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Denjin Makai puts sprites above everything for mode 3, fixed (nw)
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@ -296,10 +296,10 @@ VIDEO_START_MEMBER(legionna_state,denjinmk)
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m_sprite_pri_mask[0] = 0xfff0;
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m_sprite_pri_mask[1] = 0xfff8;
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// TODO: 2 is used by the door at the end of sewers part in level 1, 3 is the briefing guy
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// yet another swapped behaviour caused by a specific port?
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// TODO: 2 is used by the door at the end of sewers part in level 1, 3 are briefing guy in pre-stage and portraits before a boss fight
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// I assume that 3 goes above everything else, and assume that this thing is programmable somehow ...
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m_sprite_pri_mask[2] = 0xfffe;
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m_sprite_pri_mask[3] = 0xfffc;
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m_sprite_pri_mask[3] = 0x0000;
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// m_background_layer->set_transparent_pen(15);
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m_midground_layer->set_transparent_pen(15);
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