perfect Game (Bellfruit) (Adder 5) (set 3)", MACHINE_IS_SKELETON )
GAME( 200?, ad5dndpgc, ad5dndpg, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal The Perfect Game (Bellfruit) (Adder 5) (set 4)", MACHINE_IS_SKELETON )
GAME( 200?, ad5dndpg, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal The Perfect Game (Bellfruit) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5dndpga, ad5dndpg, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal The Perfect Game (Bellfruit) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5dndpgb, ad5dndpg, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal The Perfect Game (Bellfruit) (Adder 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5dndpgc, ad5dndpg, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal The Perfect Game (Bellfruit) (Adder 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
// PR3206 AWP COPS N ROBBERS PR3206 COPS N ROBBERS SOUNDS11
GAME( 200?, ad5copsr, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Cops 'n' Robbers (PR3206) (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
GAME( 200?, ad5copsra, ad5copsr, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Cops 'n' Robbers (PR3206) (Bellfruit) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
GAME( 200?, ad5copsrb, ad5copsr, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Cops 'n' Robbers (PR3206) (Bellfruit) (Adder 5) (set 3)", MACHINE_IS_SKELETON )
GAME( 200?, ad5copsrd, ad5copsr, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Cops 'n' Robbers (PR3206) (Bellfruit) (Adder 5) (set 4)", MACHINE_IS_SKELETON )
GAME( 200?, ad5copsre, ad5copsr, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Cops 'n' Robbers (PR3206) (Bellfruit) (Adder 5) (set 5)", MACHINE_IS_SKELETON )
GAME( 200?, ad5copsrf, ad5copsr, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Cops 'n' Robbers (PR3206) (Bellfruit) (Adder 5) (set 6)", MACHINE_IS_SKELETON )
GAME( 200?, ad5copsrk, ad5copsr, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Cops 'n' Robbers (PR3206) (Bellfruit) (Adder 5) (set 7)", MACHINE_IS_SKELETON )
GAME( 200?, ad5copsrl, ad5copsr, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Cops 'n' Robbers (PR3206) (Bellfruit) (Adder 5) (set 8)", MACHINE_IS_SKELETON )
GAME( 200?, ad5copsrm, ad5copsr, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Cops 'n' Robbers (PR3206) (Bellfruit) (Adder 5) (set 9)", MACHINE_IS_SKELETON )
GAME( 200?, ad5copsro, ad5copsr, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Cops 'n' Robbers (PR3206) (Bellfruit) (Adder 5) (set 10)", MACHINE_IS_SKELETON )
GAME( 200?, ad5copsrp, ad5copsr, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Cops 'n' Robbers (PR3206) (Bellfruit) (Adder 5) (set 11)", MACHINE_IS_SKELETON )
GAME( 200?, ad5copsrq, ad5copsr, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Cops 'n' Robbers (PR3206) (Bellfruit) (Adder 5) (set 12)", MACHINE_IS_SKELETON )
GAME( 200?, ad5copsrv, ad5copsr, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Cops 'n' Robbers (PR3206) (Bellfruit) (Adder 5) (set 13)", MACHINE_IS_SKELETON )
GAME( 200?, ad5copsrw, ad5copsr, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Cops 'n' Robbers (PR3206) (Bellfruit) (Adder 5) (set 14)", MACHINE_IS_SKELETON )
GAME( 200?, ad5copsr, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Cops 'n' Robbers (PR3206) (Bellfruit) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5copsra, ad5copsr, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Cops 'n' Robbers (PR3206) (Bellfruit) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5copsrb, ad5copsr, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Cops 'n' Robbers (PR3206) (Bellfruit) (Adder 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5copsrd, ad5copsr, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Cops 'n' Robbers (PR3206) (Bellfruit) (Adder 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5copsre, ad5copsr, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Cops 'n' Robbers (PR3206) (Bellfruit) (Adder 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5copsrf, ad5copsr, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Cops 'n' Robbers (PR3206) (Bellfruit) (Adder 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5copsrk, ad5copsr, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Cops 'n' Robbers (PR3206) (Bellfruit) (Adder 5) (set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5copsrl, ad5copsr, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Cops 'n' Robbers (PR3206) (Bellfruit) (Adder 5) (set 8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5copsrm, ad5copsr, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Cops 'n' Robbers (PR3206) (Bellfruit) (Adder 5) (set 9)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5copsro, ad5copsr, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Cops 'n' Robbers (PR3206) (Bellfruit) (Adder 5) (set 10)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5copsrp, ad5copsr, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Cops 'n' Robbers (PR3206) (Bellfruit) (Adder 5) (set 11)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5copsrq, ad5copsr, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Cops 'n' Robbers (PR3206) (Bellfruit) (Adder 5) (set 12)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5copsrv, ad5copsr, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Cops 'n' Robbers (PR3206) (Bellfruit) (Adder 5) (set 13)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5copsrw, ad5copsr, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Cops 'n' Robbers (PR3206) (Bellfruit) (Adder 5) (set 14)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
// PR1965 CASINO COPS TRIPLE CASINO COPS ARCADE PR3255 COPS & ROBBERS SOUNDS11
GAME( 200?, ad5copsrc, ad5copsr, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Cops 'n' Robbers (PR1965) (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
GAME( 200?, ad5copsrg, ad5copsr, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Cops 'n' Robbers (PR1965) (Bellfruit) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
GAME( 200?, ad5copsrn, ad5copsr, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Cops 'n' Robbers (PR1965) (Bellfruit) (Adder 5) (set 3)", MACHINE_IS_SKELETON )
GAME( 200?, ad5copsrr, ad5copsr, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Cops 'n' Robbers (PR1965) (Bellfruit) (Adder 5) (set 4)", MACHINE_IS_SKELETON )
GAME( 200?, ad5copsrx, ad5copsr, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Cops 'n' Robbers (PR1965) (Bellfruit) (Adder 5) (set 5)", MACHINE_IS_SKELETON )
GAME( 200?, ad5copsry, ad5copsr, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Cops 'n' Robbers (PR1965) (Bellfruit) (Adder 5) (set 6)", MACHINE_IS_SKELETON )
GAME( 200?, ad5copsrc, ad5copsr, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Cops 'n' Robbers (PR1965) (Bellfruit) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5copsrg, ad5copsr, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Cops 'n' Robbers (PR1965) (Bellfruit) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5copsrn, ad5copsr, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Cops 'n' Robbers (PR1965) (Bellfruit) (Adder 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5copsrr, ad5copsr, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Cops 'n' Robbers (PR1965) (Bellfruit) (Adder 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5copsrx, ad5copsr, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Cops 'n' Robbers (PR1965) (Bellfruit) (Adder 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5copsry, ad5copsr, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Cops 'n' Robbers (PR1965) (Bellfruit) (Adder 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
// PR2476 COPSNROBB3 COPNROB SOUNDS COPSNROBB3 S.SITE ` MAZNSCBT
GAME( 200?, ad5crsc, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2476) (Mazooma) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
GAME( 200?, ad5crsca, ad5crsc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2476) (Mazooma) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
GAME( 200?, ad5crscb, ad5crsc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2476) (Mazooma) (Adder 5) (set 3)", MACHINE_IS_SKELETON )
GAME( 200?, ad5crscc, ad5crsc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2476) (Mazooma) (Adder 5) (set 4)", MACHINE_IS_SKELETON )
GAME( 200?, ad5copsrj, ad5crsc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2476) (Mazooma) (Adder 5) (set 5)", MACHINE_IS_SKELETON )
GAME( 200?, ad5copsru, ad5crsc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2476) (Mazooma) (Adder 5) (set 6)", MACHINE_IS_SKELETON )
GAME( 200?, ad5copsr0, ad5crsc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2476) (Mazooma) (Adder 5) (set 7)", MACHINE_IS_SKELETON )
GAME( 200?, ad5copsr2, ad5crsc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2476) (Mazooma) (Adder 5) (set 8)", MACHINE_IS_SKELETON )
GAME( 200?, ad5crsc, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2476) (Mazooma) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5crsca, ad5crsc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2476) (Mazooma) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5crscb, ad5crsc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2476) (Mazooma) (Adder 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5crscc, ad5crsc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2476) (Mazooma) (Adder 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5copsrj, ad5crsc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2476) (Mazooma) (Adder 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5copsru, ad5crsc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2476) (Mazooma) (Adder 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5copsr0, ad5crsc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2476) (Mazooma) (Adder 5) (set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5copsr2, ad5crsc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2476) (Mazooma) (Adder 5) (set 8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
// PR2495 COPSNROB COPNROB SOUNDS COPSNROB S.SITE ` MAZNSCBF
GAME( 200?, ad5copsrh, ad5crsc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2495) (Mazooma) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
GAME( 200?, ad5copsri, ad5crsc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2495) (Mazooma) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
GAME( 200?, ad5copsrs, ad5crsc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2495) (Mazooma) (Adder 5) (set 3)", MACHINE_IS_SKELETON )
GAME( 200?, ad5copsrt, ad5crsc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2495) (Mazooma) (Adder 5) (set 4)", MACHINE_IS_SKELETON )
GAME( 200?, ad5copsr4, ad5crsc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2495) (Mazooma) (Adder 5) (set 5)", MACHINE_IS_SKELETON )
GAME( 200?, ad5copsr6, ad5crsc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2495) (Mazooma) (Adder 5) (set 6)", MACHINE_IS_SKELETON )
GAME( 200?, ad5crscd, ad5crsc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2495) (Mazooma) (Adder 5) (set 7)", MACHINE_IS_SKELETON )
GAME( 200?, ad5crsce, ad5crsc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2495) (Mazooma) (Adder 5) (set 8)", MACHINE_IS_SKELETON )
GAME( 200?, ad5crscf, ad5crsc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2495) (Mazooma) (Adder 5) (set 9)", MACHINE_IS_SKELETON )
GAME( 200?, ad5crscg, ad5crsc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2495) (Mazooma) (Adder 5) (set 10)", MACHINE_IS_SKELETON )
GAME( 200?, ad5copsrh, ad5crsc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2495) (Mazooma) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5copsri, ad5crsc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2495) (Mazooma) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5copsrs, ad5crsc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2495) (Mazooma) (Adder 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5copsrt, ad5crsc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2495) (Mazooma) (Adder 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5copsr4, ad5crsc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2495) (Mazooma) (Adder 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5copsr6, ad5crsc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2495) (Mazooma) (Adder 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5crscd, ad5crsc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2495) (Mazooma) (Adder 5) (set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5crsce, ad5crsc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2495) (Mazooma) (Adder 5) (set 8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5crscf, ad5crsc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2495) (Mazooma) (Adder 5) (set 9)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5crscg, ad5crsc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2495) (Mazooma) (Adder 5) (set 10)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
// PR2628 COPSNROB COPNROB SOUNDS COPSNROB S.SITE ` MAZ*CRBF
GAME( 200?, ad5copsr3, ad5crsc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2628) (Mazooma) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
GAME( 200?, ad5copsr5, ad5crsc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2628) (Mazooma) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
GAME( 200?, ad5crsch, ad5crsc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2628) (Mazooma) (Adder 5) (set 3)", MACHINE_IS_SKELETON )
GAME( 200?, ad5copsr7, ad5crsc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2628) (Mazooma) (Adder 5) (set 4)", MACHINE_IS_SKELETON )
GAME( 200?, ad5copsr3, ad5crsc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2628) (Mazooma) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5copsr5, ad5crsc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2628) (Mazooma) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5crsch, ad5crsc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2628) (Mazooma) (Adder 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5copsr7, ad5crsc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2628) (Mazooma) (Adder 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
// PR2497 COPSNROB COPNROB CD SOUNDS COPSNROB S.SITE ` MAZ*COPV
GAME( 200?, ad5copsrz, ad5crsc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2497) (Mazooma) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
GAME( 200?, ad5copsr1, ad5crsc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2497) (Mazooma) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
GAME( 200?, ad5copsrz, ad5crsc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2497) (Mazooma) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5copsr1, ad5crsc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Cops 'n' Robbers (PR2497) (Mazooma) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
// PR3217 AWP GOLD MINE PR3217 GOLD MINE SOUNDS11 GOLD MINE S.SITE
GAME( 200?, ad5gldmn, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Gold Mine (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
GAME( 200?, ad5gldmna, ad5gldmn, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Gold Mine (Bellfruit) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
GAME( 200?, ad5gldmnb, ad5gldmn, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Gold Mine (Bellfruit) (Adder 5) (set 3)", MACHINE_IS_SKELETON )
GAME( 200?, ad5gldmnc, ad5gldmn, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Gold Mine (Bellfruit) (Adder 5) (set 4)", MACHINE_IS_SKELETON )
GAME( 200?, ad5gldmnd, ad5gldmn, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Gold Mine (Bellfruit) (Adder 5) (set 5)", MACHINE_IS_SKELETON )
GAME( 200?, ad5gldmne, ad5gldmn, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Gold Mine (Bellfruit) (Adder 5) (set 6)", MACHINE_IS_SKELETON )
GAME( 200?, ad5gldmnf, ad5gldmn, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Gold Mine (Bellfruit) (Adder 5) (set 7)", MACHINE_IS_SKELETON )
GAME( 200?, ad5gldmng, ad5gldmn, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Gold Mine (Bellfruit) (Adder 5) (set 8)", MACHINE_IS_SKELETON )
GAME( 200?, ad5gldmnh, ad5gldmn, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Gold Mine (Bellfruit) (Adder 5) (set 9)", MACHINE_IS_SKELETON )
GAME( 200?, ad5gldmni, ad5gldmn, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Gold Mine (Bellfruit) (Adder 5) (set 10)", MACHINE_IS_SKELETON )
GAME( 200?, ad5gldmnj, ad5gldmn, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Gold Mine (Bellfruit) (Adder 5) (set 11)", MACHINE_IS_SKELETON )
GAME( 200?, ad5gldmnk, ad5gldmn, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Gold Mine (Bellfruit) (Adder 5) (set 12)", MACHINE_IS_SKELETON )
GAME( 200?, ad5gldmn, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Gold Mine (Bellfruit) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5gldmna, ad5gldmn, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Gold Mine (Bellfruit) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5gldmnb, ad5gldmn, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Gold Mine (Bellfruit) (Adder 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5gldmnc, ad5gldmn, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Gold Mine (Bellfruit) (Adder 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5gldmnd, ad5gldmn, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Gold Mine (Bellfruit) (Adder 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5gldmne, ad5gldmn, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Gold Mine (Bellfruit) (Adder 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5gldmnf, ad5gldmn, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Gold Mine (Bellfruit) (Adder 5) (set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5gldmng, ad5gldmn, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Gold Mine (Bellfruit) (Adder 5) (set 8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5gldmnh, ad5gldmn, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Gold Mine (Bellfruit) (Adder 5) (set 9)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5gldmni, ad5gldmn, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Gold Mine (Bellfruit) (Adder 5) (set 10)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5gldmnj, ad5gldmn, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Gold Mine (Bellfruit) (Adder 5) (set 11)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5gldmnk, ad5gldmn, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Gold Mine (Bellfruit) (Adder 5) (set 12)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
// PR2365 MONOPOLYWOW WOW SOUNDS MONOPOLYWOW S.SITE ` MAZ*BPFP
GAME( 200?, ad5mowow, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Monopoly Wheel Of Wealth (PR2365, MAZNBPFP) (Mazooma) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
GAME( 200?, ad5mowowl, ad5mowow, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Monopoly Wheel Of Wealth (PR2365, MAZNBPFP) (Mazooma) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
GAME( 200?, ad5mowowe, ad5mowow, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Monopoly Wheel Of Wealth (PR2365, MAZPBPFP) (Mazooma) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
GAME( 200?, ad5mowowm, ad5mowow, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Monopoly Wheel Of Wealth (PR2365, MAZPBPFP) (Mazooma) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
GAME( 200?, ad5mowow, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Monopoly Wheel Of Wealth (PR2365, MAZNBPFP) (Mazooma) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5mowowl, ad5mowow, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Monopoly Wheel Of Wealth (PR2365, MAZNBPFP) (Mazooma) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5mowowe, ad5mowow, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Monopoly Wheel Of Wealth (PR2365, MAZPBPFP) (Mazooma) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5mowowm, ad5mowow, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Monopoly Wheel Of Wealth (PR2365, MAZPBPFP) (Mazooma) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
// PR2365 MONOPOLYWOW WOW SOUNDS MONOPOLYWOW S.SITE ` MAZ*MWOW
GAME( 200?, ad5mowowd, ad5mowow, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Monopoly Wheel Of Wealth (PR2365, MAZNMWOW) (Mazooma) (Adder 5)", MACHINE_IS_SKELETON )
GAME( 200?, ad5mowowi, ad5mowow, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Monopoly Wheel Of Wealth (PR2365, MAZPMWOW) (Mazooma) (Adder 5)", MACHINE_IS_SKELETON )
GAME( 200?, ad5mowowd, ad5mowow, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Monopoly Wheel Of Wealth (PR2365, MAZNMWOW) (Mazooma) (Adder 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5mowowi, ad5mowow, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Monopoly Wheel Of Wealth (PR2365, MAZPMWOW) (Mazooma) (Adder 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
// PR2365 MONOPOLYWOW WOWT SOUNDS MONOPOLYWOW S.SITE ` MAZ*WOWT
GAME( 200?, ad5mowowa, ad5mowow, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Monopoly Wheel Of Wealth (PR2365, MAZNWOWT) (Mazooma) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
GAME( 200?, ad5mowowb, ad5mowow, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Monopoly Wheel Of Wealth (PR2365, MAZNWOWT) (Mazooma) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
GAME( 200?, ad5mowowf, ad5mowow, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Monopoly Wheel Of Wealth (PR2365, MAZPWOWT) (Mazooma) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
GAME( 200?, ad5mowowg, ad5mowow, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Monopoly Wheel Of Wealth (PR2365, MAZPWOWT) (Mazooma) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
GAME( 200?, ad5mowowa, ad5mowow, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Monopoly Wheel Of Wealth (PR2365, MAZNWOWT) (Mazooma) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5mowowb, ad5mowow, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Monopoly Wheel Of Wealth (PR2365, MAZNWOWT) (Mazooma) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5mowowf, ad5mowow, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Monopoly Wheel Of Wealth (PR2365, MAZPWOWT) (Mazooma) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5mowowg, ad5mowow, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Monopoly Wheel Of Wealth (PR2365, MAZPWOWT) (Mazooma) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
// PR2389 MONOPOLYWOW WOWT SOUNDS MONOPOLYWOW S.SITE ` MAZ*WWBU
GAME( 200?, ad5mowowc, ad5mowow, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Monopoly Wheel Of Wealth (PR2389, MAZNWWBU) (Mazooma) (Adder 5)", MACHINE_IS_SKELETON )
GAME( 200?, ad5mowowh, ad5mowow, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Monopoly Wheel Of Wealth (PR2389, MAZPWWBU) (Mazooma) (Adder 5)", MACHINE_IS_SKELETON )
GAME( 200?, ad5mowowc, ad5mowow, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Monopoly Wheel Of Wealth (PR2389, MAZNWWBU) (Mazooma) (Adder 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5mowowh, ad5mowow, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Monopoly Wheel Of Wealth (PR2389, MAZPWWBU) (Mazooma) (Adder 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
// PR3075 VIDEO CASINO WOW CASINO DOND WOW ARCADE PR3075 CASINO DOND WOW SOUNDS11 (wrong game?)
GAME( 200?, ad5mowowj, ad5mowow, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Monopoly Wheel Of Wealth (PR3075) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
GAME( 200?, ad5mowowk, ad5mowow, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Monopoly Wheel Of Wealth (PR3075) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
GAME( 200?, ad5mowowj, ad5mowow, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Monopoly Wheel Of Wealth (PR3075) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5mowowk, ad5mowow, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Monopoly Wheel Of Wealth (PR3075) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
// PR2283 PINK PANTHER ` QPS*PINK (PINK PANTHER SOUNDS)
GAME( 200?, ad5pp, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Pink Panther (PR2283, QPSNPINK) (Mazooma) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
GAME( 200?, ad5ppa, ad5pp, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Pink Panther (PR2283, QPSNPINK) (Mazooma) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
GAME( 200?, ad5ppf, ad5pp, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Pink Panther (PR2283, QPSPPINK) (Mazooma) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
GAME( 200?, ad5ppg, ad5pp, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Pink Panther (PR2283, QPSPPINK) (Mazooma) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
GAME( 200?, ad5pp, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Pink Panther (PR2283, QPSNPINK) (Mazooma) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5ppa, ad5pp, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Pink Panther (PR2283, QPSNPINK) (Mazooma) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5ppf, ad5pp, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Pink Panther (PR2283, QPSPPINK) (Mazooma) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5ppg, ad5pp, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Pink Panther (PR2283, QPSPPINK) (Mazooma) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
// PR2267 PINK PANTHER ` MAZ*PINK (SD_PANTHER SNDS)
GAME( 200?, ad5ppb, ad5pp, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Pink Panther (PR2267, MAZNPINK) (Mazooma) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
GAME( 200?, ad5ppc, ad5pp, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Pink Panther (PR2267, MAZNPINK) (Mazooma) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
GAME( 200?, ad5pph, ad5pp, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Pink Panther (PR2267, MAZPPINK) (Mazooma) (Adder 5)", MACHINE_IS_SKELETON )
GAME( 200?, ad5ppb, ad5pp, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Pink Panther (PR2267, MAZNPINK) (Mazooma) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5ppc, ad5pp, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Pink Panther (PR2267, MAZNPINK) (Mazooma) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5pph, ad5pp, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Pink Panther (PR2267, MAZPPINK) (Mazooma) (Adder 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
/* (no main ident string) MAZ.PINKP SOUNDS */
GAME( 200?, ad5ppd, ad5pp, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Pink Panther (MAZNPINK) (Mazooma) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
GAME( 200?, ad5ppe, ad5pp, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Pink Panther (MAZNPINK) (Mazooma) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
GAME( 200?, ad5ppi, ad5pp, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Pink Panther (MAZPPINK) (Mazooma) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
GAME( 200?, ad5ppj, ad5pp, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Pink Panther (MAZPPINK) (Mazooma) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
GAME( 200?, ad5ppd, ad5pp, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Pink Panther (MAZNPINK) (Mazooma) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5ppe, ad5pp, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Pink Panther (MAZNPINK) (Mazooma) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5ppi, ad5pp, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Pink Panther (MAZPPINK) (Mazooma) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5ppj, ad5pp, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Pink Panther (MAZPPINK) (Mazooma) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
// PR1669 RANDOM SPINNER ` BFGNRNDN ( PR1669 RANDOM SPINNER SNDS11 )
GAME( 200?, ad5rsclb, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Random Spinner Club (PR1669, BFGNRNDN) (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
GAME( 200?, ad5rsclbc, ad5rsclb, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Random Spinner Club (PR1669, BFGNRNDN) (Bellfruit) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
GAME( 200?, ad5rsclbd, ad5rsclb, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Random Spinner Club (PR1669, BFGNRNDN) (Bellfruit) (Adder 5) (set 3)", MACHINE_IS_SKELETON )
GAME( 200?, ad5rsclbe, ad5rsclb, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Random Spinner Club (PR1669, BFGNRNDN) (Bellfruit) (Adder 5) (set 4)", MACHINE_IS_SKELETON )
GAME( 200?, ad5rsclbf, ad5rsclb, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Random Spinner Club (PR1669, BFGPRNDN) (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
GAME( 200?, ad5rsclbi, ad5rsclb, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Random Spinner Club (PR1669, BFGPRNDN) (Bellfruit) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
GAME( 200?, ad5rsclbj, ad5rsclb, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Random Spinner Club (PR1669, BFGPRNDN) (Bellfruit) (Adder 5) (set 3)", MACHINE_IS_SKELETON )
GAME( 200?, ad5rsclb, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Random Spinner Club (PR1669, BFGNRNDN) (Bellfruit) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5rsclbc, ad5rsclb, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Random Spinner Club (PR1669, BFGNRNDN) (Bellfruit) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5rsclbd, ad5rsclb, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Random Spinner Club (PR1669, BFGNRNDN) (Bellfruit) (Adder 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5rsclbe, ad5rsclb, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Random Spinner Club (PR1669, BFGNRNDN) (Bellfruit) (Adder 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5rsclbf, ad5rsclb, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Random Spinner Club (PR1669, BFGPRNDN) (Bellfruit) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5rsclbi, ad5rsclb, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Random Spinner Club (PR1669, BFGPRNDN) (Bellfruit) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5rsclbj, ad5rsclb, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Random Spinner Club (PR1669, BFGPRNDN) (Bellfruit) (Adder 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
// PR1826 RANDOM SPINNER ` BFGNRNDN ( PR1826 RANDOM SPINNER SOUNDS12 )
GAME( 200?, ad5rsclba, ad5rsclb, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Random Spinner Club (PR1826, BFGNRNDN) (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
GAME( 200?, ad5rsclbb, ad5rsclb, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Random Spinner Club (PR1826, BFGNRNDN) (Bellfruit) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
GAME( 200?, ad5rsclbg, ad5rsclb, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Random Spinner Club (PR1826, BFGPRNDN) (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
GAME( 200?, ad5rsclbh, ad5rsclb, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Random Spinner Club (PR1826, BFGPRNDN) (Bellfruit) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
GAME( 200?, ad5rsclba, ad5rsclb, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Random Spinner Club (PR1826, BFGNRNDN) (Bellfruit) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5rsclbb, ad5rsclb, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Random Spinner Club (PR1826, BFGNRNDN) (Bellfruit) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5rsclbg, ad5rsclb, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Random Spinner Club (PR1826, BFGPRNDN) (Bellfruit) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5rsclbh, ad5rsclb, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Random Spinner Club (PR1826, BFGPRNDN) (Bellfruit) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
// PR2217 RANDOM MONOPOLY ` MAZ*RNDN - S16MONOP SOUNDS
GAME( 200?, ad5monop, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Random Monopoly (PR2217, MAZNRNDN) (Mazooma) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
GAME( 200?, ad5monopa, ad5monop, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Random Monopoly (PR2217, MAZNRNDN) (Mazooma) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
GAME( 200?, ad5monopb, ad5monop, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Random Monopoly (PR2217, MAZNRNDN) (Mazooma) (Adder 5) (set 3)", MACHINE_IS_SKELETON )
GAME( 200?, ad5monopc, ad5monop, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Random Monopoly (PR2217, MAZNRNDN) (Mazooma) (Adder 5) (set 4)", MACHINE_IS_SKELETON )
GAME( 200?, ad5monopf, ad5monop, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Random Monopoly (PR2217, MAZPRNDN) (Mazooma) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
GAME( 200?, ad5monopg, ad5monop, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Random Monopoly (PR2217, MAZPRNDN) (Mazooma) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
GAME( 200?, ad5monoph, ad5monop, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Random Monopoly (PR2217, MAZPRNDN) (Mazooma) (Adder 5) (set 3)", MACHINE_IS_SKELETON )
GAME( 200?, ad5monopi, ad5monop, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Random Monopoly (PR2217, MAZPRNDN) (Mazooma) (Adder 5) (set 4)", MACHINE_IS_SKELETON )
GAME( 200?, ad5monop, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Random Monopoly (PR2217, MAZNRNDN) (Mazooma) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5monopa, ad5monop, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Random Monopoly (PR2217, MAZNRNDN) (Mazooma) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5monopb, ad5monop, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Random Monopoly (PR2217, MAZNRNDN) (Mazooma) (Adder 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5monopc, ad5monop, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Random Monopoly (PR2217, MAZNRNDN) (Mazooma) (Adder 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5monopf, ad5monop, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Random Monopoly (PR2217, MAZPRNDN) (Mazooma) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5monopg, ad5monop, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Random Monopoly (PR2217, MAZPRNDN) (Mazooma) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5monoph, ad5monop, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Random Monopoly (PR2217, MAZPRNDN) (Mazooma) (Adder 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5monopi, ad5monop, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Random Monopoly (PR2217, MAZPRNDN) (Mazooma) (Adder 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
// PR2221 RANDOM MONOPOLY ` MAZ*RNDN - S16MONOP SOUNDS
GAME( 200?, ad5monopd, ad5monop, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Random Monopoly (PR2221, MAZNRNDN) (Mazooma) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
GAME( 200?, ad5monope, ad5monop, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Random Monopoly (PR2221, MAZNRNDN) (Mazooma) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
GAME( 200?, ad5monopj, ad5monop, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Random Monopoly (PR2221, MAZPRNDN) (Mazooma) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
GAME( 200?, ad5monopk, ad5monop, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Random Monopoly (PR2221, MAZPRNDN) (Mazooma) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
GAME( 200?, ad5monopd, ad5monop, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Random Monopoly (PR2221, MAZNRNDN) (Mazooma) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5monope, ad5monop, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Random Monopoly (PR2221, MAZNRNDN) (Mazooma) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5monopj, ad5monop, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Random Monopoly (PR2221, MAZPRNDN) (Mazooma) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5monopk, ad5monop, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Random Monopoly (PR2221, MAZPRNDN) (Mazooma) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
// PR1669 RANDOM SPINNER ` BFGNRNDN ( PR1669 RANDOM SPINNER SNDS11 )
GAME( 200?, ad5rspin, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Random Spinner (PR1669, BFGNRNDN) (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
GAME( 200?, ad5rspinb, ad5rspin, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Random Spinner (PR1669, BFGPRNDN) (Bellfruit) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
GAME( 200?, ad5rspin, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Random Spinner (PR1669, BFGNRNDN) (Bellfruit) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5rspinb, ad5rspin, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Random Spinner (PR1669, BFGPRNDN) (Bellfruit) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
// PR1872 HOT SPINNER ASTURIAS 2.00 (wrong game?) ( PR1506 RANDOM SPINNER ) (non-english, can't find a sound string)
GAME( 200?, ad5rspinc, ad5rspin, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Random Spinner (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
GAME( 200?, ad5rspinc, ad5rspin, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Random Spinner (Bellfruit) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
// PR1758 BULLSEYE TRIPLE ` BFG*BULS ( PR1758 BULLSEYE TRIPLE SOUNDS11 )
GAME( 200?, ad5btc, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Bullseye Triple Club (PR1758, BFGPBULS) (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
GAME( 200?, ad5btca, ad5btc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Bullseye Triple Club (PR1758, BFGPBULS) (Bellfruit) (Adder 5) (set 3)", MACHINE_IS_SKELETON )
GAME( 200?, ad5btcb, ad5btc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Bullseye Triple Club (PR1758, BFGNBULS) (Bellfruit) (Adder 5) (set 4)", MACHINE_IS_SKELETON )
GAME( 200?, ad5btc, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Bullseye Triple Club (PR1758, BFGPBULS) (Bellfruit) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5btca, ad5btc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Bullseye Triple Club (PR1758, BFGPBULS) (Bellfruit) (Adder 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5btcb, ad5btc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Bullseye Triple Club (PR1758, BFGNBULS) (Bellfruit) (Adder 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
// PR2226 RANDOM SPINNWIN ` MAZ*RNDN ( S16RSPINNWIN SOUNDS )
GAME( 200?, ad5rsnw, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Random Spin 'n' Win (PR2226, MAZNRNDN) (Mazooma) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
GAME( 200?, ad5rsnwa, ad5rsnw, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Random Spin 'n' Win (PR2226, MAZNRNDN) (Mazooma) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
GAME( 200?, ad5rsnwb, ad5rsnw, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Random Spin 'n' Win (PR2226, MAZPRNDN) (Mazooma) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
GAME( 200?, ad5rsnwc, ad5rsnw, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Random Spin 'n' Win (PR2226, MAZPRNDN) (Mazooma) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
GAME( 200?, ad5rsnw, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Random Spin 'n' Win (PR2226, MAZNRNDN) (Mazooma) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5rsnwa, ad5rsnw, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Random Spin 'n' Win (PR2226, MAZNRNDN) (Mazooma) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5rsnwb, ad5rsnw, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Random Spin 'n' Win (PR2226, MAZPRNDN) (Mazooma) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5rsnwc, ad5rsnw, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Random Spin 'n' Win (PR2226, MAZPRNDN) (Mazooma) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
// PR3084 VIDEO SUPER SLAM VIDEO SUPER SLAM CLUB PR3084 SUPER SLAM VID SOUNDS11
GAME( 200?, ad5sslam, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Super Slam (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
GAME( 200?, ad5sslama, ad5sslam, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Super Slam (Bellfruit) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
GAME( 200?, ad5sslamb, ad5sslam, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Super Slam (Bellfruit) (Adder 5) (set 3)", MACHINE_IS_SKELETON )
GAME( 200?, ad5sslamc, ad5sslam, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Super Slam (Bellfruit) (Adder 5) (set 4)", MACHINE_IS_SKELETON )
GAME( 200?, ad5sslamd, ad5sslam, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Super Slam (Bellfruit) (Adder 5) (set 5)", MACHINE_IS_SKELETON )
GAME( 200?, ad5sslame, ad5sslam, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Super Slam (Bellfruit) (Adder 5) (set 6)", MACHINE_IS_SKELETON )
GAME( 200?, ad5sslamf, ad5sslam, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Super Slam (Bellfruit) (Adder 5) (set 7)", MACHINE_IS_SKELETON )
GAME( 200?, ad5sslam, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Super Slam (Bellfruit) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5sslama, ad5sslam, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Super Slam (Bellfruit) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5sslamb, ad5sslam, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Super Slam (Bellfruit) (Adder 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5sslamc, ad5sslam, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Super Slam (Bellfruit) (Adder 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5sslamd, ad5sslam, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Super Slam (Bellfruit) (Adder 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5sslame, ad5sslam, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Super Slam (Bellfruit) (Adder 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5sslamf, ad5sslam, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Super Slam (Bellfruit) (Adder 5) (set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
// PR2419 ROAD TO RICHES MR2R SOUNDS
GAME( 200?, ad5mr2r, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
GAME( 200?, ad5mr2ra, ad5mr2r, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
GAME( 200?, ad5mr2rb, ad5mr2r, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Adder 5) (set 3)", MACHINE_IS_SKELETON )
GAME( 200?, ad5mr2rc, ad5mr2r, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Adder 5) (set 4)", MACHINE_IS_SKELETON )
GAME( 200?, ad5mr2rd, ad5mr2r, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Adder 5) (set 5)", MACHINE_IS_SKELETON )
GAME( 200?, ad5mr2re, ad5mr2r, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Adder 5) (set 6)", MACHINE_IS_SKELETON )
GAME( 200?, ad5mr2rf, ad5mr2r, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Adder 5) (set 7)", MACHINE_IS_SKELETON )
GAME( 200?, ad5mr2rg, ad5mr2r, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Adder 5) (set 8)", MACHINE_IS_SKELETON )
GAME( 200?, ad5mr2rh, ad5mr2r, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Adder 5) (set 9)", MACHINE_IS_SKELETON )
GAME( 200?, ad5mr2r, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5mr2ra, ad5mr2r, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5mr2rb, ad5mr2r, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Adder 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5mr2rc, ad5mr2r, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Adder 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5mr2rd, ad5mr2r, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Adder 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5mr2re, ad5mr2r, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Adder 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5mr2rf, ad5mr2r, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Adder 5) (set 7)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5mr2rg, ad5mr2r, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Adder 5) (set 8)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5mr2rh, ad5mr2r, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Adder 5) (set 9)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
// PR1756 RANDOM WINNER ` BFG*RWSX ( PR1756 RANDOM WINNER SOUNDS12 )
GAME( 200?, ad5rwclb, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Random Winner Club (PR1756, BFGNRWSX) (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
GAME( 200?, ad5rwclba, ad5rwclb, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Random Winner Club (PR1756, BFGNRWSX) (Bellfruit) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
GAME( 200?, ad5rwclbb, ad5rwclb, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Random Winner Club (PR1756, BFGPRWSX) (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
GAME( 200?, ad5rwclbc, ad5rwclb, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Random Winner Club (PR1756, BFGPRWSX) (Bellfruit) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
GAME( 200?, ad5rwclb, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Random Winner Club (PR1756, BFGNRWSX) (Bellfruit) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5rwclba, ad5rwclb, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Random Winner Club (PR1756, BFGNRWSX) (Bellfruit) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5rwclbb, ad5rwclb, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Random Winner Club (PR1756, BFGPRWSX) (Bellfruit) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5rwclbc, ad5rwclb, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Random Winner Club (PR1756, BFGPRWSX) (Bellfruit) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
// PR1757 RANDOM WINNER ` BFG*RWCL ( PR1756 RANDOM WINNER SOUNDS12 )
GAME( 200?, ad5rwclbd, ad5rwclb, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Random Winner Club (PR1757, BFGPRWCL) (Bellfruit) (Adder 5)", MACHINE_IS_SKELETON )
GAME( 200?, ad5rwclbe, ad5rwclb, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Random Winner Club (PR1757, BFGNRWCL) (Bellfruit) (Adder 5)", MACHINE_IS_SKELETON )
GAME( 200?, ad5rwclbd, ad5rwclb, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Random Winner Club (PR1757, BFGPRWCL) (Bellfruit) (Adder 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5rwclbe, ad5rwclb, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Random Winner Club (PR1757, BFGNRWCL) (Bellfruit) (Adder 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
// PR2258 GOLDEN WINNER
GAME( 200?, ad5gldwn, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Golden Winner (Mazooma) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
GAME( 200?, ad5gldwna, ad5gldwn, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Golden Winner (Mazooma) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
GAME( 200?, ad5gldwn, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Golden Winner (Mazooma) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5gldwna, ad5gldwn, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Golden Winner (Mazooma) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
// PR1712 RAPID PAY PR1712 RAPID PAY SOUNDS11
GAME( 200?, ad5rapid, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Rapid Pay (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
GAME( 200?, ad5rapida, ad5rapid, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Rapid Pay (Bellfruit) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
GAME( 200?, ad5rapid, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Rapid Pay (Bellfruit) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5rapida, ad5rapid, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Rapid Pay (Bellfruit) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
// PR2226 JACKPOT MONOPOLY ` MAZ*JACM (JPMONP SOUNDS)
GAME( 200?, ad5jckmo, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Jackpot Monopoly (PR2226, MAZNJACM) (Mazooma) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
GAME( 200?, ad5jckmoa, ad5jckmo, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Jackpot Monopoly (PR2226, MAZNJACM) (Mazooma) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
GAME( 200?, ad5jckmoc, ad5jckmo, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Jackpot Monopoly (PR2226, MAZNJACM) (Mazooma) (Adder 5) (set 3)", MACHINE_IS_SKELETON )
GAME( 200?, ad5jckmod, ad5jckmo, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Jackpot Monopoly (PR2226, MAZPJACM) (Mazooma) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
GAME( 200?, ad5jckmoe, ad5jckmo, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Jackpot Monopoly (PR2226, MAZPJACM) (Mazooma) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
GAME( 200?, ad5jckmo, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Jackpot Monopoly (PR2226, MAZNJACM) (Mazooma) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5jckmoa, ad5jckmo, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Jackpot Monopoly (PR2226, MAZNJACM) (Mazooma) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5jckmoc, ad5jckmo, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Jackpot Monopoly (PR2226, MAZNJACM) (Mazooma) (Adder 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5jckmod, ad5jckmo, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Jackpot Monopoly (PR2226, MAZPJACM) (Mazooma) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5jckmoe, ad5jckmo, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Jackpot Monopoly (PR2226, MAZPJACM) (Mazooma) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
// PR2253 JACKPOT MONOPOLY ` MAZNJACM (JPMONP SOUNDS)
GAME( 200?, ad5jckmob, ad5jckmo, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Jackpot Monopoly (PR2253, MAZNJACM) (Mazooma) (Adder 5)", MACHINE_IS_SKELETON )
GAME( 200?, ad5jckmob, ad5jckmo, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Jackpot Monopoly (PR2253, MAZNJACM) (Mazooma) (Adder 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
// PR2304 PINKP_BTB PPBTB SOUNDS PINKP_BTB S.SITE ` QPSNPPBB
GAME( 200?, ad5ppbtb, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Qps","Pink Panther Break The Bank (PR2304, QPSNPPBB) (Qps) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
GAME( 200?, ad5ppbtba, ad5ppbtb, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Qps","Pink Panther Break The Bank (PR2304, QPSNPPBB) (Qps) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
GAME( 200?, ad5ppbtbb, ad5ppbtb, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Qps","Pink Panther Break The Bank (PR2304, QPSPPPBB) (Qps) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
GAME( 200?, ad5ppbtbc, ad5ppbtb, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Qps","Pink Panther Break The Bank (PR2304, QPSPPPBB) (Qps) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
GAME( 200?, ad5ppbtb, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Qps","Pink Panther Break The Bank (PR2304, QPSNPPBB) (Qps) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5ppbtba, ad5ppbtb, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Qps","Pink Panther Break The Bank (PR2304, QPSNPPBB) (Qps) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5ppbtbb, ad5ppbtb, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Qps","Pink Panther Break The Bank (PR2304, QPSPPPBB) (Qps) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5ppbtbc, ad5ppbtb, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Qps","Pink Panther Break The Bank (PR2304, QPSPPPBB) (Qps) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
// PR3507 AWP VIVA LAS VEGAS SCORP5 PR3507 VIVA LAS VEGAS SOUNDS11
GAME( 200?, ad5vlv, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Viva Las Vegas (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
GAME( 200?, ad5vlvb, ad5vlv, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Viva Las Vegas (Bellfruit) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
GAME( 200?, ad5vlvc, ad5vlv, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Viva Las Vegas (Bellfruit) (Adder 5) (set 3)", MACHINE_IS_SKELETON )
GAME( 200?, ad5vlvd, ad5vlv, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Viva Las Vegas (Bellfruit) (Adder 5) (set 4)", MACHINE_IS_SKELETON )
GAME( 200?, ad5vlve, ad5vlv, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Viva Las Vegas (Bellfruit) (Adder 5) (set 5)", MACHINE_IS_SKELETON )
GAME( 200?, ad5vlvf, ad5vlv, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Viva Las Vegas (Bellfruit) (Adder 5) (set 6)", MACHINE_IS_SKELETON )
GAME( 200?, ad5vlv, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Viva Las Vegas (Bellfruit) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5vlvb, ad5vlv, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Viva Las Vegas (Bellfruit) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5vlvc, ad5vlv, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Viva Las Vegas (Bellfruit) (Adder 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5vlvd, ad5vlv, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Viva Las Vegas (Bellfruit) (Adder 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5vlve, ad5vlv, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Viva Las Vegas (Bellfruit) (Adder 5) (set 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5vlvf, ad5vlv, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Viva Las Vegas (Bellfruit) (Adder 5) (set 6)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
// PR2331 RROULETTE REEL ROULETTE SOUNDS RROULETTE S.SITE ` QPS*RLRO
GAME( 200?, ad5rroul, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Reel Roulette (QPSNRLRO) (Mazooma) (Adder 5)", MACHINE_IS_SKELETON )
GAME( 200?, ad5rroula, ad5rroul, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Reel Roulette (QPSPRLRO) (Mazooma) (Adder 5)", MACHINE_IS_SKELETON )
GAME( 200?, ad5rroul, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Reel Roulette (QPSNRLRO) (Mazooma) (Adder 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5rroula, ad5rroul, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Reel Roulette (QPSPRLRO) (Mazooma) (Adder 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
// PR2331 RROULETTE REEL ROULETTE SOUNDS RROULETTE S.SITE ` MAZ*RERO
GAME( 200?, ad5rroulb, ad5rroul, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Reel Roulette (MAZNRERO) (Mazooma) (Adder 5)", MACHINE_IS_SKELETON )
GAME( 200?, ad5rroulc, ad5rroul, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Reel Roulette (MAZPRERO) (Mazooma) (Adder 5)", MACHINE_IS_SKELETON )
GAME( 200?, ad5rroulb, ad5rroul, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Reel Roulette (MAZNRERO) (Mazooma) (Adder 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5rroulc, ad5rroul, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Reel Roulette (MAZPRERO) (Mazooma) (Adder 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
// PR2444 MONTE CARLO OR BUST MONTE SOUNDS
GAME( 200?, ad5mcob, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Qps","Monte Carlo Or Bust (Qps) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
GAME( 200?, ad5mcoba, ad5mcob, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Qps","Monte Carlo Or Bust (Qps) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
GAME( 200?, ad5mcobb, ad5mcob, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Qps","Monte Carlo Or Bust (Qps) (Adder 5) (set 3)", MACHINE_IS_SKELETON )
GAME( 200?, ad5mcobc, ad5mcob, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Qps","Monte Carlo Or Bust (Qps) (Adder 5) (set 4)", MACHINE_IS_SKELETON )
GAME( 200?, ad5mcob, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Qps","Monte Carlo Or Bust (Qps) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5mcoba, ad5mcob, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Qps","Monte Carlo Or Bust (Qps) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5mcobb, ad5mcob, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Qps","Monte Carlo Or Bust (Qps) (Adder 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5mcobc, ad5mcob, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Qps","Monte Carlo Or Bust (Qps) (Adder 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
// PR1625 POKER KING PR1625 POKER KING SOUNDS11 POKER KING S.SITE
GAME( 200?, ad5pking, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Poker King (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
GAME( 200?, ad5pkinga, ad5pking, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Poker King (Bellfruit) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
GAME( 200?, ad5pking, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Poker King (Bellfruit) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5pkinga, ad5pking, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Poker King (Bellfruit) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
// PR3073 VIDEO POKER ACE VID POKER ACE ARCADE PR3073 POKER ACE SOUNDS11
GAME( 200?, ad5vpa, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Video Poker Ace (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
GAME( 200?, ad5vpaa, ad5vpa, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Video Poker Ace (Bellfruit) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
GAME( 200?, ad5vpab, ad5vpa, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Video Poker Ace (Bellfruit) (Adder 5) (set 3)", MACHINE_IS_SKELETON )
GAME( 200?, ad5vpac, ad5vpa, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Video Poker Ace (Bellfruit) (Adder 5) (set 4)", MACHINE_IS_SKELETON )
GAME( 200?, ad5vpa, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Video Poker Ace (Bellfruit) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5vpaa, ad5vpa, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Video Poker Ace (Bellfruit) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5vpab, ad5vpa, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Video Poker Ace (Bellfruit) (Adder 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5vpac, ad5vpa, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Video Poker Ace (Bellfruit) (Adder 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
// PR1629 TORNADO 5.5 (Revision 8) ` BFG*TORD ( PR1627 TORNADO CLUB SOUNDS11 )
GAME( 200?, ad5tornc, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Tornado Club (PR1629, 5.5, rv 8, BFGNTORD) (Bellfruit) (Adder 5)", MACHINE_IS_SKELETON )
GAME( 200?, ad5torncb, ad5tornc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Tornado Club (PR1629, 5.5, rv 8, BFGPTORD) (Bellfruit) (Adder 5)", MACHINE_IS_SKELETON )
GAME( 200?, ad5tornc, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Tornado Club (PR1629, 5.5, rv 8, BFGNTORD) (Bellfruit) (Adder 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5torncb, ad5tornc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Tornado Club (PR1629, 5.5, rv 8, BFGPTORD) (Bellfruit) (Adder 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
// PR1629 TORNADO 5.8 (Revision 7) ` BFGPTORD ( PR1627 TORNADO CLUB SOUNDS11 )
GAME( 200?, ad5tornca, ad5tornc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Tornado Club (PR1629, 5.8, rv 7, BFGNTORD) (Bellfruit) (Adder 5)", MACHINE_IS_SKELETON )
GAME( 200?, ad5torncc, ad5tornc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Tornado Club (PR1629, 5.8, rv 7, BFGPTORD) (Bellfruit) (Adder 5)", MACHINE_IS_SKELETON )
GAME( 200?, ad5tornca, ad5tornc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Tornado Club (PR1629, 5.8, rv 7, BFGNTORD) (Bellfruit) (Adder 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5torncc, ad5tornc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Tornado Club (PR1629, 5.8, rv 7, BFGPTORD) (Bellfruit) (Adder 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
// PR1627 TORNADO 0.1 (Revision 1) ` BFG*TORN ( PR1627 TORNADO CLUB SOUNDS11 )
GAME( 200?, ad5tornce, ad5tornc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Tornado Club (PR1627, 0.1, rv 1, BFGNTORN) (Bellfruit) (Adder 5)", MACHINE_IS_SKELETON )
GAME( 200?, ad5torncd, ad5tornc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Tornado Club (PR1627, 0.1, rv 1, BFGPTORN) (Bellfruit) (Adder 5)", MACHINE_IS_SKELETON )
GAME( 200?, ad5tornce, ad5tornc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Tornado Club (PR1627, 0.1, rv 1, BFGNTORN) (Bellfruit) (Adder 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5torncd, ad5tornc, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Tornado Club (PR1627, 0.1, rv 1, BFGPTORN) (Bellfruit) (Adder 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
// PR2268 REEL CASH
GAME( 200?, ad5rcash, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Reel Cash (Mazooma) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
GAME( 200?, ad5rcasha, ad5rcash, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Reel Cash (Mazooma) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
GAME( 200?, ad5rcash, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Reel Cash (Mazooma) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5rcasha, ad5rcash, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Reel Cash (Mazooma) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
// PR2284 RANDOM MONOPOLY WOTW ( S16MONOPWOW SOUNDS )
GAME( 200?, ad5mww, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Random Monopoly Wonders Of The World (PR2284) (Mazooma) (Adder 5)", MACHINE_IS_SKELETON )
GAME( 200?, ad5mww, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Random Monopoly Wonders Of The World (PR2284) (Mazooma) (Adder 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
// PR2291 RANDOM MONOPOLY WOTW ( S16MONOPWOW SOUNDS )
GAME( 200?, ad5mwwa, ad5mww, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Random Monopoly Wonders Of The World (PR2291) (Mazooma) (Adder 5)", MACHINE_IS_SKELETON )
GAME( 200?, ad5mwwa, ad5mww, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Random Monopoly Wonders Of The World (PR2291) (Mazooma) (Adder 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
// PR2242 EYES DOWN ` MAZ*EYDW
GAME( 200?, ad5eyes, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Eyes Down (PR2242, MAZNEYDW) (Mazooma) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
GAME( 200?, ad5eyesa, ad5eyes, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Eyes Down (PR2242, MAZNEYDW) (Mazooma) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
GAME( 200?, ad5eyesd, ad5eyes, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Eyes Down (PR2242, MAZPEYDW) (Mazooma) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
GAME( 200?, ad5eyese, ad5eyes, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Eyes Down (PR2242, MAZPEYDW) (Mazooma) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
GAME( 200?, ad5eyes, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Eyes Down (PR2242, MAZNEYDW) (Mazooma) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5eyesa, ad5eyes, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Eyes Down (PR2242, MAZNEYDW) (Mazooma) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5eyesd, ad5eyes, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Eyes Down (PR2242, MAZPEYDW) (Mazooma) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5eyese, ad5eyes, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Eyes Down (PR2242, MAZPEYDW) (Mazooma) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
// PR2246 EYES DOWN ` MAZ*EYDW
GAME( 200?, ad5eyesb, ad5eyes, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Eyes Down (PR2246, MAZNEYDW) (Mazooma) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
GAME( 200?, ad5eyesg, ad5eyes, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Eyes Down (PR2246, MAZNEYDW) (Mazooma) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
GAME( 200?, ad5eyesc, ad5eyes, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Eyes Down (PR2246, MAZPEYDW) (Mazooma) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
GAME( 200?, ad5eyesf, ad5eyes, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Eyes Down (PR2246, MAZPEYDW) (Mazooma) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
GAME( 200?, ad5eyesb, ad5eyes, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Eyes Down (PR2246, MAZNEYDW) (Mazooma) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5eyesg, ad5eyes, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Eyes Down (PR2246, MAZNEYDW) (Mazooma) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5eyesc, ad5eyes, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Eyes Down (PR2246, MAZPEYDW) (Mazooma) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5eyesf, ad5eyes, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "Mazooma","Eyes Down (PR2246, MAZPEYDW) (Mazooma) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
// PR3302 AWP RONNIE O SULLIVANS ROCKET MONEY SCORP5 PR3302 RONNIE ROCKET SOUNDS11
GAME( 200?, ad5rsrm, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Ronnie O'Sullivan's Rocket Money (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
GAME( 200?, ad5rsrma, ad5rsrm, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Ronnie O'Sullivan's Rocket Money (Bellfruit) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
GAME( 200?, ad5rsrr, ad5rsrm, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Ronnie O'Sullivan's Rocket Money (Bellfruit) (Adder 5) (set 3)", MACHINE_IS_SKELETON )
GAME( 200?, ad5rsrra, ad5rsrm, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Ronnie O'Sullivan's Rocket Money (Bellfruit) (Adder 5) (set 4)", MACHINE_IS_SKELETON )
GAME( 200?, ad5rsrm, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Ronnie O'Sullivan's Rocket Money (Bellfruit) (Adder 5) (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5rsrma, ad5rsrm, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Ronnie O'Sullivan's Rocket Money (Bellfruit) (Adder 5) (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5rsrr, ad5rsrm, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Ronnie O'Sullivan's Rocket Money (Bellfruit) (Adder 5) (set 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 200?, ad5rsrra, ad5rsrm, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Ronnie O'Sullivan's Rocket Money (Bellfruit) (Adder 5) (set 4)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
// PR0573 LADY LUCK (3 stake) 2.00 ` BFGNLL34 PR0573 LADY LUCK SOUNDS11
GAME( 200?, ad5lluck, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM", "Lady Luck (Bellfruit) (Adder 5)", MACHINE_IS_SKELETON )
GAME( 200?, ad5lluck, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM", "Lady Luck (Bellfruit) (Adder 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
// PR0551 EL TREBOL DE LA SUERTE ARAGON/CATALAN 1.00 RCLVIT12
GAME( 200?, ad5etdls, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM", "El Trebol de la Suerte (Bellfruit) (Adder 5)", MACHINE_IS_SKELETON )
GAME( 200?, ad5etdls, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM", "El Trebol de la Suerte (Bellfruit) (Adder 5)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )

File diff suppressed because it is too large Load Diff

View File

@ -74,7 +74,7 @@ ROM_END
} // anonymous namespace
GAME( 201?, sc6dndem, 0, bfm_sc6, bfm_sc6, bfm_sc6_state, empty_init, ROT0, "BFM", "Deal or No Deal Easy Money (Scorpion 6, 9561082)", MACHINE_IS_SKELETON_MECHANICAL )
GAME( 201?, sc6dndema, sc6dndem, bfm_sc6, bfm_sc6, bfm_sc6_state, empty_init, ROT0, "BFM", "Deal or No Deal Easy Money (Scorpion 6, 9561082, protocol)", MACHINE_IS_SKELETON_MECHANICAL )
GAME( 201?, sc6dndemb, sc6dndem, bfm_sc6, bfm_sc6, bfm_sc6_state, empty_init, ROT0, "BFM", "Deal or No Deal Easy Money (Scorpion 6, 9560933)", MACHINE_IS_SKELETON_MECHANICAL )
GAME( 201?, sc6dndemc, sc6dndem, bfm_sc6, bfm_sc6, bfm_sc6_state, empty_init, ROT0, "BFM", "Deal or No Deal Easy Money (Scorpion 6, 9560933, protocol)", MACHINE_IS_SKELETON_MECHANICAL )
GAME( 201?, sc6dndem, 0, bfm_sc6, bfm_sc6, bfm_sc6_state, empty_init, ROT0, "BFM", "Deal or No Deal Easy Money (Scorpion 6, 9561082)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK )
GAME( 201?, sc6dndema, sc6dndem, bfm_sc6, bfm_sc6, bfm_sc6_state, empty_init, ROT0, "BFM", "Deal or No Deal Easy Money (Scorpion 6, 9561082, protocol)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK )
GAME( 201?, sc6dndemb, sc6dndem, bfm_sc6, bfm_sc6, bfm_sc6_state, empty_init, ROT0, "BFM", "Deal or No Deal Easy Money (Scorpion 6, 9560933)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK )
GAME( 201?, sc6dndemc, sc6dndem, bfm_sc6, bfm_sc6, bfm_sc6_state, empty_init, ROT0, "BFM", "Deal or No Deal Easy Money (Scorpion 6, 9560933, protocol)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK )

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@ -297,7 +297,7 @@ ROM_END
} // anonymous namespace
GAME( 199?, c3_rtime, 0, bfm_swp, bfm_swp, bfm_swp_state, empty_init, ROT0, "BFM", "Radio Times (Bellfruit) (Cobra 3)", MACHINE_IS_SKELETON )
GAME( 199?, c3_telly, 0, bfm_swp, bfm_swp, bfm_swp_state, empty_init, ROT0, "BFM", "Telly Addicts (Bellfruit) (Cobra 3)", MACHINE_IS_SKELETON )
GAME( 199?, c3_totp, 0, bfm_swp, bfm_swp, bfm_swp_state, empty_init, ROT0, "BFM", "Top of the Pops (Bellfruit) (Cobra 3?)", MACHINE_IS_SKELETON )
GAME( 199?, c3_ppays, 0, bfm_swp, bfm_swp, bfm_swp_state, empty_init, ROT0, "BFM", "The Phrase That Pays (Bellfruit) (Cobra 3?)", MACHINE_IS_SKELETON )
GAME( 199?, c3_rtime, 0, bfm_swp, bfm_swp, bfm_swp_state, empty_init, ROT0, "BFM", "Radio Times (Bellfruit) (Cobra 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 199?, c3_telly, 0, bfm_swp, bfm_swp, bfm_swp_state, empty_init, ROT0, "BFM", "Telly Addicts (Bellfruit) (Cobra 3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 199?, c3_totp, 0, bfm_swp, bfm_swp, bfm_swp_state, empty_init, ROT0, "BFM", "Top of the Pops (Bellfruit) (Cobra 3?)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 199?, c3_ppays, 0, bfm_swp, bfm_swp, bfm_swp_state, empty_init, ROT0, "BFM", "The Phrase That Pays (Bellfruit) (Cobra 3?)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )

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@ -71,5 +71,5 @@ ROM_END
} // anonymous namespace
GAME( 198?, b83catms, 0, bfmsys83, bfmsys83, bfmsys83_state, empty_init, ROT0, "BFM", "Cat & Mouse (Bellfruit) (System 83)", MACHINE_IS_SKELETON_MECHANICAL)
GAME( 198?, b83cops, 0, bfmsys83, bfmsys83, bfmsys83_state, empty_init, ROT0, "BFM", "Cops & Robbers (Bellfruit) (System 83)", MACHINE_IS_SKELETON_MECHANICAL)
GAME( 198?, b83catms, 0, bfmsys83, bfmsys83, bfmsys83_state, empty_init, ROT0, "BFM", "Cat & Mouse (Bellfruit) (System 83)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK)
GAME( 198?, b83cops, 0, bfmsys83, bfmsys83, bfmsys83_state, empty_init, ROT0, "BFM", "Cops & Robbers (Bellfruit) (System 83)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK)

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@ -485,4 +485,4 @@ ROM_START( anzterm )
ROM_LOAD( "ebb-fea-v96-9-23-83-f43a.u11", 0x4000, 0x1000, CRC(0e572470) SHA1(966e5eeb0114589a7cab3c29a1db48cdd8634be5) )
ROM_END
COMP( 1986?, anzterm, 0, 0, anzterm, anzterm, anzterm_state, empty_init, "Burroughs", "EF315-I220 Teller Terminal (ANZ)", MACHINE_IS_SKELETON ) // year comes from sticker on bottom of case, it's more likely a 1983 revision
COMP( 1986?, anzterm, 0, 0, anzterm, anzterm, anzterm_state, empty_init, "Burroughs", "EF315-I220 Teller Terminal (ANZ)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // year comes from sticker on bottom of case, it's more likely a 1983 revision

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@ -132,4 +132,4 @@ ROM_END
//**************************************************************************
// YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS
COMP( 1976, td831, 0, 0, td831, td831, td831_state, empty_init, "Burroughs", "TD 831", MACHINE_IS_SKELETON )
COMP( 1976, td831, 0, 0, td831, td831, td831_state, empty_init, "Burroughs", "TD 831", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )

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@ -373,4 +373,4 @@ void blktiger_ms_state::init_blktigerm()
} // Anonymous namespace
GAME( 1991, blktigerm, blktiger, blktigerm, blktigerm, blktiger_ms_state, init_blktigerm, ROT0, "bootleg (Gaelco / Ervisa)", "Black Tiger (Modular System)", MACHINE_IS_SKELETON )
GAME( 1991, blktigerm, blktiger, blktigerm, blktigerm, blktiger_ms_state, init_blktigerm, ROT0, "bootleg (Gaelco / Ervisa)", "Black Tiger (Modular System)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )

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@ -103,4 +103,4 @@ ROM_END
} // anonymous namespace
GAME( 1999, chakumel, 0, chakumel, chakumel, chakumelo_state, empty_init, ROT0, "Capcom", "Chaku Melo Collection", MACHINE_IS_SKELETON )
GAME( 1999, chakumel, 0, chakumel, chakumel, chakumelo_state, empty_init, ROT0, "Capcom", "Chaku Melo Collection", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )

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@ -159,4 +159,4 @@ ROM_END
} // anonymous namespace
GAME( 199?, instantm, 0, instantm, instantm, instantm_state, empty_init, ROT0, "Capcom / Polaroid", "Polaroid Instant Memories", MACHINE_IS_SKELETON_MECHANICAL )
GAME( 199?, instantm, 0, instantm, instantm, instantm_state, empty_init, ROT0, "Capcom / Polaroid", "Polaroid Instant Memories", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK )

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@ -179,4 +179,4 @@ ROM_END
} // anonymous namespace
GAME( 199?, lastduelm, lastduel, lastduelm, lastduelm, lastduel_ms_state, empty_init, ROT0, "bootleg (Gaelco / Ervisa)", "Last Duel (Modular System)", MACHINE_IS_SKELETON )
GAME( 199?, lastduelm, lastduel, lastduelm, lastduelm, lastduel_ms_state, empty_init, ROT0, "bootleg (Gaelco / Ervisa)", "Last Duel (Modular System)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )

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@ -169,4 +169,4 @@ ROM_END
} // anonymous namespace
GAME( 1995, miteshin, 0, miteshin, miteshin, miteshin_state, empty_init, ROT0, "Capcom", "Mite Shinzeyou", MACHINE_IS_SKELETON_MECHANICAL )
GAME( 1995, miteshin, 0, miteshin, miteshin, miteshin_state, empty_init, ROT0, "Capcom", "Mite Shinzeyou", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK )

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@ -139,4 +139,4 @@ ROM_END
} // Anonymous namespace
GAME( 1992, psrockmn, 0, psrockman, psrockman, psrockman_state, empty_init, ROT0, "Capcom", "Panic Shot Rockman", MACHINE_IS_SKELETON_MECHANICAL )
GAME( 1992, psrockmn, 0, psrockman, psrockman, psrockman_state, empty_init, ROT0, "Capcom", "Panic Shot Rockman", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK )

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@ -94,4 +94,4 @@ ROM_END
} // anonymous namespace
GAME( 2008, tvcapcom, 0, tvcapcom, tvcapcom, tvcapcom_state, empty_init, ROT0, "Capcom", "Tatsunoko Vs Capcom : Cross Generation of Heroes", MACHINE_IS_SKELETON )
GAME( 2008, tvcapcom, 0, tvcapcom, tvcapcom, tvcapcom_state, empty_init, ROT0, "Capcom", "Tatsunoko Vs Capcom : Cross Generation of Heroes", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )

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@ -62,4 +62,4 @@ ROM_END
} // anonymous namespace
CONS( 198?, casiorom, 0, 0, casiorom, casiorom, casiorom_state, empty_init, "Casio", "Casio ROM Pack Software List holder", MACHINE_IS_SKELETON )
CONS( 198?, casiorom, 0, 0, casiorom, casiorom, casiorom_state, empty_init, "Casio", "Casio ROM Pack Software List holder", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )

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@ -347,4 +347,4 @@ ROM_END
//**************************************************************************
// YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS
CONS( 1987, ht6000, 0, 0, ht6000, ht6000, ht6000_state, empty_init, "Casio", "HT-6000", MACHINE_IS_SKELETON )
CONS( 1987, ht6000, 0, 0, ht6000, ht6000, ht6000_state, empty_init, "Casio", "HT-6000", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )

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@ -329,4 +329,4 @@ ROM_END
} // anonymous namespace
/* YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS */
COMP(1987, sx1010, 0, 0, sx1010, sx1010, sx1000_state, init_common, "Casio", "SX1010", MACHINE_IS_SKELETON)
COMP(1987, sx1010, 0, 0, sx1010, sx1010, sx1000_state, init_common, "Casio", "SX1010", MACHINE_NO_SOUND | MACHINE_NOT_WORKING)

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@ -154,4 +154,4 @@ ROM_END
/*****************************************************************************/
GAME(2009, deathsm2, 0, cavepc, cavepc, cavepc_state, empty_init, ROT0, "Cave", "Deathsmiles II: Makai no Merry Christmas (2009/10/14 MASTER VER 4.00)", MACHINE_IS_SKELETON )
GAME(2009, deathsm2, 0, cavepc, cavepc, cavepc_state, empty_init, ROT0, "Cave", "Deathsmiles II: Makai no Merry Christmas (2009/10/14 MASTER VER 4.00)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )

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@ -147,4 +147,4 @@ ROM_END
/*****************************************************************************/
GAME(2008, fstgfish, 0, fstgfish, fstgfish, fstgfish_state, empty_init, ROT0, "Cave", "Festival: Goldfish Scoop", MACHINE_IS_SKELETON )
GAME(2008, fstgfish, 0, fstgfish, fstgfish, fstgfish_state, empty_init, ROT0, "Cave", "Festival: Goldfish Scoop", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )

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@ -158,4 +158,4 @@ ROM_END
*******************************************************************************/
// YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY, FULLNAME, FLAGS
SYST( 1981, cncchess3, 0, 0, cncchess3, cncchess3, cchess3_state, empty_init, "Conic", "Computer Chess (Conic, model 7013)", MACHINE_SUPPORTS_SAVE | MACHINE_IS_SKELETON )
SYST( 1981, cncchess3, 0, 0, cncchess3, cncchess3, cchess3_state, empty_init, "Conic", "Computer Chess (Conic, model 7013)", MACHINE_SUPPORTS_SAVE | MACHINE_NO_SOUND | MACHINE_NOT_WORKING )

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@ -344,19 +344,19 @@ ROM_END
} // anonymous namespace
GAME( 1991, dlair2, 0, dlair2, dlair2, dlair2_state, empty_init, ROT0, "Leland Corporation", "Dragon's Lair 2: Time Warp (US v3.19)", MACHINE_IS_SKELETON )
GAME( 1991, dlair2_319e, dlair2, dlair2, dlair2, dlair2_state, empty_init, ROT0, "Leland Corporation", "Dragon's Lair 2: Time Warp (Europe v3.19)", MACHINE_IS_SKELETON )
GAME( 1991, dlair2_319s, dlair2, dlair2, dlair2, dlair2_state, empty_init, ROT0, "Leland Corporation", "Dragon's Lair 2: Time Warp (Spanish v3.19)", MACHINE_IS_SKELETON )
GAME( 1991, dlair2_318, dlair2, dlair2, dlair2, dlair2_state, empty_init, ROT0, "Leland Corporation", "Dragon's Lair 2: Time Warp (US v3.18)", MACHINE_IS_SKELETON )
GAME( 1991, dlair2_317e, dlair2, dlair2, dlair2, dlair2_state, empty_init, ROT0, "Leland Corporation", "Dragon's Lair 2: Time Warp (Europe v3.17)", MACHINE_IS_SKELETON )
GAME( 1991, dlair2_316e, dlair2, dlair2, dlair2, dlair2_state, empty_init, ROT0, "Leland Corporation", "Dragon's Lair 2: Time Warp (Europe v3.16)", MACHINE_IS_SKELETON )
GAME( 1991, dlair2_315, dlair2, dlair2, dlair2, dlair2_state, empty_init, ROT0, "Leland Corporation", "Dragon's Lair 2: Time Warp (US v3.15)", MACHINE_IS_SKELETON )
GAME( 1991, dlair2_315s, dlair2, dlair2, dlair2, dlair2_state, empty_init, ROT0, "Leland Corporation", "Dragon's Lair 2: Time Warp (Spanish v3.15)", MACHINE_IS_SKELETON )
GAME( 1991, dlair2_314, dlair2, dlair2, dlair2, dlair2_state, empty_init, ROT0, "Leland Corporation", "Dragon's Lair 2: Time Warp (US v3.14)", MACHINE_IS_SKELETON )
GAME( 1991, dlair2_312, dlair2, dlair2, dlair2, dlair2_state, empty_init, ROT0, "Leland Corporation", "Dragon's Lair 2: Time Warp (Europe v3.12)", MACHINE_IS_SKELETON )
GAME( 1991, dlair2_300, dlair2, dlair2, dlair2, dlair2_state, empty_init, ROT0, "Leland Corporation", "Dragon's Lair 2: Time Warp (US v3.00)", MACHINE_IS_SKELETON )
GAME( 1991, dlair2_211, dlair2, dlair2, dlair2, dlair2_state, empty_init, ROT0, "Leland Corporation", "Dragon's Lair 2: Time Warp (US v2.11)", MACHINE_IS_SKELETON )
GAME( 1991, dlair2_200, dlair2, dlair2, dlair2, dlair2_state, empty_init, ROT0, "Leland Corporation", "Dragon's Lair 2: Time Warp (US v2.00, AMOA prototype)", MACHINE_IS_SKELETON )
GAME( 1991, dlair2, 0, dlair2, dlair2, dlair2_state, empty_init, ROT0, "Leland Corporation", "Dragon's Lair 2: Time Warp (US v3.19)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 1991, dlair2_319e, dlair2, dlair2, dlair2, dlair2_state, empty_init, ROT0, "Leland Corporation", "Dragon's Lair 2: Time Warp (Europe v3.19)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 1991, dlair2_319s, dlair2, dlair2, dlair2, dlair2_state, empty_init, ROT0, "Leland Corporation", "Dragon's Lair 2: Time Warp (Spanish v3.19)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 1991, dlair2_318, dlair2, dlair2, dlair2, dlair2_state, empty_init, ROT0, "Leland Corporation", "Dragon's Lair 2: Time Warp (US v3.18)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 1991, dlair2_317e, dlair2, dlair2, dlair2, dlair2_state, empty_init, ROT0, "Leland Corporation", "Dragon's Lair 2: Time Warp (Europe v3.17)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 1991, dlair2_316e, dlair2, dlair2, dlair2, dlair2_state, empty_init, ROT0, "Leland Corporation", "Dragon's Lair 2: Time Warp (Europe v3.16)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 1991, dlair2_315, dlair2, dlair2, dlair2, dlair2_state, empty_init, ROT0, "Leland Corporation", "Dragon's Lair 2: Time Warp (US v3.15)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 1991, dlair2_315s, dlair2, dlair2, dlair2, dlair2_state, empty_init, ROT0, "Leland Corporation", "Dragon's Lair 2: Time Warp (Spanish v3.15)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 1991, dlair2_314, dlair2, dlair2, dlair2, dlair2_state, empty_init, ROT0, "Leland Corporation", "Dragon's Lair 2: Time Warp (US v3.14)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 1991, dlair2_312, dlair2, dlair2, dlair2, dlair2_state, empty_init, ROT0, "Leland Corporation", "Dragon's Lair 2: Time Warp (Europe v3.12)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 1991, dlair2_300, dlair2, dlair2, dlair2, dlair2_state, empty_init, ROT0, "Leland Corporation", "Dragon's Lair 2: Time Warp (US v3.00)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 1991, dlair2_211, dlair2, dlair2, dlair2, dlair2_state, empty_init, ROT0, "Leland Corporation", "Dragon's Lair 2: Time Warp (US v2.11)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 1991, dlair2_200, dlair2, dlair2, dlair2, dlair2_state, empty_init, ROT0, "Leland Corporation", "Dragon's Lair 2: Time Warp (US v2.00, AMOA prototype)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 1991, spacea91, spaceace, dlair2, dlair2, dlair2_state, empty_init, ROT0, "Cinematronics (Leland Corporation license)", "Space Ace (DL2 Conversion) (US v1.3)", MACHINE_IS_SKELETON )
GAME( 1991, spacea91_13e, spaceace, dlair2, dlair2, dlair2_state, empty_init, ROT0, "Cinematronics (Leland Corporation license)", "Space Ace (DL2 Conversion) (Europe v1.3)", MACHINE_IS_SKELETON )
GAME( 1991, spacea91, spaceace, dlair2, dlair2, dlair2_state, empty_init, ROT0, "Cinematronics (Leland Corporation license)", "Space Ace (DL2 Conversion) (US v1.3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 1991, spacea91_13e, spaceace, dlair2, dlair2, dlair2_state, empty_init, ROT0, "Cinematronics (Leland Corporation license)", "Space Ace (DL2 Conversion) (Europe v1.3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )

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@ -195,4 +195,4 @@ ROM_END
} // Anonymous namespace
// YEAR NAME PARENT MACHINE INPUT CLASS INIT ROT COMPANY FULLNAME FLAGS
GAME( 2015, maquinati, 0, maquinati, cirsa2080606, cirsa2080606_state, empty_init, ROT0, "Unidesa/Cirsa", u8"La Máquina del Tiempo", MACHINE_IS_SKELETON )
GAME( 2015, maquinati, 0, maquinati, cirsa2080606, cirsa2080606_state, empty_init, ROT0, "Unidesa/Cirsa", u8"La Máquina del Tiempo", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )

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@ -142,4 +142,4 @@ ROM_END
} // Anonymous namespace
GAME( 1982?, unk820501, 0, cirsa820xxx, cirsa820xxx, cirsa820xxx_state, empty_init, ROT0, "Cirsa", "unknown Cirsa slot machine on 820501 A PCB", MACHINE_IS_SKELETON_MECHANICAL )
GAME( 1982?, unk820501, 0, cirsa820xxx, cirsa820xxx, cirsa820xxx_state, empty_init, ROT0, "Cirsa", "unknown Cirsa slot machine on 820501 A PCB", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK )

View File

@ -203,6 +203,6 @@ ROM_END
} // Anonymous namespace
// This has mechanical reels and small LED displays, some other titles have an auxiliary video PCB
GAME( 199?, minimony, 0, cirsa910510, cirsa910510, cirsa910510_state, empty_init, ROT0, "Cirsa", "Mini Money", MACHINE_IS_SKELETON_MECHANICAL )
GAME( 199?, minimonya, minimony, cirsa910510, cirsa910510, cirsa910510_state, empty_init, ROT0, "Cirsa", "Mini Money (set 2, v1.5?)", MACHINE_IS_SKELETON_MECHANICAL )
GAME( 199?, minimonyb, minimony, cirsa910510, cirsa910510, cirsa910510_state, empty_init, ROT0, "Cirsa", "Mini Money (set 3, v1.4?)", MACHINE_IS_SKELETON_MECHANICAL )
GAME( 199?, minimony, 0, cirsa910510, cirsa910510, cirsa910510_state, empty_init, ROT0, "Cirsa", "Mini Money", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK )
GAME( 199?, minimonya, minimony, cirsa910510, cirsa910510, cirsa910510_state, empty_init, ROT0, "Cirsa", "Mini Money (set 2, v1.5?)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK )
GAME( 199?, minimonyb, minimony, cirsa910510, cirsa910510, cirsa910510_state, empty_init, ROT0, "Cirsa", "Mini Money (set 3, v1.4?)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK )

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@ -216,4 +216,4 @@ ROM_END
} // Anonymous namespace
GAME( 1986, miniguay, 0, miniguay, miniguay, miniguay_state, empty_init, ROT0, "Cirsa", "Mini Guay VD", MACHINE_IS_SKELETON_MECHANICAL ) // VD stands for "Version Displays".
GAME( 1986, miniguay, 0, miniguay, miniguay, miniguay_state, empty_init, ROT0, "Cirsa", "Mini Guay VD", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // VD stands for "Version Displays".

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@ -363,16 +363,16 @@ ROM_END
} // Anonymous namespace
// From Cirsa
GAME( 1981, luckyplr, 0, missbamby, missbamby, missbamby_state, empty_init, ROT0, "Cirsa", "Lucky Player", MACHINE_IS_SKELETON_MECHANICAL )
GAME( 1981, minisupf, 0, missbamby, c_810601a, missbamby_state, empty_init, ROT0, "Cirsa", "Mini Super Fruits", MACHINE_IS_SKELETON_MECHANICAL )
GAME( 1981, luckyplr, 0, missbamby, missbamby, missbamby_state, empty_init, ROT0, "Cirsa", "Lucky Player", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK )
GAME( 1981, minisupf, 0, missbamby, c_810601a, missbamby_state, empty_init, ROT0, "Cirsa", "Mini Super Fruits", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK )
// Clones
GAME( 198?, goldfrts, 0, missbamby, c_810601a, missbamby_state, empty_init, ROT0, "Video Game", "Golden Fruits", MACHINE_IS_SKELETON_MECHANICAL )
GAME( 1983, gwinner, 0, gldwinner, missbamby, missbamby_state, empty_init, ROT0, "Reben SA", "Golden Winner", MACHINE_IS_SKELETON_MECHANICAL )
GAME( 1989?, miniazard, 0, gldwinner, missbamby, missbamby_state, empty_init, ROT0, "Arfyc", "Mini Azar D", MACHINE_IS_SKELETON_MECHANICAL )
GAME( 198?, msbamby, 0, missbamby, missbamby, missbamby_state, empty_init, ROT0, "Automatics Pasqual", "Miss Bamby", MACHINE_IS_SKELETON_MECHANICAL )
GAME( 198?, goldfrts, 0, missbamby, c_810601a, missbamby_state, empty_init, ROT0, "Video Game", "Golden Fruits", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK )
GAME( 1983, gwinner, 0, gldwinner, missbamby, missbamby_state, empty_init, ROT0, "Reben SA", "Golden Winner", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK )
GAME( 1989?, miniazard, 0, gldwinner, missbamby, missbamby_state, empty_init, ROT0, "Arfyc", "Mini Azar D", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK )
GAME( 198?, msbamby, 0, missbamby, missbamby, missbamby_state, empty_init, ROT0, "Automatics Pasqual", "Miss Bamby", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK )
// Similar hardware
GAME( 1987?, basket, 0, igoabasket, missbamby, missbamby_state, empty_init, ROT0, "Igoa S.A.", "Basket", MACHINE_IS_SKELETON_MECHANICAL ) // v2.0 on ROM string, v2.81 on EPROM label
GAME( 1987, multy, 0, missbamby, missbamby, missbamby_state, empty_init, ROT0, "Deta", "Multy", MACHINE_IS_SKELETON_MECHANICAL )
GAME( 1985, trebol, 0, missbamby, missbamby, missbamby_state, empty_init, ROT0, "Regama", "Trebol", MACHINE_IS_SKELETON_MECHANICAL )
GAME( 1987?, basket, 0, igoabasket, missbamby, missbamby_state, empty_init, ROT0, "Igoa S.A.", "Basket", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // v2.0 on ROM string, v2.81 on EPROM label
GAME( 1987, multy, 0, missbamby, missbamby, missbamby_state, empty_init, ROT0, "Deta", "Multy", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK )
GAME( 1985, trebol, 0, missbamby, missbamby, missbamby_state, empty_init, ROT0, "Regama", "Trebol", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK )

View File

@ -666,22 +666,22 @@ ROM_END
// Video games on Cirsa "960606-5" CPU PCB + "IS040302-3" VGA SOC-Legacy PCB (or similar video PCB)
GAME( 2003, neptunp2, 0, neptunp2_video, neptunp2, neptunp2_state, empty_init, ROT0, "Unidesa/Cirsa", "Neptune's Pearls 2", MACHINE_IS_SKELETON ) // Year from legal registry date
GAME( 2008, perlacrb, 0, neptunp2_video, neptunp2, neptunp2_state, empty_init, ROT0, "Unidesa/Cirsa", "La Perla del Caribe (V1.0, Catalonia)", MACHINE_IS_SKELETON )
GAME( 2003, neptunp2, 0, neptunp2_video, neptunp2, neptunp2_state, empty_init, ROT0, "Unidesa/Cirsa", "Neptune's Pearls 2", MACHINE_NO_SOUND | MACHINE_NOT_WORKING ) // Year from legal registry date
GAME( 2008, perlacrb, 0, neptunp2_video, neptunp2, neptunp2_state, empty_init, ROT0, "Unidesa/Cirsa", "La Perla del Caribe (V1.0, Catalonia)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
// Screenless games on Cirsa "960606-5" CPU PCB
GAME( 1999, ccorsario, 0, neptunp2_no_video, c960606, neptunp2_state, empty_init, ROT0, "Unidesa/Cirsa", "Corsarios (Cirsa slot machine, V6.0D)", MACHINE_IS_SKELETON_MECHANICAL ) // Year taken from sticker on PCB
GAME( 1999, ccorsarioa, ccorsario, neptunp2_no_video, c960606, neptunp2_state, empty_init, ROT0, "Unidesa/Cirsa", "Corsarios (Cirsa slot machine, V5.10D, Catalonia)", MACHINE_IS_SKELETON_MECHANICAL ) // Year taken from sticker on PCB
GAME( 2002?, charles, 0, neptunp2_no_video, c960606, neptunp2_state, empty_init, ROT0, "Unidesa/Cirsa/Europea", "Charleston (V2.1, Catalonia)", MACHINE_IS_SKELETON_MECHANICAL ) // Year taken from sticker on PCB
GAME( 2008, gladiador, 0, neptunp2_no_video, c960606, neptunp2_state, empty_init, ROT0, "Unidesa/Cirsa", "Gladiadores (V1.0, CAA)", MACHINE_IS_SKELETON_MECHANICAL ) // Year taken from manual
GAME( 2006, mltpoints, 0, neptunp2_no_video, c960606, neptunp2_state, empty_init, ROT0, "Unidesa/Cirsa", "Multi Points (V1.0, CAA)", MACHINE_IS_SKELETON_MECHANICAL ) // Year taken from manual
GAME( 1999, rockroll, 0, neptunp2_no_video, c960606, neptunp2_state, empty_init, ROT0, "Unidesa/Cirsa", "Rock 'n' Roll", MACHINE_IS_SKELETON_MECHANICAL ) // Year taken from parts' manual and sticker on PCB
GAME( 2001?, unk960606, 0, neptunp2_no_video, c960606, neptunp2_state, empty_init, ROT0, "Unidesa/Cirsa", "unknown 960606-5 based machine (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) // Year taken from sticker on PCB
GAME( 2001?, unk960606b, 0, neptunp2_no_video, c960606, neptunp2_state, empty_init, ROT0, "Unidesa/Cirsa/Europea", "unknown 960606-5 based machine (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) // Year taken from sticker on PCB
GAME( 1999, ccorsario, 0, neptunp2_no_video, c960606, neptunp2_state, empty_init, ROT0, "Unidesa/Cirsa", "Corsarios (Cirsa slot machine, V6.0D)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // Year taken from sticker on PCB
GAME( 1999, ccorsarioa, ccorsario, neptunp2_no_video, c960606, neptunp2_state, empty_init, ROT0, "Unidesa/Cirsa", "Corsarios (Cirsa slot machine, V5.10D, Catalonia)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // Year taken from sticker on PCB
GAME( 2002?, charles, 0, neptunp2_no_video, c960606, neptunp2_state, empty_init, ROT0, "Unidesa/Cirsa/Europea", "Charleston (V2.1, Catalonia)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // Year taken from sticker on PCB
GAME( 2008, gladiador, 0, neptunp2_no_video, c960606, neptunp2_state, empty_init, ROT0, "Unidesa/Cirsa", "Gladiadores (V1.0, CAA)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // Year taken from manual
GAME( 2006, mltpoints, 0, neptunp2_no_video, c960606, neptunp2_state, empty_init, ROT0, "Unidesa/Cirsa", "Multi Points (V1.0, CAA)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // Year taken from manual
GAME( 1999, rockroll, 0, neptunp2_no_video, c960606, neptunp2_state, empty_init, ROT0, "Unidesa/Cirsa", "Rock 'n' Roll", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // Year taken from parts' manual and sticker on PCB
GAME( 2001?, unk960606, 0, neptunp2_no_video, c960606, neptunp2_state, empty_init, ROT0, "Unidesa/Cirsa", "unknown 960606-5 based machine (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // Year taken from sticker on PCB
GAME( 2001?, unk960606b, 0, neptunp2_no_video, c960606, neptunp2_state, empty_init, ROT0, "Unidesa/Cirsa/Europea", "unknown 960606-5 based machine (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK ) // Year taken from sticker on PCB
// B. Gaming Technology Ltd. (BGT) fruit machines on Cirsa "960606-5" CPU PCB
GAME( 1997, bg_barmy, 0, neptunp2_no_video, c960606, neptunp2_state, empty_init, ROT0, "Unidesa/Cirsa/B. Gaming Technology", "Barmy Army", MACHINE_IS_SKELETON_MECHANICAL )
GAME( 2000, bg_dbells, 0, neptunp2_no_video, c960606, neptunp2_state, empty_init, ROT0, "Unidesa/Cirsa/B. Gaming Technology", "Dancing Bells", MACHINE_IS_SKELETON_MECHANICAL )
GAME( 1999, bg_ddb, 0, neptunp2_no_video, c960606, neptunp2_state, empty_init, ROT0, "Unidesa/Cirsa/B. Gaming Technology", "Ding Dong Bells (B Gaming Technology)", MACHINE_IS_SKELETON_MECHANICAL )
GAME( 2000, bg_max, 0, neptunp2_no_video, c960606, neptunp2_state, empty_init, ROT0, "Unidesa/Cirsa/B. Gaming Technology", "Max A Million (set 1)", MACHINE_IS_SKELETON_MECHANICAL )
GAME( 2000, bg_maxa, bg_max, neptunp2_no_video, c960606, neptunp2_state, empty_init, ROT0, "Unidesa/Cirsa/B. Gaming Technology", "Max A Million (set 2)", MACHINE_IS_SKELETON_MECHANICAL )
GAME( 1997, bg_barmy, 0, neptunp2_no_video, c960606, neptunp2_state, empty_init, ROT0, "Unidesa/Cirsa/B. Gaming Technology", "Barmy Army", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK )
GAME( 2000, bg_dbells, 0, neptunp2_no_video, c960606, neptunp2_state, empty_init, ROT0, "Unidesa/Cirsa/B. Gaming Technology", "Dancing Bells", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK )
GAME( 1999, bg_ddb, 0, neptunp2_no_video, c960606, neptunp2_state, empty_init, ROT0, "Unidesa/Cirsa/B. Gaming Technology", "Ding Dong Bells (B Gaming Technology)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK )
GAME( 2000, bg_max, 0, neptunp2_no_video, c960606, neptunp2_state, empty_init, ROT0, "Unidesa/Cirsa/B. Gaming Technology", "Max A Million (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK )
GAME( 2000, bg_maxa, bg_max, neptunp2_no_video, c960606, neptunp2_state, empty_init, ROT0, "Unidesa/Cirsa/B. Gaming Technology", "Max A Million (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK )

View File

@ -115,4 +115,4 @@ ROM_END
} // anonymous namespace
COMP(1987, cit101xl, 0, 0, cit101xl, cit101xl, cit101xl_state, empty_init, "CIE Terminals", "CIT-101XL Video Display Terminal", MACHINE_IS_SKELETON)
COMP(1987, cit101xl, 0, 0, cit101xl, cit101xl, cit101xl_state, empty_init, "CIE Terminals", "CIT-101XL Video Display Terminal", MACHINE_NO_SOUND | MACHINE_NOT_WORKING)

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@ -82,4 +82,4 @@ ROM_END
// GAME DRIVERS
//**************************************************************************
CONS( 2005, c64dtv, 0, 0, c64dtv, c64dtv, c64dtv_state, empty_init, "The Toy:Lobster Company", "Commodore 64 Direct-to-TV (Version 2 050711) (PAL)", MACHINE_IS_SKELETON )
CONS( 2005, c64dtv, 0, 0, c64dtv, c64dtv, c64dtv_state, empty_init, "The Toy:Lobster Company", "Commodore 64 Direct-to-TV (Version 2 050711) (PAL)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )

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@ -173,4 +173,4 @@ ROM_END
/* YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS */
COMP( 1985, c900, 0, 0, c900, c900, c900_state, empty_init, "Commodore", "Commodore 900", MACHINE_IS_SKELETON | MACHINE_SUPPORTS_SAVE )
COMP( 1985, c900, 0, 0, c900, c900, c900_state, empty_init, "Commodore", "Commodore 900", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE )

View File

@ -389,7 +389,7 @@ ROM_END
} // anonymous namespace
GAME( 199?, automatm, robocop, ffantasym, ffantasym, ffantasy_ms_state, empty_init, ROT0, "bootleg (Gaelco / Ervisa)", "Automat (bootleg of Robocop, Modular System)", MACHINE_IS_SKELETON )
GAME( 199?, drgninjam, baddudes, ffantasym, ffantasym, ffantasy_ms_state, empty_init, ROT0, "bootleg (Gaelco / Ervisa)", "Dragon Ninja (Modular System)", MACHINE_IS_SKELETON )
GAME( 199?, ffantasym, hippodrm, ffantasym, ffantasym, ffantasy_ms_state, empty_init, ROT0, "bootleg (Gaelco / Ervisa)", "Fighting Fantasy (Modular System)", MACHINE_IS_SKELETON )
GAME( 199?, secretagm, secretag, secretagm, ffantasym, ffantasy_ms_state, empty_init, ROT0, "bootleg (Gaelco / Ervisa)", "Secret Agent (Modular System)", MACHINE_IS_SKELETON )
GAME( 199?, automatm, robocop, ffantasym, ffantasym, ffantasy_ms_state, empty_init, ROT0, "bootleg (Gaelco / Ervisa)", "Automat (bootleg of Robocop, Modular System)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 199?, drgninjam, baddudes, ffantasym, ffantasym, ffantasy_ms_state, empty_init, ROT0, "bootleg (Gaelco / Ervisa)", "Dragon Ninja (Modular System)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 199?, ffantasym, hippodrm, ffantasym, ffantasym, ffantasy_ms_state, empty_init, ROT0, "bootleg (Gaelco / Ervisa)", "Fighting Fantasy (Modular System)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 199?, secretagm, secretag, secretagm, ffantasym, ffantasy_ms_state, empty_init, ROT0, "bootleg (Gaelco / Ervisa)", "Secret Agent (Modular System)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )

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@ -1009,5 +1009,5 @@ ROM_END
} // anonymous namespace
COMP(1982, decmate2, 0, 0, pc278, decmate2, decmate2_state, init_pc278, "Digital Equipment Corporation", "DECmate II (PC278)", MACHINE_IS_SKELETON)
COMP(1984, decmate3, 0, 0, pc238, decmate2, decmate2_state, init_pc238, "Digital Equipment Corporation", "DECmate III (PC238)", MACHINE_IS_SKELETON)
COMP(1982, decmate2, 0, 0, pc278, decmate2, decmate2_state, init_pc278, "Digital Equipment Corporation", "DECmate II (PC278)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING)
COMP(1984, decmate3, 0, 0, pc238, decmate2, decmate2_state, init_pc238, "Digital Equipment Corporation", "DECmate III (PC238)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING)

View File

@ -494,4 +494,4 @@ ROM_END
// DRIVERS
//**************************************************************************
/* YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS */
COMP( 1978, la120, 0, 0, la120, la120, decwriter_state, empty_init, "Digital Equipment Corporation", "DECwriter III (LA120)", MACHINE_IS_SKELETON )
COMP( 1978, la120, 0, 0, la120, la120, decwriter_state, empty_init, "Digital Equipment Corporation", "DECwriter III (LA120)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )

View File

@ -304,6 +304,6 @@ ROM_END
}
/* YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS */
COMP( 1993, d2k300axp, 0, 0, d2k300axp, 0, jensen_state, init_common, "DEC", "DEC 2000 Model 300 AXP", MACHINE_IS_SKELETON)
COMP( 1993, d2k500axp, 0, 0, d2k500axp, 0, jensen_state, init_common, "DEC", "DEC 2000 Model 500 AXP", MACHINE_IS_SKELETON)
COMP( 1993, dpcaxp150, 0, 0, dpcaxp150, 0, jensen_state, init_common, "DEC", "DECpc AXP 150", MACHINE_IS_SKELETON)
COMP( 1993, d2k300axp, 0, 0, d2k300axp, 0, jensen_state, init_common, "DEC", "DEC 2000 Model 300 AXP", MACHINE_NO_SOUND | MACHINE_NOT_WORKING)
COMP( 1993, d2k500axp, 0, 0, d2k500axp, 0, jensen_state, init_common, "DEC", "DEC 2000 Model 500 AXP", MACHINE_NO_SOUND | MACHINE_NOT_WORKING)
COMP( 1993, dpcaxp150, 0, 0, dpcaxp150, 0, jensen_state, init_common, "DEC", "DECpc AXP 150", MACHINE_NO_SOUND | MACHINE_NOT_WORKING)

View File

@ -487,4 +487,4 @@ ROM_END
COMP( 197?, pdp11ub, 0, 0, pdp11, pdp11, pdp11_state, empty_init, "Digital Equipment Corporation", "PDP-11 [Unibus](M9301-YA)", MACHINE_NOT_WORKING | MACHINE_NO_SOUND)
COMP( 197?, pdp11ub2, pdp11ub, 0, pdp11ub2, pdp11, pdp11_state, empty_init, "Digital Equipment Corporation", "PDP-11 [Unibus](M9312)", MACHINE_NOT_WORKING | MACHINE_NO_SOUND)
COMP( 198?, pdp11qb, pdp11ub, 0, pdp11qb, pdp11, pdp11_state, empty_init, "Digital Equipment Corporation", "PDP-11 [Q-BUS] (M7195 - MXV11-B)", MACHINE_NOT_WORKING | MACHINE_NO_SOUND)
COMP( 1987, sms1000, 0, 0, sms1000, pdp11, pdp11_state, empty_init, "Scientific Micro Systems", "SMS-1000", MACHINE_IS_SKELETON )
COMP( 1987, sms1000, 0, 0, sms1000, pdp11, pdp11_state, empty_init, "Scientific Micro Systems", "SMS-1000", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )

View File

@ -3464,6 +3464,6 @@ ROM_END
/* Driver */
/* YEAR NAME PARENT COMPAT MACHINE INPUT STATE INIT COMPANY FULLNAME FLAGS */
COMP(1982, rainbow100a, rainbow, 0, rainbow_modela, rainbow100b_in, rainbow_modela_state, empty_init, "Digital Equipment Corporation", "Rainbow 100-A", MACHINE_IS_SKELETON)
COMP(1982, rainbow100a, rainbow, 0, rainbow_modela, rainbow100b_in, rainbow_modela_state, empty_init, "Digital Equipment Corporation", "Rainbow 100-A", MACHINE_NO_SOUND | MACHINE_NOT_WORKING)
COMP(1983, rainbow, 0, 0, rainbow_modelb, rainbow100b_in, rainbow_modelb_state, empty_init, "Digital Equipment Corporation", "Rainbow 100-B", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_COLORS)
COMP(1985, rainbow190, rainbow, 0, rainbow_modelb, rainbow100b_in, rainbow_modelb_state, empty_init, "Digital Equipment Corporation", "Rainbow 190-B", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_COLORS)

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@ -183,5 +183,5 @@ ROM_END
/* Driver */
/* YEAR NAME PARENT COMPAT MACHINE INPUT STATE INIT COMPANY FULLNAME FLAGS */
COMP( 1983, vt220, 0, 0, vt220, vt220, vt220_state, empty_init, "Digital Equipment Corporation", "VT220 (Version 2.3)", MACHINE_IS_SKELETON )
COMP( 1983, vt220a, vt220, 0, vt220a, vt220, vt220_state, empty_init, "Digital Equipment Corporation", "VT220 (Version 2.1)", MACHINE_IS_SKELETON )
COMP( 1983, vt220, 0, 0, vt220, vt220, vt220_state, empty_init, "Digital Equipment Corporation", "VT220 (Version 2.3)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
COMP( 1983, vt220a, vt220, 0, vt220a, vt220, vt220_state, empty_init, "Digital Equipment Corporation", "VT220 (Version 2.1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )

View File

@ -141,7 +141,7 @@ ROM_END
/* Driver */
/* YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS */
COMP( 1987, vt320, 0, 0, vt320, vt320, vt320_state, empty_init, "Digital Equipment Corporation", "VT320", MACHINE_IS_SKELETON )
COMP( 1987, vt330, 0, 0, vt320, vt320, vt320_state, empty_init, "Digital Equipment Corporation", "VT330", MACHINE_IS_SKELETON )
//COMP( 1989?, vt340, 0, 0, vt320, vt320, vt320_state, empty_init, "Digital Equipment Corporation", "VT340", MACHINE_IS_SKELETON )
//COMP( 1990?, vt340p, 0, 0, vt320, vt320, vt320_state, empty_init, "Digital Equipment Corporation", "VT340+", MACHINE_IS_SKELETON )
COMP( 1987, vt320, 0, 0, vt320, vt320, vt320_state, empty_init, "Digital Equipment Corporation", "VT320", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
COMP( 1987, vt330, 0, 0, vt320, vt320, vt320_state, empty_init, "Digital Equipment Corporation", "VT330", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
//COMP( 1989?, vt340, 0, 0, vt320, vt320, vt320_state, empty_init, "Digital Equipment Corporation", "VT340", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
//COMP( 1990?, vt340p, 0, 0, vt320, vt320, vt320_state, empty_init, "Digital Equipment Corporation", "VT340+", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )

View File

@ -156,7 +156,7 @@ ROM_END
/* Driver */
COMP( 1990, vt420, 0, 0, vt420, vt520, vt520_state, empty_init, "Digital Equipment Corporation", "VT420 Video Terminal", MACHINE_IS_SKELETON )
//COMP( 1993, vt510, 0, 0, vt520, vt520, vt520_state, empty_init, "Digital Equipment Corporation", "VT510 Video Terminal", MACHINE_IS_SKELETON)
COMP( 1994, vt520, 0, 0, vt520, vt520, vt520_state, empty_init, "Digital Equipment Corporation", "VT520 Video Terminal", MACHINE_IS_SKELETON)
//COMP( 1994, vt525, 0, 0, vt520, vt520, vt520_state, empty_init, "Digital Equipment Corporation", "VT525 Video Terminal", MACHINE_IS_SKELETON)
COMP( 1990, vt420, 0, 0, vt420, vt520, vt520_state, empty_init, "Digital Equipment Corporation", "VT420 Video Terminal", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
//COMP( 1993, vt510, 0, 0, vt520, vt520, vt520_state, empty_init, "Digital Equipment Corporation", "VT510 Video Terminal", MACHINE_NO_SOUND | MACHINE_NOT_WORKING)
COMP( 1994, vt520, 0, 0, vt520, vt520, vt520_state, empty_init, "Digital Equipment Corporation", "VT520 Video Terminal", MACHINE_NO_SOUND | MACHINE_NOT_WORKING)
//COMP( 1994, vt525, 0, 0, vt520, vt520, vt520_state, empty_init, "Digital Equipment Corporation", "VT525 Video Terminal", MACHINE_NO_SOUND | MACHINE_NOT_WORKING)

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@ -300,4 +300,4 @@ ROM_END
} // anonymous namespace
/* YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS */
COMP(1991, aviion_4600, 0, 0, aviion_4600, 0, aviion88k_state, init, "Data General", "AViiON 4600", MACHINE_IS_SKELETON)
COMP(1991, aviion_4600, 0, 0, aviion_4600, 0, aviion88k_state, init, "Data General", "AViiON 4600", MACHINE_NO_SOUND | MACHINE_NOT_WORKING)

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@ -308,6 +308,6 @@ ROM_END
} // anonymous namespace
SYST(1986, emax, 0, 0, emax, emax, emax_state, empty_init, "E-mu Systems", "Emax Digital Sampling Keyboard", MACHINE_IS_SKELETON)
SYST(198?, emaxp, emax, 0, emaxp, emax, emax_state, empty_init, "E-mu Systems", "Emax Plus Digital Sampling Keyboard", MACHINE_IS_SKELETON)
SYST(1989, emax2, 0, 0, emax2, emax2, emax_state, empty_init, "E-mu Systems", "Emax II 16-Bit Digital Sound System", MACHINE_IS_SKELETON)
SYST(1986, emax, 0, 0, emax, emax, emax_state, empty_init, "E-mu Systems", "Emax Digital Sampling Keyboard", MACHINE_NO_SOUND | MACHINE_NOT_WORKING)
SYST(198?, emaxp, emax, 0, emaxp, emax, emax_state, empty_init, "E-mu Systems", "Emax Plus Digital Sampling Keyboard", MACHINE_NO_SOUND | MACHINE_NOT_WORKING)
SYST(1989, emax2, 0, 0, emax2, emax2, emax_state, empty_init, "E-mu Systems", "Emax II 16-Bit Digital Sound System", MACHINE_NO_SOUND | MACHINE_NOT_WORKING)

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@ -332,4 +332,4 @@ ROM_END
} // anonymous namespace
SYST(1984, emu2, 0, 0, emu2, emu2, emu2_state, empty_init, "E-mu Systems", "Emulator II", MACHINE_IS_SKELETON)
SYST(1984, emu2, 0, 0, emu2, emu2, emu2_state, empty_init, "E-mu Systems", "Emulator II", MACHINE_NO_SOUND | MACHINE_NOT_WORKING)

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@ -298,4 +298,4 @@ ROM_END
} // anonymous namespace
SYST(1987, emu3, 0, 0, emu3, emu3, emu3_state, empty_init, "E-mu Systems", "Emulator Three Digital Sound Production System", MACHINE_IS_SKELETON)
SYST(1987, emu3, 0, 0, emu3, emu3, emu3_state, empty_init, "E-mu Systems", "Emulator Three Digital Sound Production System", MACHINE_NO_SOUND | MACHINE_NOT_WORKING)

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@ -240,10 +240,10 @@ ROM_END
} // anonymous namespace
SYST(1989, proteus1, 0, 0, proteus1, proteus1, emu68k_state, empty_init, "E-mu Systems", "Proteus/1 16-Bit Multi-Timbral Digital Sound Module", MACHINE_IS_SKELETON)
SYST(1989, proteusxr, 0, 0, proteusxr, proteus1, emu68k_state, empty_init, "E-mu Systems", "Proteus/1 XR 16-Bit Multi-Timbral Digital Sound Module", MACHINE_IS_SKELETON)
SYST(1991, procuss, 0, 0, proteusxr, procuss, emu68k_state, empty_init, "E-mu Systems", "Pro/Cussion Maximum Percussion Module", MACHINE_IS_SKELETON)
SYST(1993, vintkeys, 0, 0, vintkeys, vintkeys, emu68k_state, empty_init, "E-mu Systems", "Vintage Keys Classic Analog Keyboards", MACHINE_IS_SKELETON)
SYST(1996, orbit9090, 0, 0, phatt, orbit9090, emu68k_state, empty_init, "E-mu Systems", "Orbit 9090 - The Dance Planet", MACHINE_IS_SKELETON)
SYST(1997, phatt, 0, 0, phatt, phatt, emu68k_state, empty_init, "E-mu Systems", "Planet Phatt - The Swing System", MACHINE_IS_SKELETON)
SYST(1997, carnaval, 0, 0, phatt, carnaval, emu68k_state, empty_init, "E-mu Systems", "Carnaval - Jugando con Fuego", MACHINE_IS_SKELETON)
SYST(1989, proteus1, 0, 0, proteus1, proteus1, emu68k_state, empty_init, "E-mu Systems", "Proteus/1 16-Bit Multi-Timbral Digital Sound Module", MACHINE_NO_SOUND | MACHINE_NOT_WORKING)
SYST(1989, proteusxr, 0, 0, proteusxr, proteus1, emu68k_state, empty_init, "E-mu Systems", "Proteus/1 XR 16-Bit Multi-Timbral Digital Sound Module", MACHINE_NO_SOUND | MACHINE_NOT_WORKING)
SYST(1991, procuss, 0, 0, proteusxr, procuss, emu68k_state, empty_init, "E-mu Systems", "Pro/Cussion Maximum Percussion Module", MACHINE_NO_SOUND | MACHINE_NOT_WORKING)
SYST(1993, vintkeys, 0, 0, vintkeys, vintkeys, emu68k_state, empty_init, "E-mu Systems", "Vintage Keys Classic Analog Keyboards", MACHINE_NO_SOUND | MACHINE_NOT_WORKING)
SYST(1996, orbit9090, 0, 0, phatt, orbit9090, emu68k_state, empty_init, "E-mu Systems", "Orbit 9090 - The Dance Planet", MACHINE_NO_SOUND | MACHINE_NOT_WORKING)
SYST(1997, phatt, 0, 0, phatt, phatt, emu68k_state, empty_init, "E-mu Systems", "Planet Phatt - The Swing System", MACHINE_NO_SOUND | MACHINE_NOT_WORKING)
SYST(1997, carnaval, 0, 0, phatt, carnaval, emu68k_state, empty_init, "E-mu Systems", "Carnaval - Jugando con Fuego", MACHINE_NO_SOUND | MACHINE_NOT_WORKING)

View File

@ -65,7 +65,7 @@ static INPUT_PORTS_START( cassvisn )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON7 )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON6 )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON5 )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON2 ) // Jump on monstrmn
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON2 ) // Jump on monstrmn
INPUT_PORTS_END
DEVICE_IMAGE_LOAD_MEMBER(cassvisn_state::cart_load)
@ -109,4 +109,4 @@ ROM_END
} // anonymous namespace
CONS( 1981, cassvisn, 0, 0, cassvisn, cassvisn, cassvisn_state, empty_init, "Epoch", "Cassette Vision", MACHINE_IS_SKELETON )
CONS( 1981, cassvisn, 0, 0, cassvisn, cassvisn, cassvisn_state, empty_init, "Epoch", "Cassette Vision", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )

View File

@ -579,6 +579,6 @@ ROM_END
// Only 4101 may exist as a driver in the end making the 4110 and 4120 as slots devices on the SS3 bus, time will tell
// YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS
COMP( 1984, alfaskop4110, 0, 0, alfaskop4110, alfaskop4110, alfaskop4110_state, empty_init, "Ericsson", "Alfaskop Display Unit 4110", MACHINE_IS_SKELETON)
COMP( 1984, alfaskop4120, 0, 0, alfaskop4120, alfaskop4120, alfaskop4120_state, empty_init, "Ericsson", "Alfaskop Flexible Disk Unit 4120", MACHINE_IS_SKELETON)
COMP( 1984, alfaskop4101, 0, 0, alfaskop4101, alfaskop4101, alfaskop4101_state, empty_init, "Ericsson", "Alfaskop Communication Processor 4101", MACHINE_IS_SKELETON)
COMP( 1984, alfaskop4110, 0, 0, alfaskop4110, alfaskop4110, alfaskop4110_state, empty_init, "Ericsson", "Alfaskop Display Unit 4110", MACHINE_NO_SOUND | MACHINE_NOT_WORKING)
COMP( 1984, alfaskop4120, 0, 0, alfaskop4120, alfaskop4120, alfaskop4120_state, empty_init, "Ericsson", "Alfaskop Flexible Disk Unit 4120", MACHINE_NO_SOUND | MACHINE_NOT_WORKING)
COMP( 1984, alfaskop4101, 0, 0, alfaskop4101, alfaskop4101, alfaskop4101_state, empty_init, "Ericsson", "Alfaskop Communication Processor 4101", MACHINE_NO_SOUND | MACHINE_NOT_WORKING)

View File

@ -85,4 +85,4 @@ ROM_END
} // anonymous namespace
COMP(198?, e9161, 0, 0, e9161, e9161, e9161_state, empty_init, "Ericsson", "9161 Display Processor Unit", MACHINE_IS_SKELETON)
COMP(198?, e9161, 0, 0, e9161, e9161, e9161_state, empty_init, "Ericsson", "9161 Display Processor Unit", MACHINE_NO_SOUND | MACHINE_NOT_WORKING)

View File

@ -231,5 +231,5 @@ ROM_END
} // anonymous namespace
GAME( 1998, d9flower, 0, es9501, specd9, es9501_state, empty_init, ROT0, "Cadence Technology", "Dream 9 Flower (v1.00c)", MACHINE_IS_SKELETON )
GAME( 1997, specd9, 0, es9501, specd9, es9501_state, empty_init, ROT0, "Excellent System", "Special Dream 9 (v1.0.5G)", MACHINE_IS_SKELETON )
GAME( 1998, d9flower, 0, es9501, specd9, es9501_state, empty_init, ROT0, "Cadence Technology", "Dream 9 Flower (v1.00c)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 1997, specd9, 0, es9501, specd9, es9501_state, empty_init, ROT0, "Excellent System", "Special Dream 9 (v1.0.5G)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )

View File

@ -237,8 +237,8 @@ ROM_END
} // anonymous namespace
GAME( 1977, attckexd, 0, attack, 0, exidyttl_state, empty_init, ROT0, "Exidy", "Attack (set 1)", MACHINE_IS_SKELETON )
GAME( 1977, attckexd2, attckexd, attack, 0, exidyttl_state, empty_init, ROT0, "Exidy", "Attack (set 2)", MACHINE_IS_SKELETON )
GAME( 1976, deathrac, 0, attack, 0, exidyttl_state, empty_init, ROT0, "Exidy", "Death Race", MACHINE_IS_SKELETON )
GAME( 1976, destdrby, 0, attack, 0, exidyttl_state, empty_init, ROT0, "Exidy", "Destruction Derby", MACHINE_IS_SKELETON)
GAME( 1976, rhunting, deathrac, attack, 0, exidyttl_state, empty_init, ROT0, "bootleg", "Robot Hunting (bootleg of Death Race)",MACHINE_IS_SKELETON )
GAME( 1977, attckexd, 0, attack, 0, exidyttl_state, empty_init, ROT0, "Exidy", "Attack (set 1)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 1977, attckexd2, attckexd, attack, 0, exidyttl_state, empty_init, ROT0, "Exidy", "Attack (set 2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 1976, deathrac, 0, attack, 0, exidyttl_state, empty_init, ROT0, "Exidy", "Death Race", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 1976, destdrby, 0, attack, 0, exidyttl_state, empty_init, ROT0, "Exidy", "Destruction Derby", MACHINE_NO_SOUND | MACHINE_NOT_WORKING)
GAME( 1976, rhunting, deathrac, attack, 0, exidyttl_state, empty_init, ROT0, "bootleg", "Robot Hunting (bootleg of Death Race)",MACHINE_NO_SOUND | MACHINE_NOT_WORKING )

View File

@ -656,5 +656,5 @@ ROM_END
// YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS
COMP( 1987, falco5220e, 0, 0, falco500, 0, falco500_state, empty_init, "Falco Data Products", "Falco 5220e", MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE )
COMP( 1991, falco500e, falco5220e, 0, falco500, 0, falco500_state, empty_init, "Falco Data Products", "Falco 500e", MACHINE_IS_SKELETON )
COMP( 1989, falco5220s, falco5220e, 0, falco500, 0, falco500_state, empty_init, "Falco Data Products", "Falco 5220s", MACHINE_IS_SKELETON )
COMP( 1991, falco500e, falco5220e, 0, falco500, 0, falco500_state, empty_init, "Falco Data Products", "Falco 500e", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
COMP( 1989, falco5220s, falco5220e, 0, falco500, 0, falco500_state, empty_init, "Falco Data Products", "Falco 5220s", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )

View File

@ -75,4 +75,4 @@ ROM_END
} // Anonymous namespace
GAME( 2001, photoply2k1sp, 0, photoplays, photoplays, photoplays_state, empty_init, ROT0, "Funworld", "Photo Play 2001 (Spanish)", MACHINE_IS_SKELETON )
GAME( 2001, photoply2k1sp, 0, photoplays, photoplays, photoplays_state, empty_init, ROT0, "Funworld", "Photo Play 2001 (Spanish)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )

View File

@ -100,5 +100,5 @@ ROM_END
} // Anonymous namespace
GAME( 2004, photopsxsp, 0, photoplaysx, photoplaysx, photoplaysx_state, empty_init, ROT0, "Funworld", "Photo Play Spirit Xtreme (Spanish)", MACHINE_IS_SKELETON )
GAME( 2004?, photopsxusp, photopsxsp, photoplaysx, photoplaysx, photoplaysx_state, empty_init, ROT0, "Funworld", "Photo Play Spirit Xtreme (update, Spanish)", MACHINE_IS_SKELETON )
GAME( 2004, photopsxsp, 0, photoplaysx, photoplaysx, photoplaysx_state, empty_init, ROT0, "Funworld", "Photo Play Spirit Xtreme (Spanish)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 2004?, photopsxusp, photopsxsp, photoplaysx, photoplaysx, photoplaysx_state, empty_init, ROT0, "Funworld", "Photo Play Spirit Xtreme (update, Spanish)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )

View File

@ -142,6 +142,6 @@ ROM_END
} // anonymous namespace
GAME( 199?, autopapa, 0, gaelcof3, gaelcof3, gaelcof3_state, empty_init, ROT0, "Gaelco", "El auto feo", MACHINE_IS_SKELETON_MECHANICAL )
GAME( 199?, donpepito, 0, gaelcof3, gaelcof3, gaelcof3_state, empty_init, ROT0, "Gaelco", "Hola Don Pepito", MACHINE_IS_SKELETON_MECHANICAL )
GAME( 199?, susanita, 0, gaelcof3, gaelcof3, gaelcof3_state, empty_init, ROT0, "Gaelco", "Susanita", MACHINE_IS_SKELETON_MECHANICAL )
GAME( 199?, autopapa, 0, gaelcof3, gaelcof3, gaelcof3_state, empty_init, ROT0, "Gaelco", "El auto feo", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK )
GAME( 199?, donpepito, 0, gaelcof3, gaelcof3, gaelcof3_state, empty_init, ROT0, "Gaelco", "Hola Don Pepito", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK )
GAME( 199?, susanita, 0, gaelcof3, gaelcof3, gaelcof3_state, empty_init, ROT0, "Gaelco", "Susanita", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK )

View File

@ -142,8 +142,8 @@ ROM_END
} // anonymous namespace
GAME( 2003, tokyocop, 0, gaelcopc, gaelcopc, gaelcopc_state, empty_init, ROT0, "Gaelco", "Tokyo Cop (US, dedicated version)", MACHINE_IS_SKELETON )
GAME( 2003, tokyocopk, tokyocop, gaelcopc, gaelcopc, gaelcopc_state, empty_init, ROT0, "Gaelco", "Tokyo Cop (US, kit version)", MACHINE_IS_SKELETON )
GAME( 2003, tokyocopi, tokyocop, gaelcopc, gaelcopc, gaelcopc_state, empty_init, ROT0, "Gaelco", "Tokyo Cop (Italy)", MACHINE_IS_SKELETON )
GAME( 2004, rriders, 0, gaelcopc, gaelcopc, gaelcopc_state, empty_init, ROT0, "Gaelco", "Ring Riders (Software version v2.2)", MACHINE_IS_SKELETON )
GAME( 2005, tuningrc, 0, gaelcopc, gaelcopc, gaelcopc_state, empty_init, ROT0, "Gaelco", "Gaelco Championship Tuning Race", MACHINE_IS_SKELETON )
GAME( 2003, tokyocop, 0, gaelcopc, gaelcopc, gaelcopc_state, empty_init, ROT0, "Gaelco", "Tokyo Cop (US, dedicated version)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 2003, tokyocopk, tokyocop, gaelcopc, gaelcopc, gaelcopc_state, empty_init, ROT0, "Gaelco", "Tokyo Cop (US, kit version)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 2003, tokyocopi, tokyocop, gaelcopc, gaelcopc, gaelcopc_state, empty_init, ROT0, "Gaelco", "Tokyo Cop (Italy)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 2004, rriders, 0, gaelcopc, gaelcopc, gaelcopc_state, empty_init, ROT0, "Gaelco", "Ring Riders (Software version v2.2)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
GAME( 2005, tuningrc, 0, gaelcopc, gaelcopc, gaelcopc_state, empty_init, ROT0, "Gaelco", "Gaelco Championship Tuning Race", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )

View File

@ -77,4 +77,4 @@ ROM_END
} // Anonymous namespace
GAME( 2011?, radikaldrt, 0, radikaldarts, radikaldarts, radikaldarts_state, empty_init, ROT0, "Gaelco Darts", "Radikal Darts (Diana Version 7.29.25)", MACHINE_IS_SKELETON )
GAME( 2011?, radikaldrt, 0, radikaldarts, radikaldarts, radikaldarts_state, empty_init, ROT0, "Gaelco Darts", "Radikal Darts (Diana Version 7.29.25)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )

View File

@ -613,8 +613,8 @@ ROM_END
// YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS
COMP( 1982, grid1101, 0, 0, grid1101, gridcomp, gridcomp_state, empty_init, "GRiD Computers", "Compass 1101", MACHINE_NO_SOUND_HW | MACHINE_IMPERFECT_CONTROLS )
COMP( 1982, grid1109, grid1101, 0, grid1109, gridcomp, gridcomp_state, empty_init, "GRiD Computers", "Compass 1109", MACHINE_IS_SKELETON )
COMP( 1984, grid1121, 0, 0, grid1121, gridcomp, gridcomp_state, empty_init, "GRiD Computers", "Compass II 1121", MACHINE_IS_SKELETON )
COMP( 1984, grid1129, grid1121, 0, grid1129, gridcomp, gridcomp_state, empty_init, "GRiD Computers", "Compass II 1129", MACHINE_IS_SKELETON )
COMP( 1984, grid1131, grid1121, 0, grid1131, gridcomp, gridcomp_state, empty_init, "GRiD Computers", "Compass II 1131", MACHINE_IS_SKELETON )
COMP( 1984, grid1139, grid1121, 0, grid1139, gridcomp, gridcomp_state, empty_init, "GRiD Computers", "Compass II 1139", MACHINE_IS_SKELETON )
COMP( 1982, grid1109, grid1101, 0, grid1109, gridcomp, gridcomp_state, empty_init, "GRiD Computers", "Compass 1109", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
COMP( 1984, grid1121, 0, 0, grid1121, gridcomp, gridcomp_state, empty_init, "GRiD Computers", "Compass II 1121", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
COMP( 1984, grid1129, grid1121, 0, grid1129, gridcomp, gridcomp_state, empty_init, "GRiD Computers", "Compass II 1129", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
COMP( 1984, grid1131, grid1121, 0, grid1131, gridcomp, gridcomp_state, empty_init, "GRiD Computers", "Compass II 1131", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
COMP( 1984, grid1139, grid1121, 0, grid1139, gridcomp, gridcomp_state, empty_init, "GRiD Computers", "Compass II 1139", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )

View File

@ -196,4 +196,4 @@ ROM_END
} // anonymous namespace
// year name parent compat machine input class init company fullname flags
COMP( 1983, z29, 0, 0, z29, z29, z29_state, empty_init, "Zenith Data Systems", "Z-29 Terminal", MACHINE_IS_SKELETON)
COMP( 1983, z29, 0, 0, z29, z29, z29_state, empty_init, "Zenith Data Systems", "Z-29 Terminal", MACHINE_NO_SOUND | MACHINE_NOT_WORKING)

View File

@ -180,4 +180,4 @@ ROM_END
/* Driver */
// YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS
COMP( 2010, ultim809, 0, 0, ultim809, ultim809, ultim809_state, empty_init, "Matthew Sarnoff", "Ultim809", MACHINE_IS_INCOMPLETE | MACHINE_IS_SKELETON | MACHINE_SUPPORTS_SAVE )
COMP( 2010, ultim809, 0, 0, ultim809, ultim809, ultim809_state, empty_init, "Matthew Sarnoff", "Ultim809", MACHINE_IS_INCOMPLETE | MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE )

View File

@ -265,4 +265,4 @@ ROM_END
} // anonymous namespace
COMP( 1988, braiplus, 0, 0, braiplus, braiplus, braiplus_state, empty_init, "Jozsef and Endre Lukacs", "BraiLab Plus", MACHINE_IS_SKELETON )
COMP( 1988, braiplus, 0, 0, braiplus, braiplus, braiplus_state, empty_init, "Jozsef and Endre Lukacs", "BraiLab Plus", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )

View File

@ -348,4 +348,4 @@ ROM_END
} // anonymous namespace
COMP( 1966, hp2100, 0, 0, hp2100, hp2100, hp2100_state, empty_init, "Hewlett-Packard", "HP 2100", MACHINE_IS_SKELETON )
COMP( 1966, hp2100, 0, 0, hp2100, hp2100, hp2100_state, empty_init, "Hewlett-Packard", "HP 2100", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )

View File

@ -144,5 +144,5 @@ ROM_END
} // anonymous namespace
COMP(1987, hp700_92, 0, 0, hp700_92, hp700_92, hp700_state, empty_init, "Hewlett-Packard", "HP 700/92 Display Terminal", MACHINE_IS_SKELETON)
COMP(1994, hp700_70, 0, 0, hp700_70, hp700_92, hp700_state, empty_init, "Hewlett-Packard", "HP 700/70 Windowing Terminal", MACHINE_IS_SKELETON)
COMP(1987, hp700_92, 0, 0, hp700_92, hp700_92, hp700_state, empty_init, "Hewlett-Packard", "HP 700/92 Display Terminal", MACHINE_NO_SOUND | MACHINE_NOT_WORKING)
COMP(1994, hp700_70, 0, 0, hp700_70, hp700_92, hp700_state, empty_init, "Hewlett-Packard", "HP 700/70 Windowing Terminal", MACHINE_NO_SOUND | MACHINE_NOT_WORKING)

View File

@ -60,4 +60,4 @@ ROM_END
} // anonymous namespace
SYST(1988, hp7596a, 0, 0, hp7596a, hp7596a, hp7596a_state, empty_init, "Hewlett-Packard", "HP 7596A DraftMaster II", MACHINE_IS_SKELETON)
SYST(1988, hp7596a, 0, 0, hp7596a, hp7596a, hp7596a_state, empty_init, "Hewlett-Packard", "HP 7596A DraftMaster II", MACHINE_NO_SOUND | MACHINE_NOT_WORKING)

View File

@ -3933,10 +3933,10 @@ ROM_START( hp9845t_de )
ROM_END
// YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS
COMP( 1977, hp9845a, 0, 0, hp9845a, hp9845, hp9845_state, empty_init, "Hewlett-Packard", "9845A", MACHINE_IS_SKELETON )
COMP( 1977, hp9845s, hp9845a, 0, hp9845a, hp9845, hp9845_state, empty_init, "Hewlett-Packard", "9845S", MACHINE_IS_SKELETON )
COMP( 1979, hp9835a, 0, 0, hp9835a, hp9845, hp9845_state, empty_init, "Hewlett-Packard", "9835A", MACHINE_IS_SKELETON )
COMP( 1979, hp9835b, hp9835a, 0, hp9835a, hp9845, hp9845_state, empty_init, "Hewlett-Packard", "9835B", MACHINE_IS_SKELETON )
COMP( 1977, hp9845a, 0, 0, hp9845a, hp9845, hp9845_state, empty_init, "Hewlett-Packard", "9845A", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
COMP( 1977, hp9845s, hp9845a, 0, hp9845a, hp9845, hp9845_state, empty_init, "Hewlett-Packard", "9845S", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
COMP( 1979, hp9835a, 0, 0, hp9835a, hp9845, hp9845_state, empty_init, "Hewlett-Packard", "9835A", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
COMP( 1979, hp9835b, hp9835a, 0, hp9835a, hp9845, hp9845_state, empty_init, "Hewlett-Packard", "9835B", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
COMP( 1979, hp9845b, 0, 0, hp9845b, hp9845_base, hp9845b_state, empty_init, "Hewlett-Packard", "9845B", 0 )
COMP( 1982, hp9845t, 0, 0, hp9845t, hp9845ct, hp9845t_state, empty_init, "Hewlett-Packard", "9845T", 0 )
COMP( 1980, hp9845c, 0, 0, hp9845c, hp9845ct, hp9845c_state, empty_init, "Hewlett-Packard", "9845C", 0 )

View File

@ -656,4 +656,4 @@ ROM_END
} // anonymous namespace
COMP( 2000, jorn720, 0, 0, jornada720, jornada720, jornada_state, empty_init, "Hewlett Packard", "Jornada 720", MACHINE_IS_SKELETON )
COMP( 2000, jorn720, 0, 0, jornada720, jornada720, jornada_state, empty_init, "Hewlett Packard", "Jornada 720", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )

View File

@ -155,4 +155,4 @@ ROM_END
// YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS
COMP( 1987, hawk, 0, 0, hawk, hawk, hawk_state, init_hawk, "Husky Computers Ltd", "Husky Hawk", MACHINE_IS_SKELETON )
COMP( 1987, hawk, 0, 0, hawk, hawk, hawk_state, init_hawk, "Husky Computers Ltd", "Husky Hawk", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )

View File

@ -274,6 +274,6 @@ ROM_END
/* YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS */
COMP( 1989, hunter16, 0, 0, hunter16, hunter16, hunter16_state, empty_init, "Husky Computers Ltd", "Husky Hunter 16", MACHINE_IS_SKELETON )
COMP( 1990, hunter216, hunter16, 0, hunter16, hunter2, hunter16_state, empty_init, "Husky Computers Ltd", "Husky Hunter 2/16", MACHINE_IS_SKELETON )
COMP( 1989, hunter1680, hunter16, 0, hunter1680, hunter16, hunter16_state, empty_init, "Husky Computers Ltd", "Husky Hunter 16/80", MACHINE_IS_SKELETON )
COMP( 1989, hunter16, 0, 0, hunter16, hunter16, hunter16_state, empty_init, "Husky Computers Ltd", "Husky Hunter 16", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
COMP( 1990, hunter216, hunter16, 0, hunter16, hunter2, hunter16_state, empty_init, "Husky Computers Ltd", "Husky Hunter 2/16", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )
COMP( 1989, hunter1680, hunter16, 0, hunter1680, hunter16, hunter16_state, empty_init, "Husky Computers Ltd", "Husky Hunter 16/80", MACHINE_NO_SOUND | MACHINE_NOT_WORKING )

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