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model1: Slightly hacky bg color fix [O. Galibert]
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@ -1654,7 +1654,7 @@ uint32_t model1_state::screen_update_model1(screen_device &screen, bitmap_rgb32
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view->ayys = sin(view->ayy);
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screen.priority().fill(0);
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bitmap.fill(m_palette->pen(0), cliprect);
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bitmap.fill(m_palette->pen(0x400), cliprect);
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m_tiles->draw(screen, bitmap, cliprect, 6, 0, 0);
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m_tiles->draw(screen, bitmap, cliprect, 4, 0, 0);
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