Improvements to Treasure Island:

- Added proper inputs.
 - Added coin/keyin/keyout/payout counters.
 - Limited the bet and coin pulses to avoid repeats and coin jams.
 - Added complete coinage and keyin DIP switches.
 - Added main game and double-up rates DIP switches.
 - Added minimum bet DIP switches.
 - Added maximum bet DIP switches.
 - Added main game and double-up limit DIP switches.
 - Added payout mode and auto take DIP switches.
 - Added DIP locations as seen in the settings mode.
 - Added demo sounds DIP switch.
 - Created proper button-lamps layout.
 - Added technical notes.
 - Some clean-ups...

(promoted from not working status....)

New games added or promoted from NOT_WORKING status
---------------------------------------------------
Treasure Island (Subsino) [Team Europe, Dumping Union, Angelo Salese, David Haywood, Roberto Fresca]
This commit is contained in:
Roberto Fresca 2010-02-03 07:25:49 +00:00
parent 69b4ade66a
commit 7b22bc982c
4 changed files with 435 additions and 90 deletions

1
.gitattributes vendored
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@ -2949,6 +2949,7 @@ src/mame/layout/superchs.lay svneol=native#text/plain
src/mame/layout/tceptor2.lay svneol=native#text/plain src/mame/layout/tceptor2.lay svneol=native#text/plain
src/mame/layout/tenpindx.lay svneol=native#text/plain src/mame/layout/tenpindx.lay svneol=native#text/plain
src/mame/layout/tinv2650.lay svneol=native#text/plain src/mame/layout/tinv2650.lay svneol=native#text/plain
src/mame/layout/tisub.lay svneol=native#text/plain
src/mame/layout/topspeed.lay svneol=native#text/plain src/mame/layout/topspeed.lay svneol=native#text/plain
src/mame/layout/turbo.lay svneol=native#text/plain src/mame/layout/turbo.lay svneol=native#text/plain
src/mame/layout/turbotag.lay svneol=native#text/plain src/mame/layout/turbotag.lay svneol=native#text/plain

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@ -25,6 +25,15 @@
Press START/DEAL (key 2) to exit. Press START/DEAL (key 2) to exit.
* Treasure Island.
To enter test mode, keep STATS/TEST (key 9) pressed during boot.
HOLD3 (key C) to increase the tune/sound number, START (key 2) to decrease it.
To enter the bookkeeping mode press STATS/TEST (key 9).
Press START/TAKE (key 2) to exit.
* Poker Carnival (crsbingo) * Poker Carnival (crsbingo)
To adjust the game rate, press SETTINGS (key 0) and then use HOLD4 (key V) To adjust the game rate, press SETTINGS (key 0) and then use HOLD4 (key V)
@ -41,7 +50,7 @@
HOLD5 (key B) to select between VOICE <-> MUSIC. HOLD5 (key B) to select between VOICE <-> MUSIC.
HOLD4 (key V) to increase the tune/sound number, START (key 2) to decrease it. HOLD4 (key V) to increase the tune/sound number, START (key 2) to decrease it.
To enter the bookkeeping mode press STATS (key 9). To enter the bookkeeping mode press STATS/TEST (key 9).
Press START/DEAL (key 2) to exit. Press START/DEAL (key 2) to exit.
@ -116,6 +125,27 @@
- Added button-lamps layout. - Added button-lamps layout.
2010-02-03
----------
Treasure Island:
- Added proper inputs.
- Added coin/keyin/keyout/payout counters.
- Limited the bet and coin pulses to avoid repeats and coin jams.
- Added complete coinage and keyin DIP switches.
- Added main game and double-up rates DIP switches.
- Added minimum bet DIP switches.
- Added maximum bet DIP switches.
- Added main game and double-up limit DIP switches.
- Added payout mode and auto take DIP switches.
- Added DIP locations as seen in the settings mode.
- Added demo sounds DIP switch.
- Created proper button-lamps layout.
- Added technical notes.
- Some clean-ups...
***************************************************************************/ ***************************************************************************/
#include "emu.h" #include "emu.h"
@ -129,6 +159,7 @@
#include "crsbingo.lh" #include "crsbingo.lh"
#include "sharkpy.lh" #include "sharkpy.lh"
#include "smoto.lh" #include "smoto.lh"
#include "tisub.lh"
/*************************************************************************** /***************************************************************************
* Video Hardware * * Video Hardware *
@ -244,9 +275,9 @@ static VIDEO_START( subsino_reels )
{ {
VIDEO_START_CALL( subsino ); VIDEO_START_CALL( subsino );
reel1_tilemap = tilemap_create(machine,get_subsino_reel1_tile_info,tilemap_scan_rows,8,32, 64, 8); reel1_tilemap = tilemap_create(machine,get_subsino_reel1_tile_info,tilemap_scan_rows, 8, 32, 64, 8);
reel2_tilemap = tilemap_create(machine,get_subsino_reel2_tile_info,tilemap_scan_rows,8,32, 64, 8); reel2_tilemap = tilemap_create(machine,get_subsino_reel2_tile_info,tilemap_scan_rows, 8, 32, 64, 8);
reel3_tilemap = tilemap_create(machine,get_subsino_reel3_tile_info,tilemap_scan_rows,8,32, 64, 8); reel3_tilemap = tilemap_create(machine,get_subsino_reel3_tile_info,tilemap_scan_rows, 8, 32, 64, 8);
tilemap_set_scroll_cols(reel1_tilemap, 64); tilemap_set_scroll_cols(reel1_tilemap, 64);
tilemap_set_scroll_cols(reel2_tilemap, 64); tilemap_set_scroll_cols(reel2_tilemap, 64);
@ -358,6 +389,15 @@ static WRITE8_HANDLER( subsino_out_a_w )
--x- ---- Payout pulse. --x- ---- Payout pulse.
* Treasure Island.
7654 3210
---- ---x Key In pulse.
---- --x- Coin pulse.
---x ---- Key Out pulse.
--x- ---- Payout pulse.
* Super Rider, Super Moto, Shark Party. * Super Rider, Super Moto, Shark Party.
7654 3210 7654 3210
@ -374,8 +414,8 @@ static WRITE8_HANDLER( subsino_out_a_w )
output_set_lamp_value(14, (data >> 6) & 1); /* Lamp 14 */ output_set_lamp_value(14, (data >> 6) & 1); /* Lamp 14 */
output_set_lamp_value(15, (data >> 7) & 1); /* Lamp 15 */ output_set_lamp_value(15, (data >> 7) & 1); /* Lamp 15 */
coin_counter_w( space->machine, 0, data & 0x01 ); /* Coin1 */ coin_counter_w( space->machine, 0, data & 0x01 ); /* coin / keyin */
coin_counter_w( space->machine, 1, data & 0x02 ); /* keyin */ coin_counter_w( space->machine, 1, data & 0x02 ); /* keyin / coin */
coin_counter_w( space->machine, 2, data & 0x10 ); /* keyout */ coin_counter_w( space->machine, 2, data & 0x10 ); /* keyout */
coin_counter_w( space->machine, 3, data & 0x20 ); /* payout */ coin_counter_w( space->machine, 3, data & 0x20 ); /* payout */
@ -413,6 +453,19 @@ static WRITE8_HANDLER( subsino_out_b_w )
x--- ---- GAME OVER?. x--- ---- GAME OVER?.
* Treasure Island.
7654 3210
---- ---x HOLD1.
---- --x- HOLD2 / BIG.
---- -x-- ???.
---- x--- BET.
---x ---- DOUBLE / INFO.
--x- ---- START / TAKE.
-x-- ---- HOLD3 / SMALL.
x--- ---- ???.
* Poker Carnival (crsbingo). * Poker Carnival (crsbingo).
7654 3210 7654 3210
@ -475,11 +528,11 @@ static ADDRESS_MAP_START( srider_map, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE( 0x0c000, 0x0cfff ) AM_RAM AM_RANGE( 0x0c000, 0x0cfff ) AM_RAM
AM_RANGE( 0x0d000, 0x0d000 ) AM_READ_PORT( "DSW1" ) AM_RANGE( 0x0d000, 0x0d000 ) AM_READ_PORT( "SW1" )
AM_RANGE( 0x0d001, 0x0d001 ) AM_READ_PORT( "DSW2" ) AM_RANGE( 0x0d001, 0x0d001 ) AM_READ_PORT( "SW2" )
AM_RANGE( 0x0d002, 0x0d002 ) AM_READ_PORT( "DSW3" ) AM_RANGE( 0x0d002, 0x0d002 ) AM_READ_PORT( "SW3" )
AM_RANGE( 0x0d004, 0x0d004 ) AM_READ_PORT( "DSW4" ) AM_RANGE( 0x0d004, 0x0d004 ) AM_READ_PORT( "SW4" )
AM_RANGE( 0x0d005, 0x0d005 ) AM_READ_PORT( "INA" ) AM_RANGE( 0x0d005, 0x0d005 ) AM_READ_PORT( "INA" )
AM_RANGE( 0x0d006, 0x0d006 ) AM_READ_PORT( "INB" ) AM_RANGE( 0x0d006, 0x0d006 ) AM_READ_PORT( "INB" )
@ -502,11 +555,11 @@ ADDRESS_MAP_END
static ADDRESS_MAP_START( sharkpy_map, ADDRESS_SPACE_PROGRAM, 8 ) static ADDRESS_MAP_START( sharkpy_map, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE( 0x09800, 0x09fff ) AM_RAM AM_RANGE( 0x09800, 0x09fff ) AM_RAM
AM_RANGE( 0x09000, 0x09000 ) AM_READ_PORT( "DSW1" ) AM_RANGE( 0x09000, 0x09000 ) AM_READ_PORT( "SW1" )
AM_RANGE( 0x09001, 0x09001 ) AM_READ_PORT( "DSW2" ) AM_RANGE( 0x09001, 0x09001 ) AM_READ_PORT( "SW2" )
AM_RANGE( 0x09002, 0x09002 ) AM_READ_PORT( "DSW3" ) AM_RANGE( 0x09002, 0x09002 ) AM_READ_PORT( "SW3" )
AM_RANGE( 0x09004, 0x09004 ) AM_READ_PORT( "DSW4" ) AM_RANGE( 0x09004, 0x09004 ) AM_READ_PORT( "SW4" )
AM_RANGE( 0x09005, 0x09005 ) AM_READ_PORT( "INA" ) AM_RANGE( 0x09005, 0x09005 ) AM_READ_PORT( "INA" )
AM_RANGE( 0x09006, 0x09006 ) AM_READ_PORT( "INB" ) AM_RANGE( 0x09006, 0x09006 ) AM_READ_PORT( "INB" )
@ -543,9 +596,9 @@ static ADDRESS_MAP_START( victor21_map, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE( 0x09004, 0x09004 ) AM_READ_PORT( "INA" ) AM_RANGE( 0x09004, 0x09004 ) AM_READ_PORT( "INA" )
AM_RANGE( 0x09005, 0x09005 ) AM_READ_PORT( "INB" ) AM_RANGE( 0x09005, 0x09005 ) AM_READ_PORT( "INB" )
AM_RANGE( 0x09006, 0x09006 ) AM_READ_PORT( "DSW1" ) AM_RANGE( 0x09006, 0x09006 ) AM_READ_PORT( "SW1" )
AM_RANGE( 0x09007, 0x09007 ) AM_READ_PORT( "DSW2" ) AM_RANGE( 0x09007, 0x09007 ) AM_READ_PORT( "SW2" )
AM_RANGE( 0x09008, 0x09008 ) AM_READ_PORT( "DSW3" ) AM_RANGE( 0x09008, 0x09008 ) AM_READ_PORT( "SW3" )
AM_RANGE( 0x0900b, 0x0900b ) AM_RAM //protection AM_RANGE( 0x0900b, 0x0900b ) AM_RAM //protection
@ -632,15 +685,15 @@ static READ8_HANDLER( hwcheck_r )
static ADDRESS_MAP_START( crsbingo_map, ADDRESS_SPACE_PROGRAM, 8 ) static ADDRESS_MAP_START( crsbingo_map, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE( 0x09800, 0x09fff ) AM_RAM AM_RANGE( 0x09800, 0x09fff ) AM_RAM
AM_RANGE( 0x09000, 0x09000 ) AM_READ_PORT( "DSW1" ) AM_RANGE( 0x09000, 0x09000 ) AM_READ_PORT( "SW1" )
AM_RANGE( 0x09001, 0x09001 ) AM_READ_PORT( "DSW2" ) AM_RANGE( 0x09001, 0x09001 ) AM_READ_PORT( "SW2" )
AM_RANGE( 0x09002, 0x09002 ) AM_READ_PORT( "INA" ) AM_RANGE( 0x09002, 0x09002 ) AM_READ_PORT( "INA" )
AM_RANGE( 0x09003, 0x09003 ) AM_READ_PORT( "INB" ) AM_RANGE( 0x09003, 0x09003 ) AM_READ_PORT( "INB" )
AM_RANGE( 0x09004, 0x09004 ) AM_READ_PORT( "INC" ) AM_RANGE( 0x09004, 0x09004 ) AM_READ_PORT( "INC" )
AM_RANGE( 0x09005, 0x09005 ) AM_WRITE( subsino_out_a_w ) AM_RANGE( 0x09005, 0x09005 ) AM_WRITE( subsino_out_a_w )
AM_RANGE( 0x09008, 0x09008 ) AM_READ_PORT( "DSW4" ) AM_RANGE( 0x09008, 0x09008 ) AM_READ_PORT( "SW4" )
AM_RANGE( 0x09009, 0x09009 ) AM_READ_PORT( "DSW3" ) // AM_WRITE( subsino_out_a_w ) AM_RANGE( 0x09009, 0x09009 ) AM_READ_PORT( "SW3" ) // AM_WRITE( subsino_out_a_w )
AM_RANGE( 0x0900a, 0x0900a ) AM_READWRITE( hwcheck_r, subsino_out_b_w ) AM_RANGE( 0x0900a, 0x0900a ) AM_READWRITE( hwcheck_r, subsino_out_b_w )
AM_RANGE( 0x09010, 0x09010 ) AM_READWRITE( flash_r, flash_w ) AM_RANGE( 0x09010, 0x09010 ) AM_READWRITE( flash_r, flash_w )
@ -665,15 +718,15 @@ ADDRESS_MAP_END
static ADDRESS_MAP_START( tisub_map, ADDRESS_SPACE_PROGRAM, 8 ) static ADDRESS_MAP_START( tisub_map, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE( 0x09800, 0x09fff ) AM_RAM AM_RANGE( 0x09800, 0x09fff ) AM_RAM
AM_RANGE( 0x09000, 0x09000 ) AM_READ_PORT( "DSW1" ) AM_RANGE( 0x09000, 0x09000 ) AM_READ_PORT( "SW1" )
AM_RANGE( 0x09001, 0x09001 ) AM_READ_PORT( "DSW2" ) AM_RANGE( 0x09001, 0x09001 ) AM_READ_PORT( "SW2" )
AM_RANGE( 0x09002, 0x09002 ) AM_READ_PORT( "DSW3" ) AM_RANGE( 0x09002, 0x09002 ) AM_READ_PORT( "SW3" )
AM_RANGE( 0x09004, 0x09004 ) AM_READ_PORT( "DSW4" ) AM_RANGE( 0x09004, 0x09004 ) AM_READ_PORT( "SW4" )
AM_RANGE( 0x09005, 0x09005 ) AM_READ_PORT( "INA" ) AM_RANGE( 0x09005, 0x09005 ) AM_READ_PORT( "INA" )
AM_RANGE( 0x09006, 0x09006 ) AM_READ_PORT( "INB" ) AM_RANGE( 0x09006, 0x09006 ) AM_READ_PORT( "INB" )
//0x09008: output C? /* 0x09008: is marked as OUTPUT C in the test mode. */
AM_RANGE( 0x09009, 0x09009 ) AM_WRITE( subsino_out_b_w ) AM_RANGE( 0x09009, 0x09009 ) AM_WRITE( subsino_out_b_w )
AM_RANGE( 0x0900a, 0x0900a ) AM_WRITE( subsino_out_a_w ) AM_RANGE( 0x0900a, 0x0900a ) AM_WRITE( subsino_out_a_w )
@ -710,7 +763,7 @@ ADDRESS_MAP_END
static INPUT_PORTS_START( victor21 ) static INPUT_PORTS_START( victor21 )
PORT_START( "DSW1" ) PORT_START( "SW1" )
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) ) PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x06, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 1C_2C ) )
@ -736,7 +789,7 @@ static INPUT_PORTS_START( victor21 )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START( "DSW2" ) PORT_START( "SW2" )
PORT_DIPNAME( 0x03, 0x03, "Main Game Rate" ) PORT_DIPNAME( 0x03, 0x03, "Main Game Rate" )
PORT_DIPSETTING( 0x00, "75%" ) PORT_DIPSETTING( 0x00, "75%" )
PORT_DIPSETTING( 0x01, "80%" ) PORT_DIPSETTING( 0x01, "80%" )
@ -753,15 +806,15 @@ static INPUT_PORTS_START( victor21 )
PORT_DIPNAME( 0x20, 0x20, "Attract Music" ) PORT_DIPNAME( 0x20, 0x20, "Attract Music" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x20, DEF_STR( On ) ) PORT_DIPSETTING( 0x20, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, "DSW2 - 40" ) PORT_DIPNAME( 0x40, 0x40, "SW2 - 40" )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START( "DSW3" ) PORT_START( "SW3" )
PORT_DIPNAME( 0x01, 0x01, "DSW3" ) PORT_DIPNAME( 0x01, 0x01, "SW3" )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
@ -820,7 +873,7 @@ INPUT_PORTS_END
static INPUT_PORTS_START( victor5 ) static INPUT_PORTS_START( victor5 )
PORT_START( "DSW1" ) PORT_START( "SW1" )
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) ) PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x06, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 1C_2C ) )
@ -845,7 +898,7 @@ static INPUT_PORTS_START( victor5 )
PORT_DIPSETTING( 0xc0, "50" ) PORT_DIPSETTING( 0xc0, "50" )
PORT_DIPSETTING( 0x00, "80" ) PORT_DIPSETTING( 0x00, "80" )
PORT_START( "DSW2" ) PORT_START( "SW2" )
PORT_DIPNAME( 0x03, 0x03, "Main Game Rate" ) PORT_DIPNAME( 0x03, 0x03, "Main Game Rate" )
PORT_DIPSETTING( 0x00, "68%" ) PORT_DIPSETTING( 0x00, "68%" )
PORT_DIPSETTING( 0x01, "76%" ) PORT_DIPSETTING( 0x01, "76%" )
@ -868,8 +921,8 @@ static INPUT_PORTS_START( victor5 )
PORT_DIPSETTING( 0xc0, "10" ) PORT_DIPSETTING( 0xc0, "10" )
PORT_DIPSETTING( 0x00, "20" ) PORT_DIPSETTING( 0x00, "20" )
PORT_START( "DSW3" ) PORT_START( "SW3" )
PORT_DIPNAME( 0x01, 0x01, "DSW3" ) PORT_DIPNAME( 0x01, 0x01, "SW3" )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
@ -926,9 +979,145 @@ static INPUT_PORTS_START( victor5 )
INPUT_PORTS_END INPUT_PORTS_END
static INPUT_PORTS_START( tisub )
PORT_START( "SW1" )
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:1,2,3") // SW1-123
PORT_DIPSETTING( 0x06, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x07, "1 Coin / 10 Credits" )
PORT_DIPSETTING( 0x03, "1 Coin / 20 Credits" )
PORT_DIPSETTING( 0x02, "1 Coin / 25 Credits" )
PORT_DIPSETTING( 0x01, "1 Coin / 50 Credits" )
PORT_DIPSETTING( 0x00, "1 Coin / 100 Credits" )
PORT_DIPNAME( 0x38, 0x38, "Key In" ) PORT_DIPLOCATION("SW1:4,5,6") // SW1-456
PORT_DIPSETTING( 0x30, "4 Points/Pulse" )
PORT_DIPSETTING( 0x28, "8 Points/Pulse" )
PORT_DIPSETTING( 0x20, "20 Points/Pulse" )
PORT_DIPSETTING( 0x38, "40 Points/Pulse" )
PORT_DIPSETTING( 0x18, "80 Points/Pulse" )
PORT_DIPSETTING( 0x10, "100 Points/Pulse" )
PORT_DIPSETTING( 0x08, "200 Points/Pulse" )
PORT_DIPSETTING( 0x00, "400 Points/Pulse" )
PORT_DIPNAME( 0x40, 0x40, "Payout Mode" ) PORT_DIPLOCATION("SW1:7") // SW1-7
PORT_DIPSETTING( 0x40, "Coin Value" )
PORT_DIPSETTING( 0x00, "Key In Value" )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:8")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START( "SW2" )
PORT_DIPNAME( 0x03, 0x03, "Minimum Bet" ) PORT_DIPLOCATION("SW2:1,2") // SW2-12
PORT_DIPSETTING( 0x03, "1" )
PORT_DIPSETTING( 0x02, "8" )
PORT_DIPSETTING( 0x01, "16" )
PORT_DIPSETTING( 0x00, "32" )
PORT_DIPNAME( 0x0c, 0x08, "Max Bet" ) PORT_DIPLOCATION("SW2:3,4") // SW2-34
PORT_DIPSETTING( 0x0c, "2" )
PORT_DIPSETTING( 0x00, "8" )
PORT_DIPSETTING( 0x04, "16" )
PORT_DIPSETTING( 0x08, "32" )
PORT_DIPNAME( 0x10, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:5") // Not in test mode.
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, "Game Limit" ) PORT_DIPLOCATION("SW2:6") // SW2-6
PORT_DIPSETTING( 0x20, "20000" )
PORT_DIPSETTING( 0x00, "30000" )
PORT_DIPNAME( 0x40, 0x40, "Auto Take" ) PORT_DIPLOCATION("SW2:7") // SW2-7
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:8")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START( "SW3" )
PORT_DIPNAME( 0x07, 0x07, "Main Game Rate" ) PORT_DIPLOCATION("SW3:1,2,3") // SW3-123
PORT_DIPSETTING( 0x00, "77%" )
PORT_DIPSETTING( 0x01, "80%" )
PORT_DIPSETTING( 0x02, "83%" )
PORT_DIPSETTING( 0x03, "86%" )
PORT_DIPSETTING( 0x04, "89%" )
PORT_DIPSETTING( 0x07, "92%" )
PORT_DIPSETTING( 0x05, "95%" )
PORT_DIPSETTING( 0x06, "98%" )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW3:4")
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW3:5")
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW3:6")
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW3:7")
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW3:8")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START( "SW4" )
PORT_DIPNAME( 0x07, 0x07, "Double-Up Rate" ) PORT_DIPLOCATION("SW4:1,2,3") // SW4-123
PORT_DIPSETTING( 0x00, "70%" )
PORT_DIPSETTING( 0x01, "74%" )
PORT_DIPSETTING( 0x02, "78%" )
PORT_DIPSETTING( 0x03, "82%" )
PORT_DIPSETTING( 0x04, "86%" )
PORT_DIPSETTING( 0x07, "90%" )
PORT_DIPSETTING( 0x05, "94%" )
PORT_DIPSETTING( 0x06, "98%" )
PORT_DIPNAME( 0x08, 0x08, "Double-Up Limit" ) PORT_DIPLOCATION("SW4:4") // SW4-4
PORT_DIPSETTING( 0x08, "5000" )
PORT_DIPSETTING( 0x00, "10000" )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW4:5")
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW4:6")
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW4:7")
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW4:8")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START( "INA" )
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_GAMBLE_D_UP ) PORT_NAME("Double / Info")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_POKER_HOLD1 ) PORT_NAME("Hold 1")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_POKER_HOLD2 ) PORT_NAME("Hold 2 / Big")
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_POKER_HOLD3 ) PORT_NAME("Hold 3 / Small")
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_GAMBLE_DEAL ) PORT_NAME("Start / Take")
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_POKER_BET ) PORT_IMPULSE(3)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START( "INB" )
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(3) // coin
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_GAMBLE_KEYIN ) // key in
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_CODE(KEYCODE_9) PORT_NAME("Stats / Test") // Bookkeeping.
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_CODE(KEYCODE_0) PORT_NAME("Settings") // Current settings.
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_GAMBLE_PAYOUT ) // payout
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_GAMBLE_KEYOUT ) // key out
PORT_START( "INC" )
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_CODE(KEYCODE_R) PORT_NAME("Reset") // hard reset
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
static INPUT_PORTS_START( crsbingo ) static INPUT_PORTS_START( crsbingo )
PORT_START( "DSW1" ) PORT_START( "SW1" )
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) ) PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x06, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 1C_2C ) )
@ -954,7 +1143,7 @@ static INPUT_PORTS_START( crsbingo )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START( "DSW2" ) PORT_START( "SW2" )
PORT_DIPNAME( 0x03, 0x03, "Minimum Bet" ) PORT_DIPNAME( 0x03, 0x03, "Minimum Bet" )
PORT_DIPSETTING( 0x02, "1" ) PORT_DIPSETTING( 0x02, "1" )
PORT_DIPSETTING( 0x01, "5" ) PORT_DIPSETTING( 0x01, "5" )
@ -977,8 +1166,8 @@ static INPUT_PORTS_START( crsbingo )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START( "DSW3" ) PORT_START( "SW3" )
PORT_DIPNAME( 0x01, 0x01, "DSW3" ) PORT_DIPNAME( 0x01, 0x01, "SW3" )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
@ -1003,7 +1192,7 @@ static INPUT_PORTS_START( crsbingo )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START( "DSW4" ) PORT_START( "SW4" )
PORT_DIPNAME( 0x07, 0x07, "Double-Up Rate" ) PORT_DIPNAME( 0x07, 0x07, "Double-Up Rate" )
PORT_DIPSETTING( 0x00, "70%" ) PORT_DIPSETTING( 0x00, "70%" )
PORT_DIPSETTING( 0x01, "74%" ) PORT_DIPSETTING( 0x01, "74%" )
@ -1063,7 +1252,7 @@ INPUT_PORTS_END
static INPUT_PORTS_START( sharkpy ) static INPUT_PORTS_START( sharkpy )
PORT_START( "DSW1" ) PORT_START( "SW1" )
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Coinage ) ) PORT_DIPNAME( 0x01, 0x01, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x01, "1 Coin / 10 Credits" ) PORT_DIPSETTING( 0x01, "1 Coin / 10 Credits" )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_5C ) )
@ -1075,7 +1264,7 @@ static INPUT_PORTS_START( sharkpy )
PORT_DIPUNKNOWN( 0x40, 0x40 ) PORT_DIPUNKNOWN( 0x40, 0x40 )
PORT_DIPUNKNOWN( 0x80, 0x80 ) PORT_DIPUNKNOWN( 0x80, 0x80 )
PORT_START( "DSW2" ) PORT_START( "SW2" )
PORT_DIPUNKNOWN( 0x01, 0x01 ) PORT_DIPUNKNOWN( 0x01, 0x01 )
PORT_DIPUNKNOWN( 0x02, 0x02 ) PORT_DIPUNKNOWN( 0x02, 0x02 )
PORT_DIPUNKNOWN( 0x04, 0x04 ) PORT_DIPUNKNOWN( 0x04, 0x04 )
@ -1089,7 +1278,7 @@ static INPUT_PORTS_START( sharkpy )
PORT_DIPSETTING( 0x00, DEF_STR( No ) ) PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x80, DEF_STR( Yes ) ) PORT_DIPSETTING( 0x80, DEF_STR( Yes ) )
PORT_START( "DSW3" ) PORT_START( "SW3" )
PORT_DIPNAME( 0x07, 0x07, "Main Game Rate" ) PORT_DIPNAME( 0x07, 0x07, "Main Game Rate" )
PORT_DIPSETTING( 0x00, "55%" ) PORT_DIPSETTING( 0x00, "55%" )
PORT_DIPSETTING( 0x01, "60%" ) PORT_DIPSETTING( 0x01, "60%" )
@ -1111,7 +1300,7 @@ static INPUT_PORTS_START( sharkpy )
PORT_DIPUNKNOWN( 0x40, 0x40 ) PORT_DIPUNKNOWN( 0x40, 0x40 )
PORT_DIPUNKNOWN( 0x80, 0x80 ) PORT_DIPUNKNOWN( 0x80, 0x80 )
PORT_START( "DSW4" ) PORT_START( "SW4" )
PORT_DIPUNKNOWN( 0x01, 0x01 ) PORT_DIPUNKNOWN( 0x01, 0x01 )
PORT_DIPUNKNOWN( 0x02, 0x02 ) PORT_DIPUNKNOWN( 0x02, 0x02 )
PORT_DIPUNKNOWN( 0x04, 0x04 ) PORT_DIPUNKNOWN( 0x04, 0x04 )
@ -1155,7 +1344,7 @@ INPUT_PORTS_END
static INPUT_PORTS_START( smoto16 ) static INPUT_PORTS_START( smoto16 )
PORT_START( "DSW1" ) PORT_START( "SW1" )
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Coinage ) ) PORT_DIPNAME( 0x01, 0x01, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x01, "1 Coin / 10 Credits" ) PORT_DIPSETTING( 0x01, "1 Coin / 10 Credits" )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_5C ) )
@ -1167,7 +1356,7 @@ static INPUT_PORTS_START( smoto16 )
PORT_DIPUNKNOWN( 0x40, 0x40 ) PORT_DIPUNKNOWN( 0x40, 0x40 )
PORT_DIPUNKNOWN( 0x80, 0x80 ) PORT_DIPUNKNOWN( 0x80, 0x80 )
PORT_START( "DSW2" ) PORT_START( "SW2" )
PORT_DIPUNKNOWN( 0x01, 0x01 ) PORT_DIPUNKNOWN( 0x01, 0x01 )
PORT_DIPUNKNOWN( 0x02, 0x02 ) PORT_DIPUNKNOWN( 0x02, 0x02 )
PORT_DIPUNKNOWN( 0x04, 0x04 ) PORT_DIPUNKNOWN( 0x04, 0x04 )
@ -1181,7 +1370,7 @@ static INPUT_PORTS_START( smoto16 )
PORT_DIPSETTING( 0x00, DEF_STR( No ) ) PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x80, DEF_STR( Yes ) ) PORT_DIPSETTING( 0x80, DEF_STR( Yes ) )
PORT_START( "DSW3" ) PORT_START( "SW3" )
PORT_DIPNAME( 0x07, 0x07, "Main Game Rate" ) PORT_DIPNAME( 0x07, 0x07, "Main Game Rate" )
PORT_DIPSETTING( 0x00, "55%" ) PORT_DIPSETTING( 0x00, "55%" )
PORT_DIPSETTING( 0x01, "60%" ) PORT_DIPSETTING( 0x01, "60%" )
@ -1203,7 +1392,7 @@ static INPUT_PORTS_START( smoto16 )
PORT_DIPUNKNOWN( 0x40, 0x40 ) PORT_DIPUNKNOWN( 0x40, 0x40 )
PORT_DIPUNKNOWN( 0x80, 0x80 ) PORT_DIPUNKNOWN( 0x80, 0x80 )
PORT_START( "DSW4" ) PORT_START( "SW4" )
PORT_DIPUNKNOWN( 0x01, 0x01 ) PORT_DIPUNKNOWN( 0x01, 0x01 )
PORT_DIPUNKNOWN( 0x02, 0x02 ) PORT_DIPUNKNOWN( 0x02, 0x02 )
PORT_DIPUNKNOWN( 0x04, 0x04 ) PORT_DIPUNKNOWN( 0x04, 0x04 )
@ -1249,7 +1438,7 @@ INPUT_PORTS_END
static INPUT_PORTS_START( smoto20 ) static INPUT_PORTS_START( smoto20 )
PORT_START( "DSW1" ) PORT_START( "SW1" )
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Coinage ) ) PORT_DIPNAME( 0x01, 0x01, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x01, "1 Coin / 10 Credits" ) PORT_DIPSETTING( 0x01, "1 Coin / 10 Credits" )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_5C ) )
@ -1261,7 +1450,7 @@ static INPUT_PORTS_START( smoto20 )
PORT_DIPUNKNOWN( 0x40, 0x40 ) PORT_DIPUNKNOWN( 0x40, 0x40 )
PORT_DIPUNKNOWN( 0x80, 0x80 ) PORT_DIPUNKNOWN( 0x80, 0x80 )
PORT_START( "DSW2" ) PORT_START( "SW2" )
PORT_DIPUNKNOWN( 0x01, 0x01 ) PORT_DIPUNKNOWN( 0x01, 0x01 )
PORT_DIPUNKNOWN( 0x02, 0x02 ) PORT_DIPUNKNOWN( 0x02, 0x02 )
PORT_DIPUNKNOWN( 0x04, 0x04 ) PORT_DIPUNKNOWN( 0x04, 0x04 )
@ -1275,7 +1464,7 @@ static INPUT_PORTS_START( smoto20 )
PORT_DIPSETTING( 0x00, DEF_STR( No ) ) PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x80, DEF_STR( Yes ) ) PORT_DIPSETTING( 0x80, DEF_STR( Yes ) )
PORT_START( "DSW3" ) PORT_START( "SW3" )
PORT_DIPNAME( 0x07, 0x07, "Main Game Rate" ) PORT_DIPNAME( 0x07, 0x07, "Main Game Rate" )
PORT_DIPSETTING( 0x00, "25%" ) PORT_DIPSETTING( 0x00, "25%" )
PORT_DIPSETTING( 0x01, "30%" ) PORT_DIPSETTING( 0x01, "30%" )
@ -1297,7 +1486,7 @@ static INPUT_PORTS_START( smoto20 )
PORT_DIPUNKNOWN( 0x40, 0x40 ) PORT_DIPUNKNOWN( 0x40, 0x40 )
PORT_DIPUNKNOWN( 0x80, 0x80 ) PORT_DIPUNKNOWN( 0x80, 0x80 )
PORT_START( "DSW4" ) PORT_START( "SW4" )
PORT_DIPUNKNOWN( 0x01, 0x01 ) PORT_DIPUNKNOWN( 0x01, 0x01 )
PORT_DIPUNKNOWN( 0x02, 0x02 ) PORT_DIPUNKNOWN( 0x02, 0x02 )
PORT_DIPUNKNOWN( 0x04, 0x04 ) PORT_DIPUNKNOWN( 0x04, 0x04 )
@ -1652,6 +1841,36 @@ ROM_START( victor21 )
ROM_LOAD( "74s287.u36", 0x100, 0x100, CRC(9ca021c5) SHA1(6a1d8d4f958d36e4a676dc4f4aee83d637933bc3) ) ROM_LOAD( "74s287.u36", 0x100, 0x100, CRC(9ca021c5) SHA1(6a1d8d4f958d36e4a676dc4f4aee83d637933bc3) )
ROM_END ROM_END
/***************************************************************************
Treasure Island
-- this has an extra layer for the reels, exactly the same as goldstar.c
***************************************************************************/
ROM_START( tisub )
ROM_REGION( 0x14000, "maincpu", 0 )
ROM_LOAD( "rom_1.bin", 0x10000, 0x4000, CRC(ed3b4a69) SHA1(c57985e8d19b2b495fc768e52b83cbbd75f027ad) )
ROM_CONTINUE(0x0000,0xc000)
ROM_REGION( 0x40000, "tilemap", 0 )
ROM_LOAD( "rom_4.bin", 0x00000, 0x10000, CRC(37724fda) SHA1(084653662c9f77afef2a77c607e1fb093aaf3adf) )
ROM_LOAD( "rom_5.bin", 0x10000, 0x10000, CRC(3d18acd8) SHA1(179545c18ad880097366c07c8e2fa821701a2758) )
ROM_LOAD( "rom_6.bin", 0x20000, 0x10000, CRC(c2c226df) SHA1(39762b390d6b271c3252342e843a181dd152a0cc) )
ROM_LOAD( "rom_7.bin", 0x30000, 0x10000, CRC(9d7d99d8) SHA1(a3df5e023c2102028a5186101dc0b19d91e8965e) )
ROM_REGION( 0x8000, "reels", 0 )
ROM_LOAD( "rom_2.bin", 0x0000, 0x4000, CRC(836c756d) SHA1(fca1d5b600861eea30ed73ee13be735e7d167097) )
ROM_IGNORE(0x4000)
ROM_LOAD( "rom_3.bin", 0x4000, 0x4000, CRC(2ad82222) SHA1(68780b9528393b28eaa2f90501efb5a8c39bed63) )
ROM_IGNORE(0x4000)
ROM_REGION( 0x300, "proms", 0 )
ROM_LOAD( "n82s129n.u39", 0x000, 0x100, NO_DUMP )
ROM_LOAD( "n82s129n.u40", 0x100, 0x100, NO_DUMP )
ROM_LOAD( "n82s129n.u41", 0x200, 0x100, NO_DUMP )
ROM_END
/*************************************************************************** /***************************************************************************
Cross Bingo Cross Bingo
@ -1969,34 +2188,6 @@ ROM_START( smoto20 )
ROM_LOAD( "82s129.u13", 0x200, 0x100, CRC(9cb4a5c0) SHA1(0e0a368329c6d1cb685ed655d699a4894988fdb1) ) ROM_LOAD( "82s129.u13", 0x200, 0x100, CRC(9cb4a5c0) SHA1(0e0a368329c6d1cb685ed655d699a4894988fdb1) )
ROM_END ROM_END
/************************
Treasure Island
-- this has an extra layer for the reels, exactly the same as goldstar.c
************************/
ROM_START( tisub )
ROM_REGION( 0x14000, "maincpu", 0 )
ROM_LOAD( "rom_1.bin", 0x10000, 0x4000, CRC(ed3b4a69) SHA1(c57985e8d19b2b495fc768e52b83cbbd75f027ad) )
ROM_CONTINUE(0x0000,0xc000)
ROM_REGION( 0x40000, "tilemap", 0 )
ROM_LOAD( "rom_4.bin", 0x00000, 0x10000, CRC(37724fda) SHA1(084653662c9f77afef2a77c607e1fb093aaf3adf) )
ROM_LOAD( "rom_5.bin", 0x10000, 0x10000, CRC(3d18acd8) SHA1(179545c18ad880097366c07c8e2fa821701a2758) )
ROM_LOAD( "rom_6.bin", 0x20000, 0x10000, CRC(c2c226df) SHA1(39762b390d6b271c3252342e843a181dd152a0cc) )
ROM_LOAD( "rom_7.bin", 0x30000, 0x10000, CRC(9d7d99d8) SHA1(a3df5e023c2102028a5186101dc0b19d91e8965e) )
ROM_REGION( 0x8000, "reels", 0 )
ROM_LOAD( "rom_2.bin", 0x0000, 0x4000, CRC(836c756d) SHA1(fca1d5b600861eea30ed73ee13be735e7d167097) )
ROM_IGNORE(0x4000)
ROM_LOAD( "rom_3.bin", 0x4000, 0x4000, CRC(2ad82222) SHA1(68780b9528393b28eaa2f90501efb5a8c39bed63) )
ROM_IGNORE(0x4000)
ROM_REGION( 0x300, "proms", 0 )
ROM_LOAD( "n82s129n.u39", 0x000, 0x100, NO_DUMP )
ROM_LOAD( "n82s129n.u40", 0x100, 0x100, NO_DUMP )
ROM_LOAD( "n82s129n.u41", 0x200, 0x100, NO_DUMP )
ROM_END
/*************************************************************************** /***************************************************************************
* Driver Init / Decryption * * Driver Init / Decryption *
@ -2178,7 +2369,7 @@ static DRIVER_INIT( tisub )
/* YEAR NAME PARENT MACHINE INPUT INIT ROT COMPANY FULLNAME FLAGS LAYOUT */ /* YEAR NAME PARENT MACHINE INPUT INIT ROT COMPANY FULLNAME FLAGS LAYOUT */
GAMEL( 1990, victor21, 0, victor21, victor21, victor21, ROT0, "Subsino / Buffy", "Victor 21", 0, layout_victor21 ) GAMEL( 1990, victor21, 0, victor21, victor21, victor21, ROT0, "Subsino / Buffy", "Victor 21", 0, layout_victor21 )
GAMEL( 1991, victor5, 0, victor5, victor5, victor5, ROT0, "Subsino", "Victor 5", 0, layout_victor5 ) // board sticker says Victor 5, in-game says G.E.A with no manufacturer info? GAMEL( 1991, victor5, 0, victor5, victor5, victor5, ROT0, "Subsino", "Victor 5", 0, layout_victor5 ) // board sticker says Victor 5, in-game says G.E.A with no manufacturer info?
GAME ( 1991, tisub, 0, tisub, crsbingo, tisub, ROT0, "Subsino", "Treasure Island (Subsino)", GAME_NOT_WORKING ) GAMEL( 1991, tisub, 0, tisub, tisub, tisub, ROT0, "Subsino", "Treasure Island (Subsino)", GAME_WRONG_COLORS, layout_tisub )
GAMEL( 1991, crsbingo, 0, crsbingo, crsbingo, crsbingo, ROT0, "Subsino", "Poker Carnival", 0, layout_crsbingo ) // alt version of Cross Bingo? GAMEL( 1991, crsbingo, 0, crsbingo, crsbingo, crsbingo, ROT0, "Subsino", "Poker Carnival", 0, layout_crsbingo ) // alt version of Cross Bingo?
GAMEL( 1996, sharkpy, 0, sharkpy, sharkpy, sharkpy, ROT0, "Subsino", "Shark Party (Italy, v1.3)", 0, layout_sharkpy ) // missing POST messages? GAMEL( 1996, sharkpy, 0, sharkpy, sharkpy, sharkpy, ROT0, "Subsino", "Shark Party (Italy, v1.3)", 0, layout_sharkpy ) // missing POST messages?
GAMEL( 1996, sharkpya, sharkpy, sharkpy, sharkpy, sharkpy, ROT0, "Subsino", "Shark Party (Italy, v1.6)", 0, layout_sharkpy ) // missing POST messages? GAMEL( 1996, sharkpya, sharkpy, sharkpy, sharkpy, sharkpy, ROT0, "Subsino", "Shark Party (Italy, v1.6)", 0, layout_sharkpy ) // missing POST messages?

152
src/mame/layout/tisub.lay Normal file
View File

@ -0,0 +1,152 @@
<?xml version="1.0"?>
<mamelayout version="2">
<element name="hold1" defstate="0">
<rect state="1">
<color red="1.0" green="0.0" blue="0.0" />
</rect>
<rect state="0">
<color red="0.3" green="0.0" blue="0.0" />
</rect>
<text string="HOLD 1">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.2" width="1" height="0.6" />
</text>
</element>
<element name="hold2" defstate="0">
<rect state="1">
<color red="1.0" green="0.0" blue="0.0" />
</rect>
<rect state="0">
<color red="0.3" green="0.0" blue="0.0" />
</rect>
<text string="HOLD 2">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.1" width="1" height="0.4" />
</text>
<text string="BIG">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.5" width="1" height="0.4" />
</text>
</element>
<element name="hold3" defstate="0">
<rect state="1">
<color red="1.0" green="0.0" blue="0.0" />
</rect>
<rect state="0">
<color red="0.3" green="0.0" blue="0.0" />
</rect>
<text string="HOLD 3">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.1" width="1" height="0.4" />
</text>
<text string="SMALL">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.5" width="1" height="0.4" />
</text>
</element>
<element name="bet" defstate="0">
<rect state="1">
<color red="0.0" green="1.0" blue="0.0" />
</rect>
<rect state="0">
<color red="0.0" green="0.3" blue="0.0" />
</rect>
<text string="BET">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.2" width="1" height="0.6" />
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View File

@ -1811,6 +1811,7 @@ $(DRIVERS)/stepstag.o: $(LAYOUT)/stepstag.lh
$(DRIVERS)/subsino.o: $(LAYOUT)/victor5.lh \ $(DRIVERS)/subsino.o: $(LAYOUT)/victor5.lh \
$(LAYOUT)/victor21.lh \ $(LAYOUT)/victor21.lh \
$(LAYOUT)/tisub.lh \
$(LAYOUT)/crsbingo.lh \ $(LAYOUT)/crsbingo.lh \
$(LAYOUT)/sharkpy.lh \ $(LAYOUT)/sharkpy.lh \
$(LAYOUT)/smoto.lh $(LAYOUT)/smoto.lh