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update some info on taiyo company
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@ -15072,9 +15072,9 @@ GAME( 19??, scorpionmc, scorpion, scorpnmc, scorpnmc, galaxian_state, init_
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GAME( 19??, aracnis, scorpion, scorpnmc, aracnis, galaxian_state, init_batman2, ROT90, "bootleg", "Aracnis (bootleg of Scorpion on Moon Cresta hardware)", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_GRAPHICS )
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// SF-X hardware; based on Scramble with extra Z80 and 8255 driving a DAC-based sample player
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GAME( 1983, sfx, 0, sfx, sfx, galaxian_state, init_sfx, ORIENTATION_FLIP_X, "Nichibutsu", "SF-X", MACHINE_SUPPORTS_SAVE )
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GAME( 1983, skelagon, sfx, sfx, sfx, galaxian_state, init_sfx, ORIENTATION_FLIP_X, "Nichibutsu USA", "Skelagon", MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE)
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GAME( 1982, monsterz, 0, monsterz, sfx, galaxian_state, init_sfx, ORIENTATION_FLIP_X, "Nihon Game", "Monster Zero", MACHINE_UNEMULATED_PROTECTION | MACHINE_IMPERFECT_SOUND | MACHINE_NOT_WORKING )
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GAME( 1983, sfx, 0, sfx, sfx, galaxian_state, init_sfx, ORIENTATION_FLIP_X, "Taiyo System (Nichibutsu license)", "SF-X", MACHINE_SUPPORTS_SAVE )
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GAME( 1983, skelagon, sfx, sfx, sfx, galaxian_state, init_sfx, ORIENTATION_FLIP_X, "Taiyo System (Nichibutsu USA license)", "Skelagon", MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE)
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GAME( 1982, monsterz, 0, monsterz, sfx, galaxian_state, init_sfx, ORIENTATION_FLIP_X, "Taiyo System", "Monster Zero", MACHINE_UNEMULATED_PROTECTION | MACHINE_IMPERFECT_SOUND | MACHINE_NOT_WORKING )
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/*
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@ -4,7 +4,7 @@
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Dynamic Ski
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(c)1984 Taiyo
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Dynamic Ski runs on a single Z80. It has the same graphics format as the
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Dynamic Ski runs on a single Z80. It has the same graphics format as the
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newer Taiyo games.
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The game has some minor priority glitches.
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@ -40,7 +40,8 @@ There is a small smt IC on the video board with the numbers ground off.
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Some company history:
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Nihon Game changed their name to Culture Brain.
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Taiyo System (not to be confused with Taiyo Jidoki) was the subsidiary arcade
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brand of Nihon Game. Nihon Game changed their name to Culture Brain in 1987.
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Games by Nihon Game/Culture Brain:
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1982 Monster Zero
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@ -1030,10 +1031,10 @@ ROM_START( dynamski )
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ROM_END
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GAME( 1984, dynamski, 0, dynamski, dynamski, dynamski_state, empty_init, ROT90, "Taiyo", "Dynamic Ski", MACHINE_NO_COCKTAIL | MACHINE_SUPPORTS_SAVE )
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GAME( 1984, chinhero, 0, chinhero, chinhero, chinhero_state, empty_init, ROT90, "Taiyo", "Chinese Hero", MACHINE_SUPPORTS_SAVE ) // by Nihon Game?
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GAME( 1984, chinhero2, chinhero, chinhero, chinhero, chinhero_state, empty_init, ROT90, "Taiyo", "Chinese Hero (older, set 1)", MACHINE_SUPPORTS_SAVE )
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GAME( 1984, chinhero3, chinhero, chinhero, chinhero, chinhero_state, empty_init, ROT90, "Taiyo", "Chinese Hero (older, set 2)", MACHINE_SUPPORTS_SAVE )
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GAME( 1984, chinherot, chinhero, chinhero, chinhero, chinhero_state, empty_init, ROT90, "Taiyo (Taito license)", "Chinese Heroe (Taito)", MACHINE_SUPPORTS_SAVE )
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GAME( 1985, shangkid, 0, shangkid, shangkid, shangkid_state, empty_init, ROT0, "Taiyo (Data East license)", "Shanghai Kid", MACHINE_NO_COCKTAIL | MACHINE_SUPPORTS_SAVE )
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GAME( 1985, hiryuken, shangkid, shangkid, shangkid, shangkid_state, empty_init, ROT0, "Taiyo (Taito license)", "Hokuha Syourin Hiryu no Ken", MACHINE_NO_COCKTAIL | MACHINE_SUPPORTS_SAVE )
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GAME( 1984, dynamski, 0, dynamski, dynamski, dynamski_state, empty_init, ROT90, "Taiyo System (Nichibutsu license)","Dynamic Ski", MACHINE_NO_COCKTAIL | MACHINE_SUPPORTS_SAVE )
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GAME( 1984, chinhero, 0, chinhero, chinhero, chinhero_state, empty_init, ROT90, "Taiyo System", "Chinese Hero", MACHINE_SUPPORTS_SAVE )
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GAME( 1984, chinhero2, chinhero, chinhero, chinhero, chinhero_state, empty_init, ROT90, "Taiyo System", "Chinese Hero (older, set 1)", MACHINE_SUPPORTS_SAVE )
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GAME( 1984, chinhero3, chinhero, chinhero, chinhero, chinhero_state, empty_init, ROT90, "Taiyo System", "Chinese Hero (older, set 2)", MACHINE_SUPPORTS_SAVE )
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GAME( 1984, chinherot, chinhero, chinhero, chinhero, chinhero_state, empty_init, ROT90, "Taiyo System (Taito license)", "Chinese Heroe (Taito)", MACHINE_SUPPORTS_SAVE )
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GAME( 1985, shangkid, 0, shangkid, shangkid, shangkid_state, empty_init, ROT0, "Taiyo System (Data East license)", "Shanghai Kid", MACHINE_NO_COCKTAIL | MACHINE_SUPPORTS_SAVE )
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GAME( 1985, hiryuken, shangkid, shangkid, shangkid, shangkid_state, empty_init, ROT0, "Taiyo System (Taito license)", "Hokuha Syourin Hiryu no Ken", MACHINE_NO_COCKTAIL | MACHINE_SUPPORTS_SAVE )
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